Oolite 1.91.0.7646-241128-10e222e
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OOSunEntity Class Reference

#include <OOSunEntity.h>

+ Inheritance diagram for OOSunEntity:
+ Collaboration diagram for OOSunEntity:

Instance Methods

(id) - initSunWithColor:andDictionary:
 
(BOOL) - setSunColor:
 
(BOOL) - changeSunProperty:withDictionary:
 
(OOStellarBodyType- planetType
 
(void) - getDiffuseComponents:
 
(void) - getSpecularComponents:
 
(void) - setRadius:andCorona:
 
(BOOL) - willGoNova
 
(BOOL) - goneNova
 
(void) - setGoingNova:inTime:
 
(void) - drawStarGlare
 
(void) - drawDirectVisionSunGlare
 
(void) - resetNova
 
(id) - init [implementation]
 
(void) - dealloc [implementation]
 
(NSString *) - descriptionComponents [implementation]
 
(BOOL) - canCollide [implementation]
 
(BOOL) - checkCloseCollisionWith: [implementation]
 
(void) - update: [implementation]
 
(void) - drawImmediate:translucent: [implementation]
 
(void) - updateCameraRelativePosition [implementation]
 
(void) - drawOpaqueParts [implementation]
 
(void) - drawTranslucentParts [implementation]
 
(void) - calculateGLArrays:width:zDistance: [implementation]
 
(double) - radius [implementation]
 
(void) - setPosition: [implementation]
 
(BOOL) - isSun [implementation]
 
(BOOL) - isVisible [implementation]
 
(NSString *) - name [implementation]
 
(void) - setName: [implementation]
 
(BOOL) - isVisibleToScripts [implementation]
 
(void) - getJSClass:andPrototype: [implementation]
 
(NSString *) - oo_jsClassName [implementation]
 
- Instance Methods inherited from Entity
(NSUInteger) - sessionID
 
(BOOL) - isShip
 
(BOOL) - isDock
 
(BOOL) - isStation
 
(BOOL) - isSubEntity
 
(BOOL) - isPlayer
 
(BOOL) - isPlanet
 
(BOOL) - isSunlit
 
(BOOL) - isStellarObject
 
(BOOL) - isSky
 
(BOOL) - isWormhole
 
(BOOL) - isEffect
 
(BOOL) - isVisualEffect
 
(BOOL) - isWaypoint
 
(BOOL) - validForAddToUniverse
 
(void) - addToLinkedLists
 
(void) - removeFromLinkedLists
 
(void) - updateLinkedLists
 
(void) - wasAddedToUniverse
 
(void) - wasRemovedFromUniverse
 
(void) - warnAboutHostiles
 
(CollisionRegion *) - collisionRegion
 
(void) - setCollisionRegion:
 
(void) - setUniversalID:
 
(OOUniversalID- universalID
 
(BOOL) - throwingSparks
 
(void) - setThrowSparks:
 
(void) - throwSparks
 
(void) - setOwner:
 
(id) - owner
 
(ShipEntity *) - parentEntity
 
(ShipEntity *) - rootShipEntity
 
(void) - setPositionX:y:z:
 
(HPVector) - position
 
(Vector) - cameraRelativePosition
 
(GLfloat) - cameraRangeFront
 
(GLfloat) - cameraRangeBack
 
(Vector) - vectorTo:
 
(HPVector) - absolutePositionForSubentity
 
(HPVector) - absolutePositionForSubentityOffset:
 
(double) - zeroDistance
 
(double) - camZeroDistance
 
(NSComparisonResult) - compareZeroDistance:
 
(BoundingBox) - boundingBox
 
(GLfloat) - mass
 
(Quaternion) - orientation
 
(void) - setOrientation:
 
(Quaternion) - normalOrientation
 
(void) - setNormalOrientation:
 
(void) - orientationChanged
 
(void) - setVelocity:
 
(Vector) - velocity
 
(double) - speed
 
(GLfloat) - distanceTravelled
 
(void) - setDistanceTravelled:
 
(void) - setStatus:
 
(OOEntityStatus- status
 
(void) - setScanClass:
 
(OOScanClass- scanClass
 
(void) - setEnergy:
 
(GLfloat) - energy
 
(void) - setMaxEnergy:
 
(GLfloat) - maxEnergy
 
(void) - applyRoll:andClimb:
 
(void) - applyRoll:climb:andYaw:
 
(void) - moveForward:
 
(OOMatrix) - rotationMatrix
 
(OOMatrix) - drawRotationMatrix
 
(OOMatrix) - transformationMatrix
 
(OOMatrix) - drawTransformationMatrix
 
(GLfloat) - collisionRadius
 
(GLfloat) - frustumRadius
 
(void) - setCollisionRadius:
 
(NSMutableArray *) - collisionArray
 
(void) - applyVelocity:
 
(void) - takeEnergyDamage:from:becauseOf:weaponIdentifier:
 
(void) - dumpState
 
(void) - dumpSelfState
 
(double) - findCollisionRadius
 
(BOOL) - isInSpace
 
(BOOL) - isImmuneToBreakPatternHide
 
(GLfloat) - universalTime
 
(GLfloat) - spawnTime
 
(GLfloat) - timeElapsedSinceSpawn
 
(void) - setAtmosphereFogging:
 
(OOColor *) - fogUniform
 
(NSString *) - descriptionForObjDumpBasic
 
(NSString *) - descriptionForObjDump
 
(NSSet *) - allTextures
 
(BOOL) - checkLinkedLists [implementation]
 
(id< OOWeakReferenceSupport >) - superShaderBindingTarget [implementation]
 
(Vector) - relativePosition [implementation]
 
(void) - subEntityReallyDied: [implementation]
 
(BOOL) - isBreakPattern
 
(void) - inspect [implementation]
 
(BOOL) - isECMBlast
 
(NSArray *) - debugInspectorModules [implementation]
 
(NSString *) - inspScanClassLine
 
(NSString *) - inspStatusLine
 
(NSString *) - inspRetainCountLine
 
(NSString *) - inspPositionLine
 
(NSString *) - inspVelocityLine
 
(NSString *) - inspOrientationLine
 
(NSString *) - inspEnergyLine
 
(NSString *) - inspOwnerLine
 
(NSString *) - inspTargetLine
 
(NSString *) - inspDescription [implementation]
 
