Oolite 1.91.0.7646-241128-10e222e
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PlanetEntity Class Reference

#include <PlanetEntity.h>

+ Inheritance diagram for PlanetEntity:
+ Collaboration diagram for PlanetEntity:

Instance Methods

(id) - initFromDictionary:withAtmosphere:andSeed:
 
(void) - miniaturize
 
(BOOL) - setUpPlanetFromTexture:
 
(int- planet_seed
 
(BOOL) - isTextured
 
(BOOL) - isExplicitlyTextured
 
(OOTexture *) - texture
 
(NSString *) - textureFileName
 
(double) - polar_color_factor
 
(GLfloat *) - amb_land
 
(GLfloat *) - amb_polar_land
 
(GLfloat *) - amb_sea
 
(GLfloat *) - amb_polar_sea
 
(OOStellarBodyType- planetType
 
(void) - setPlanetType:
 
(double) - radius
 
(void) - setRadius:
 
(double) - rotationalVelocity
 
(void) - setRotationalVelocity:
 
(BOOL) - hasAtmosphere
 
(void) - launchShuttle
 
(void) - welcomeShuttle:
 
(void) - drawUnconditionally
 
(PlanetEntity *) - atmosphere
 
(id) - init [implementation]
 
(id) - initAsAtmosphereForPlanet:dictionary: [implementation]
 
(void) - dealloc [implementation]
 
(NSString *) - descriptionComponents [implementation]
 
(BOOL) - canCollide [implementation]
 
(BOOL) - checkCloseCollisionWith: [implementation]
 
(void) - update: [implementation]
 
(void) - setPosition: [implementation]
 
(void) - setOrientation: [implementation]
 
(void) - setUseTexturedModel: [implementation]
 
(void) - drawImmediate:translucent: [implementation]
 
(void) - setTextureColorForPlanet:inSystem: [implementation]
 
(double) - sqrtZeroDistance [implementation]
 
(void) - drawModelWithVertexArraysAndSubdivision: [implementation]
 
(void) - initialiseBaseVertexArray [implementation]
 
(void) - initialiseBaseTerrainArray: [implementation]
 
(void) - paintVertex:vi: [implementation]
 
(void) - scaleVertices [implementation]
 
(void) - deleteDisplayLists [implementation]
 
(void) - resetGraphicsState [implementation]
 
(void) - loadTexture: [implementation]
 
(OOTexture *) - planetTextureWithInfo: [implementation]
 
(OOTexture *) - cloudTextureWithCloudColor:cloudImpress:cloudBias: [implementation]
 
(NSSet *) - allTextures [implementation]
 
(BOOL) - isPlanet [implementation]
 
(BOOL) - isVisible [implementation]
 
(id) - initMiniatureFromPlanet:withAlpha: [implementation]
 
- Instance Methods inherited from Entity
(NSUInteger) - sessionID
 
(BOOL) - isShip
 
(BOOL) - isDock
 
(BOOL) - isStation
 
(BOOL) - isSubEntity
 
(BOOL) - isPlayer
 
(BOOL) - isSun
 
(BOOL) - isSunlit
 
(BOOL) - isStellarObject
 
(BOOL) - isSky
 
(BOOL) - isWormhole
 
(BOOL) - isEffect
 
(BOOL) - isVisualEffect
 
(BOOL) - isWaypoint
 
(BOOL) - validForAddToUniverse
 
(void) - addToLinkedLists
 
(void) - removeFromLinkedLists
 
(void) - updateLinkedLists
 
(void) - wasAddedToUniverse
 
(void) - wasRemovedFromUniverse
 
(void) - warnAboutHostiles
 
(CollisionRegion *) - collisionRegion
 
(void) - setCollisionRegion:
 
(void) - setUniversalID:
 
(OOUniversalID- universalID
 
(BOOL) - throwingSparks
 
(void) - setThrowSparks:
 
(void) - throwSparks
 
(void) - setOwner:
 
(id) - owner
 
(ShipEntity *) - parentEntity
 
(ShipEntity *) - rootShipEntity
 
(void) - setPositionX:y:z:
 
(HPVector) - position
 
(Vector) - cameraRelativePosition
 
(GLfloat) - cameraRangeFront
 
(GLfloat) - cameraRangeBack
 
(void) - updateCameraRelativePosition
 
(Vector) - vectorTo:
 
(HPVector) - absolutePositionForSubentity
 
(HPVector) - absolutePositionForSubentityOffset:
 
(double) - zeroDistance
 
(double) - camZeroDistance
 
(NSComparisonResult) - compareZeroDistance:
 
(BoundingBox) - boundingBox
 
(GLfloat) - mass
 
(Quaternion) - orientation
 
(Quaternion) - normalOrientation
 
(void) - setNormalOrientation:
 
(void) - orientationChanged
 
(void) - setVelocity:
 
(Vector) - velocity
 
(double) - speed
 
(GLfloat) - distanceTravelled
 
(void) - setDistanceTravelled:
 
(void) - setStatus:
 
(OOEntityStatus- status
 
(void) - setScanClass:
 
(OOScanClass- scanClass
 
(void) - setEnergy:
 
(GLfloat) - energy
 
(void) - setMaxEnergy:
 
(GLfloat) - maxEnergy
 
(void) - applyRoll:andClimb:
 
(void) - applyRoll:climb:andYaw:
 
(void) - moveForward:
 
(OOMatrix) - rotationMatrix
 
(OOMatrix) - drawRotationMatrix
 
(OOMatrix) - transformationMatrix
 
(OOMatrix) - drawTransformationMatrix
 
(GLfloat) - collisionRadius
 
(GLfloat) - frustumRadius
 
(void) - setCollisionRadius:
 
(NSMutableArray *) - collisionArray
 
(void) - applyVelocity:
 
(void) - takeEnergyDamage:from:becauseOf:weaponIdentifier:
 
(void) - dumpState
 
(void) - dumpSelfState
 
(double) - findCollisionRadius
 
(BOOL) - isInSpace
 
(BOOL) - isImmuneToBreakPatternHide
 
(GLfloat) - universalTime
 
(GLfloat) - spawnTime
 
(GLfloat) - timeElapsedSinceSpawn
 
(void) - setAtmosphereFogging:
 
(OOColor *) - fogUniform
 
(NSString *) - descriptionForObjDumpBasic
 
(NSString *) - descriptionForObjDump
 
(BOOL) - checkLinkedLists [implementation]
 
(id< OOWeakReferenceSupport >) - superShaderBindingTarget [implementation]
 
(Vector) - relativePosition [implementation]
 
(void) - subEntityReallyDied: [implementation]
 
(BOOL) - isBreakPattern
 
(void) - inspect [implementation]
 
(BOOL) - isECMBlast
 
(NSArray *) - debugInspectorModules [implementation]
 
(NSString *) - inspScanClassLine
 
(NSString *) - inspStatusLine
 
(NSString *) - inspRetainCountLine
 
(NSString *) - inspPositionLine
 
(NSString *) - inspVelocityLine
 
(NSString *) - inspOrientationLine
 
(NSString *) - inspEnergyLine
 
(NSString *) - inspOwnerLine
 
(NSString *) - inspTargetLine
 
(NSString *) - inspDescription [implementation]
 
(NSString *) - inspBasicIdentityLine [implementation]
 
(BOOL) - isExhaust
 
(BOOL) - isFlasher
 
(BOOL) - isVisibleToScripts
 
(NSString *) - oo_jsClassName
 
(void) - getJSClass:andPrototype:
 
(void) - deleteJSSelf
 
(jsval) - oo_jsValueInContext: [implementation]
 
(BOOL) - isCascadeWeapon
 
(BOOL) - isPlayerLikeShip
 
(GLfloat) - clock [implementation]
 
(unsigned) - pseudoFixedD100 [implementation]
 
(unsigned) - pseudoFixedD256 [implementation]
 
(unsigned) - systemGovernment [implementation]
 
(unsigned) - systemEconomy [implementation]
 
(unsigned) - systemTechLevel [implementation]
 
(unsigned) - systemPopulation [implementation]
 
(unsigned) - systemProductivity [implementation]
 
(BOOL) - isShipWithSubEntityShip:
 
(void) - drawSubEntityImmediate:translucent: [implementation]
 
- Instance Methods inherited from OOWeakRefObject
(id) - weakSelf
 
(id) - weakRetain [implementation]
 
(void) - weakRefDied: [implementation]
 
- Instance Methods inherited from <OOWeakReferenceSupport>
(id) - OO_RETURNS_RETAINED
 
- Instance Methods inherited from <OOStellarBody>
(NSString *) - name
 
(void) - setName:
 

Class Methods

(static unsigned) + baseVertexIndexForEdge [implementation]
 

Private Attributes

OOStellarBodyType planet_type
 
uint8_t lastSubdivideLevel
 
BOOL useTexturedModel
 
BOOL isTextureImage
 
NSString * _textureFileName
 
OOTexture_texture
 
int planet_seed
 
double polar_color_factor
 
double rotational_velocity
 
GLfloat amb_land [4]
 
GLfloat amb_polar_land [4]
 
GLfloat amb_sea [4]
 
GLfloat amb_polar_sea [4]
 
PlanetEntityatmosphere
 
PlanetEntityroot_planet
 
int shuttles_on_ground
 
double last_launch_time
 
double shuttle_launch_interval
 
double sqrt_zero_distance
 
GLuint displayListNames [MAX_SUBDIVIDE]
 
GLuint vertexCount
 
VertexData vertexdata
 
Vector rotationAxis
 

Additional Inherited Members

- Public Attributes inherited from Entity
OOUniversalID universalID
 
unsigned isShip: 1
 
unsigned isStation: 1
 
unsigned isPlayer: 1
 
unsigned isWormhole: 1
 
unsigned isSubEntity: 1
 
unsigned hasMoved: 1
 
unsigned hasRotated: 1
 
unsigned hasCollided: 1
 
unsigned isSunlit: 1
 
unsigned collisionTestFilter: 2
 
unsigned throw_sparks: 1
 
unsigned isImmuneToBreakPatternHide: 1
 
unsigned isExplicitlyNotMainStation: 1
 
unsigned isVisualEffect: 1
 
OOScanClass scanClass
 
GLfloat zero_distance
 
GLfloat cam_zero_distance
 
GLfloat no_draw_distance
 
GLfloat collision_radius
 
HPVector position
 
Vector cameraRelativePosition
 
Quaternion orientation
 
OOColoratmosphereFogging
 
int zero_index
 
Entityx_previous
 
Entityx_next
 
Entityy_previous
 
Entityy_next
 
Entityz_previous
 
Entityz_next
 
Entitycollision_chain
 
OOUniversalID shadingEntityID
 
Entitycollider
 
CollisionRegioncollisionRegion
 
- Protected Attributes inherited from Entity
HPVector lastPosition
 
Quaternion lastOrientation
 
GLfloat distanceTravelled
 
OOMatrix rotMatrix
 
Vector velocity
 
GLfloat energy
 
GLfloat maxEnergy
 
BoundingBox boundingBox
 
GLfloat mass
 
NSMutableArray * collidingEntities
 
OOTimeAbsolute spawnTime
 
struct JSObject * _jsSelf
 
- Protected Attributes inherited from OOWeakRefObject
OOWeakReferenceweakSelf
 

Detailed Description

Definition at line 55 of file PlanetEntity.h.

