Oolite
1.91.0.7646-241128-10e222e
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Here is a list of all macros with links to the files they belong to:
- c -
CABIN_TEMP_BAR_CENTRE_X :
HeadUpDisplay.h
CABIN_TEMP_BAR_CENTRE_Y :
HeadUpDisplay.h
CABIN_TEMP_BAR_HEIGHT :
HeadUpDisplay.h
CABIN_TEMP_BAR_WIDTH :
HeadUpDisplay.h
CACHE_PLIST_FORMAT :
OOCacheManager.m
CARGO_KEY_AMOUNT :
PlayerEntityContracts.h
CARGO_KEY_DESCRIPTION :
PlayerEntityContracts.h
CARGO_KEY_ID :
PlayerEntityContracts.h
CARGO_KEY_TYPE :
PlayerEntityContracts.h
CASE :
OOConstToString.m
,
OOOpenGL.m
CASESENSITIVITYDEFAULT_NO :
unzip.c
CASESENSITIVITYDEFAULTVALUE :
unzip.c
CDRDESCROW :
PlayerEntityLoadSave.h
CHART_CLIP_BORDER :
PlayerEntity.h
CHART_HEIGHT_AT_MAX_ZOOM :
PlayerEntity.h
CHART_MAX_ZOOM :
PlayerEntity.h
CHART_SCREEN_VERTICAL_CENTRE :
PlayerEntity.h
CHART_SCREEN_VERTICAL_CENTRE_COMPACT :
PlayerEntity.h
CHART_SCROLL_AT_X :
PlayerEntity.h
CHART_SCROLL_AT_Y :
PlayerEntity.h
CHART_WIDTH_AT_MAX_ZOOM :
PlayerEntity.h
CHART_ZOOM_SHOW_LABELS :
PlayerEntity.h
CHART_ZOOM_SPEED_FACTOR :
PlayerEntity.h
CHECK_INTEGRITY :
OOCache.m
CheckOpenGLErrorsHeavy :
OOOpenGL.h
CLEAR_ACCUM2 :
OOTextureScaling.m
CLEAR_ACCUM4 :
OOTextureScaling.m
CLEAR_SKY_ALPHA :
PlanetEntity.m
CLEAR_TRACE_CONTEXT :
OOTexture.m
CLOAKING_DEVICE_ENERGY_RATE :
ShipEntity.h
CLOAKING_DEVICE_MIN_ENERGY :
ShipEntity.h
CLOAKING_DEVICE_START_ENERGY :
ShipEntity.h
CLOCK_DISPLAY_HEIGHT :
HeadUpDisplay.h
CLOCK_DISPLAY_WIDTH :
HeadUpDisplay.h
CLOCK_DISPLAY_X :
HeadUpDisplay.h
CLOCK_DISPLAY_Y :
HeadUpDisplay.h
CLOSE_COLLISION_CHECK_MAX_RANGE2 :
Entity.h
CLOUD_ALPHA :
PlanetEntity.m
COLLISION_MAX_ENTITIES :
CollisionRegion.h
COLLISION_REGION_BORDER_RADIUS :
CollisionRegion.h
COLOR_CASE :
OOOpenGL.m
COLOR_EQUAL :
OOOpenGL.m
COLOR_KEY :
HeadUpDisplay.h
COLOR_KEY_CRITICAL :
HeadUpDisplay.h
COLOR_KEY_HIGH :
HeadUpDisplay.h
COLOR_KEY_LOW :
HeadUpDisplay.h
COLOR_KEY_MEDIUM :
HeadUpDisplay.h
COLOR_KEY_SURROUND :
HeadUpDisplay.h
COLUMNS :
PlayerEntityLoadSave.h
COLUMNS_KEY :
HeadUpDisplay.h
COMBAT_AI_CONFIDENCE_FACTOR :
ShipEntity.h
COMBAT_AI_DOGFIGHTER :
ShipEntity.h
COMBAT_AI_FLEES_BETTER :
ShipEntity.h
COMBAT_AI_FLEES_BETTER_2 :
ShipEntity.h
COMBAT_AI_IS_SMART :
ShipEntity.h
COMBAT_AI_ISNT_AWFUL :
ShipEntity.h
COMBAT_AI_STANDARD_REACTION_TIME :
ShipEntity.h
COMBAT_AI_TRACKS_CLOSER :
ShipEntity.h
COMBAT_AI_USES_SNIPING :
ShipEntity.h
COMBAT_AI_WEAPON_TEMP_READY :
ShipEntity.h
COMBAT_AI_WEAPON_TEMP_USABLE :
ShipEntity.h
COMBAT_BROADSIDE_IN_RANGE_FACTOR :
ShipEntity.h
COMBAT_BROADSIDE_RANGE_FACTOR :
ShipEntity.h
COMBAT_IN_RANGE_FACTOR :
ShipEntity.h
COMBAT_JINK_OFFSET :
ShipEntity.h
COMBAT_OUT_RANGE_FACTOR :
ShipEntity.h
COMBAT_WEAPON_RANGE_FACTOR :
ShipEntity.h
COMMAND_MODIFIER_KEY :
PlayerEntityLoadSave.m
COMPASS_CENTRE_X :
HeadUpDisplay.h
COMPASS_CENTRE_Y :
HeadUpDisplay.h
COMPASS_DOT_SIZE :
HeadUpDisplay.h
COMPASS_GREENDOT_IMAGE :
HeadUpDisplay.h
COMPASS_HALF_DOT_SIZE :
HeadUpDisplay.h
COMPASS_HALF_SIZE :
HeadUpDisplay.h
COMPASS_IMAGE :
HeadUpDisplay.h
COMPASS_REDDOT_IMAGE :
HeadUpDisplay.h
COMPASS_SIZE :
HeadUpDisplay.h
compress :
miniz.h
compress2 :
miniz.h
compressBound :
miniz.h
CONST_FUNC :
OOFunctionAttributes.h
CONTRACT_KEY_ARRIVAL_TIME :
PlayerEntityContracts.h
CONTRACT_KEY_DEPARTURE_TIME :
PlayerEntityContracts.h
CONTRACT_KEY_DESTINATION :
PlayerEntityContracts.h
CONTRACT_KEY_DESTINATION_NAME :
PlayerEntityContracts.h
CONTRACT_KEY_FEE :
PlayerEntityContracts.h
CONTRACT_KEY_LONG_DESCRIPTION :
PlayerEntityContracts.h
CONTRACT_KEY_PREMIUM :
PlayerEntityContracts.h
CONTRACT_KEY_RISK :
PlayerEntityContracts.h
CONTRACT_KEY_START :
PlayerEntityContracts.h
CONTRACTS_BAD_KEY :
PlayerEntity.h
CONTRACTS_GOOD_KEY :
PlayerEntity.h
CONTRACTS_UNKNOWN_KEY :
PlayerEntity.h
COUNT :
OOJSQuaternion.m
,
OOJSVector.m
CPU_TYPE_STRING :
OOLogHeader.m
CPUFAMILY_INTEL_BROADWELL :
OOLogHeader.m
CPUFAMILY_INTEL_HASWELL :
OOLogHeader.m
CPUFAMILY_INTEL_MEROM :
OOLogHeader.m
CPUFAMILY_INTEL_SKYLAKE :
OOLogHeader.m
crc32 :
miniz.h
CREATEPROCESS_MANIFEST_RESOURCE_ID :
OOResourcesWin.h
CROSSHAIR_SIZE :
Universe.h
CUSTOM_DIAL_KEY :
HeadUpDisplay.h
CUSTOM_VIEW_MAX_ZOOM_IN :
PlayerEntity.h
CUSTOM_VIEW_MAX_ZOOM_OUT :
PlayerEntity.h
CUSTOM_VIEW_ROTATE_SPEED :
PlayerEntityControls.m
CUSTOM_VIEW_SPEED_REDUCTION_FACTOR :
PlayerEntityControls.m
CUSTOM_VIEW_ZOOM_SPEED :
PlayerEntityControls.m
CUSTOMEQUIP_BUTTONACTIVATE :
PlayerEntity.h
CUSTOMEQUIP_BUTTONMODE :
PlayerEntity.h
CUSTOMEQUIP_EQUIPKEY :
PlayerEntity.h
CUSTOMEQUIP_EQUIPNAME :
PlayerEntity.h
CUSTOMEQUIP_KEYACTIVATE :
PlayerEntity.h
CUSTOMEQUIP_KEYMODE :
PlayerEntity.h
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