Here is a list of all functions with links to the classes they belong to:
- f -
- FaceArea : OOMesh, OOMesh(Private)
- FaceAreaCorrect : OOMesh, OOMesh(Private)
- faceCount : OOMesh
- fadeOutFromTime:overDuration: : GuiDisplayGen
- fastAffinityDefensive : OOEquipmentType
- fastAffinityOffensive : OOEquipmentType
- fastEquipmentA : PlayerEntity
- fastEquipmentB : PlayerEntity
- fboSupported : OOOpenGLExtensionManager
- fightOrFleeHostiles : ShipEntity, ShipEntity(PureAI)
- fightOrFleeMissile : ShipEntity, ShipEntity(PureAI)
- fileExists:inFolder:referencedFrom:checkBuiltIn: : OOFileScannerVerifierStage
- fileScannerStage : OOOXPVerifier, OOOXPVerifier(OOFileScannerVerifierStage)
- filesInFolder: : OOFileScannerVerifierStage
- fillCargopodWithRandomCargo: : Universe
- filteredWithSelector: : NSEnumerator(OOFilteringEnumerator)
- filteredWithSelector:andArgument: : NSEnumerator(OOFilteringEnumerator)
- filterEnumerator:withSelector: : OOFilteringEnumerator
- filterEnumerator:withSelector:andArgument: : OOFilteringEnumerator
- filterSearchPathsByScenario: : ResourceManager, ResourceManager(OOPrivate)
- filterSearchPathsForConflicts: : ResourceManager, ResourceManager(OOPrivate)
- filterSearchPathsForRequirements: : ResourceManager, ResourceManager(OOPrivate)
- filterSearchPathsToExcludeScenarioOnlyPaths: : ResourceManager, ResourceManager(OOPrivate)
- filterSortedLists : Universe
- findBoundingBoxRelativeTo:InVectors:_i:_j: : ShipEntity
- findBoundingBoxRelativeToPosition:basis:ri:rj:selfPosition:selfBasis:si:sj: : OOMesh
- findBoundingBoxRelativeToPosition:InVectors:_i:_j: : ShipEntity
- findBoundingBoxRelativeToPosition:InVectors:i:j: : ShipEntity
- findCollisionRadius : Entity, OOEntityWithDrawable, OOExhaustPlumeEntity, OOFlasherEntity
- findCollisions : CollisionRegion
- findCollisionsAndShadows : Universe
- findConnectedSystemAtCoords:withGalaxy: : Universe
- findDisplayModeForWidth:Height:Refresh: : GameController, GameController(FullScreen), MyOpenGLView
- findDisplayModeForWidth:height:refreshRate: : OOFullScreenController
- findEntitiesMatchingPredicate:parameter:inRange:ofEntity: : Universe
- findIndexOfCommander: : PlayerEntity, PlayerEntity(OOLoadSavePrivate)
- findNearestPlanet : ShipEntity
- findNearestPlanetExcludingMoons : ShipEntity
- findNearestStellarBody : ShipEntity
- findNeighbouringSystemToCoords:withGalaxy: : Universe
- findNewDefenseTarget : ShipEntity, ShipEntity(PureAI)
- findOctreeToDepth: : OOMeshToOctreeConverter
- findOneEntityMatchingPredicate:parameter: : Universe
- findShadowedEntities : CollisionRegion
- findShipsMatchingPredicate:parameter:inRange:ofEntity: : Universe
- findSubentityBoundingBox : ShipEntity
- findSubentityBoundingBoxWithPosition:rotMatrix: : OOMesh
- findSystemAtCoords:withGalaxy: : Universe
- findSystemCoordinatesWithPrefix: : Universe
- findSystemCoordinatesWithPrefix:exactMatch: : Universe
- findSystemFromName: : Universe
- findSystemNumberAtCoords:withGalaxy:includingHidden: : Universe
- findVisualEffectsMatchingPredicate:parameter:inRange:ofEntity: : Universe
- finishOngoingFlush : OOCacheManager
- fireAftWeapon: : ShipEntity