Method Documentation

◆ allTextures

- (NSSet *) allTextures
implementation

Reimplemented from Entity.

Definition at line 1317 of file PlanetEntity.m.

1613{
1614 if (_texture != nil) return [NSSet setWithObject:_texture];
1615 else return nil;
1616}
return nil

References base_vertex_array, next_free_vertex, sEdgeToVertex, and texture_uv_array.

◆ amb_land

- (GLfloat *) amb_land

◆ amb_polar_land

- (GLfloat *) amb_polar_land

◆ amb_polar_sea

- (GLfloat *) amb_polar_sea

◆ amb_sea

- (GLfloat *) amb_sea

◆ atmosphere

- (PlanetEntity *) atmosphere

◆ baseVertexIndexForEdge

+ (static unsigned) baseVertexIndexForEdge (GLushort) va
(GLushort) vb
(BOOL) textured 
implementation

Definition at line 1317 of file PlanetEntity.m.

1318{
1319 if (va < vb)
1320 {
1321 GLushort temp = va;
1322 va = vb;
1323 vb = temp;
1324 }
1325 void *key = (void *)(((uintptr_t)va << 16) | vb);
1326 uintptr_t num = (uintptr_t)NSMapGet(sEdgeToVertex, key);
1327 if (num != 0)
1328 {
1329 // Overall cache hit rate is just over 83 %.
1330 return (unsigned)num - 1;
1331 }
1332 else
1333 {
1334 unsigned vindex = next_free_vertex++;
1335 NSCAssert(vindex < sizeof base_vertex_array / sizeof *base_vertex_array, @"Vertex array overflow in planet setup.");
1336
1337 // calculate position of new vertex
1338 Vector pos = vector_add(base_vertex_array[va], base_vertex_array[vb]);
1339 pos = vector_normal(pos); // guaranteed non-zero
1340 base_vertex_array[vindex] = pos;
1341
1342 if (textured)
1343 {
1344 //calculate new texture coordinates
1345 NSPoint uva = (NSPoint){ texture_uv_array[va * 2], texture_uv_array[va * 2 + 1] };
1346 NSPoint uvb = (NSPoint){ texture_uv_array[vb * 2], texture_uv_array[vb * 2 + 1] };
1347
1348 // if either of these is the polar vertex treat it specially to help with polar distortion:
1349 if (uva.y == 0.0 || uva.y == 1.0) uva.x = uvb.x;
1350 if (uvb.y == 0.0 || uvb.y == 1.0) uvb.x = uva.x;
1351
1352 texture_uv_array[vindex * 2] = 0.5 * (uva.x + uvb.x);
1353 texture_uv_array[vindex * 2 + 1] = 0.5 * (uva.y + uvb.y);
1354 }
1355
1356 // add new edge to the look-up
1357 num = vindex + 1;
1358 NSMapInsertKnownAbsent(sEdgeToVertex, key, (void *)num);
1359 return vindex;
1360 }
1361}
float y
float x
static Vector base_vertex_array[MAX_PLANET_VERTICES]
static NSMapTable * sEdgeToVertex
static GLfloat texture_uv_array[MAX_PLANET_VERTICES *2]
static unsigned next_free_vertex

◆ canCollide

- (BOOL) canCollide
implementation

Reimplemented from Entity.

Definition at line 102 of file PlanetEntity.m.

616{
617 switch (planet_type)
618 {
621 return NO;
622 break;
625 case STELLAR_TYPE_SUN:
626 return YES;
627 break;
628 }
629 return YES;
630}
@ STELLAR_TYPE_MOON
@ STELLAR_TYPE_ATMOSPHERE
@ STELLAR_TYPE_MINIATURE
@ STELLAR_TYPE_SUN
@ STELLAR_TYPE_NORMAL_PLANET

◆ checkCloseCollisionWith:

- (BOOL) checkCloseCollisionWith: (Entity *) other
implementation

Reimplemented from Entity.

Definition at line 102 of file PlanetEntity.m.

633 :(Entity *)other
634{
635#ifndef NDEBUG
637 OOLog(@"planet.collide", @"PLANET Collision!");
638#endif
639
640 if (!other)
641 return NO;
642 if (other->isShip)
643 {
644 ShipEntity *ship = (ShipEntity *)other;
645 if ([ship behaviour] == BEHAVIOUR_LAND_ON_PLANET)
646 {
647 return NO;
648 }
649#ifndef NDEBUG
650 if ([ship reportAIMessages])
651 {
652 HPVector p1 = ship->position;
653 OOLog(@"planet.collide.shipHit", @"DEBUG: %@ %d collided with planet at (%.1f,%.1f,%.1f)",[ship name], [ship universalID], p1.x,p1.y,p1.z);
654 }
655#endif
656 }
657
658 return YES;
659}
NSUInteger gDebugFlags
Definition main.m:7
@ DEBUG_COLLISIONS
Definition OODebugFlags.h:7
#define OOLog(class, format,...)
Definition OOLogging.h:88
unsigned isShip
Definition Entity.h:91
HPVector position
Definition Entity.h:112

◆ cloudTextureWithCloudColor:cloudImpress:cloudBias:

- (OOTexture *) cloudTextureWithCloudColor: (OOColor *) cloudColor
cloudImpress: (GLfloat) cloud_impress
cloudBias: (GLfloat) cloud_bias 
implementation

Provided by category PlanetEntity(OOPrivate).

Definition at line 1317 of file PlanetEntity.m.

1585 :(OOColor *)cloudColor cloudImpress:(GLfloat)cloud_impress cloudBias:(GLfloat)cloud_bias
1586{
1587 unsigned char *data;
1588 GLuint width, height;
1589
1591 if (![TextureStore getCloudTextureNameFor:cloudColor
1592 :cloud_impress
1593 :cloud_bias
1594 intoData:&data
1595 width:&width
1596 height:&height])
1597 {
1598 return nil;
1599 }
1600
1601 OOPixMap pm = OOMakePixMap(data, width, height, kOOPixMapRGBA, 0, 0);
1602 OOTextureGenerator *loader = [[OOPixMapTextureLoader alloc] initWithPixMap:pm
1603 textureOptions:kOOTextureDefaultOptions | kOOTextureRepeatS
1604 freeWhenDone:YES];
1605 [loader autorelease];
1606
1607 return [OOTexture textureWithGenerator:loader];
1608}
@ kOOPixMapRGBA
Definition OOPixMap.h:43
OOPixMap OOMakePixMap(void *pixels, OOPixMapDimension width, OOPixMapDimension height, OOPixMapFormat format, size_t rowBytes, size_t bufferSize)
Definition OOPixMap.m:53
void fillRanNoiseBuffer()
id textureWithGenerator:(OOTextureGenerator *generator)
Definition OOTexture.m:217

◆ dealloc

- (void) dealloc
implementation

Reimplemented from Entity.

Definition at line 102 of file PlanetEntity.m.

581{
582 [self deleteDisplayLists];
583
584 DESTROY(atmosphere);
585 DESTROY(_texture);
586 DESTROY(_textureFileName);
587
589
590 [super dealloc];
591}
#define DESTROY(x)
Definition OOCocoa.h:77
void unregisterClient:(id< OOGraphicsResetClient > client)
OOGraphicsResetManager * sharedManager()

◆ deleteDisplayLists

- (void) deleteDisplayLists
implementation

Provided by category PlanetEntity(OOPrivate).

Definition at line 1317 of file PlanetEntity.m.

1504{
1505 unsigned i;
1506 for (i = 0; i < MAX_SUBDIVIDE; i++)
1507 {
1508 if (displayListNames[i] != 0)
1509 {
1510 glDeleteLists(displayListNames[i], 1);
1511 displayListNames[i] = 0;
1512 }
1513 }
1514}
#define MAX_SUBDIVIDE
GLuint displayListNames[MAX_SUBDIVIDE]

◆ descriptionComponents

- (NSString *) descriptionComponents
implementation

Reimplemented from Entity.

Definition at line 102 of file PlanetEntity.m.

595{
596 NSString *typeString;
597 switch (planet_type)
598 {
600 typeString = @"STELLAR_TYPE_MINIATURE"; break;
602 typeString = @"STELLAR_TYPE_NORMAL_PLANET"; break;
604 typeString = @"STELLAR_TYPE_ATMOSPHERE"; break;
606 typeString = @"STELLAR_TYPE_MOON"; break;
607
608 default:
609 typeString = @"UNKNOWN";
610 }
611 return [NSString stringWithFormat:@"ID: %u position: %@ type: %@ radius: %.3fkm", [self universalID], HPVectorDescription([self position]), typeString, 0.001 * [self radius]];
612}

◆ drawImmediate:translucent:

- (void) drawImmediate: (bool) immediate
translucent: (bool) translucent 
implementation

Reimplemented from Entity.

Definition at line 102 of file PlanetEntity.m.

