Oolite 1.91.0.7604-240417-a536cbe
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OOMaterialConvenienceCreators.m
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1/*
2
3OOMaterialConvenienceCreators.m
4
5
6Copyright (C) 2007-2013 Jens Ayton
7
8Permission is hereby granted, free of charge, to any person obtaining a copy
9of this software and associated documentation files (the "Software"), to deal
10in the Software without restriction, including without limitation the rights
11to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
12copies of the Software, and to permit persons to whom the Software is
13furnished to do so, subject to the following conditions:
14
15The above copyright notice and this permission notice shall be included in all
16copies or substantial portions of the Software.
17
18THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
21AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
23OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24SOFTWARE.
25
26*/
27
28#ifndef USE_NEW_SHADER_SYNTHESIZER
29#define USE_NEW_SHADER_SYNTHESIZER 0
30#endif
31
32
35
36#if USE_NEW_SHADER_SYNTHESIZER
38#import "ResourceManager.h"
39#endif
40
42#import "OOShaderMaterial.h"
46#import "Universe.h"
47#import "OOCacheManager.h"
48#import "OOTexture.h"
49#import "OODebugFlags.h"
50
51
52#if !USE_NEW_SHADER_SYNTHESIZER
53typedef struct
54{
55 NSDictionary *inConfig;
56 NSMutableDictionary *outConfig;
57 NSUInteger texturesUsed;
58 NSUInteger maxTextures;
59
60 NSMutableDictionary *macros;
61 NSMutableArray *textures;
62 NSMutableDictionary *uniforms;
64
65
66static void SetUniform(NSMutableDictionary *uniforms, NSString *key, NSString *type, id value);
67static void SetUniformFloat(OOMaterialSynthContext *context, NSString *key, float value);
68
69/* AddTexture(): add a texture to the configuration being synthesized.
70 * specifier is added to the textures array.
71 * uniformName is mapped to the appropriate texture unit in the uniforms dictionary.
72 * If nonShaderKey is not nil, nonShaderKey (e.g. diffuse_map) is set to specifier.
73 * If macroName is not nil, macroName is set to 1 in the macros dictionary.
74*/
75static void AddTexture(OOMaterialSynthContext *context, NSString *uniformName, NSString *nonShaderKey, NSString *macroName, NSDictionary *specifier);
76
77static void AddColorIfAppropriate(OOMaterialSynthContext *context, SEL selector, NSString *key, NSString *macroName);
78static void AddMacroColorIfAppropriate(OOMaterialSynthContext *context, SEL selector, NSString *macroName);
79
80static void SynthDiffuse(OOMaterialSynthContext *context, NSString *name);
82static void SynthNormalMap(OOMaterialSynthContext *context);
83static void SynthSpecular(OOMaterialSynthContext *context);
84
85#endif
86
87
88@implementation OOMaterial (OOConvenienceCreators)
89
90#if !USE_NEW_SHADER_SYNTHESIZER
91
92+ (NSDictionary *)synthesizeMaterialDictionaryWithName:(NSString *)name
93 configuration:(NSDictionary *)configuration
94 macros:(NSDictionary *)macros
95{
96 if (configuration == nil) configuration = [NSDictionary dictionary];
98 {
99 .inConfig = configuration,
100 .outConfig = [NSMutableDictionary dictionary],
102
103 .macros = [NSMutableDictionary dictionaryWithDictionary:macros],
104 .textures = [NSMutableArray array],
105 .uniforms = [NSMutableDictionary dictionary]
106 };
107
108 if ([UNIVERSE reducedDetail])
109 {
110 context.maxTextures = 3;
111 }
112
113 // Basic stuff.
114
115 /* Set up the various material attributes.
116 Order is significant here, because it determines the order in which
117 features will be dropped if we exceed the hardware's texture image
118 unit limit.
119 */
120 SynthDiffuse(&context, name);
122 SynthNormalMap(&context);
123 SynthSpecular(&context);
124
125 if ([UNIVERSE detailLevel] >= DETAIL_LEVEL_SHADERS)
126 {
127 // Add uniforms required for hull heat glow.
128 [context.uniforms setObject:@"hullHeatLevel" forKey:@"uHullHeatLevel"];
129 [context.uniforms setObject:@"timeElapsedSinceSpawn" forKey:@"uTime"];
130 [context.uniforms setObject:@"fogUniform" forKey:@"uFogColor"];
131 }
132
133 // Stuff in the general properties.
