Oolite 1.91.0.7645-241119-222d325
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OOMaterialConvenienceCreators.h
Go to the documentation of this file.
1/*
2
3OOMaterialConvenienceCreators.h
4
5Methods for easy creation of materials.
6
7
8Copyright (C) 2007-2013 Jens Ayton
9
10Permission is hereby granted, free of charge, to any person obtaining a copy
11of this software and associated documentation files (the "Software"), to deal
12in the Software without restriction, including without limitation the rights
13to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
14copies of the Software, and to permit persons to whom the Software is
15furnished to do so, subject to the following conditions:
16
17The above copyright notice and this permission notice shall be included in all
18copies or substantial portions of the Software.
19
20THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
21IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
22FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
23AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
24LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
25OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26SOFTWARE.
27
28*/
29
30#import "OOMaterial.h"
31
32@class OOColor;
33
34
35@interface OOMaterial (OOConvenienceCreators)
36
37/* Get a material based on configuration. The result will be an
38 OOBasicMaterial, OOSingleTextureMaterial or OOShaderMaterial (the latter
39 only if shaders are available). cacheKey is used for caching of synthesized
40 shader materials; nil may be passed for no caching.
41*/
42+ (OOMaterial *) materialWithName:(NSString *)name
43 cacheKey:(NSString *)cacheKey
44 configuration:(NSDictionary *)configuration
45 macros:(NSDictionary *)macros
46 bindingTarget:(id<OOWeakReferenceSupport>)object
47 forSmoothedMesh:(BOOL)smooth;
48
49/* Select an appropriate material description (based on availability of
50 shaders and content of dictionaries, which may be nil) and call
51 +materialWithName:forModelNamed:configuration:macros:bindTarget:forSmoothedMesh:.
52*/
53+ (OOMaterial *) materialWithName:(NSString *)name
54 cacheKey:(NSString *)cacheKey
55 materialDictionary:(NSDictionary *)materialDict
56 shadersDictionary:(NSDictionary *)shadersDict
57 macros:(NSDictionary *)macros
58 bindingTarget:(id<OOWeakReferenceSupport>)object
59 forSmoothedMesh:(BOOL)smooth;
60
61@end