763 :(bool)immediate translucent:(bool)translucent
764{
765 if ([UNIVERSE breakPatternHide] || translucent || immediate) return; // DON'T DRAW
766 GLfloat radWithAtmosphere = [self radius] + ATMOSPHERE_DEPTH;
767 if (radWithAtmosphere * radWithAtmosphere * 1.1 < cam_zero_distance)
768 {
769 // for some reason this check doesn't work when extremely close to
770 // the planet and with the horizon near the side of the frame (FP
771 // inaccuracy?)
772 if (![UNIVERSE viewFrustumIntersectsSphereAt:cameraRelativePosition withRadius:radWithAtmosphere])
773 {
774 // Don't draw
775 return;
776 }
777 }
778
779 [self drawUnconditionally];
780}
#define ATMOSPHERE_DEPTH
#define UNIVERSE
Definition Universe.h:840

◆ drawModelWithVertexArraysAndSubdivision:

- (void) drawModelWithVertexArraysAndSubdivision: (int) subdivide
implementation

Provided by category PlanetEntity(OOPrivate).

Definition at line 102 of file PlanetEntity.m.

1163 : (int) subdivide
1164{
1165 OOGL(glDrawElements(GL_TRIANGLES, 3 * n_triangles[subdivide], GL_UNSIGNED_INT, &vertexdata.index_array[triangle_start[subdivide]]));
1166}
#define OOGL(statement)
Definition OOOpenGL.h:251
static int triangle_start[MAX_SUBDIVIDE]
static int n_triangles[MAX_SUBDIVIDE]
VertexData vertexdata
typedef int(ZCALLBACK *close_file_func) OF((voidpf opaque
GLuint index_array[MAX_TRI_INDICES]

◆ drawUnconditionally

- (void) drawUnconditionally

Definition at line 102 of file PlanetEntity.m.

784{
785 uint8_t subdivideLevel = 2; // 4 is probably the maximum!
786
787 double drawFactor = [[UNIVERSE gameView] viewSize].width / 100.0;
788 double drawRatio2 = drawFactor * collision_radius / sqrt_zero_distance; // equivalent to size on screen in pixels
789
790 if (cam_zero_distance > 0.0)
791 {
792 subdivideLevel = 2 + floor(drawRatio2);
793 if (subdivideLevel > 4) subdivideLevel = 4;
794 }
795
796 if (planet_type == STELLAR_TYPE_MINIATURE)
797 {
798 subdivideLevel = [UNIVERSE reducedDetail]? 3 : 4; // max detail or less
799 }
800
801 lastSubdivideLevel = subdivideLevel; // record
802
804 OOGL(glPushAttrib(GL_ENABLE_BIT));
805
806// OOGL(glEnable(GL_LIGHTING));
807// OOGL(glEnable(GL_LIGHT1));
808 GLfloat specular[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
809 OOGL(glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, specular));
810 OOGL(glMateriali(GL_FRONT_AND_BACK, GL_SHININESS, 0));
811
812 /*
813
814 The depth test gets disabled in parts of this and instead
815 we rely on the painters algorithm instead.
816
817 The depth buffer isn't granular enough to cope with huge objects at vast
818 distances.
819
820 */
821
822 BOOL ignoreDepthBuffer = (planet_type == STELLAR_TYPE_ATMOSPHERE);
823
824 if (cam_zero_distance > collision_radius * collision_radius * 25) // is 'far away'
825 {
826 ignoreDepthBuffer |= YES;
827 }
828
829 [_texture ensureFinishedLoading];
830
831 switch (planet_type)
832 {
834 if (root_planet)
835 {
836 subdivideLevel = root_planet->lastSubdivideLevel; // copy it from the planet (stops jerky LOD and such)
837 }
838 OOGLMultModelVew(rotMatrix); // rotate the clouds!
839 OOGL(glEnable(GL_BLEND));
840// OOGL(glDisable(GL_LIGHTING));
841 // Fall through.
842
846 //if ((gDebugFlags & DEBUG_WIREFRAME_GRAPHICS)
847 if ([UNIVERSE wireframeGraphics])
848 {
849 // Drop the detail level a bit, it still looks OK in wireframe and does not penalize
850 // the system that much.
851 subdivideLevel = 2;
853 }
854
855 {
856 GLfloat mat1[] = { 1.0, 1.0, 1.0, 1.0 }; // opaque white
857
858 if (_texture != nil)
859 {
860 if ([_texture isCubeMap])
861 {
862#if OO_TEXTURE_CUBE_MAP
863 OOGL(glDisable(GL_TEXTURE_2D));
864 OOGL(glEnable(GL_TEXTURE_CUBE_MAP));
865#endif
866 }
867 else
868 {
869// OOGL(glEnable(GL_TEXTURE_2D));
870 }
871 OOGL(glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, mat1));
872 [_texture apply];
873 }
874 else
875 {
876 OOGL(glDisable(GL_TEXTURE_2D));
878 }
879
880 OOGL(glShadeModel(GL_SMOOTH));
881
882 // far enough away to draw flat ?
883 if (ignoreDepthBuffer)
884 {
885 OOGL(glDisable(GL_DEPTH_TEST));
886 }
887
888 OOGL(glColor4fv(mat1));
889 OOGL(glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, mat1));
890
891 OOGL(glEnableClientState(GL_COLOR_ARRAY));
892 OOGL(glColorPointer(4, GL_FLOAT, 0, vertexdata.color_array));
893// OOGL(glEnableClientState(GL_VERTEX_ARRAY));
894 OOGL(glVertexPointer(3, GL_FLOAT, 0, vertexdata.vertex_array));
895// OOGL(glEnableClientState(GL_NORMAL_ARRAY));
896 OOGL(glNormalPointer(GL_FLOAT, 0, vertexdata.normal_array));
897
898 if (_texture != nil)
899 {
900 OOGL(glEnableClientState(GL_TEXTURE_COORD_ARRAY));
901 if ([_texture isCubeMap])
902 {
903 OOGL(glTexCoordPointer(3, GL_FLOAT, 0, vertexdata.vertex_array));
904 }
905 else
906 {
907 OOGL(glTexCoordPointer(2, GL_FLOAT, 0, vertexdata.uv_array));
908 }
909 }
910 else
911 {
912 OOGL(glDisableClientState(GL_TEXTURE_COORD_ARRAY));
913 }
914
915 if (displayListNames[subdivideLevel] != 0)
916 {
917 OOGL(glCallList(displayListNames[subdivideLevel]));
918 }
919 else
920 {
921
922 OOGL(displayListNames[subdivideLevel] = glGenLists(1));
923 if (displayListNames[subdivideLevel] != 0) // sanity check
924 {
925 OOGL(glNewList(displayListNames[subdivideLevel], GL_COMPILE_AND_EXECUTE));
926
927 OOGL(glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE));
928 OOGL(glEnable(GL_COLOR_MATERIAL));
929
930 [self drawModelWithVertexArraysAndSubdivision:subdivideLevel];
931
932 OOGL(glDisable(GL_COLOR_MATERIAL));
933 OOGL(glEndList());
934 }
935 }
936
937#if OO_TEXTURE_CUBE_MAP
938 if ([_texture isCubeMap])
939 {
940 OOGL(glDisable(GL_TEXTURE_CUBE_MAP));
941 OOGL(glEnable(GL_TEXTURE_2D));
942 }
943#endif
944
945 OOGL(glDisableClientState(GL_COLOR_ARRAY));
946 OOGL(glDisableClientState(GL_TEXTURE_COORD_ARRAY));
947 OOGL(glEnable(GL_DEPTH_TEST));
948
949 }
950
951 //if ((gDebugFlags & DEBUG_WIREFRAME_GRAPHICS)
952 if ([UNIVERSE wireframeGraphics])
953 {
955 }
956// OOGL(glDisableClientState(GL_VERTEX_ARRAY));
957// OOGL(glDisableClientState(GL_NORMAL_ARRAY));
958
959 break;
960
961 case STELLAR_TYPE_SUN:
962 break;
963 }
964
965 if (ignoreDepthBuffer)
966 {
967 OOGL(glEnable(GL_DEPTH_TEST));
968 }
969 OOGL(glEnable(GL_TEXTURE_2D));
970// OOGL(glEnable(GL_LIGHTING));
971 OOGL(glDisable(GL_BLEND));
972
973
974 OOGL(glPopAttrib());
976 OOCheckOpenGLErrors(@"PlanetEntity after drawing %@", self);
977
978 if (atmosphere)
979 {
980 OOGLPopModelView(); // get old draw matrix back
981 OOGLPushModelView(); // and store it again
982 OOGLTranslateModelView(cameraRelativePosition); // centre on the planet
983 // rotate
984// OOGLMultModelView([atmosphere rotationMatrix]);
985 // draw atmosphere entity
986 [atmosphere drawImmediate:false translucent:false];
987 }
988
989
990}
void OOGLPushModelView(void)
void OOGLTranslateModelView(Vector vector)
OOMatrix OOGLPopModelView(void)
void OOGLWireframeModeOn(void)
Definition OOOpenGL.m:87
void OOGLWireframeModeOff(void)
Definition OOOpenGL.m:103
@ OPENGL_STATE_OPAQUE
Definition OOOpenGL.h:123
#define OOVerifyOpenGLState()
Definition OOOpenGL.h:136
BOOL OOCheckOpenGLErrors(NSString *format,...)
Definition OOOpenGL.m:39
#define OOSetOpenGLState(STATE)
Definition OOOpenGL.h:135
GLfloat collision_radius
Definition Entity.h:111
void applyNone()
Definition OOTexture.m:275
double sqrt_zero_distance
PlanetEntity * root_planet
uint8_t lastSubdivideLevel
OOStellarBodyType planet_type
GLfloat color_array[4 *MAX_PLANET_VERTICES]
GLfloat uv_array[2 *MAX_PLANET_VERTICES]
Vector vertex_array[MAX_PLANET_VERTICES+2]
Vector normal_array[MAX_PLANET_VERTICES]

◆ hasAtmosphere

- (BOOL) hasAtmosphere

Definition at line 102 of file PlanetEntity.m.

1158{
1159 return atmosphere != nil;
1160}
PlanetEntity * atmosphere

◆ init

- (id) init
implementation

Reimplemented from Entity.

Definition at line 102 of file PlanetEntity.m.

193{
194 [self release];
195 [NSException raise:NSInternalInconsistencyException format:@"%s, believed dead, called.", __PRETTY_FUNCTION__];
196 return nil;
197}

◆ initAsAtmosphereForPlanet:dictionary:

- (id) initAsAtmosphereForPlanet: (PlanetEntity *) planet
dictionary: (NSDictionary *) dict 
implementation

Provided by category PlanetEntity(OOPrivate).

