Here is a list of all functions with links to the classes they belong to:
- w -
- waitForTaskToComplete: : OOAsyncWorkManager, OOAsyncWorkManagerInternal
 
- waitUntilAllOperationsAreFinished : OONSOperationQueueProto
 
- wantsBestResolutionOpenGLSurface : NSView(Lion)
 
- wantsNormalsAsTextureCoordinates : OOMaterial, OOSingleTextureMaterial
 
- warnAboutHostiles : Entity, PlayerEntity
 
- warpVector : DustEntity
 
- wasAddedToUniverse : Entity, ShipEntity
 
- wasRemovedFromUniverse : Entity, ShipEntity
 
- watchdogTimerThread : OOJavaScriptEngine, OOJavaScriptEngine(WatchdogTimer)
 
- waypointWithDictionary: : OOWaypointEntity
 
- weakRefDied: : OOJSScript, <OOWeakReferenceSupport>, OOWeakRefObject
 
- weakRefDrop : OOWeakReferenceTemplates, OOWeakReference
 
- weakRefUnderlyingObject : OOWeakReferenceTemplates, NSObject(OOWeakReference), OOWeakReference
 
- weakRefWithObject: : OOWeakReference
 
- weakRetain : OOJSScript, OOWeakReference, OOWeakRefObject
 
- weakSelf : OOWeakRefObject
 
- weaponColor : OOEquipmentType
 
- weaponDamage : OOEquipmentType
 
- weaponEnergyUse : OOEquipmentType
 
- weaponFacings : ShipEntity
 
- weaponForFacing: : PlayerEntity
 
- weaponInfo : OOEquipmentType
 
- weaponRange : OOEquipmentType, ShipEntity
 
- weaponRechargeRate : OOEquipmentType, ShipEntity
 
- weaponRecoveryTime : ShipEntity
 
- weaponShotTemperature : OOEquipmentType
 
- weaponsOnline : PlayerEntity
 
- weaponThreatAssessment : OOEquipmentType
 
- weaponTypeForFacing:strict: : PlayerEntity, ShipEntity
 
- weaponTypeIDForFacing:strict: : ShipEntity
 
- weaponViewOffset : PlayerEntity
 
- weightForObject: : OOConcreteMutableProbabilitySet, OOConcreteProbabilitySet, OOEmptyProbabilitySet, OOProbabilitySet, OOSingleObjectProbabilitySet
 
- welcomeShuttle: : PlanetEntity
 
- whiteColor : OOColor
 
- whitelistDictionary : ResourceManager
 
- willAdjustSubviews: : <RBSplitViewDelegate>
 
- willDealloc : OOMaterial, OOMaterial(OOSubclassInterface)
 
- willGoNova : OOSunEntity
 
- willRemoveSubview: : RBSplitView
 
- windowDidResize: : GameController
 
- windowWillClose: : OODebugInspector
 
- wireframeGraphics : Universe
 
- witchEnd : PlayerEntity, PlayerEntity(OOPrivate)
 
- witchJumpChecklist: : PlayerEntity
 
- witchJumpTo:misjump: : PlayerEntity, PlayerEntity(OOPrivate)
 
- witchspaceBreakPattern : Universe
 
- witchspaceLeavingEffects : ShipEntity
 
- witchspaceShipWithPrimaryRole: : Universe
 
- witchStart : PlayerEntity, PlayerEntity(OOPrivate)
 
- withinStationAegis : ShipEntity
 
- withMisjump : WormholeEntity
 
- worldScriptNames : PlayerEntity
 
- worldScriptsAtPath: : OOScript
 
- worldScriptsByName : PlayerEntity
 
- worldScriptsRequiringTickle : PlayerEntity(Scripting)
 
- wormhole : PlayerEntity
 
- wormholeEntireGroup : ShipEntity, ShipEntity(AI)
 
- wormholeEscorts : ShipEntity, ShipEntity(AI)
 
- wormholeGroup : ShipEntity, ShipEntity(PureAI)
 
- wormholes : Universe
 
- write : OOCacheManager, OOCacheManager(Private)
 
- writeDiagnosticData:toFileNamed: : ResourceManager
 
- writeDiagnosticPList:toFileNamed: : ResourceManager
 
- writeDiagnosticString:toFileNamed: : ResourceManager
 
- writeDict: : OOCacheManager, OOCacheManager(Private)
 
- writeDiffuseColorTerm : OODefaultShaderSynthesizer
 
- writeDiffuseColorTermIfNeeded : OODefaultShaderSynthesizer
 
- writeDiffuseLighting : OODefaultShaderSynthesizer
 
- writeEmpty : OOOctreeBuilder
 
- writeEyeVector : OODefaultShaderSynthesizer
 
- writeFinalColorComposite : OODefaultShaderSynthesizer
 
- writeLightMaps : OODefaultShaderSynthesizer
 
- writeLightVector : OODefaultShaderSynthesizer
 
- writeMemStat: : OODebugMonitor
 
- writeNormal : OODefaultShaderSynthesizer
 
- writeNormalIfNeeded : OODefaultShaderSynthesizer
 
- writeOOXMLToFile:atomically:errorDescription: : NSDictionary(OOXMLExtensions)
 
- writePlayerToPath: : PlayerEntity, PlayerEntity(OOLoadSavePrivate)
 
- writeSolid : OOOctreeBuilder
 
- writeSpecularLighting : OODefaultShaderSynthesizer
 
- writeTextureCoordRead : OODefaultShaderSynthesizer
 
- writeTotalColor : OODefaultShaderSynthesizer
 
- writeVertexPosition : OODefaultShaderSynthesizer
 
- writeVertexTangentBasis : OODefaultShaderSynthesizer