(NSString *) - inspBasicIdentityLine [implementation]
 
(BOOL) - isExhaust
 
(BOOL) - isFlasher
 
(void) - deleteJSSelf
 
(jsval) - oo_jsValueInContext: [implementation]
 
(BOOL) - isCascadeWeapon
 
(BOOL) - isPlayerLikeShip
 
(GLfloat) - clock [implementation]
 
(unsigned) - pseudoFixedD100 [implementation]
 
(unsigned) - pseudoFixedD256 [implementation]
 
(unsigned) - systemGovernment [implementation]
 
(unsigned) - systemEconomy [implementation]
 
(unsigned) - systemTechLevel [implementation]
 
(unsigned) - systemPopulation [implementation]
 
(unsigned) - systemProductivity [implementation]
 
(BOOL) - isShipWithSubEntityShip:
 
(void) - drawSubEntityImmediate:translucent: [implementation]
 
- Instance Methods inherited from OOWeakRefObject
(id) - weakSelf
 
(id) - weakRetain [implementation]
 
(void) - weakRefDied: [implementation]
 
- Instance Methods inherited from <OOWeakReferenceSupport>
(id) - OO_RETURNS_RETAINED
 
- Instance Methods inherited from <OOStellarBody>

Private Attributes

GLfloat sun_diffuse [4]
 
GLfloat sun_specular [4]
 
GLfloat discColor [4]
 
GLfloat outerCoronaColor [4]
 
GLfloat cor16k
 
GLfloat lim16k
 
double corona_speed_factor
 
double corona_stage
 
GLfloat rvalue [SUN_CORONA_SAMPLES]
 
float corona_blending
 
GLuint sunTriangles [3240 *3]
 
GLfloat sunVertices [1801 *3]
 
GLfloat sunColors [1801 *4]
 
OOTimeDelta _novaCountdown
 
OOTimeDelta _novaExpansionTimer
 
float _novaExpansionRate
 
float _sunBrightnessFactor
 
float _sunCoronaAlphaFactor
 
NSString * _name
 

Additional Inherited Members

- Public Attributes inherited from Entity
OOUniversalID universalID
 
unsigned isShip: 1
 
unsigned isStation: 1
 
unsigned isPlayer: 1
 
unsigned isWormhole: 1
 
unsigned isSubEntity: 1
 
unsigned hasMoved: 1
 
unsigned hasRotated: 1
 
unsigned hasCollided: 1
 
unsigned isSunlit: 1
 
unsigned collisionTestFilter: 2
 
unsigned throw_sparks: 1
 
unsigned isImmuneToBreakPatternHide: 1
 
unsigned isExplicitlyNotMainStation: 1
 
unsigned isVisualEffect: 1
 
OOScanClass scanClass
 
GLfloat zero_distance
 
GLfloat cam_zero_distance
 
GLfloat no_draw_distance
 
GLfloat collision_radius
 
HPVector position
 
Vector cameraRelativePosition
 
Quaternion orientation
 
OOColoratmosphereFogging
 
int zero_index
 
Entityx_previous
 
Entityx_next
 
Entityy_previous
 
Entityy_next
 
Entityz_previous
 
Entityz_next
 
Entitycollision_chain
 
OOUniversalID shadingEntityID
 
Entitycollider
 
CollisionRegioncollisionRegion
 
- Protected Attributes inherited from Entity
HPVector lastPosition
 
Quaternion lastOrientation
 
GLfloat distanceTravelled
 
OOMatrix rotMatrix
 
Vector velocity
 
GLfloat energy
 
GLfloat maxEnergy
 
BoundingBox boundingBox
 
GLfloat mass
 
NSMutableArray * collidingEntities
 
OOTimeAbsolute spawnTime
 
struct JSObject * _jsSelf
 
- Protected Attributes inherited from OOWeakRefObject
OOWeakReferenceweakSelf
 

Detailed Description

Definition at line 54 of file OOSunEntity.h.

Method Documentation

◆ calculateGLArrays:width:zDistance:

- (void) calculateGLArrays: (GLfloat) inner_radius
width: (GLfloat) width
zDistance: (GLfloat) z_distance 
implementation

Provided by category OOSunEntity(Private).

Definition at line 1 of file OOSunEntity.m.