Definition at line 102 of file PlanetEntity.m.

200 :(PlanetEntity *)planet dictionary:(NSDictionary *)dict
201{
202 BOOL procGen = [UNIVERSE doProcedurallyTexturedPlanets];
203
204 if (dict == nil) dict = [NSDictionary dictionary];
205
206 self = [super init];
207
208 int percent_land = 100 - [dict oo_intForKey:@"percent_cloud" defaultValue:100 - (3 + (gen_rnd_number() & 31)+(gen_rnd_number() & 31))];
209
210 polar_color_factor = 1.0;
211
212#define CLEAR_SKY_ALPHA 0.05
213#define CLOUD_ALPHA 0.50
214#define POLAR_CLEAR_SKY_ALPHA 0.34
215#define POLAR_CLOUD_ALPHA 0.75
216
217 amb_land[0] = gen_rnd_number() / 256.0;
218 amb_land[1] = gen_rnd_number() / 256.0;
219 amb_land[2] = gen_rnd_number() / 256.0;
220 amb_land[3] = CLEAR_SKY_ALPHA; // blue sky, zero clouds
221 amb_sea[0] = 0.5 + gen_rnd_number() / 512.0;
222 amb_sea[1] = 0.5 + gen_rnd_number() / 512.0;
223 amb_sea[2] = 0.5 + gen_rnd_number() / 512.0;
224 amb_sea[3] = CLOUD_ALPHA; // 50% opaque clouds
225 amb_polar_land[0] = gen_rnd_number() / 256.0;
226 amb_polar_land[1] = gen_rnd_number() / 256.0;
227 amb_polar_land[2] = gen_rnd_number() / 256.0;
228 amb_polar_land[3] = POLAR_CLEAR_SKY_ALPHA; // 34% gray clouds
229 amb_polar_sea[0] = 0.9 + gen_rnd_number() / 2560.0;
230 amb_polar_sea[1] = 0.9 + gen_rnd_number() / 2560.0;
231 amb_polar_sea[2] = 0.9 + gen_rnd_number() / 2560.0;
232 amb_polar_sea[3] = POLAR_CLOUD_ALPHA; // 75% clouds
233
234 // Colour overrides from dictionary
235 OOColor *clearSkyColor = nil;
236 OOColor *cloudColor = nil;
237 OOColor *polarClearSkyColor = nil;
238 OOColor *polarCloudColor = nil;
239 float cloudAlpha;
240
241
242 clearSkyColor = [OOColor colorWithDescription:[dict objectForKey:@"atmosphere_color"]];
243 cloudColor = [OOColor colorWithDescription:[dict objectForKey:@"cloud_color"]];
244 polarClearSkyColor = [OOColor colorWithDescription:[dict objectForKey:@"polar_atmosphere_color"]];
245 polarCloudColor = [OOColor colorWithDescription:[dict objectForKey:@"polar_cloud_color"]];
246 cloudAlpha = OOClamp_0_1_f([dict oo_floatForKey:@"cloud_alpha" defaultValue:1.0]);
247
248 if (clearSkyColor != nil)
249 {
250 [clearSkyColor getRed:&amb_land[0] green:&amb_land[1] blue:&amb_land[2] alpha:&amb_land[3]];
251 }
252
253 if (cloudColor != nil)
254 {
255 [cloudColor getRed:&amb_sea[0] green:&amb_sea[1] blue:&amb_sea[2] alpha:&amb_sea[3]];
256 }
257
258 if (polarClearSkyColor != nil)
259 {
260 [polarClearSkyColor getRed:&amb_polar_land[0] green:&amb_polar_land[1] blue:&amb_polar_land[2] alpha:&amb_polar_land[3]];
261 }
262 else if (clearSkyColor != nil)
263 {
264 memmove(amb_polar_land, amb_land, sizeof amb_polar_land);
265 amb_polar_land[3] = OOClamp_0_1_f(amb_polar_land[3] * (POLAR_CLEAR_SKY_ALPHA / CLEAR_SKY_ALPHA));
266 }
267
268 if (polarCloudColor != nil)
269 {
270 [polarCloudColor getRed:&amb_polar_sea[0] green:&amb_polar_sea[1] blue:&amb_polar_sea[2] alpha:&amb_polar_sea[3]];
271 }
272 else if (cloudColor != nil)
273 {
274 memmove(amb_polar_sea, amb_sea, sizeof amb_polar_sea);
276 }
277
278 //amb_land[3] is already 0.05
279 amb_sea[3] *= cloudAlpha;
280 amb_polar_land[3] *= cloudAlpha;
281 amb_polar_sea[3] *= cloudAlpha;
282
283 amb_sea[3] = OOClamp_0_1_f(amb_sea[3]);
284 amb_polar_sea[3] = OOClamp_0_1_f(amb_polar_sea[3]);
285
286 atmosphere = nil;
287
288 if (procGen)
289 {
290 RANROTSeed ranrotSavedSeed = RANROTGetFullSeed();
291 RNG_Seed saved_seed = currentRandomSeed();
292 cloudColor = [OOColor colorWithRed: amb_sea[0] green: amb_sea[1] blue: amb_sea[2] alpha: amb_sea[3]];
293 float cloud_bias = -0.01 * (float)percent_land;
294 float cloud_impress = 1.0 - cloud_bias;
295
296 _texture = [self cloudTextureWithCloudColor:cloudColor cloudImpress:cloud_impress cloudBias:cloud_bias];
297 [_texture retain];
298 isTextureImage = NO;
299
300 setRandomSeed(saved_seed);
301 RANROTSetFullSeed(ranrotSavedSeed);
302 }
303
304 if (!planet)
305 {
306 OOLogERR(@"planet.atmosphere.init.noPlanet", @"planet entity initAsAtmosphereForPlanet: no planet found.");
307 return self;
308 }
309
310 [self setOwner: planet];
311
312 position = [planet position];
313 orientation = [planet orientation];
314
316 collision_radius = planet->collision_radius + ATMOSPHERE_DEPTH; // atmosphere is 500m deep only
317 if (planet->planet_type == STELLAR_TYPE_MINIATURE)
318 collision_radius = planet->collision_radius + ATMOSPHERE_DEPTH * PLANET_MINIATURE_FACTOR*2.0; //not to scale: invisible otherwise
319
321 last_launch_time = 0.0;
323
324 scanClass = CLASS_NO_DRAW;
325
326 // orientation.w = M_SQRT1_2; // is already planet->orientation
327 // orientation.x = M_SQRT1_2;
328 // orientation.y = 0.0;
329 // orientation.z = 0.0;
330
332
333 planet_seed = ranrot_rand(); // random set-up for vertex colours
334
335 [self setUseTexturedModel:YES];
336 [self initialiseBaseVertexArray];
337 [self initialiseBaseTerrainArray:percent_land];
338 unsigned i;
339 for (i = 0; i < next_free_vertex; i++)
340 {
341 [self paintVertex:i :planet_seed];
342 }
343
344 [self scaleVertices];
345
346 // set speed of rotation
347 rotational_velocity = [dict oo_floatForKey:@"atmosphere_rotational_velocity" defaultValue:[planet rotationalVelocity]*(0.9+(randf()*0.2))]; // 90-110% of planet rotation speed
348
349 root_planet = planet;
350
352
354
355 return self;
356}
#define OOLogERR(class, format,...)
Definition OOLogging.h:112
Vector vector_up_from_quaternion(Quaternion quat)
#define PLANET_MINIATURE_FACTOR
#define CLOUD_ALPHA
#define POLAR_CLEAR_SKY_ALPHA
#define POLAR_CLOUD_ALPHA
#define CLEAR_SKY_ALPHA
Quaternion orientation
Definition Entity.h:114
OOScanClass scanClass
Definition Entity.h:106
OOColor * colorWithRed:green:blue:alpha:(float red,[green] float green,[blue] float blue,[alpha] float alpha)
Definition OOColor.m:95
OOColor * colorWithDescription:(id description)
Definition OOColor.m:127
void getRed:green:blue:alpha:(float *red,[green] float *green,[blue] float *blue,[alpha] float *alpha)
Definition OOColor.m:368
void registerClient:(id< OOGraphicsResetClient > client)
double rotational_velocity
double last_launch_time
Vector rotationAxis
GLfloat amb_polar_sea[4]
double shuttle_launch_interval
OOTexture * _texture
GLfloat amb_polar_land[4]
double polar_color_factor
GLfloat amb_land[4]
BOOL isTextureImage
GLfloat amb_sea[4]
int shuttles_on_ground
double rotationalVelocity()
RANROTSeed RANROTGetFullSeed(void)
void setRandomSeed(RNG_Seed a_seed)
RNG_Seed currentRandomSeed(void)
void RANROTSetFullSeed(RANROTSeed seed)
int gen_rnd_number(void)
#define ranrot_rand()

◆ initFromDictionary:withAtmosphere:andSeed:

- (id) initFromDictionary: (NSDictionary*) dict
withAtmosphere: (BOOL) atmo
andSeed: (Random_Seed) p_seed 

Definition at line 102 of file PlanetEntity.m.