134 [context.outConfig setObject:@"true" forKey:@"_oo_is_synthesized_config"];
135 [context.outConfig setObject:@"oolite-tangent-space-vertex.vertex" forKey:@"vertex_shader"];
136 [context.outConfig setObject:@"oolite-default-shader.fragment" forKey:@"fragment_shader"];
137
138 if ([context.textures count] != 0) [context.outConfig setObject:context.textures forKey:@"textures"];
139 if ([context.uniforms count] != 0) [context.outConfig setObject:context.uniforms forKey:@"uniforms"];
140 if ([context.macros count] != 0) [context.outConfig setObject:context.macros forKey:@"_oo_synthesized_material_macros"];
141
142 return context.outConfig;
143}
144
145
146+ (OOMaterial *)defaultShaderMaterialWithName:(NSString *)name
147 cacheKey:(NSString *)cacheKey
148 configuration:(NSDictionary *)configuration
149 macros:(NSDictionary *)macros
150 bindingTarget:(id<OOWeakReferenceSupport>)target
151{
152 OOCacheManager *cache = nil;
153 NSDictionary *synthesizedConfig = nil;
154 OOMaterial *result = nil;
155
156 // Avoid looping (can happen if shader fails to compile).
157 if ([configuration objectForKey:@"_oo_is_synthesized_config"] != nil)
158 {
159 OOLog(@"material.synthesize.loop", @"Synthesis loop for material %@.", name);
160 return nil;
161 }
162
163 if (cacheKey != nil)
164 {
165 cache = [OOCacheManager sharedCache];
166 // configuration must be in cache key, as otherwise changes in
167 // non-diffuse map can end up miscached
168 cacheKey = [NSString stringWithFormat:@"%@/%@/%@", cacheKey, name, configuration];
169 synthesizedConfig = [cache objectForKey:cacheKey inCache:@"synthesized shader materials"];
170 }
171
172 if (synthesizedConfig == nil)
173 {
174 synthesizedConfig = [self synthesizeMaterialDictionaryWithName:name
175 configuration:configuration
176 macros:macros];
177 if (synthesizedConfig != nil && cacheKey != nil)
178 {
179 [cache setObject:synthesizedConfig
180 forKey:cacheKey
181 inCache:@"synthesized shader materials"];
182 }
183 }
184
185 if (synthesizedConfig != nil)
186 {
187 result = [self materialWithName:name
188 cacheKey:cacheKey
189 configuration:synthesizedConfig
190 macros:[synthesizedConfig objectForKey:@"_oo_synthesized_material_macros"]
191 bindingTarget:target
192 forSmoothedMesh:YES];
193 }
194
195 return result;
196}
197
198#else
199
200#ifndef NDEBUG
201static BOOL sDumpShaderSource = NO;
202
203+ (void) initialize
204{
205 sDumpShaderSource = [[NSUserDefaults standardUserDefaults] boolForKey:@"dump-synthesized-shaders"];
206}
207#endif
208
209
210+ (OOMaterial *) defaultShaderMaterialWithName:(NSString *)name
211 cacheKey:(NSString *)cacheKey
212 configuration:(NSDictionary *)configuration
213 macros:(NSDictionary *)macros
214 bindingTarget:(id<OOWeakReferenceSupport>)target
215{
216 NSString *vertexShader = nil;
217 NSString *fragmentShader = nil;
218 NSArray *textureSpecs = nil;
219 NSDictionary *uniformSpecs = nil;
220
221 if (!OOSynthesizeMaterialShader(configuration, name, cacheKey /* FIXME: entity name for error reporting */, &vertexShader, &fragmentShader, &textureSpecs, &uniformSpecs))
222 {
223 return nil;
224 }
225
226 NSDictionary *synthesizedConfig = [NSDictionary dictionaryWithObjectsAndKeys:
227 [NSNumber numberWithBool:YES], kOOIsSynthesizedMaterialConfigurationKey,
228 textureSpecs, kOOTexturesKey,
229 uniformSpecs, kOOUniformsKey,
230 vertexShader, kOOVertexShaderSourceKey,
231 fragmentShader, kOOFragmentShaderSourceKey,
232 nil];
233
234#ifndef NDEBUG
235 if (sDumpShaderSource)
236 {
237 NSString *dumpPath = [NSString stringWithFormat:@"Synthesized Materials/%@/%@", cacheKey, name];
238
239 [ResourceManager writeDiagnosticString:vertexShader toFileNamed:[dumpPath stringByAppendingPathExtension:@"vertex"]];
240 [ResourceManager writeDiagnosticString:fragmentShader toFileNamed:[dumpPath stringByAppendingPathExtension:@"fragment"]];
241
242 // Hide internal keys in the synthesized config before writing it.