483 :(GLfloat)inner_radius width:(GLfloat)width zDistance:(GLfloat)z_distance
484{
485// if (EXPECT_NOT(inner_radius >= z_distance)) return; // inside the sphere
486
487 GLfloat activity[8] = {0.84, 0.74, 0.64, 0.54,
488 0.3 , 0.4 , 0.7 , 0.8};
489
490 GLfloat si, ci;
491 GLfloat rv0, rv1, rv2, c0, c1, c2;
492 GLfloat pt0, pt1;
493
494 unsigned short i, j, k;
495 GLfloat theta = 0.0f, delta;
496 delta = M_PI / 180.0f; // Convert step from degrees to radians
497 pt0=(1.0 - corona_stage) * corona_blending;
499
500 sunVertices[0] = 0.0;
501 sunVertices[1] = 0.0;
502 sunVertices[2] = 0.0;
503 k = 3;
504 for (j = 0 ; j <= 4 ; j++)
505 {
506 GLfloat r = inner_radius;
507 switch (j) {
508 case 4:
509 r += width;
510 break;
511 case 3:
512 r += width/1.5f;
513 break;
514 case 2:
515 r += width/3.0f;
516 break;
517 case 1:
518 r += width/15.0f;
519 break;
520 }
521 theta = 0.0;
522 for (i = 0 ; i < 360 ; i++)
523 {
524 GLfloat rm = 1.0;
525 if (j >= 1 && j < 4)
526 {
527 rm = 1.0 + ((0.04/j)*(pt0 * (rvalue[i]+rvalue[i+1]+rvalue[i+2]) + pt1 * (rvalue[i+360]+rvalue[i+361]+rvalue[i+362])))/3;
528 }
529 GLfloat z = r * r * rm * rm / z_distance;
530 si = sinf(theta);
531 ci = cosf(theta);
532 theta += delta;
533 sunVertices[k++] = si * r * rm;
534 sunVertices[k++] = ci * r * rm;
535 sunVertices[k++] = -z;
536 }
537 }
538
539 GLfloat blackColor[4] = {0.0,0.0,0.0,0.0};
540 GLfloat *color = blackColor;
541 GLfloat alpha = 0.0;
542
543 k=0;
544 sunColors[k++] = discColor[0];
545 sunColors[k++] = discColor[1];
546 sunColors[k++] = discColor[2];
548
549 for (j = 0 ; j <= 4 ; j++)
550 {
551 switch (j) {
552 case 4:
553 color = blackColor;
554 alpha = 0.0;
555 break;
556 case 3:
557 color = outerCoronaColor;
558 alpha = 0.1;
559 break;
560 case 2:
561 color = outerCoronaColor;
562 alpha = 0.6;
563 break;
564 case 1:
565 color = discColor;
566 alpha = 0.95;
567 break;
568 case 0:
569 color = discColor;
570 alpha = 1.0;
571 break;
572 }
573 for (i = 0 ; i < 360 ; i++)
574 {
575 if (j == 0)
576 {
577 sunColors[k++] = color[0];
578 sunColors[k++] = color[1];
579 sunColors[k++] = color[2];
580 sunColors[k++] = alpha * _sunCoronaAlphaFactor;
581 }
582 else
583 {
584 rv0 = pt0 * rvalue[i] + pt1 * rvalue[i + 360];
585 rv1 = pt0 * rvalue[i + 1] + pt1 * rvalue[i + 361];
586 rv2 = pt0 * rvalue[i + 2] + pt1 * rvalue[i + 362];
587 c0 = color[0] * (activity[j-1] + rv0*activity[j+3]);
588 c1 = color[1] * (activity[j-1] + rv1*activity[j+3]);
589 c2 = color[2] * (activity[j-1] + rv2*activity[j+3]);
590 if (c1 > c2 && c1 > c0)
591 {
592 c1 = fmaxf(c0,c2);
593 }
594
595 sunColors[k++] = c0;
596 sunColors[k++] = c1;
597 sunColors[k++] = c2;
598 sunColors[k++] = alpha * _sunCoronaAlphaFactor;
599 }
600 }
601 }
602}
#define M_PI
Definition OOMaths.h:73
float _sunCoronaAlphaFactor
Definition OOSunEntity.h:80
GLfloat outerCoronaColor[4]
Definition OOSunEntity.h:62
GLfloat rvalue[SUN_CORONA_SAMPLES]
Definition OOSunEntity.h:68
float corona_blending
Definition OOSunEntity.h:69
double corona_stage
Definition OOSunEntity.h:67
GLfloat sunColors[1801 *4]
Definition OOSunEntity.h:73
GLfloat discColor[4]
Definition OOSunEntity.h:61
GLfloat sunVertices[1801 *3]
Definition OOSunEntity.h:72

◆ canCollide

- (BOOL) canCollide
implementation

Reimplemented from Entity.

Definition at line 1 of file OOSunEntity.m.

235{
236 return YES;
237}

◆ changeSunProperty:withDictionary:

- (BOOL) changeSunProperty: (NSString *) key
withDictionary: (NSDictionary*) dict 

Definition at line 1 of file OOSunEntity.m.

680 :(NSString *)key withDictionary:(NSDictionary*) dict
681{
682 id object = [dict objectForKey:key];
683 static GLfloat oldRadius = 0.0;
684 if ([key isEqualToString:@"sun_radius"])
685 {
686 oldRadius = [object doubleValue]; // clamp corona_flare in case planetinfo.plist / savegame contains the wrong value
687 [self setRadius:oldRadius andCorona:[dict oo_floatForKey:@"corona_flare" defaultValue:0.0f]];
688 }
689 else if ([key isEqualToString:KEY_SUNNAME])
690 {
691 [self setName:[dict oo_stringForKey:KEY_SUNNAME]];
692 }
693 else if ([key isEqualToString:@"corona_flare"])
694 {
695 [self setRadius:collision_radius andCorona:[object floatValue]];
696 }
697 else if ([key isEqualToString:@"corona_shimmer"])
698 {
699 corona_speed_factor=OOClamp_0_1_f([object floatValue]) * 2.0 + randf() * randf();
700 }
701 else if ([key isEqualToString:@"corona_hues"])
702 {
703 corona_blending=OOClamp_0_1_f([object floatValue]);
704 }
705 else if ([key isEqualToString:@"sun_gone_nova"])
706 {
707
708 if ([dict oo_boolForKey:key])
709 {
710 [self setGoingNova:YES inTime:0];
711 }
712 else
713 {
714 [self setGoingNova:NO inTime:0];
715 // oldRadius is always the radius we had before going nova...
716 [self setRadius: oldRadius andCorona:[dict oo_floatForKey:@"corona_flare" defaultValue:0.0f]];
717
718 }
719 }
720 else
721 {
722 OOLogWARN(@"script.warning", @"Change to property '%@' not applied, will apply only after leaving this system.",key);
723 return NO;
724 }
725 return YES;
726}
#define OOLogWARN(class, format,...)
Definition OOLogging.h:113
#define KEY_SUNNAME
Definition Universe.h:131
double corona_speed_factor
Definition OOSunEntity.h:66
float randf(void)

◆ checkCloseCollisionWith:

- (BOOL) checkCloseCollisionWith: (Entity *) other
implementation

Reimplemented from Entity.

Definition at line 1 of file OOSunEntity.m.

241 :(Entity *)other
242{
244 {
245 OOLog(@"sun.collide", @"%@", @"SUN Collision!");
246 }
247
248 return [super checkCloseCollisionWith:other];
249}
NSUInteger gDebugFlags
Definition main.m:7
@ DEBUG_COLLISIONS
Definition OODebugFlags.h:7
#define OOLog(class, format,...)
Definition OOLogging.h:88

◆ dealloc

- (void) dealloc
implementation

Reimplemented from Entity.

Definition at line 1 of file OOSunEntity.m.

212{
213 DESTROY(_name);
214 [super dealloc];
215}
#define DESTROY(x)
Definition OOCocoa.h:77
NSString * _name
Definition OOSunEntity.h:82

◆ descriptionComponents

- (NSString *) descriptionComponents
implementation

Reimplemented from Entity.

Definition at line 1 of file OOSunEntity.m.