378 :(NSDictionary*)dict withAtmosphere:(BOOL)atmo andSeed:(Random_Seed)p_seed
379{
380 BOOL procGen = [UNIVERSE doProcedurallyTexturedPlanets];
381
382 if (dict == nil) dict = [NSDictionary dictionary];
383 RANROTSeed ranrotSavedSeed = RANROTGetFullSeed();
384
385 self = [super init];
386
388
389 if (atmo)
390 planet_seed = p_seed.a * 13 + p_seed.c * 11 + p_seed.e * 7; // pseudo-random set-up for vertex colours
391 else
392 planet_seed = p_seed.a * 7 + p_seed.c * 11 + p_seed.e * 13; // pseudo-random set-up for vertex colours
393
394 OOTexture *texture = [dict oo_objectOfClass:[OOTexture class] forKey:@"_oo_textureObject"];
395 if (texture != nil)
396 {
397 _texture = [texture retain];
398 isTextureImage = [dict oo_boolForKey:@"_oo_isExplicitlyTextured"];
399 }
400 else
401 {
402 NSDictionary *textureSpec = [dict oo_textureSpecifierForKey:@"texture" defaultName:nil];
403 if (textureSpec != nil)
404 {
405 [self loadTexture:textureSpec];
406 }
407
408// CIM: nothing actually uses textureSpec after the assignment below, so skip it
409/* if (textureSpec == nil && !procGen && !atmo)
410 {
411 // Moons use metal.png by default.
412 textureSpec = OOTextureSpecFromObject(@"metal.png", nil);
413 } */
414
415 NSString *seedStr = [dict oo_stringForKey:@"seed"];
416 if (seedStr != nil)
417 {
418 Random_Seed seed = RandomSeedFromString(seedStr);
419 if (!is_nil_seed(seed))
420 {
421 p_seed = seed;
422 }
423 else
424 {
425 OOLogERR(@"planet.fromDict", @"could not interpret \"%@\" as planet seed, using default.", seedStr);
426 }
427 }
428 }
429
431
432 NSMutableDictionary *planetInfo = [NSMutableDictionary dictionaryWithDictionary:[UNIVERSE generateSystemData:p_seed]];
433 int radius_km = [dict oo_intForKey:KEY_RADIUS
434 defaultValue:[planetInfo oo_intForKey:KEY_RADIUS]];
435 int techlevel = [dict oo_intForKey:KEY_TECHLEVEL
436 defaultValue:[planetInfo oo_intForKey:KEY_TECHLEVEL]];
437
438 shuttles_on_ground = 1 + floor(techlevel * 0.5);
439 last_launch_time = 0.0;
440 shuttle_launch_interval = 3600.0 / shuttles_on_ground; // all are launched in an hour
441
442 last_launch_time = [UNIVERSE getTime] + 30.0 - shuttle_launch_interval; // debug - launch 30s after player enters universe
443
444 collision_radius = radius_km * 10.0; // scale down by a factor of 100 !
445
446 scanClass = CLASS_NO_DRAW;
447
450 orientation.y = 0.0;
451 orientation.z = 0.0;
452
453 [self setUseTexturedModel:(procGen || _texture != nil)];
454
455 int percent_land = [planetInfo oo_intForKey:@"percent_land" defaultValue:24 + (gen_rnd_number() % 48)];
456 //if (isTextured) percent_land = atmo ? 0 :100; // moon/planet override
457
458 // save the current random number generator seed
459 RNG_Seed saved_seed = currentRandomSeed();
460
461 // For historical reasons, stir the PRNG vertexCount times.
462 unsigned i;
463 for (i = 0; i < vertexCount; i++) gen_rnd_number();
464
465 [planetInfo setObject:[NSNumber numberWithFloat:0.01 * percent_land] forKey:@"land_fraction"];
466
467 polar_color_factor = [dict oo_doubleForKey:@"polar_color_factor" defaultValue:0.5f];
468
469 Vector land_hsb, sea_hsb, land_polar_hsb, sea_polar_hsb;
470
471 if (isTextureImage)
472 {
473 // standard overlay colours.
474 land_hsb.x = 0.0; land_hsb.y = 0.0; land_hsb.z = 1.0; // non-saturated fully bright (white)
475 sea_hsb.x = 0.0; sea_hsb.y = 1.0; sea_hsb.z = 1.0; // fully-saturated fully bright (red)
476 // override the mainPlanet texture colour...
477 [self setTextureColorForPlanet:!![dict objectForKey:@"mainForLocalSystem"] inSystem:[dict oo_boolForKey:@"mainForLocalSystem" defaultValue:NO]];
478 }
479 else
480 {
481 // random land & sea colours.
482 land_hsb.x = gen_rnd_number() / 256.0; land_hsb.y = gen_rnd_number() / 256.0; land_hsb.z = 0.5 + gen_rnd_number() / 512.0;
483 sea_hsb.x = gen_rnd_number() / 256.0; sea_hsb.y = gen_rnd_number() / 256.0; sea_hsb.z = 0.5 + gen_rnd_number() / 512.0;
484 while (dot_product(land_hsb,sea_hsb) > .80) // make sure land and sea colors differ significantly
485 {
486 sea_hsb.x = gen_rnd_number() / 256.0; sea_hsb.y = gen_rnd_number() / 256.0; sea_hsb.z = 0.5 + gen_rnd_number() / 512.0;
487 }
488
489 // assign land_hsb and sea_hsb overrides from planetinfo.plist if they're there.
490 ScanVectorFromString([dict objectForKey:@"land_hsb_color"], &land_hsb);
491 ScanVectorFromString([dict objectForKey:@"sea_hsb_color"], &sea_hsb);
492
493 // polar areas are brighter but have less color (closer to white)
494 land_polar_hsb.x = land_hsb.x; land_polar_hsb.y = (land_hsb.y / 4.0); land_polar_hsb.z = 1.0 - (land_hsb.z / 10.0);
495 sea_polar_hsb.x = sea_hsb.x; sea_polar_hsb.y = (sea_hsb.y / 4.0); sea_polar_hsb.z = 1.0 - (sea_hsb.z / 10.0);
496
497 OOColor *amb_land_color = [OOColor colorWithHue:land_hsb.x saturation:land_hsb.y brightness:land_hsb.z alpha:1.0];
498 OOColor *amb_sea_color = [OOColor colorWithHue:sea_hsb.x saturation:sea_hsb.y brightness:sea_hsb.z alpha:1.0];
499 OOColor *amb_polar_land_color = [OOColor colorWithHue:land_polar_hsb.x saturation:land_polar_hsb.y brightness:land_polar_hsb.z alpha:1.0];
500 OOColor *amb_polar_sea_color = [OOColor colorWithHue:sea_polar_hsb.x saturation:sea_polar_hsb.y brightness:sea_polar_hsb.z alpha:1.0];
501
502 amb_land[0] = [amb_land_color redComponent];
503 amb_land[1] = [amb_land_color blueComponent];
504 amb_land[2] = [amb_land_color greenComponent];
505 amb_land[3] = 1.0;
506 amb_sea[0] = [amb_sea_color redComponent];
507 amb_sea[1] = [amb_sea_color blueComponent];
508 amb_sea[2] = [amb_sea_color greenComponent];
509 amb_sea[3] = 1.0;
510 amb_polar_land[0] = [amb_polar_land_color redComponent];
511 amb_polar_land[1] = [amb_polar_land_color blueComponent];
512 amb_polar_land[2] = [amb_polar_land_color greenComponent];
513 amb_polar_land[3] = 1.0;
514 amb_polar_sea[0] = [amb_polar_sea_color redComponent];
515 amb_polar_sea[1] = [amb_polar_sea_color blueComponent];
516 amb_polar_sea[2] = [amb_polar_sea_color greenComponent];
517 amb_polar_sea[3] = 1.0;
518
519 [planetInfo setObject:amb_land_color forKey:@"land_color"];
520 [planetInfo setObject:amb_sea_color forKey:@"sea_color"];
521 [planetInfo setObject:amb_polar_land_color forKey:@"polar_land_color"];
522 [planetInfo setObject:amb_polar_sea_color forKey:@"polar_sea_color"];
523 }
524
525 if (procGen && _texture == nil)
526 {
527 _texture = [self planetTextureWithInfo:planetInfo];
528 isTextureImage = NO;
529 [_texture retain];
530 }
531
532 [self initialiseBaseVertexArray];
533 [self initialiseBaseTerrainArray:percent_land];
534
535 for (i = 0; i < next_free_vertex; i++)
536 {
537 [self paintVertex:i :planet_seed];
538 }
539
540 [self scaleVertices];
541 // set speed of rotation
542 if ([dict objectForKey:@"rotational_velocity"])
543 {
544 rotational_velocity = [dict oo_floatForKey:@"rotational_velocity" defaultValue:0.01f * randf()]; // 0.0 .. 0.01 avr 0.005
545 }
546 else
547 {
548 rotational_velocity = [planetInfo oo_floatForKey:@"rotation_speed" defaultValue:0.002 * (0.5+0.5*randf())]; // 0.001 .. 0.002 avr 0.0015
549 rotational_velocity *= [planetInfo oo_floatForKey:@"rotation_speed_factor" defaultValue:1.0f];
550 }
551
552 // do atmosphere
553 NSDictionary *atmoDict = dict;
554 if (_texture != nil) atmoDict = [NSDictionary dictionaryWithObjectsAndKeys:@"0", @"percent_cloud", [NSNumber numberWithFloat:[planetInfo oo_floatForKey:@"cloud_alpha" defaultValue:1.0]], @"cloud_alpha", nil];
555 if (atmo) atmosphere = [[PlanetEntity alloc] initAsAtmosphereForPlanet:self dictionary:atmoDict];
556
557 setRandomSeed(saved_seed);
558 RANROTSetFullSeed(ranrotSavedSeed);
559
560 // set energy
561 energy = collision_radius * 1000.0;
562
563 root_planet = self;
564
566
567 /* MKW - rotate planet based on current time.
568 * - do it here so that we catch all planets (OXP-added and otherwise! */
569 int deltaT = floor(fmod([PLAYER clockTimeAdjusted], 86400));
570 quaternion_rotate_about_axis(&orientation, rotationAxis, rotational_velocity * deltaT);
571
572 [self setStatus:STATUS_ACTIVE];
573
575
576 return self;
577}
#define M_SQRT1_2
Definition OOMaths.h:94
void quaternion_rotate_about_axis(Quaternion *quat, Vector axis, OOScalar angle)
Random_Seed RandomSeedFromString(NSString *abcdefString)
BOOL ScanVectorFromString(NSString *xyzString, Vector *outVector)
#define PLAYER
GLfloat energy
Definition Entity.h:142
float blueComponent()
Definition OOColor.m:362
OOColor * colorWithHue:saturation:brightness:alpha:(float hue,[saturation] float saturation,[brightness] float brightness,[alpha] float alpha)
Definition OOColor.m:87
float redComponent()
Definition OOColor.m:350
float greenComponent()
Definition OOColor.m:356
GLuint vertexCount
OOTexture * texture()
void seed_for_planet_description(Random_Seed s_seed)
OOINLINE int is_nil_seed(Random_Seed a_seed) INLINE_CONST_FUNC

◆ initialiseBaseTerrainArray:

- (void) initialiseBaseTerrainArray: (int) percent_land
implementation

Provided by category PlanetEntity(OOPrivate).