243 NSMutableDictionary *humanFriendlyConfig = [[synthesizedConfig mutableCopy] autorelease];
244 [humanFriendlyConfig removeObjectForKey:kOOVertexShaderSourceKey];
245 [humanFriendlyConfig removeObjectForKey:kOOFragmentShaderSourceKey];
246 [humanFriendlyConfig removeObjectForKey:kOOIsSynthesizedMaterialConfigurationKey];
247 [humanFriendlyConfig setObject:[NSString stringWithFormat:@"%@.vertex", name] forKey:kOOVertexShaderNameKey];
248 [humanFriendlyConfig setObject:[NSString stringWithFormat:@"%@.fragment", name] forKey:kOOFragmentShaderNameKey];
249
250 [ResourceManager writeDiagnosticPList:humanFriendlyConfig toFileNamed:[dumpPath stringByAppendingPathExtension:@"plist"]];
251
252 [ResourceManager writeDiagnosticPList:configuration toFileNamed:[[dumpPath stringByAppendingString:@"-original"] stringByAppendingPathExtension:@"plist"]];
253 }
254#endif
255
256 return [self materialWithName:name
257 cacheKey:cacheKey
258 configuration:synthesizedConfig
259 macros:nil
260 bindingTarget:target
261 forSmoothedMesh:YES];
262}
263
264#endif
265
266
267+ (OOMaterial *) materialWithName:(NSString *)name
268 cacheKey:(NSString *)cacheKey
269 configuration:(NSDictionary *)configuration
270 macros:(NSDictionary *)macros
271 bindingTarget:(id<OOWeakReferenceSupport>)object
272 forSmoothedMesh:(BOOL)smooth // Internally, this flg really means "force use of shaders".
273{
274 id result = nil;
275
276#if OO_SHADERS
277
278 if ([UNIVERSE useShaders])
279 {
280 if ([OOShaderMaterial configurationDictionarySpecifiesShaderMaterial:configuration])
281 {
282 result = [OOShaderMaterial shaderMaterialWithName:name
283 configuration:configuration
284 macros:macros
285 bindingTarget:object];
286 }
287
288 // Use default shader if smoothing is on, or shader detail is full, DEBUG_NO_SHADER_FALLBACK is set, or material uses an effect map.
289 if (result == nil &&
290 (smooth ||
292 [UNIVERSE detailLevel] >= DETAIL_LEVEL_SHADERS ||
293 [configuration oo_combinedSpecularMapSpecifier] != nil ||
294 [configuration oo_normalMapSpecifier] != nil ||
295 [configuration oo_parallaxMapSpecifier] != nil ||
296 [configuration oo_normalAndParallaxMapSpecifier] != nil ||
297 [configuration oo_emissionMapSpecifier] != nil ||
298 [configuration oo_illuminationMapSpecifier] != nil ||
299 [configuration oo_emissionAndIlluminationMapSpecifier] != nil
300 ))
301 {
302 result = [self defaultShaderMaterialWithName:name
303 cacheKey:cacheKey
304 configuration:configuration
305 macros:macros
306 bindingTarget:(id<OOWeakReferenceSupport>)object];
307 }
308 }
309#endif
310
311#if OO_MULTITEXTURE
312 if (result == nil /*&& ![UNIVERSE reducedDetail]*/)
313 {
314 if ([configuration oo_emissionMapSpecifier] != nil ||
315 [configuration oo_illuminationMapSpecifier] ||
316 [configuration oo_emissionAndIlluminationMapSpecifier] != nil)
317 {
318 result = [[OOMultiTextureMaterial alloc] initWithName:name configuration:configuration];
319 [result autorelease];
320 }
321 }
322#endif
323
324 if (result == nil)
325 {
326 if ([configuration oo_diffuseMapSpecifierWithDefaultName:name] == nil)
327 {
328 result = [[OOBasicMaterial alloc] initWithName:name configuration:configuration];
329 }
330 else
331 {
332 result = [[OOSingleTextureMaterial alloc] initWithName:name configuration:configuration];
333 }
334 if (result == nil)
335 {
336 result = [[OOBasicMaterial alloc] initWithName:name configuration:configuration];
337 }
338 [result autorelease];
339 }
340 return result;
341}
342
343
344+ (OOMaterial *) materialWithName:(NSString *)name
345 cacheKey:(NSString *)cacheKey
346 materialDictionary:(NSDictionary *)materialDict
347 shadersDictionary:(NSDictionary *)shadersDict
348 macros:(NSDictionary *)macros
349 bindingTarget:(id<OOWeakReferenceSupport>)object
350 forSmoothedMesh:(BOOL)smooth
351{
352 NSDictionary *configuration = nil;
353
354#if OO_SHADERS
355
356 if ([UNIVERSE useShaders])
357 {
358 configuration = [shadersDict oo_dictionaryForKey:name];
359 }
360#endif
361
362 if (configuration == nil)
363 {
364 configuration = [materialDict oo_dictionaryForKey:name];
365 }
366
367 if (configuration == nil)
368 {
369 // Use fallback material for non-existent simple texture.
