Oolite
1.91.0.7646-241128-10e222e
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src
Core
Materials
OOMaterial.h
Go to the documentation of this file.
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/*
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OOMaterial.h
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A material which can be applied to an OpenGL object, or more accurately, to
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the current OpenGL render state.
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This is an abstract class; actual materials should be subclasses.
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Currently, only shader materials are supported. Direct use of textures should
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also be replaced with an OOMaterial subclass.
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Copyright (C) 2007-2013 Jens Ayton and contributors
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#import <Foundation/Foundation.h>
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#import "
OOOpenGL.h
"
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#import "
OOWeakReference.h
"
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#import "
OOOpenGLExtensionManager.h
"
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@interface
OOMaterial
: NSObject
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// Called once at startup (by -[Universe init]).
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+ (void)
setUp
;
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- (NSString *)
name
;
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// Make this the current material.
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- (void)
apply
;
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/* Make no material the current material, tearing down anything set up by the
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current material.
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*/
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+ (void)
applyNone
;
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/* Get current material.
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*/
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+ (
OOMaterial
*)
current
;
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/* Ensure material is ready to be used in a display list. This is not
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required before using a material directly.
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*/
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- (void)
ensureFinishedLoading
;
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- (BOOL)
isFinishedLoading
;
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// Only used by shader material, but defined for all materials for convenience.
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- (void) setBindingTarget:(
id
<OOWeakReferenceSupport>)target;
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// True if material wants three-component cube map texture coordinates.
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- (BOOL)
wantsNormalsAsTextureCoordinates
;
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#if OO_MULTITEXTURE
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// Nasty hack: number of texture units for which the drawable should set its basic texture coordinates.
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- (NSUInteger) countOfTextureUnitsWithBaseCoordinates;
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#endif
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#ifndef NDEBUG
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- (NSSet *)
allTextures
;
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#endif
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@end
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@interface
OOMaterial (OOSubclassInterface)
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// Subclass responsibilities - don't call directly.
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- (BOOL)
doApply
;
// Override instead of -apply
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- (void) unapplyWithNext:(
OOMaterial
*)next;
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// Call at top of dealloc
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- (void)
willDealloc
;
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@end
OOOpenGLExtensionManager.h
OOOpenGL.h
OOWeakReference.h
-[OOMaterial(OOSubclassInterface) doApply]
BOOL doApply()
Definition
OOMaterial.m:138
-[OOMaterial(OOSubclassInterface) willDealloc]
void willDealloc()
Definition
OOMaterial.m:151
OOMaterial
Definition
OOMaterial.h:43
-[OOMaterial apply]
void apply()
Definition
OOMaterial.m:67
-[OOMaterial ensureFinishedLoading]
void ensureFinishedLoading()
Definition
OOMaterial.m:94
+[OOMaterial current]
OOMaterial * current()
Definition
OOMaterial.m:88
-[OOMaterial isFinishedLoading]
BOOL isFinishedLoading()
Definition
OOMaterial.m:100
+[OOMaterial setUp]
void setUp()
Definition
OOMaterial.m:38
+[OOMaterial applyNone]
void applyNone()
Definition
OOMaterial.m:80
-[OOMaterial wantsNormalsAsTextureCoordinates]
BOOL wantsNormalsAsTextureCoordinates()
Definition
OOMaterial.m:112
-[OOMaterial name]
NSString * name()
Definition
OOMaterial.m:59
-[OOMaterial allTextures]
NSSet * allTextures()
Definition
OOMaterial.m:127
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