Definition at line 1317 of file PlanetEntity.m.

1364 :(int) percent_land
1365{
1366 RANROTSeed saved_seed = RANROTGetFullSeed();
1367
1368 // set first 12 or 14 vertices
1369 if (percent_land >= 0)
1370 {
1371 GLuint vi;
1372 for (vi = 0; vi < vertexCount; vi++)
1373 {
1374 if (gen_rnd_number() < 256 * percent_land / 100)
1375 base_terrain_array[vi] = 0; // land
1376 else
1377 base_terrain_array[vi] = 100; // sea
1378
1379 }
1380 }
1381
1382 // for the next levels of subdivision simply build up from the level below!...
1383 BOOL isTextured = [self isTextured];
1384
1385 int sublevel;
1386 for (sublevel = 0; sublevel < MAX_SUBDIVIDE - 1; sublevel++)
1387 {
1388 int tri;
1389 for (tri = 0; tri < n_triangles[sublevel]; tri++)
1390 {
1391 // get the six vertices for this group of four triangles
1392 int v0 = vertex_index_array[triangle_start[sublevel] + tri * 3 + 0];
1393 int v1 = vertex_index_array[triangle_start[sublevel] + tri * 3 + 1];
1394 int v2 = vertex_index_array[triangle_start[sublevel] + tri * 3 + 2];
1395 int v01 = baseVertexIndexForEdge(v0, v1, isTextured); // sets it up if required
1396 int v12 = baseVertexIndexForEdge(v1, v2, isTextured); // ..
1397 int v20 = baseVertexIndexForEdge(v2, v0, isTextured); // ..
1398 // v01
1401 else
1402 {
1403 uint32_t s1 = 0xffff0000 * base_vertex_array[v01].x;
1404 uint32_t s2 = 0x00ffff00 * base_vertex_array[v01].y;
1405 uint32_t s3 = 0x0000ffff * base_vertex_array[v01].z;
1406 ranrot_srand(s1+s2+s3);
1407 base_terrain_array[v01] = (ranrot_rand() & 4) *25;
1408 }
1409 // v12
1412 else
1413 {
1414 uint32_t s1 = 0xffff0000 * base_vertex_array[v12].x;
1415 uint32_t s2 = 0x00ffff00 * base_vertex_array[v12].y;
1416 uint32_t s3 = 0x0000ffff * base_vertex_array[v12].z;
1417 ranrot_srand(s1+s2+s3);
1418 base_terrain_array[v12] = (ranrot_rand() & 4) *25;
1419 }
1420 // v20
1423 else
1424 {
1425 uint32_t s1 = 0xffff0000 * base_vertex_array[v20].x;
1426 uint32_t s2 = 0x00ffff00 * base_vertex_array[v20].y;
1427 uint32_t s3 = 0x0000ffff * base_vertex_array[v20].z;
1428 ranrot_srand(s1+s2+s3);
1429 base_terrain_array[v20] = (ranrot_rand() & 4) *25;
1430 }
1431 }
1432 }
1433
1434 RANROTSetFullSeed(saved_seed);
1435}
static GLuint vertex_index_array[3 *(20+80+320+1280+5120+20480)]
static unsigned baseVertexIndexForEdge(GLushort va, GLushort vb, BOOL textured)
static int base_terrain_array[MAX_PLANET_VERTICES]
void ranrot_srand(uint32_t seed)

◆ initialiseBaseVertexArray

- (void) initialiseBaseVertexArray
implementation

Provided by category PlanetEntity(OOPrivate).

Definition at line 102 of file PlanetEntity.m.

1212{
1213 BOOL isTextured = [self isTextured];
1214 static BOOL lastOneWasTextured;
1215
1216 if (lastOneWasTextured != isTextured)
1217 {
1218 if (sEdgeToVertex != NULL)
1219 {
1220 NSFreeMapTable(sEdgeToVertex);
1221 sEdgeToVertex = NULL;
1222 }
1223 lastOneWasTextured = isTextured;
1224 }
1225
1226 if (sEdgeToVertex == NULL)
1227 {
1228 sEdgeToVertex = NSCreateMapTable(NSIntegerMapKeyCallBacks, NSIntegerMapValueCallBacks, 7680); // make a new one
1229 next_free_vertex = 0;
1230
1231 const Vector *vertices = NULL;
1232 const BaseFace (*faces)[3] = NULL;
1233 GLuint faceCount = 0;
1234 if (useTexturedModel)
1235 {
1236 vertices = kTexturedVertices;
1237 faces = kTexturedFaces;
1238 faceCount = sizeof kTexturedFaces / sizeof *kTexturedFaces;
1239 }
1240 else
1241 {
1242 vertices = kUntexturedVertices;
1243 faces = kUntexturedFaces;
1244 faceCount = sizeof kUntexturedFaces / sizeof *kUntexturedFaces;
1245 }
1246
1247 // set first 12 or 14 vertices
1248 GLuint vi;
1249 for (vi = 0; vi < vertexCount; vi++)
1250 {
1251 base_vertex_array[next_free_vertex++] = vertices[vi];
1252 }
1253
1254 // set first 20 triangles
1255 triangle_start[0] = 0;
1256 n_triangles[0] = faceCount;
1257 GLuint fi;
1258 for (fi = 0; fi < faceCount; fi++)
1259 {
1260 unsigned j;
1261 for (j = 0; j < 3; j++)
1262 {
1263 vertex_index_array[fi * 3 + j] = faces[fi][j].v;
1264 texture_uv_array[faces[fi][j].v * 2 + 0] = faces[fi][j].s;
1265 texture_uv_array[faces[fi][j].v * 2 + 1] = faces[fi][j].t;
1266 }
1267 }
1268
1269 // for the next levels of subdivision simply build up from the level below!...
1270 unsigned sublevel;
1271 for (sublevel = 0; sublevel < MAX_SUBDIVIDE - 1; sublevel++)
1272 {
1273 int newlevel = sublevel + 1;
1274 triangle_start[newlevel] = triangle_start[sublevel] + n_triangles[sublevel] * 3;
1275 n_triangles[newlevel] = n_triangles[sublevel] * 4;
1276
1277 int tri;
1278 for (tri = 0; tri < n_triangles[sublevel]; tri++)
1279 {
1280 // get the six vertices for this group of four triangles
1281 int v0 = vertex_index_array[triangle_start[sublevel] + tri * 3 + 0];
1282 int v1 = vertex_index_array[triangle_start[sublevel] + tri * 3 + 1];
1283 int v2 = vertex_index_array[triangle_start[sublevel] + tri * 3 + 2];
1284 int v01 = baseVertexIndexForEdge(v0, v1, isTextured); // sets it up if required
1285 int v12 = baseVertexIndexForEdge(v1, v2, isTextured); // ..
1286 int v20 = baseVertexIndexForEdge(v2, v0, isTextured); // ..
1287 // v0 v01 v20
1288 vertex_index_array[triangle_start[newlevel] + tri * 12 + 0] = v0;
1289 vertex_index_array[triangle_start[newlevel] + tri * 12 + 1] = v01;
1290 vertex_index_array[triangle_start[newlevel] + tri * 12 + 2] = v20;
1291 // v01 v1 v12
1292 vertex_index_array[triangle_start[newlevel] + tri * 12 + 3] = v01;
1293 vertex_index_array[triangle_start[newlevel] + tri * 12 + 4] = v1;
1294 vertex_index_array[triangle_start[newlevel] + tri * 12 + 5] = v12;
1295 // v20 v12 v2
1296 vertex_index_array[triangle_start[newlevel] + tri * 12 + 6] = v20;
1297 vertex_index_array[triangle_start[newlevel] + tri * 12 + 7] = v12;
1298 vertex_index_array[triangle_start[newlevel] + tri * 12 + 8] = v2;
1299 // v01 v12 v20
1300 vertex_index_array[triangle_start[newlevel] + tri * 12 + 9] = v01;
1301 vertex_index_array[triangle_start[newlevel] + tri * 12 +10] = v12;
1302 vertex_index_array[triangle_start[newlevel] + tri * 12 +11] = v20;
1303
1304 }
1305 }
1306 }
1307
1308 // all done - copy the indices to the instance
1309 unsigned i;
1310 for (i = 0; i < MAX_TRI_INDICES; i++)
1311 {
1313 }
1314}
#define MAX_TRI_INDICES
static const Vector kUntexturedVertices[]
static const Vector kTexturedVertices[]
static const BaseFace kUntexturedFaces[][3]
static const BaseFace kTexturedFaces[][3]

◆ initMiniatureFromPlanet:withAlpha:

- (id) initMiniatureFromPlanet: (PlanetEntity *) planet
withAlpha: (float) alpha 
implementation

Provided by category PlanetEntity(OOPrivate).

◆ isExplicitlyTextured

- (BOOL) isExplicitlyTextured

Definition at line 1317 of file PlanetEntity.m.

1524{
1525 return isTextureImage;
1526}

◆ isPlanet

- (BOOL) isPlanet
implementation

Reimplemented from Entity.

Definition at line 1317 of file PlanetEntity.m.

1621{
1622 return YES;
1623}

◆ isTextured

- (BOOL) isTextured

Definition at line 102 of file PlanetEntity.m.

1008{
1009 return _texture != nil;
1010}

◆ isVisible

- (BOOL) isVisible
implementation

Reimplemented from Entity.

Definition at line 1317 of file PlanetEntity.m.

1627{
1628 return YES;
1629}

◆ launchShuttle

- (void) launchShuttle

Definition at line 102 of file PlanetEntity.m.