370 // Texture caching means this won't be wasted in the general case.
371 OOTexture *texture = [OOTexture textureWithName:name inFolder:@"Textures"];
372 if (texture == nil) return nil;
373
374 configuration = [NSDictionary dictionary];
375 }
376
377 return [self materialWithName:name
378 cacheKey:cacheKey
379 configuration:configuration
380 macros:macros
381 bindingTarget:object
382 forSmoothedMesh:smooth];
383}
384
385@end
386
387
388#if !USE_NEW_SHADER_SYNTHESIZER
389
390static void SetUniform(NSMutableDictionary *uniforms, NSString *key, NSString *type, id value)
391{
392 [uniforms setObject:[NSDictionary dictionaryWithObjectsAndKeys:type, @"type", value, @"value", nil] forKey:key];
393}
394
395
396static void SetUniformFloat(OOMaterialSynthContext *context, NSString *key, float value)
397{
398 SetUniform(context->uniforms, key, @"float", [NSNumber numberWithFloat:value]);
399}
400
401
402static void AddTexture(OOMaterialSynthContext *context, NSString *uniformName, NSString *nonShaderKey, NSString *macroName, NSDictionary *specifier)
403{
404 NSCParameterAssert(context->texturesUsed < context->maxTextures);
405
406 context->texturesUsed++;
407 SetUniform(context->uniforms, uniformName, @"texture", [NSNumber numberWithUnsignedInteger:[context->textures count]]);
408 [context->textures addObject:specifier];
409 if (nonShaderKey != nil)
410 {
411 [context->outConfig setObject:specifier forKey:kOOMaterialDiffuseMapName];
412 }
413 if (macroName != nil)
414 {
415 [context->macros setObject:@"1" forKey:macroName];
416 }
417}
418
419
420static void AddColorIfAppropriate(OOMaterialSynthContext *context, SEL selector, NSString *key, NSString *macroName)
421{
422 OOColor *color = [context->inConfig performSelector:selector];
423
424 if (color != nil)
425 {
426 [context->outConfig setObject:[color normalizedArray] forKey:key];
427 if (macroName != nil) [context->macros setObject:@"1" forKey:macroName];
428 }
429}
430
431
432static void AddMacroColorIfAppropriate(OOMaterialSynthContext *context, SEL selector, NSString *macroName)
433{
434 OOColor *color = [context->inConfig performSelector:selector];
435
436 if (color != nil)
437 {
438 NSString *macroText = [NSString stringWithFormat:@"vec4(%g, %g, %g, %g)",
439 [color redComponent],
440 [color greenComponent],
441 [color blueComponent],
442 [color alphaComponent]];
443 [context->macros setObject:macroText forKey:macroName];
444 }
445}
446
447
448static void SynthDiffuse(OOMaterialSynthContext *context, NSString *name)
449{
450 // Set up diffuse map if appropriate.
451 NSDictionary *diffuseMapSpec = [context->inConfig oo_diffuseMapSpecifierWithDefaultName:name];
452 if (diffuseMapSpec != nil && context->texturesUsed < context->maxTextures)
453 {
454 AddTexture(context, @"uDiffuseMap", kOOMaterialDiffuseMapName, @"OOSTD_DIFFUSE_MAP", diffuseMapSpec);
455
456 if ([diffuseMapSpec oo_boolForKey:@"cube_map"])
457 {
458 [context->macros setObject:@"1" forKey:@"OOSTD_DIFFUSE_MAP_IS_CUBE_MAP"];
459 }
460 }
461 else
462 {
463 // No diffuse map must be specified explicitly.
