70- (void) drawImmediate:(
bool)immediate translucent:(
bool)translucent
70- (void) drawImmediate:(
bool)immediate translucent:(
bool)translucent {
…}
void OOGLWireframeModeOn(void)
void OOGLWireframeModeOff(void)
unsigned isImmuneToBreakPatternHide
GLfloat collisionRadius()
Vector cameraRelativePosition
GLfloat cam_zero_distance
void renderTranslucentParts()
GLfloat collisionRadius()
GLfloat maxDrawDistance()
BoundingBox boundingBox()
void setBindingTarget:(id< OOWeakReferenceSupport > target)
double findCollisionRadius()