219{
220 NSString *result = [NSString stringWithFormat:@"ID: %u position: %@ radius: %.3fkm", [self universalID], HPVectorDescription([self position]), 0.001 * [self radius]];
221 if ([self goneNova])
222 {
223 result = [result stringByAppendingString:@" (gone nova)"];
224 }
225 else if ([self willGoNova])
226 {
227 result = [result stringByAppendingString:@" (will go nova)"];
228 }
229
230 return result;
231}
BOOL willGoNova()

◆ drawDirectVisionSunGlare

- (void) drawDirectVisionSunGlare

Definition at line 1 of file OOSunEntity.m.

606{
607#if SUN_DIRECT_VISION_GLARE
609
611
612 GLfloat sunGlareAngularSize = atan([self radius]/HPdistance([PLAYER viewpointPosition], [self position])) * SUN_GLARE_MULT_FACTOR + (SUN_GLARE_ADD_FACTOR);
613
614 GLfloat directVisionSunGlare = [PLAYER lookingAtSunWithThresholdAngleCos:cosf(sunGlareAngularSize)];
615 if (directVisionSunGlare)
616 {
617 NSSize siz = [[UNIVERSE gui] size];
618 MyOpenGLView *gameView = [UNIVERSE gameView];
619 GLfloat aspectRatio = ([gameView viewSize].width / [gameView viewSize].height);
620 GLfloat z = [gameView display_z] / (aspectRatio > 4.0f/3.0f ? aspectRatio : 1.0f / aspectRatio);
621 GLfloat atmosphericReductionFactor = 1.0f - [PLAYER insideAtmosphereFraction];
622 // 182: square of ratio of radius to sun-witchpoint distance
623 // in default Lave
624 GLfloat distanceReductionFactor = OOClamp_0_1_f(([self radius] * [self radius] * 182.0) / HPdistance2([PLAYER position], [self position]));
625 GLfloat sunGlareFilterMultiplierLocal = [PLAYER sunGlareFilter];
626 GLfloat directVisionSunGlareColor[4] = {discColor[0], discColor[1], discColor[2], directVisionSunGlare *
627 atmosphericReductionFactor * distanceReductionFactor *
628 (1.0f - sunGlareFilterMultiplierLocal) * 0.0085f};
629
630 OOGL(glColor4fv(directVisionSunGlareColor));
631
632 OOGLBEGIN(GL_QUADS);
633 glVertex3f(siz.width, siz.height, z);
634 glVertex3f(siz.width, -siz.height, z);
635 glVertex3f(-siz.width, -siz.height, z);
636 glVertex3f(-siz.width, siz.height, z);
637 OOGLEND();
638 }
639#endif
640}
#define OO_ENTER_OPENGL()
#define OOGLBEGIN
Definition OOOpenGL.h:253
@ OPENGL_STATE_OVERLAY
Definition OOOpenGL.h:126
#define OOSetOpenGLState(STATE)
Definition OOOpenGL.h:135
#define OOGL(statement)
Definition OOOpenGL.h:251
#define OOGLEND
Definition OOOpenGL.h:254
#define PLAYER
HPVector position
Definition Entity.h:112
GLfloat display_z
double radius()

◆ drawImmediate:translucent:

- (void) drawImmediate: (bool) immediate
translucent: (bool) translucent 
implementation

Reimplemented from Entity.

Definition at line 1 of file OOSunEntity.m.

336 :(bool)immediate translucent:(bool)translucent
337{
338 if (![UNIVERSE breakPatternHide])
339 {
340 if (translucent)
341 {
342 // nothing...
343 }
344 else
345 {
346 [self drawOpaqueParts];
347 /* Despite the side effects, we have to draw the translucent
348 * parts on the opaque pass. Planets, at long range, aren't
349 * depth-buffered. So if the translucent parts are drawn on the
350 * translucent pass, they appear in front of planets they are
351 * actually behind. Telabe in G3 is a good one to test with if
352 * you have any clever ideas.
353 *
354 * - CIM 8/7/2013 */
355 [self drawTranslucentParts];
356 }
357 }
358}
#define UNIVERSE
Definition Universe.h:840

◆ drawOpaqueParts

- (void) drawOpaqueParts
implementation

Provided by category OOSunEntity(Private).

Definition at line 1 of file OOSunEntity.m.

376{
377 float sqrt_zero_distance = sqrt(cam_zero_distance);
378 float effective_radius = collision_radius;
379 float effective_cor16k = cor16k;
380
381 /* At very long ranges the floating point inaccuracies make a
382 * complete mess of the calculations, so if the sun is more than
383 * 1E9 away, draw it closer but smaller. Painter's algorithm
384 * should stop oddities with planets transiting it */
385 float large_distance_compensator = sqrt_zero_distance / 1000000000.0f; //1E9
386 if (large_distance_compensator > 1.0f)
387 {
388 sqrt_zero_distance /= large_distance_compensator;
389 effective_radius /= large_distance_compensator;
390 effective_cor16k /= large_distance_compensator;
391 }
392
394
396
397 if ([UNIVERSE reducedDetail])
398 {
399 int subdivideLevel = 2; // 4 is probably the maximum!
400 float drawFactor = [[UNIVERSE gameView] viewSize].width / 100.0;
401 float drawRatio2 = drawFactor * effective_radius / sqrt_zero_distance; // equivalent to size on screen in pixels
402
403 if (cam_zero_distance > 0.0f)
404 {
405 subdivideLevel = 2 + floorf(drawRatio2);
406 if (subdivideLevel > 4)
407 subdivideLevel = 4;
408 }
409
410 /*
411
412 The depth test gets disabled in parts of this and instead
413 we rely on the painters algorithm instead.
414
415 The depth buffer isn't granular enough to cope with huge objects at vast
416 distances.
417
418 */
419 BOOL ignoreDepthBuffer = cam_zero_distance > effective_radius * effective_radius * 25;
420
421 int steps = 2 * (MAX_SUBDIVIDE - subdivideLevel);
422
423 // Close enough not to draw flat?
424 if (ignoreDepthBuffer) OOGL(glDisable(GL_DEPTH_TEST));
425
426 OOGL(glColor3fv(discColor));
427 // FIXME: use vertex arrays
428 OOGL(glDisable(GL_BLEND));
429 OOGLBEGIN(GL_TRIANGLE_FAN);
430 GLDrawBallBillboard(effective_radius, steps, sqrt_zero_distance);
431 OOGLEND();
432 OOGL(glEnable(GL_BLEND));
433
434 if (ignoreDepthBuffer) OOGL(glEnable(GL_DEPTH_TEST));
435
436 }
437 else
438 {
439 [self calculateGLArrays:effective_radius
440 width:effective_cor16k
441 zDistance:sqrt_zero_distance];
442 OOGL(glDisable(GL_BLEND));
443 OOGL(glVertexPointer(3, GL_FLOAT, 0, sunVertices));
444
445 OOGL(glEnableClientState(GL_COLOR_ARRAY));
446 OOGL(glColorPointer(4, GL_FLOAT, 0, sunColors));
447
448 OOGL(glDrawElements(GL_TRIANGLES, 3*360, GL_UNSIGNED_INT, sunTriangles));
449
450 OOGL(glDisableClientState(GL_COLOR_ARRAY));
451 OOGL(glEnable(GL_BLEND));
452
453
454 }
455
457 OOCheckOpenGLErrors(@"SunEntity after drawing %@", self);
458}
@ OPENGL_STATE_ADDITIVE_BLENDING
Definition OOOpenGL.h:125
#define OOVerifyOpenGLState()
Definition OOOpenGL.h:136
BOOL OOCheckOpenGLErrors(NSString *format,...)
Definition OOOpenGL.m:39
void GLDrawBallBillboard(GLfloat radius, GLfloat step, GLfloat z_distance)
Definition OOOpenGL.m:111
#define MAX_SUBDIVIDE
GLfloat collision_radius
Definition Entity.h:111
GLfloat cam_zero_distance
Definition Entity.h:109
GLuint sunTriangles[3240 *3]
Definition OOSunEntity.h:71
GLfloat cor16k
Definition OOSunEntity.h:64

◆ drawStarGlare

- (void) drawStarGlare

Definition at line 1 of file OOSunEntity.m.

644{
646
648
649 float sqrt_zero_distance = sqrtf(cam_zero_distance);
650 float alt = sqrt_zero_distance - collision_radius;
651 if (EXPECT_NOT(alt < 0))
652 {
653 return;
654 }
655 float corona = cor16k/SUN_GLARE_CORONA_FACTOR;
656 if (corona > alt)
657 {
658 float alpha = (1-(alt/corona));
659 float alphaMult = _sunCoronaAlphaFactor * alpha;
660 alpha *= alphaMult;
661 GLfloat glareColor[4] = {discColor[0], discColor[1], discColor[2], alpha};
662 NSSize siz = [[UNIVERSE gui] size];
663 MyOpenGLView *gameView = [UNIVERSE gameView];
664 GLfloat aspectRatio = ([gameView viewSize].width / [gameView viewSize].height);
665 GLfloat z = [gameView display_z] / (aspectRatio > 4.0f/3.0f ? aspectRatio : 1.0f / aspectRatio);
666 OOGL(glColor4fv(glareColor));
667
668 OOGLBEGIN(GL_QUADS);
669 glVertex3f(siz.width, siz.height, z);
670 glVertex3f(siz.width, -siz.height, z);
671 glVertex3f(-siz.width, -siz.height, z);
672 glVertex3f(-siz.width, siz.height, z);
673 OOGLEND();
674
675 }
676}
#define EXPECT_NOT(x)
#define SUN_GLARE_CORONA_FACTOR
Definition OOSunEntity.h:47

◆ drawTranslucentParts

- (void) drawTranslucentParts
implementation

Provided by category OOSunEntity(Private).

Definition at line 1 of file OOSunEntity.m.

462{
463 if ([UNIVERSE reducedDetail])
464 {
465 return;
466 }
467
469
471
472 OOGL(glVertexPointer(3, GL_FLOAT, 0, sunVertices));
473
474 OOGL(glEnableClientState(GL_COLOR_ARRAY));
475 OOGL(glColorPointer(4, GL_FLOAT, 0, sunColors));
476 OOGL(glDrawElements(GL_TRIANGLES, 24*360, GL_UNSIGNED_INT, sunTriangles+(3*360)));
477
478 OOGL(glDisableClientState(GL_COLOR_ARRAY));
479
480
481}

◆ getDiffuseComponents:

- (void) getDiffuseComponents: (GLfloat[4]) components

Definition at line 1 of file OOSunEntity.m.

735 :(GLfloat[4])components
736{
737 NSParameterAssert(components != NULL);
738 memcpy(components, sun_diffuse, sizeof sun_diffuse);
739}
GLfloat sun_diffuse[4]
Definition OOSunEntity.h:58

◆ getJSClass:andPrototype:

- (void) getJSClass: (JSClass **) outClass
andPrototype: (JSObject **) outPrototype 
implementation

Reimplemented from Entity.

Provided by category OOSunEntity(OOJavaScriptExtensions).

Definition at line 179 of file OOJSSun.m.

107 :(JSClass **)outClass andPrototype:(JSObject **)outPrototype
108{
109 *outClass = &sSunClass;
110 *outPrototype = sSunPrototype;
111}
static JSClass sSunClass
Definition OOJSSun.m:41
static JSObject * sSunPrototype
Definition OOJSSun.m:33

◆ getSpecularComponents:

- (void) getSpecularComponents: (GLfloat[4]) components

Definition at line 1 of file OOSunEntity.m.

742 :(GLfloat[4])components
743{
744 NSParameterAssert(components != NULL);
745 memcpy(components, sun_specular, sizeof sun_specular);
746}
GLfloat sun_specular[4]
Definition OOSunEntity.h:59

◆ goneNova

- (BOOL) goneNova

Definition at line 1 of file OOSunEntity.m.

783{
784 return throw_sparks && _novaCountdown <= 0;
785}
unsigned throw_sparks
Definition Entity.h:101
OOTimeDelta _novaCountdown
Definition OOSunEntity.h:75

◆ init

- (id) init
implementation

Reimplemented from Entity.

Definition at line 1 of file OOSunEntity.m.

54{
55 assert(0);
56 return nil;
57}
return nil

◆ initSunWithColor:andDictionary:

- (id) initSunWithColor: (OOColor*) sun_color
andDictionary: (NSDictionary*) dict 

Definition at line 1 of file OOSunEntity.m.

125 :(OOColor *)sun_color andDictionary:(NSDictionary *) dict
126{
127 int i;
128
129 self = [super init];
130
131 collision_radius = 100000.0; // 100km across
132
133 scanClass = CLASS_NO_DRAW;
134
135 _sunBrightnessFactor = [[NSUserDefaults standardUserDefaults] oo_floatForKey:@"sbf" defaultValue:80.0f];
136 _sunCoronaAlphaFactor = [[NSUserDefaults standardUserDefaults] oo_floatForKey:@"scaf" defaultValue:0.005f];
137
138 [self setSunColor:sun_color];
139
140 [self setName:OOExpand([dict oo_stringForKey:KEY_SUNNAME defaultValue:@"[oolite-default-star-name]"])];
141
142 corona_blending=OOClamp_0_1_f([dict oo_floatForKey:@"corona_hues" defaultValue:1.0f]);
143 corona_speed_factor=[dict oo_floatForKey:@"corona_shimmer" defaultValue:-1.0];
145 {
146 // from .22222 to 2
147 corona_speed_factor = 1.0 / (0.5 + 2.0 * (randf() + randf()));
148 }
149 else
150 {
151 //on average: 0 = .25 , 1 = 2.25 - the same sun should give the same random component
152 corona_speed_factor=OOClamp_0_1_f(corona_speed_factor) * 2.0 + randf() * randf();
153 }
154#ifdef OO_DUMP_PLANETINFO
155 OOLog(@"planetinfo.record",@"corona_shimmer = %f",corona_speed_factor);
156#endif
157
158 corona_stage = 0.0;
159 for (i = 0; i < SUN_CORONA_SAMPLES; i++)
160 rvalue[i] = randf();
161
162 // set up the radius properties
163 [self changeSunProperty:@"sun_radius" withDictionary:dict];
164
165 unsigned k = 0;
166 for (unsigned i=0 ; i < 360 ; i++)
167 {
168 unsigned j = (i+1)%360;
169// disc
170 sunTriangles[k++] = 0;
171 sunTriangles[k++] = 1+i;
172 sunTriangles[k++] = 1+j;
173 }
174 for (unsigned i=0 ; i < 360 ; i++)
175 {
176 unsigned j = (i+1)%360;
177// ring 1
178 sunTriangles[k++] = 1+i;
179 sunTriangles[k++] = 1+j;
180 sunTriangles[k++] = 361+i;
181 sunTriangles[k++] = 1+j;
182 sunTriangles[k++] = 361+i;
183 sunTriangles[k++] = 361+j;
184// ring 2
185 sunTriangles[k++] = 361+i;
186 sunTriangles[k++] = 361+j;
187 sunTriangles[k++] = 721+i;
188 sunTriangles[k++] = 361+j;
189 sunTriangles[k++] = 721+i;
190 sunTriangles[k++] = 721+j;
191// ring 3
192 sunTriangles[k++] = 721+i;
193 sunTriangles[k++] = 721+j;
194 sunTriangles[k++] = 1081+i;
195 sunTriangles[k++] = 721+j;
196 sunTriangles[k++] = 1081+i;
197 sunTriangles[k++] = 1081+j;
198// ring 4
199 sunTriangles[k++] = 1081+i;
200 sunTriangles[k++] = 1081+j;
201 sunTriangles[k++] = 1441+i;
202 sunTriangles[k++] = 1081+j;
203 sunTriangles[k++] = 1441+i;
204 sunTriangles[k++] = 1441+j;
205 }
206
207 return self;
208}
#define SUN_CORONA_SAMPLES
Definition OOSunEntity.h:35
OOScanClass scanClass
Definition Entity.h:106
float _sunBrightnessFactor
Definition OOSunEntity.h:79

◆ isSun

- (BOOL) isSun
implementation

Reimplemented from Entity.

Definition at line 1 of file OOSunEntity.m.

811{
812 return YES;
813}

◆ isVisible

- (BOOL) isVisible
implementation

Reimplemented from Entity.

Definition at line 1 of file OOSunEntity.m.

817{
818 return YES;
819}

◆ isVisibleToScripts

- (BOOL) isVisibleToScripts
implementation

Reimplemented from Entity.

Provided by category OOSunEntity(OOJavaScriptExtensions).

Definition at line 179 of file OOJSSun.m.

102{
103 return YES;
104}

◆ name

- (NSString *) name
implementation

Reimplemented from <OOStellarBody>.

Definition at line 1 of file OOSunEntity.m.

823{
824 return _name;
825}

◆ oo_jsClassName

- (NSString *) oo_jsClassName
implementation

Reimplemented from Entity.

Provided by category OOSunEntity(OOJavaScriptExtensions).

Definition at line 179 of file OOJSSun.m.

115{
116 return @"Sun";
117}

◆ planetType

- (OOStellarBodyType) planetType

Reimplemented from <OOStellarBody>.

Definition at line 1 of file OOSunEntity.m.

730{
731 return STELLAR_TYPE_SUN;
732}
@ STELLAR_TYPE_SUN

◆ radius

- (double) radius
implementation

Reimplemented from <OOStellarBody>.

Definition at line 1 of file OOSunEntity.m.

750{
751 return collision_radius;
752}

◆ resetNova

- (void) resetNova

Definition at line 1 of file OOSunEntity.m.

803{
805 _novaExpansionRate = 0.0f;
806 _novaCountdown = 0.0;
807}
float _novaExpansionRate
Definition OOSunEntity.h:77
OOTimeDelta _novaExpansionTimer
Definition OOSunEntity.h:76

◆ setGoingNova:inTime:

- (void) setGoingNova: (BOOL) yesno
inTime: (double) interval 

Definition at line 1 of file OOSunEntity.m.

788 :(BOOL) yesno inTime:(double)interval
789{
790 throw_sparks = yesno;
791 if (throw_sparks)
792 {
793 _novaCountdown = fmax(interval, 0.0);
794 OOLog(@"script.debug.setSunNovaIn", @"NOVA activated! time until Nova : %.1f s", _novaCountdown);
795 }
796
798 _novaExpansionRate = 10000;
799}

Referenced by OOSunEntity(OOJavaScriptExtensions)::getJSClass:andPrototype:, and SunGoNova().

+ Here is the caller graph for this function:

◆ setName:

- (void) setName: (NSString *) name
implementation

Reimplemented from <OOStellarBody>.