464 [context->outConfig setObject:@"" forKey:kOOMaterialDiffuseMapName];
465 }
466
467 // Set up diffuse colour if any.
468 AddColorIfAppropriate(context, @selector(oo_diffuseColor), kOOMaterialDiffuseColorName, nil);
469}
470
471
473{
474 // Read the various emission and illumination textures, and decide what to do with them.
475 NSDictionary *emissionMapSpec = [context->inConfig oo_emissionMapSpecifier];
476 NSDictionary *illuminationMapSpec = [context->inConfig oo_illuminationMapSpecifier];
477 NSDictionary *emissionAndIlluminationSpec = [context->inConfig oo_emissionAndIlluminationMapSpecifier];
478 BOOL isCombinedSpec = NO;
479 BOOL haveIlluminationMap = NO;
480
481 if (emissionMapSpec == nil && emissionAndIlluminationSpec != nil)
482 {
483 emissionMapSpec = emissionAndIlluminationSpec;
484 if (illuminationMapSpec == nil) isCombinedSpec = YES; // Else use only emission part of emission_and_illumination_map, combined with full illumination_map.
485 }
486
487 if (emissionMapSpec != nil && context->texturesUsed < context->maxTextures)
488 {
489 /* FIXME: at this point, if there is an illumination map, we should
490 consider merging it into the emission map using
491 OOCombinedEmissionMapGenerator if the total number of texture
492 specifiers is greater than context->maxTextures. This will
493 require adding a new type of texture specifier - not a big deal.
494 -- Ahruman 2010-05-21
495 */
496 AddTexture(context, @"uEmissionMap", nil, isCombinedSpec ? @"OOSTD_EMISSION_AND_ILLUMINATION_MAP" : @"OOSTD_EMISSION_MAP", emissionMapSpec);
497 /* Note that this sets emission_color, not emission_modulate_color.
498 This is because the emission colour value is sent through the
499 standard OpenGL emission colour attribute by OOBasicMaterial.
500 */
501 AddColorIfAppropriate(context, @selector(oo_emissionModulateColor), kOOMaterialEmissionColorName, @"OOSTD_EMISSION");
502
503 haveIlluminationMap = isCombinedSpec;
504 }
505 else
506 {
507 // No emission map, use overall emission colour if specified.
508 AddColorIfAppropriate(context, @selector(oo_emissionColor), kOOMaterialEmissionColorName, @"OOSTD_EMISSION");
509 }
510
511 if (illuminationMapSpec != nil && context->texturesUsed < context->maxTextures)
512 {
513 AddTexture(context, @"uIlluminationMap", nil, @"OOSTD_ILLUMINATION_MAP", illuminationMapSpec);
514 haveIlluminationMap = YES;
515 }
516
517 if (haveIlluminationMap)
518 {
519 AddMacroColorIfAppropriate(context, @selector(oo_illuminationModulateColor), @"OOSTD_ILLUMINATION_COLOR");
520 }
521}
522
523
525{
526 if (context->texturesUsed < context->maxTextures)
527 {
528 BOOL hasParallax = YES;
529 NSDictionary *normalMapSpec = [context->inConfig oo_normalAndParallaxMapSpecifier];
530 if (normalMapSpec == nil)
531 {
532 hasParallax = NO;
533 normalMapSpec = [context->inConfig oo_normalMapSpecifier];
534 }
535
536 if (normalMapSpec != nil)
537 {
538 AddTexture(context, @"uNormalMap", nil, @"OOSTD_NORMAL_MAP", normalMapSpec);
539
540 if (hasParallax)
541 {
542 [context->macros setObject:@"1" forKey:@"OOSTD_NORMAL_AND_PARALLAX_MAP"];
543 SetUniformFloat(context, @"uParallaxScale", [context->inConfig oo_parallaxScale]);
544 SetUniformFloat(context, @"uParallaxBias", [context->inConfig oo_parallaxBias]);
545 }
546 }
547 }
548}
549
550
552{
553 GLint shininess = [context->inConfig oo_specularExponent];
554 if (shininess <= 0) return;
555
556 GLfloat gloss = [context->inConfig oo_gloss];
557 if (gloss < 0.0f || gloss > 1.0f) return;
558
559 BOOL gammaCorrect = [context->inConfig oo_gammaCorrect];
560
561 NSDictionary *specularMapSpec = nil;
562 OOColor *specularColor = nil;
563
564 if (context->texturesUsed < context->maxTextures)
565 {
566 specularMapSpec = [context->inConfig oo_combinedSpecularMapSpecifier];
567 }
568
569 if (specularMapSpec != nil) specularColor = [context->inConfig oo_specularModulateColor];
570 else specularColor = [context->inConfig oo_specularColor];
571 if ([specularColor isBlack]) return;
572
573 SetUniformFloat(context, @"uGloss", gloss);
574
575 [context->outConfig setObject:[NSNumber numberWithUnsignedInt:shininess] forKey:kOOMaterialSpecularExponentLegacyName];
576
577 if (specularMapSpec != nil)
578 {
579 AddTexture(context, @"uSpecularMap", kOOMaterialDiffuseMapName, @"OOSTD_SPECULAR_MAP", specularMapSpec);
580 }
581
582 if (specularColor != nil)
583 {
584 /* As with emission colour, specular_modulate_color is transformed to
585 specular_color here because the shader reads it from the standard
586 material specular colour property set by OOBasicMaterial.
587 */
588 [context->outConfig setObject:[specularColor normalizedArray] forKey:kOOMaterialSpecularColorName];
589 }
590 [context->macros setObject:@"1" forKey:@"OOSTD_SPECULAR"];
591
592 // setting a bool as a float uniform, to be used in the shader as a bool again
593 // this is how hackish I can get... maybe a better way exists, but this is quick
594 // and can be used also for the shader materials in a not too different way
595 // - Nikos 20181001
596 SetUniformFloat(context, @"uGammaCorrect", (float)gammaCorrect);
597}
598
599#endif
NSUInteger gDebugFlags
Definition main.m:7
@ DEBUG_NO_SHADER_FALLBACK
BOOL OOSynthesizeMaterialShader(NSDictionary *materialConfiguration, NSString *materialKey, NSString *entityName, NSString **outVertexShader, NSString **outFragmentShader, NSArray **outTextureSpecs, NSDictionary **outUniformSpecs)
#define OOLog(class, format,...)
Definition OOLogging.h:88
static void AddMacroColorIfAppropriate(OOMaterialSynthContext *context, SEL selector, NSString *macroName)
static void SynthDiffuse(OOMaterialSynthContext *context, NSString *name)
static void AddColorIfAppropriate(OOMaterialSynthContext *context, SEL selector, NSString *key, NSString *macroName)
static void SetUniform(NSMutableDictionary *uniforms, NSString *key, NSString *type, id value)
static void AddTexture(OOMaterialSynthContext *context, NSString *uniformName, NSString *nonShaderKey, NSString *macroName, NSDictionary *specifier)
static void SynthSpecular(OOMaterialSynthContext *context)
static void SynthNormalMap(OOMaterialSynthContext *context)
static void SynthEmissionAndIllumination(OOMaterialSynthContext *context)
static void SetUniformFloat(OOMaterialSynthContext *context, NSString *key, float value)
NSString *const kOOMaterialDiffuseColorName
NSString *const kOOMaterialEmissionColorName
NSString *const kOOMaterialDiffuseMapName
unsigned count
return nil
@ DETAIL_LEVEL_SHADERS
Definition OOTypes.h:246
#define UNIVERSE
Definition Universe.h:833
void setObject:forKey:inCache:(id inElement,[forKey] NSString *inKey,[inCache] NSString *inCacheKey)
id objectForKey:inCache:(NSString *inKey,[inCache] NSString *inCacheKey)
OOCacheManager * sharedCache()
float alphaComponent()
Definition OOColor.m:486
float blueComponent()
Definition OOColor.m:362
NSArray * normalizedArray()
Definition OOColor.m:511
float redComponent()
Definition OOColor.m:350
float greenComponent()
Definition OOColor.m:356
OOOpenGLExtensionManager * sharedManager()
id textureWithName:inFolder:(NSString *name,[inFolder] NSString *directory)
Definition OOTexture.m:181
BOOL writeDiagnosticPList:toFileNamed:(id plist,[toFileNamed] NSString *name)
BOOL writeDiagnosticString:toFileNamed:(NSString *string,[toFileNamed] NSString *name)