1170{
1171 ShipEntity *shuttle_ship;
1172 Quaternion q1;
1173 HPVector launch_pos = position;
1174 double start_distance = collision_radius + 125.0;
1175
1177
1178 Vector vf = vector_forward_from_quaternion(q1);
1179
1180 launch_pos.x += start_distance * vf.x;
1181 launch_pos.y += start_distance * vf.y;
1182 launch_pos.z += start_distance * vf.z;
1183
1184 shuttle_ship = [UNIVERSE newShipWithRole:@"shuttle"]; // retain count = 1
1185 if (shuttle_ship)
1186 {
1187 if (![shuttle_ship crew])
1188 {
1189 [shuttle_ship setSingleCrewWithRole:@"trader"];
1190 }
1191
1192 [shuttle_ship setPosition:launch_pos];
1193 [shuttle_ship setOrientation:q1];
1194
1195 [shuttle_ship setScanClass: CLASS_NEUTRAL];
1196 [shuttle_ship setCargoFlag:CARGO_FLAG_FULL_PLENTIFUL];
1197 [shuttle_ship switchAITo:@"oolite-shuttleAI.js"];
1198 [UNIVERSE addEntity:shuttle_ship];
1199
1200 [shuttle_ship release];
1201 }
1202}
Vector vector_forward_from_quaternion(Quaternion quat)
void quaternion_set_random(Quaternion *quat)
void setOrientation:(Quaternion quat)
Definition Entity.m:725
void setScanClass:(OOScanClass sClass)
Definition Entity.m:799
void setPosition:(HPVector posn)
Definition Entity.m:647
void setCargoFlag:(OOCargoFlag flag)
void setSingleCrewWithRole:(NSString *crewRole)
void switchAITo:(NSString *aiString)

◆ loadTexture:

- (void) loadTexture: (NSDictionary *) configuration
implementation

Provided by category PlanetEntity(OOPrivate).

Definition at line 1317 of file PlanetEntity.m.

1535 :(NSDictionary *)configuration
1536{
1537 [_texture release];
1538 _texture = [OOTexture textureWithConfiguration:configuration extraOptions:kOOTextureAllowCubeMap | kOOTextureRepeatS];
1539 [_texture retain];
1540
1541 [_textureFileName release];
1542 if (_texture != nil)
1543 {
1544 _textureFileName = [[configuration oo_stringForKey:@"name"] copy];
1545 isTextureImage = YES;
1546 }
1547 else
1548 {
1550 isTextureImage = NO;
1551 }
1552}
id textureWithConfiguration:extraOptions:(id configuration,[extraOptions] OOTextureFlags extraOptions)
Definition OOTexture.m:198
NSString * _textureFileName

◆ miniaturize

- (void) miniaturize

Definition at line 102 of file PlanetEntity.m.

360{
363 last_launch_time = 0.0;
365 [self setStatus:STATUS_COCKPIT_DISPLAY];
366 collision_radius = [self collisionRadius] * PLANET_MINIATURE_FACTOR; // teeny tiny
367 [self scaleVertices];
368 if (atmosphere != nil)
369 {
370 atmosphere->collision_radius = collision_radius + ATMOSPHERE_DEPTH * PLANET_MINIATURE_FACTOR*2.0; //not to scale: invisible otherwise
371 [atmosphere scaleVertices];
372 }
373 rotational_velocity = 0.04;
375}
const Vector kBasisYVector
Definition OOVector.m:30

◆ paintVertex:vi:

- (void) paintVertex: (unsigned)
vi: (int) seed 
implementation

Provided by category PlanetEntity(OOPrivate).

Definition at line 1317 of file PlanetEntity.m.

1438 :(unsigned) vi :(int) seed
1439{
1440 RANROTSeed saved_seed = RANROTGetFullSeed();
1441 BOOL isTextured = _texture != nil;
1442
1443 GLfloat paint_land[4] = { 0.2, 0.9, 0.0, 1.0};
1444 GLfloat paint_sea[4] = { 0.0, 0.2, 0.9, 1.0};
1445 GLfloat paint_color[4];
1446 Vector v = base_vertex_array[vi];
1447 int r = isTextured ? 0 : base_terrain_array[vi]; // use land color (0) for textured planets
1448 int i;
1449 double pole_blend = v.z * v.z * polar_color_factor;
1450 if (pole_blend < 0.0) pole_blend = 0.0;
1451 if (pole_blend > 1.0) pole_blend = 1.0;
1452
1453 paint_land[0] = (1.0 - pole_blend)*amb_land[0] + pole_blend*amb_polar_land[0];
1454 paint_land[1] = (1.0 - pole_blend)*amb_land[1] + pole_blend*amb_polar_land[1];
1455 paint_land[2] = (1.0 - pole_blend)*amb_land[2] + pole_blend*amb_polar_land[2];
1456 paint_sea[0] = (1.0 - pole_blend)*amb_sea[0] + pole_blend*amb_polar_sea[0];
1457 paint_sea[1] = (1.0 - pole_blend)*amb_sea[1] + pole_blend*amb_polar_sea[1];
1458 paint_sea[2] = (1.0 - pole_blend)*amb_sea[2] + pole_blend*amb_polar_sea[2];
1459 if (planet_type == STELLAR_TYPE_ATMOSPHERE) // do alphas
1460 {
1461 paint_land[3] = (1.0 - pole_blend)*amb_land[3] + pole_blend*amb_polar_land[3];
1462 paint_sea[3] = (1.0 - pole_blend)*amb_sea[3] + pole_blend*amb_polar_sea[3];
1463 }
1464
1465 ranrot_srand((uint32_t)(seed+v.x*1000+v.y*100+v.z*10));
1466
1467 for (i = 0; i < 3; i++)
1468 {
1469 double cv = (ranrot_rand() % 100)*0.01; // 0..1 ***** DON'T CHANGE THIS LINE, '% 100' MAY NOT BE EFFICIENT BUT THE PATTERNING IS GOOD.
1470 paint_land[i] += (cv - 0.5)*0.1;
1471 paint_sea[i] += (cv - 0.5)*0.1;
1472 }
1473
1474 for (i = 0; i < 4; i++)
1475 {
1476 if (planet_type == STELLAR_TYPE_ATMOSPHERE && isTextured)
1477 paint_color[i] = 1.0;
1478 else
1479 paint_color[i] = (r * paint_sea[i])*0.01 + ((100 - r) * paint_land[i])*0.01;
1480 // finally initialise the color array entry
1481 vertexdata.color_array[vi*4 + i] = paint_color[i];
1482 }
1483
1484 RANROTSetFullSeed(saved_seed);
1485}

◆ planet_seed

- (int) planet_seed

◆ planetTextureWithInfo:

- (OOTexture *) planetTextureWithInfo: (NSDictionary *) info
implementation

Provided by category PlanetEntity(OOPrivate).

Definition at line 1317 of file PlanetEntity.m.

1561 :(NSDictionary *)info
1562{
1563 unsigned char *data;
1564 GLuint width, height;
1565
1567 if (![TextureStore getPlanetTextureNameFor:info
1568 intoData:&data
1569 width:&width
1570 height:&height])
1571 {
1572 return nil;
1573 }
1574
1575 OOPixMap pm = OOMakePixMap(data, width, height, kOOPixMapRGBA, 0, 0);
1576 OOTextureGenerator *loader = [[OOPixMapTextureLoader alloc] initWithPixMap:pm
1577 textureOptions:kOOTextureDefaultOptions | kOOTextureRepeatS
1578 freeWhenDone:YES];
1579 [loader autorelease];
1580
1581 return [OOTexture textureWithGenerator:loader];
1582}

◆ planetType

- (OOStellarBodyType) planetType

Reimplemented from <OOStellarBody>.

Definition at line 102 of file PlanetEntity.m.

1114{
1115 return planet_type;
1116}

◆ polar_color_factor

- (double) polar_color_factor

◆ radius

- (double) radius

Reimplemented from <OOStellarBody>.

Definition at line 102 of file PlanetEntity.m.

1126{
1127 return collision_radius;
1128}

◆ resetGraphicsState

- (void) resetGraphicsState
implementation

Definition at line 1317 of file PlanetEntity.m.

1518{
1519 [self deleteDisplayLists];
1520}

◆ rotationalVelocity

- (double) rotationalVelocity

Definition at line 102 of file PlanetEntity.m.

1137{
1138 return rotational_velocity;
1139}

◆ scaleVertices

- (void) scaleVertices
implementation

Provided by category PlanetEntity(OOPrivate).

Definition at line 1317 of file PlanetEntity.m.

1489{
1490 NSUInteger vi;
1491 for (vi = 0; vi < next_free_vertex; vi++)
1492 {
1493 Vector v = base_vertex_array[vi];
1494 vertexdata.normal_array[vi] = v;
1495 vertexdata.vertex_array[vi] = make_vector(v.x * collision_radius, v.y * collision_radius, v.z * collision_radius);
1496
1497 vertexdata.uv_array[vi * 2] = texture_uv_array[vi * 2];
1498 vertexdata.uv_array[vi * 2 + 1] = texture_uv_array[vi * 2 + 1];
1499 }
1500}

◆ setOrientation:

- (void) setOrientation: (Quaternion) inOrientation
implementation

Reimplemented from Entity.

Definition at line 102 of file PlanetEntity.m.

739 :(Quaternion)inOrientation
740{
742 [super setOrientation:inOrientation];
743 if (atmosphere) [atmosphere setOrientation:inOrientation];
744}

◆ setPlanetType:

- (void) setPlanetType: (OOStellarBodyType) pt

Definition at line 102 of file PlanetEntity.m.

1119 :(OOStellarBodyType) pt
1120{
1121 planet_type = pt;
1122}
OOStellarBodyType

◆ setPosition:

- (void) setPosition: (HPVector) posn
implementation

Reimplemented from Entity.

Definition at line 102 of file PlanetEntity.m.

732 :(HPVector)posn
733{
734 position = posn;
735 [atmosphere setPosition:posn];
736}

◆ setRadius:

- (void) setRadius: (GLfloat) rad

Definition at line 102 of file PlanetEntity.m.

1131 :(GLfloat) rad
1132{
1133 collision_radius = rad;
1134}

◆ setRotationalVelocity:

- (void) setRotationalVelocity: (double) v

Definition at line 102 of file PlanetEntity.m.

1141 :(double) v
1142{
1143 if (atmosphere) // change rotation speed proportionally
1144 {
1145 [atmosphere setRotationalVelocity:[atmosphere rotationalVelocity] * v / [self rotationalVelocity]];
1146 }
1148}

◆ setTextureColorForPlanet:inSystem:

- (void) setTextureColorForPlanet: (BOOL) isMain
inSystem: (BOOL) isLocal 
implementation

Provided by category PlanetEntity(OOPrivate).

Definition at line 102 of file PlanetEntity.m.