Definition at line 1 of file OOSunEntity.m.

828 :(NSString *)name
829{
830 [_name release];
831 _name = [name retain];
832}
NSString * name()

◆ setPosition:

- (void) setPosition: (HPVector) posn
implementation

Reimplemented from Entity.

Definition at line 1 of file OOSunEntity.m.

769 :(HPVector) posn
770{
771 [super setPosition: posn];
772 [UNIVERSE setMainLightPosition: HPVectorToVector(posn)];
773}

◆ setRadius:andCorona:

- (void) setRadius: (GLfloat) rad
andCorona: (GLfloat) corona 

Definition at line 1 of file OOSunEntity.m.

755 :(GLfloat) rad andCorona:(GLfloat)corona
756{
757 collision_radius = rad;
758 if (corona < 0.01f) {
759 corona = 0.01f;
760 }
761 cor16k = rad * 8 * corona;
762
763 GLfloat corouter = rad * (1+(8*corona));
764
766}
#define NO_DRAW_DISTANCE_FACTOR
Definition Entity.h:46
GLfloat lim16k
Definition OOSunEntity.h:64

◆ setSunColor:

- (BOOL) setSunColor: (OOColor*) sun_color

Definition at line 1 of file OOSunEntity.m.

61 :(OOColor*)sun_color
62{
63 if (sun_color == nil) return NO;
64
66
67 float hue, sat, bri, alf;
68 OOColor *color = nil;
69
70 // blend some white into the sun color to brighten it up
71 sun_color = [sun_color blendedColorWithFraction:0.3 ofColor:[OOColor whiteColor]];
72
73 [sun_color getHue:&hue saturation:&sat brightness:&bri alpha:&alf];
74 hue /= 360;
75
76/*
77 // FIXME: do away with hue_drift altogether?
78 // The following two lines are functionally identical to 1.73:
79 randf();randf(); // avoid ranrot dirft!
80 float hue_drift = 0.0f;
81*/
82
83 // anything more than a minimal hue drift will wipe out the original colour.
84 float hue_drift = 0.0038f * fabsf(randf() - randf());
85
86 // set the lighting color for the sun
87 GLfloat r,g,b,a;
88 [sun_color getRed:&r green:&g blue:&b alpha:&a];
89
90 GLfloat sun_ambient[] = { 0.0, 0.0, 0.0, 1.0}; // real ambient light inside gl_LightModel.ambient
91 sun_diffuse[0] = 0.5f * (1.0f + r); // paler
92 sun_diffuse[1] = 0.5f * (1.0f + g); // paler
93 sun_diffuse[2] = 0.5f * (1.0f + b); // paler
94 sun_diffuse[3] = 1.0;
95 sun_specular[0] = r;
96 sun_specular[1] = g;
97 sun_specular[2] = b;
98 sun_specular[3] = 1.0;
99
100 OOGL(glLightfv(GL_LIGHT1, GL_AMBIENT, sun_ambient));
101 OOGL(glLightfv(GL_LIGHT1, GL_DIFFUSE, sun_diffuse));
102 OOGL(glLightfv(GL_LIGHT1, GL_SPECULAR, sun_specular));
103
104 // main disc less saturation (partially taken care of by the ACES tonemapper) more brightness
105 color = [OOColor colorWithHue:hue saturation:sat * 0.75f brightness:1.0f alpha:1.0f];
106 // our OpenGL color values are unclamped, so we can multiply the color components by
107 // any value we want, in order to make the sun a truly bright object in the sky
108 color = [OOColor colorWithRed:[color redComponent] * _sunBrightnessFactor green:[color greenComponent] * _sunBrightnessFactor blue:[color blueComponent] * _sunBrightnessFactor alpha:[color alphaComponent]];
109 [color getRed:&discColor[0] green:&discColor[1] blue:&discColor[2] alpha:&discColor[3]];
110
111 /* Two inner corona layers with low alpha and saturation are additively
112 blended with main corona. This produces something vaguely like a bloom
113 effect.
114 */
115 hue += hue_drift * 3;
116 // saturation = 1 would shift white to red
117 color = [OOColor colorWithHue:hue saturation:OOClamp_0_1_f(sat*1.0f) brightness:bri * 0.75f alpha:0.45f];
118 color = [OOColor colorWithRed:[color redComponent] * _sunBrightnessFactor green:[color greenComponent] * _sunBrightnessFactor blue:[color blueComponent] * _sunBrightnessFactor alpha:[color alphaComponent]];
119 [color getRed:&outerCoronaColor[0] green:&outerCoronaColor[1] blue:&outerCoronaColor[2] alpha:&outerCoronaColor[3]];
120
121 return YES;
122}
void getHue:saturation:brightness:alpha:(float *hue,[saturation] float *saturation,[brightness] float *brightness,[alpha] float *alpha)
Definition OOColor.m:438
OOColor * colorWithRed:green:blue:alpha:(float red,[green] float green,[blue] float blue,[alpha] float alpha)
Definition OOColor.m:95
float alphaComponent()
Definition OOColor.m:486
float blueComponent()
Definition OOColor.m:362
void getRed:green:blue:alpha:(float *red,[green] float *green,[blue] float *blue,[alpha] float *alpha)
Definition OOColor.m:368
OOColor * whiteColor()
Definition OOColor.m:256
OOColor * colorWithHue:saturation:brightness:alpha:(float hue,[saturation] float saturation,[brightness] float brightness,[alpha] float alpha)
Definition OOColor.m:87
float redComponent()
Definition OOColor.m:350
OOColor * blendedColorWithFraction:ofColor:(float fraction,[ofColor] OOColor *color)
Definition OOColor.m:328
float greenComponent()
Definition OOColor.m:356

◆ update:

- (void) update: (OOTimeDelta) delta_t
implementation

Reimplemented from Entity.

Definition at line 1 of file OOSunEntity.m.