- fireDirectLaserDefensiveShot : ShipEntity
- fireDirectLaserShot: : ShipEntity
- fireDirectLaserShotAt: : ShipEntity
- fireECM : PlayerEntity, ShipEntity
- fireLaserShotInDirection:weaponIdentifier: : ShipEntity
- fireMainWeapon : PlayerEntity
- fireMainWeapon: : ShipEntity
- fireMissile : PlayerEntity, ShipEntity
- fireMissileWithIdentifier:andTarget: : ShipEntity
- firePortWeapon: : ShipEntity
- fireStarboardWeapon: : ShipEntity
- fireSubentityLaserShot: : ShipEntity
- fireTurretCannon: : ShipEntity
- fireWeapon:direction:range: : ShipEntity
- firstBeacon : Universe
- firstEntityTargetedByPlayer : Universe
- firstEntityTargetedByPlayerPrecisely : Universe
- firstModifierForGood:inClasses:fromList: : OOCommodities, OOCommodities(OOPrivate)
- firstShipHitByLaserFromShip:inDirection:offset:gettingRangeFound: : Universe
- fitsInDock: : StationEntity
- fitsInDock:andLogNoFit: : StationEntity
- flagsChanged: : MyOpenGLView
- flasherEnumerator : OOVisualEffectEntity, ShipEntity
- flasherWithDictionary: : OOFlasherEntity
- fleeingStatus : PlayerEntity
- flightPitch : ShipEntity
- flightRoll : ShipEntity
- flightSpeed : ShipEntity
- flightYaw : ShipEntity
- floatMethod : OOShaderUniformTypeMethodSignatureTemplateClass
- flush : OOCacheManager
- flushLog : OOAsyncLogger
- fogUniform : Entity
- forceAegisCheck : ShipEntity
- forceLightSwitch : Universe
- forceRebind : OOConcreteTexture, OOConcreteTexture(Private), OONullTexture, OOTexture, OOTexture(OOPrivate), OOTexture(SubclassResponsibilities)
- forceWitchspaceEntries : Universe
- foregroundColorForKey: : OOJavaScriptConsoleController, OOJavaScriptConsoleController(Private)
- forwardingTargetForSelector: : OOWeakReference
- forwardInvocation: : OOWeakReference, ReleaseLockProxy
- forwardShieldLevel : PlayerEntity
- forwardShieldRechargeRate : PlayerEntity
- forwardVector : OOVisualEffectEntity, ShipEntity
- forwardWeaponOffset : ShipEntity
- foundEquipment_bool : PlayerEntity, PlayerEntity(Scripting)
- foundTarget : ShipEntity
- fov: : MyOpenGLView
- fraction : OOFlasherEntity
- fractionalPositionFrom:to:withFraction: : Universe, Universe(OOPrivate)
- fragmentBurstFromEntity: : OOBigFragmentBurstEntity, OOSmallFragmentBurstEntity
- fragmentShader : OODefaultShaderSynthesizer
- frameAtTime:fromFrame: : OOExhaustPlumeEntity, OOExhaustPlumeEntity(Private)
- framesDoneThisUpdate : Universe
- frequency : OOFlasherEntity
- frustration : ShipEntity
- frustumLeft:right:bottom:top:near:far: : OOOpenGLMatrixManager
- frustumRadius : Entity, OOVisualEffectEntity, ShipEntity
- fuel : ShipEntity
- fuelCapacity : ShipEntity
- fuelChargeRate : PlayerEntity, ShipEntity
- fuelLeakRate : PlayerEntity, ProxyPlayerEntity
- fuelLeakRate_number : PlayerEntity, PlayerEntity(Scripting)
- fuelLevel_number : PlayerEntity, PlayerEntity(Scripting)
- fuelRequiredForJump : PlayerEntity, PlayerEntity(OOPrivate)
- function : OOJSFunction, OOTimeProfileEntry
- functionValue : OOJSFunction
- fxShieldHitName : OOEquipmentType
- fxShotHitName : OOEquipmentType
- fxShotMissName : OOEquipmentType
- fxUnshieldedHitName : OOEquipmentType
- fxWeaponLaunchedName : OOEquipmentType