Oolite
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Here is a list of all enum values with links to the files they belong to:
- g -
GALACTIC_HYPERSPACE_MAX :
PlayerEntity.h
GUI_ALIGN_CENTER :
GuiDisplayGen.h
GUI_ALIGN_LEFT :
GuiDisplayGen.h
GUI_ALIGN_RIGHT :
GuiDisplayGen.h
GUI_BACKGROUND_SPECIAL_CUSTOM :
GuiDisplayGen.h
GUI_BACKGROUND_SPECIAL_CUSTOM_ANA_QUICKEST :
GuiDisplayGen.h
GUI_BACKGROUND_SPECIAL_CUSTOM_ANA_SHORTEST :
GuiDisplayGen.h
GUI_BACKGROUND_SPECIAL_LONG :
GuiDisplayGen.h
GUI_BACKGROUND_SPECIAL_LONG_ANA_QUICKEST :
GuiDisplayGen.h
GUI_BACKGROUND_SPECIAL_LONG_ANA_SHORTEST :
GuiDisplayGen.h
GUI_BACKGROUND_SPECIAL_NONE :
GuiDisplayGen.h
GUI_BACKGROUND_SPECIAL_SHORT :
GuiDisplayGen.h
GUI_BACKGROUND_SPECIAL_SHORT_ANA_QUICKEST :
GuiDisplayGen.h
GUI_BACKGROUND_SPECIAL_SHORT_ANA_SHORTEST :
GuiDisplayGen.h
GUI_MAX_ROWS_EQUIPMENT :
PlayerEntity.h
GUI_MAX_ROWS_INTERFACES :
PlayerEntity.h
GUI_MAX_ROWS_SCENARIOS :
PlayerEntity.h
GUI_ROW_CHART_SYSTEM :
PlayerEntity.h
GUI_ROW_CHART_SYSTEM_COMPACT :
PlayerEntity.h
GUI_ROW_EQUIPMENT_CASH :
PlayerEntity.h
GUI_ROW_EQUIPMENT_DETAIL :
PlayerEntity.h
GUI_ROW_EQUIPMENT_START :
PlayerEntity.h
GUI_ROW_GAMEOPTIONS_AUTOSAVE :
PlayerEntity.h
GUI_ROW_GAMEOPTIONS_BACK :
PlayerEntity.h
GUI_ROW_GAMEOPTIONS_COLORBLINDMODE :
PlayerEntity.h
GUI_ROW_GAMEOPTIONS_DETAIL :
PlayerEntity.h
GUI_ROW_GAMEOPTIONS_DISPLAY :
PlayerEntity.h
GUI_ROW_GAMEOPTIONS_DISPLAYSTYLE :
PlayerEntity.h
GUI_ROW_GAMEOPTIONS_DOCKINGCLEARANCE :
PlayerEntity.h
GUI_ROW_GAMEOPTIONS_END_OF_LIST :
PlayerEntity.h
GUI_ROW_GAMEOPTIONS_FOV :
PlayerEntity.h
GUI_ROW_GAMEOPTIONS_HDRMAXBRIGHTNESS :
PlayerEntity.h
GUI_ROW_GAMEOPTIONS_HDRPAPERWHITE :
PlayerEntity.h
GUI_ROW_GAMEOPTIONS_KEYMAPPER :
PlayerEntity.h
GUI_ROW_GAMEOPTIONS_MUSIC :
PlayerEntity.h
GUI_ROW_GAMEOPTIONS_PROCEDURALLYTEXTUREDPLANETS :
PlayerEntity.h
GUI_ROW_GAMEOPTIONS_SHADEREFFECTS :
PlayerEntity.h
GUI_ROW_GAMEOPTIONS_SPACER1 :
PlayerEntity.h
GUI_ROW_GAMEOPTIONS_SPACER2 :
PlayerEntity.h
GUI_ROW_GAMEOPTIONS_SPACER3 :
PlayerEntity.h
GUI_ROW_GAMEOPTIONS_SPACER_STICKMAPPER :
PlayerEntity.h
GUI_ROW_GAMEOPTIONS_SPEECH :
PlayerEntity.h
GUI_ROW_GAMEOPTIONS_STICKMAPPER :
PlayerEntity.h
GUI_ROW_GAMEOPTIONS_VOLUME :
PlayerEntity.h
GUI_ROW_GAMEOPTIONS_WIREFRAMEGRAPHICS :
PlayerEntity.h
GUI_ROW_INTERFACES_DETAIL :
PlayerEntity.h
GUI_ROW_INTERFACES_HEADING :
PlayerEntity.h
GUI_ROW_INTERFACES_START :
PlayerEntity.h
GUI_ROW_MARKET_CASH :
PlayerEntity.h
GUI_ROW_MARKET_END :
PlayerEntity.h
GUI_ROW_MARKET_KEY :
PlayerEntity.h
GUI_ROW_MARKET_LAST :
PlayerEntity.h
GUI_ROW_MARKET_SCROLLDOWN :
PlayerEntity.h
GUI_ROW_MARKET_SCROLLUP :
PlayerEntity.h