1019 :(BOOL)isMain inSystem:(BOOL)isLocal
1020{
1021 Vector land_hsb, land_polar_hsb;
1022 land_hsb.x = 0.0; land_hsb.y = 0.0; land_hsb.z = 1.0; // white
1023
1024 // the colour override should only apply to main planets
1025 if (isMain)
1026 {
1027 if (isLocal) ScanVectorFromString([[UNIVERSE currentSystemData] objectForKey:@"texture_hsb_color"], &land_hsb);
1028 else ScanVectorFromString([[UNIVERSE generateSystemData:[PLAYER target_system_seed]] objectForKey:@"texture_hsb_color"], &land_hsb);
1029 }
1030
1031 land_polar_hsb.x = land_hsb.x; land_polar_hsb.y = (land_hsb.y / 5.0); land_polar_hsb.z = 1.0 - (land_hsb.z / 10.0);
1032
1033 amb_sea[0] = amb_land[0] = [[OOColor colorWithHue:land_hsb.x saturation:land_hsb.y brightness:land_hsb.z alpha:1.0] redComponent];
1034 amb_sea[1] = amb_land[1] = [[OOColor colorWithHue:land_hsb.x saturation:land_hsb.y brightness:land_hsb.z alpha:1.0] blueComponent];
1035 amb_sea[2] = amb_land[2] = [[OOColor colorWithHue:land_hsb.x saturation:land_hsb.y brightness:land_hsb.z alpha:1.0] greenComponent];
1036 amb_sea[3] = amb_land[3] = 1.0;
1037 amb_polar_sea[0] =amb_polar_land[0] = [[OOColor colorWithHue:land_polar_hsb.x saturation:land_polar_hsb.y brightness:land_polar_hsb.z alpha:1.0] redComponent];
1038 amb_polar_sea[1] =amb_polar_land[1] = [[OOColor colorWithHue:land_polar_hsb.x saturation:land_polar_hsb.y brightness:land_polar_hsb.z alpha:1.0] blueComponent];
1039 amb_polar_sea[2] = amb_polar_land[2] = [[OOColor colorWithHue:land_polar_hsb.x saturation:land_polar_hsb.y brightness:land_polar_hsb.z alpha:1.0] greenComponent];
1040 amb_polar_sea[3] =amb_polar_land[3] = 1.0;
1041}

◆ setUpPlanetFromTexture:

- (BOOL) setUpPlanetFromTexture: (NSString *) fileName

Definition at line 102 of file PlanetEntity.m.

1044 :(NSString *)fileName
1045{
1046 if (fileName == nil) return NO;
1047
1048 [self loadTexture:OOTextureSpecFromObject(fileName, nil)];
1049 [self deleteDisplayLists];
1050
1051 unsigned i;
1052 [self setUseTexturedModel:YES];
1053
1054 // recolour main planet according to "texture_hsb_color"
1055 // this function is only called for local systems!
1056 [self setTextureColorForPlanet:([UNIVERSE planet] == self) inSystem:YES];
1057
1058 [self initialiseBaseVertexArray];
1059 [self initialiseBaseTerrainArray:100];
1060 for (i = 0; i < next_free_vertex; i++)
1061 {
1062 [self paintVertex:i :planet_seed];
1063 }
1064
1065 [self scaleVertices];
1066
1067 GLfloat oldCloudAlpha = 0.0;
1068 if (atmosphere)
1069 {
1070 oldCloudAlpha = [atmosphere amb_sea][3] / CLOUD_ALPHA;
1071 }
1072
1073 NSDictionary *atmo_dictionary = [NSDictionary dictionaryWithObjectsAndKeys:@"0", @"percent_cloud", [NSNumber numberWithFloat:oldCloudAlpha], @"cloud_alpha", nil];
1074 [atmosphere autorelease];
1075 atmosphere = [self hasAtmosphere] ? [[PlanetEntity alloc] initAsAtmosphereForPlanet:self dictionary:atmo_dictionary] : nil;
1076
1077 //rotationAxis = vector_up_from_quaternion(orientation);
1078
1079 return [self isTextured];
1080}

◆ setUseTexturedModel:

- (void) setUseTexturedModel: (BOOL) flag
implementation

Provided by category PlanetEntity(OOPrivate).

Definition at line 102 of file PlanetEntity.m.

747 :(BOOL)flag
748{
749 if (flag)
750 {
751 useTexturedModel = YES;
753 }
754 else
755 {
756 useTexturedModel = NO;
758 }
759}
BOOL useTexturedModel

◆ sqrtZeroDistance

- (double) sqrtZeroDistance
implementation

Provided by category PlanetEntity(OOPrivate).

Definition at line 102 of file PlanetEntity.m.

1152{
1153 return sqrt_zero_distance;
1154}

◆ texture

- (OOTexture *) texture

Definition at line 1317 of file PlanetEntity.m.

1530{
1531 return _texture;
1532}

◆ textureFileName

- (NSString *) textureFileName

Definition at line 102 of file PlanetEntity.m.

1014{
1015 return _textureFileName;
1016}

◆ update:

- (void) update: (OOTimeDelta) delta_t
implementation

Reimplemented from Entity.

Definition at line 102 of file PlanetEntity.m.

662 :(OOTimeDelta) delta_t
663{
664 [super update:delta_t];
665 sqrt_zero_distance = sqrt(cam_zero_distance);
666
667 switch (planet_type)
668 {
670 // we have atmosphere in any case.
671 {
673 double atmo = 10.0 * (atmosphere->collision_radius - collision_radius); // effect starts at 10x the height of the clouds
674
675 if ((alt > 0)&&(alt <= atmo))
676 {
677 double aleph = (atmo - alt) / atmo;
678 if (aleph < 0.0) aleph = 0.0;
679 if (aleph > 1.0) aleph = 1.0;
680
681 [UNIVERSE setSkyColorRed:0.8 * aleph * aleph
682 green:0.8 * aleph * aleph
683 blue:0.9 * aleph
684 alpha:aleph];
685 }
686 else if (alt > 0 && alt <= atmo * 1.5)
687 {
688 /* Without this, if you leave the atmosphere at very low
689 * frame rates, you might still have skyalpha > 0 when you
690 * go sun-skimming. Since skyalpha > 0 simulates atmospheric
691 * friction and continually pumps heat into the ship, this
692 * is rapidly fatal - CIM */
693 [UNIVERSE setSkyColorRed:0.0f
694 green:0.0f
695 blue:0.0f
696 alpha:0.0f];
697 }
698 }
700 {
701 double ugt = [UNIVERSE getTime];
702
703 if ((shuttles_on_ground > 0)&&(ugt > last_launch_time + shuttle_launch_interval))
704 {
705 [self launchShuttle];
707 last_launch_time = ugt;
708 }
709 }
710
712 // normal planetary rotation
713 if (atmosphere) [atmosphere update:delta_t];
714 quaternion_rotate_about_axis(&orientation, rotationAxis, rotational_velocity * delta_t);
715 [self orientationChanged];
716 break;
717
719 {
720 // atmospheric rotation
721 quaternion_rotate_about_axis(&orientation, rotationAxis, rotational_velocity * delta_t);
722 [self orientationChanged];
723 }
724 break;
725
726 case STELLAR_TYPE_SUN:
727 break;
728 }
729}
double OOTimeDelta
Definition OOTypes.h:224

◆ welcomeShuttle:

- (void) welcomeShuttle: (ShipEntity *) shuttle

Definition at line 102 of file PlanetEntity.m.

1205 :(ShipEntity *) shuttle
1206{
1208}

Member Data Documentation

◆ _texture

- (OOTexture*) _texture
private

Definition at line 65 of file PlanetEntity.h.

◆ _textureFileName

- (NSString*) _textureFileName
private

Definition at line 64 of file PlanetEntity.h.

◆ amb_land

- (GLfloat *) amb_land
private

Definition at line 72 of file PlanetEntity.h.

◆ amb_polar_land

- (GLfloat *) amb_polar_land
private

Definition at line 73 of file PlanetEntity.h.

◆ amb_polar_sea

- (GLfloat *) amb_polar_sea
private

Definition at line 75 of file PlanetEntity.h.

◆ amb_sea

- (GLfloat *) amb_sea
private

Definition at line 74 of file PlanetEntity.h.

◆ atmosphere

- (PlanetEntity *) atmosphere
private

Definition at line 77 of file PlanetEntity.h.

◆ displayListNames

- (GLuint displayListNames[MAX_SUBDIVIDE])
private

Definition at line 86 of file PlanetEntity.h.

◆ isTextureImage

- (BOOL) isTextureImage
private

Definition at line 63 of file PlanetEntity.h.

◆ last_launch_time

- (double) last_launch_time
private

Definition at line 81 of file PlanetEntity.h.

◆ lastSubdivideLevel

- (uint8_t) lastSubdivideLevel
private

Definition at line 61 of file PlanetEntity.h.

◆ planet_seed

- (int) planet_seed
private

Definition at line 67 of file PlanetEntity.h.

◆ planet_type

- (OOStellarBodyType) planet_type
private

Definition at line 59 of file PlanetEntity.h.

◆ polar_color_factor

- (double) polar_color_factor
private

Definition at line 68 of file PlanetEntity.h.

◆ root_planet

- (PlanetEntity*) root_planet
private

Definition at line 78 of file PlanetEntity.h.

◆ rotational_velocity

- (double) rotational_velocity
private

Definition at line 70 of file PlanetEntity.h.

◆ rotationAxis

- (Vector) rotationAxis
private

Definition at line 90 of file PlanetEntity.h.

◆ shuttle_launch_interval

- (double) shuttle_launch_interval
private

Definition at line 82 of file PlanetEntity.h.

◆ shuttles_on_ground

- (int) shuttles_on_ground
private

Definition at line 80 of file PlanetEntity.h.

◆ sqrt_zero_distance

- (double) sqrt_zero_distance
private

Definition at line 84 of file PlanetEntity.h.

◆ useTexturedModel

- (BOOL) useTexturedModel
private

Definition at line 62 of file PlanetEntity.h.

◆ vertexCount

- (GLuint) vertexCount
private

Definition at line 87 of file PlanetEntity.h.

◆ vertexdata

- (VertexData) vertexdata
private

Definition at line 88 of file PlanetEntity.h.


The documentation for this class was generated from the following files: