Here is a list of all functions with links to the classes they belong to:
- w -
- waitForTaskToComplete: : OOAsyncWorkManager, OOAsyncWorkManagerInternal
- waitUntilAllOperationsAreFinished : OONSOperationQueueProto
- wantsBestResolutionOpenGLSurface : NSView(Lion)
- wantsNormalsAsTextureCoordinates : OOMaterial, OOSingleTextureMaterial
- warnAboutHostiles : Entity, PlayerEntity
- warpVector : DustEntity
- wasAddedToUniverse : Entity, ShipEntity
- wasRemovedFromUniverse : Entity, ShipEntity
- watchdogTimerThread : OOJavaScriptEngine, OOJavaScriptEngine(WatchdogTimer)
- waypointWithDictionary: : OOWaypointEntity
- weakRefDied: : OOJSScript, <OOWeakReferenceSupport>, OOWeakRefObject
- weakRefDrop : OOWeakReferenceTemplates, OOWeakReference
- weakRefUnderlyingObject : OOWeakReferenceTemplates, NSObject(OOWeakReference), OOWeakReference
- weakRefWithObject: : OOWeakReference
- weakRetain : OOJSScript, OOWeakReference, OOWeakRefObject
- weakSelf : OOWeakRefObject
- weaponColor : OOEquipmentType
- weaponDamage : OOEquipmentType
- weaponEnergyUse : OOEquipmentType
- weaponFacings : ShipEntity
- weaponForFacing: : PlayerEntity
- weaponInfo : OOEquipmentType
- weaponRange : OOEquipmentType, ShipEntity
- weaponRechargeRate : OOEquipmentType, ShipEntity
- weaponRecoveryTime : ShipEntity
- weaponShotTemperature : OOEquipmentType
- weaponsOnline : PlayerEntity
- weaponThreatAssessment : OOEquipmentType
- weaponTypeForFacing:strict: : PlayerEntity, ShipEntity
- weaponTypeIDForFacing:strict: : ShipEntity
- weaponViewOffset : PlayerEntity
- weightForObject: : OOConcreteMutableProbabilitySet, OOConcreteProbabilitySet, OOEmptyProbabilitySet, OOProbabilitySet, OOSingleObjectProbabilitySet
- welcomeShuttle: : PlanetEntity
- whiteColor : OOColor
- whitelistDictionary : ResourceManager
- willAdjustSubviews: : <RBSplitViewDelegate>
- willDealloc : OOMaterial, OOMaterial(OOSubclassInterface)
- willGoNova : OOSunEntity
- willRemoveSubview: : RBSplitView
- windowDidResize: : GameController
- windowWillClose: : OODebugInspector
- wireframeGraphics : Universe
- witchEnd : PlayerEntity, PlayerEntity(OOPrivate)
- witchJumpChecklist: : PlayerEntity
- witchJumpTo:misjump: : PlayerEntity, PlayerEntity(OOPrivate)
- witchspaceBreakPattern : Universe
- witchspaceLeavingEffects : ShipEntity
- witchspaceShipWithPrimaryRole: : Universe
- witchStart : PlayerEntity, PlayerEntity(OOPrivate)
- withinStationAegis : ShipEntity
- withMisjump : WormholeEntity
- worldScriptNames : PlayerEntity
- worldScriptsAtPath: : OOScript
- worldScriptsByName : PlayerEntity
- worldScriptsRequiringTickle : PlayerEntity(Scripting)
- wormhole : PlayerEntity
- wormholeEntireGroup : ShipEntity, ShipEntity(AI)
- wormholeEscorts : ShipEntity, ShipEntity(AI)
- wormholeGroup : ShipEntity, ShipEntity(PureAI)
- wormholes : Universe
- write : OOCacheManager, OOCacheManager(Private)
- writeDiagnosticData:toFileNamed: : ResourceManager
- writeDiagnosticPList:toFileNamed: : ResourceManager
- writeDiagnosticString:toFileNamed: : ResourceManager
- writeDict: : OOCacheManager, OOCacheManager(Private)
- writeDiffuseColorTerm : OODefaultShaderSynthesizer
- writeDiffuseColorTermIfNeeded : OODefaultShaderSynthesizer
- writeDiffuseLighting : OODefaultShaderSynthesizer
- writeEmpty : OOOctreeBuilder
- writeEyeVector : OODefaultShaderSynthesizer
- writeFinalColorComposite : OODefaultShaderSynthesizer
- writeLightMaps : OODefaultShaderSynthesizer
- writeLightVector : OODefaultShaderSynthesizer
- writeMemStat: : OODebugMonitor
- writeNormal : OODefaultShaderSynthesizer
- writeNormalIfNeeded : OODefaultShaderSynthesizer
- writeOOXMLToFile:atomically:errorDescription: : NSDictionary(OOXMLExtensions)
- writePlayerToPath: : PlayerEntity, PlayerEntity(OOLoadSavePrivate)
- writeSolid : OOOctreeBuilder
- writeSpecularLighting : OODefaultShaderSynthesizer
- writeTextureCoordRead : OODefaultShaderSynthesizer
- writeTotalColor : OODefaultShaderSynthesizer
- writeVertexPosition : OODefaultShaderSynthesizer
- writeVertexTangentBasis : OODefaultShaderSynthesizer