GUI_ROW_MARKET_START :
PlayerEntity.h
GUI_ROW_NO_INTERFACES :
PlayerEntity.h
GUI_ROW_OPTIONS_BEGIN_NEW :
PlayerEntity.h
GUI_ROW_OPTIONS_END_OF_LIST :
PlayerEntity.h
GUI_ROW_OPTIONS_GAMEOPTIONS :
PlayerEntity.h
GUI_ROW_OPTIONS_LOAD :
PlayerEntity.h
GUI_ROW_OPTIONS_QUICKSAVE :
PlayerEntity.h
GUI_ROW_OPTIONS_SAVE :
PlayerEntity.h
GUI_ROW_OPTIONS_SPACER1 :
PlayerEntity.h
GUI_ROW_OPTIONS_SPACER2 :
PlayerEntity.h
GUI_ROW_PLANET_FINDER :
PlayerEntity.h
GUI_ROW_SCENARIOS_DETAIL :
PlayerEntity.h
GUI_ROW_SCENARIOS_START :
PlayerEntity.h
gvArrowKeyDown :
MyOpenGLView.h
gvArrowKeyLeft :
MyOpenGLView.h
gvArrowKeyRight :
MyOpenGLView.h
gvArrowKeyUp :
MyOpenGLView.h
gvBackspaceKey :
MyOpenGLView.h
gvDeleteKey :
MyOpenGLView.h
gvEndKey :
MyOpenGLView.h
gvFunctionKey1 :
MyOpenGLView.h
gvFunctionKey10 :
MyOpenGLView.h
gvFunctionKey11 :
MyOpenGLView.h
gvFunctionKey2 :
MyOpenGLView.h
gvFunctionKey3 :
MyOpenGLView.h
gvFunctionKey4 :
MyOpenGLView.h
gvFunctionKey5 :
MyOpenGLView.h
gvFunctionKey6 :
MyOpenGLView.h
gvFunctionKey7 :
MyOpenGLView.h
gvFunctionKey8 :
MyOpenGLView.h
gvFunctionKey9 :
MyOpenGLView.h
gvHomeKey :
MyOpenGLView.h
gvInsertKey :
MyOpenGLView.h
gvKeyboardAuto :
MyOpenGLView.h
gvKeyboardUK :
MyOpenGLView.h
gvKeyboardUS :
MyOpenGLView.h
gvMouseDoubleClick :
MyOpenGLView.h
gvMouseLeftButton :
MyOpenGLView.h
gvMouseWheelDown :
MyOpenGLView.h
gvMouseWheelNeutral :
MyOpenGLView.h
gvMouseWheelUp :
MyOpenGLView.h
gvNumberKey0 :
MyOpenGLView.h
gvNumberKey1 :
MyOpenGLView.h
gvNumberKey2 :
MyOpenGLView.h
gvNumberKey3 :
MyOpenGLView.h
gvNumberKey4 :
MyOpenGLView.h
gvNumberKey5 :
MyOpenGLView.h
gvNumberKey6 :
MyOpenGLView.h
gvNumberKey7 :
MyOpenGLView.h
gvNumberKey8 :
MyOpenGLView.h
gvNumberKey9 :
MyOpenGLView.h
gvNumberPadKey0 :
MyOpenGLView.h
gvNumberPadKey1 :
MyOpenGLView.h
gvNumberPadKey2 :
MyOpenGLView.h
gvNumberPadKey3 :
MyOpenGLView.h
gvNumberPadKey4 :
MyOpenGLView.h
gvNumberPadKey5 :
MyOpenGLView.h
gvNumberPadKey6 :
MyOpenGLView.h
gvNumberPadKey7 :
MyOpenGLView.h
gvNumberPadKey8 :
MyOpenGLView.h
gvNumberPadKey9 :
MyOpenGLView.h
gvNumberPadKeyDivide :
MyOpenGLView.h
gvNumberPadKeyEnter :
MyOpenGLView.h
gvNumberPadKeyEquals :
MyOpenGLView.h
gvNumberPadKeyMinus :
MyOpenGLView.h
gvNumberPadKeyMultiply :
MyOpenGLView.h
gvNumberPadKeyPeriod :
MyOpenGLView.h
gvNumberPadKeyPlus :
MyOpenGLView.h
gvPageDownKey :
MyOpenGLView.h
gvPageUpKey :
MyOpenGLView.h
gvPauseKey :
MyOpenGLView.h
gvPrintScreenKey :
MyOpenGLView.h
gvStringInputAll :
MyOpenGLView.h
gvStringInputAlpha :
MyOpenGLView.h
gvStringInputLoadSave :
MyOpenGLView.h
gvStringInputNo :
MyOpenGLView.h
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