Oolite
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Here is a list of all macros with links to the files they belong to:
- a -
ABS :
OOMaths.h
ABSOLUTE_NO_DRAW_DISTANCE2 :
Entity.h
ACCUM2 :
OOTextureScaling.m
ACCUM2TOPX :
OOTextureScaling.m
ACCUM4 :
OOTextureScaling.m
ACCUM4TOPX :
OOTextureScaling.m
ACCURACY_PROBABILITY_DECREASE_FACTOR :
HeadUpDisplay.h
ACTIONS_TEMP_PREFIX :
PlayerEntityLegacyScriptEngine.m
ADAPTIVE_OCTREE_DEPTH :
OOMesh.m
ADD_FLAG_IF_SET :
Entity.m
,
PlayerEntity.m
,
ShipEntity.m
,
StationEntity.m
adler32 :
miniz.h
AEGIS_CENTRE_X :
HeadUpDisplay.h
AEGIS_CENTRE_Y :
HeadUpDisplay.h
AEGIS_HEIGHT :
HeadUpDisplay.h
AEGIS_IMAGE :
HeadUpDisplay.h
AEGIS_WIDTH :
HeadUpDisplay.h
AFT_FACING_STRING :
PlayerEntity.h
AFT_SHIELD_BAR_CENTRE_X :
HeadUpDisplay.h
AFT_SHIELD_BAR_CENTRE_Y :
HeadUpDisplay.h
AFT_SHIELD_BAR_DRAW_SURROUND :
HeadUpDisplay.h
AFT_SHIELD_BAR_HEIGHT :
HeadUpDisplay.h
AFT_SHIELD_BAR_WIDTH :
HeadUpDisplay.h
AFTERBURNER_BURNRATE :
ShipEntity.h
AI_THINK_INTERVAL :
AI.h
AIMS_AGGRESSOR_SWITCHED_TARGET :
ShipEntity.h
ALERT_CONDITIONS_KEY :
HeadUpDisplay.h
ALLOC :
unzip.c
alloc_func :
miniz.h
ALLOW_CUSTOM_VIEWS_WHILE_PAUSED :
PlayerEntity.h
ALPHA_KEY :
HeadUpDisplay.h
ALTITUDE_BAR_CENTRE_X :
HeadUpDisplay.h
ALTITUDE_BAR_CENTRE_Y :
HeadUpDisplay.h
ALTITUDE_BAR_HEIGHT :
HeadUpDisplay.h
ALTITUDE_BAR_WIDTH :
HeadUpDisplay.h
ALWAYS_INLINE_FUNC :
OOFunctionAttributes.h
APIENTRY :
OOPolygonSprite.m
ASCTARGET_DISPLAY_HEIGHT :
HeadUpDisplay.h
ASCTARGET_DISPLAY_WIDTH :
HeadUpDisplay.h
ASCTARGET_DISPLAY_X :
HeadUpDisplay.h
ASCTARGET_DISPLAY_Y :
HeadUpDisplay.h
ATMOSPHERE_DEPTH :
OOStellarBody.h
AXCBTHRESH :
OOJoystickManager.h
AXIS_SETTINGS :
OOJoystickManager.h
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