253 :(OOTimeDelta) delta_t
254{
255 [super update:delta_t];
256
257 PlayerEntity *player = PLAYER;
258 assert(player != nil);
259 rotMatrix = OOMatrixForBillboard(position, [player viewpointPosition]);
260
261 if (throw_sparks && _novaExpansionRate > 0.0f) // going NOVA!
262 {
263 if (_novaCountdown >= 0.0) // countdown
264 {
265 _novaCountdown -= delta_t;
266 if (corona_speed_factor < 5.0)
267 {
268 corona_speed_factor += 0.75 * delta_t;
269 }
270 }
271 else
272 {
273 if (_novaExpansionTimer <= 60.0) // expand for a minute
274 {
275 double sky_bri = 1.0 - 1.5 * _novaExpansionTimer;
276 if (sky_bri < 0)
277 {
278 [UNIVERSE setSkyColorRed:0.0f // back to black
279 green:0.0f
280 blue:0.0f
281 alpha:0.0f];
282 }
283 else
284 {
285 [UNIVERSE setSkyColorRed:sky_bri // whiteout
286 green:sky_bri
287 blue:sky_bri
288 alpha:1.0f];
289 }
290 if (sky_bri == 1.0)
291 {
292 // This sun has now gone nova!
293 [UNIVERSE setSystemDataKey:@"sun_gone_nova" value:[NSNumber numberWithBool:YES] fromManifest:@"org.oolite.oolite"];
294 [UNIVERSE setSystemDataKey:@"corona_flare" value:[NSNumber numberWithFloat:0.3] fromManifest:@"org.oolite.oolite"];
295 [UNIVERSE setSystemDataKey:@"corona_hues" value:[NSNumber numberWithFloat:0.05] fromManifest:@"org.oolite.oolite"];
296 // Novas are stored under the core manifest if the
297 // player was there at the time. Default layer 2
298 // is fine.
299 OOLog(@"sun.nova.start", @"DEBUG: NOVA original radius %.1f", collision_radius);
300 }
302 _novaExpansionTimer += delta_t;
303 [UNIVERSE setSystemDataKey:@"sun_radius" value:[NSNumber numberWithFloat:collision_radius + delta_t * _novaExpansionRate] fromManifest:@"org.oolite.oolite"];
304 }
305 else
306 {
307 OOLog(@"sun.nova.end", @"DEBUG: NOVA final radius %.1f", collision_radius);
308
309 // reset at the new size
310 [self resetNova];
311 throw_sparks = YES; // keep throw_sparks at YES to indicate the higher temperature
312 }
313 }
314 }
315
316 // update corona
317 if (![UNIVERSE reducedDetail])
318 {
320 while (corona_stage > 1.0)
321 {
322 int i;
323 corona_stage -= 1.0;
324 for (i = 0; i < 360; i++)
325 {
326 rvalue[i] = rvalue[360 + i];
327 rvalue[360 + i] = randf();
328 }
329 }
330 }
331
332}
OOMatrix OOMatrixForBillboard(HPVector bbPos, HPVector eyePos)
Definition OOMatrix.m:191
double OOTimeDelta
Definition OOTypes.h:224
OOMatrix rotMatrix
Definition Entity.h:138

◆ updateCameraRelativePosition

- (void) updateCameraRelativePosition
implementation

Reimplemented from Entity.

Definition at line 1 of file OOSunEntity.m.

362{
363 HPVector cr_temp = HPvector_subtract([self absolutePositionForSubentity],[PLAYER viewpointPosition]);
364 /* Special calculation as suns viewed over ~1E9 - and the bigger
365 * ones are still just about visible at this range - get floating
366 * point errors messing up the display */
367 if (EXPECT_NOT(HPmagnitude2(cr_temp) > 1E18))
368 {
369 cr_temp = HPvector_multiply_scalar(cr_temp,1E9/HPmagnitude(cr_temp));
370 }
371 cameraRelativePosition = HPVectorToVector(cr_temp);
372}
HPVector absolutePositionForSubentity()
Definition Entity.m:669
Vector cameraRelativePosition
Definition Entity.h:113

◆ willGoNova

- (BOOL) willGoNova

Definition at line 1 of file OOSunEntity.m.

777{
778 return throw_sparks;
779}

Member Data Documentation

◆ _name

- (NSString*) _name
private

Definition at line 82 of file OOSunEntity.h.

◆ _novaCountdown

- (OOTimeDelta) _novaCountdown
private

Definition at line 75 of file OOSunEntity.h.

◆ _novaExpansionRate

- (float) _novaExpansionRate
private

Definition at line 77 of file OOSunEntity.h.

◆ _novaExpansionTimer

- (OOTimeDelta) _novaExpansionTimer
private

Definition at line 76 of file OOSunEntity.h.

◆ _sunBrightnessFactor

- (float) _sunBrightnessFactor
private

Definition at line 79 of file OOSunEntity.h.

◆ _sunCoronaAlphaFactor

- (float) _sunCoronaAlphaFactor
private

Definition at line 80 of file OOSunEntity.h.

◆ cor16k

- (GLfloat) cor16k
private

Definition at line 64 of file OOSunEntity.h.

◆ corona_blending

- (float) corona_blending
private

Definition at line 69 of file OOSunEntity.h.

◆ corona_speed_factor

- (double) corona_speed_factor
private

Definition at line 66 of file OOSunEntity.h.

◆ corona_stage

- (double) corona_stage
private

Definition at line 67 of file OOSunEntity.h.

◆ discColor

- (GLfloat discColor[4])
private

Definition at line 61 of file OOSunEntity.h.

◆ lim16k

- (GLfloat) lim16k
private

Definition at line 64 of file OOSunEntity.h.

◆ outerCoronaColor

- (GLfloat outerCoronaColor[4])
private

Definition at line 62 of file OOSunEntity.h.

◆ rvalue

- (GLfloat rvalue[SUN_CORONA_SAMPLES])
private

Definition at line 68 of file OOSunEntity.h.

◆ sun_diffuse

- (GLfloat sun_diffuse[4])
private

Definition at line 58 of file OOSunEntity.h.

◆ sun_specular

- (GLfloat sun_specular[4])
private

Definition at line 59 of file OOSunEntity.h.

◆ sunColors

- (GLfloat sunColors[1801 *4])
private

Definition at line 73 of file OOSunEntity.h.

◆ sunTriangles

- (GLuint sunTriangles[3240 *3])
private

Definition at line 71 of file OOSunEntity.h.

◆ sunVertices

- (GLfloat sunVertices[1801 *3])
private

Definition at line 72 of file OOSunEntity.h.


The documentation for this class was generated from the following files: