81- (id)initWithKey:(NSString *)key definition:(NSDictionary *) dict;
82- (BOOL) setUpVisualEffectFromDictionary:(NSDictionary *) effectDict;
85- (void)setMesh:(
OOMesh *)mesh;
87- (NSString *)effectKey;
89- (GLfloat)frustumRadius;
91- (void) clearSubEntities;
92- (BOOL) setUpSubEntities;
93- (void) removeSubEntity:(
Entity<OOSubEntity> *)sub;
94- (void) setNoDrawDistance;
95- (NSArray *)subEntities;
98- (BOOL) hasSubEntity:(
Entity<OOSubEntity> *)sub;
111- (void)setScannerDisplayColor1:(
OOColor *)color;
112- (void)setScannerDisplayColor2:(
OOColor *)color;
113- (GLfloat *) scannerDisplayColorForShip:(BOOL)flash :(
OOColor *)scannerDisplayColor1 :(
OOColor *)scannerDisplayColor2;
115- (void) setScript:(NSString *)script_name;
118- (void) doScriptEvent:(jsid)message;
123- (void) setScaleX:(GLfloat)factor;
125- (void) setScaleY:(GLfloat)factor;
127- (void) setScaleZ:(GLfloat)factor;
131- (void)setHullHeatLevel:(GLfloat)value;
134- (void)setShaderFloat1:(GLfloat)value;
136- (void)setShaderFloat2:(GLfloat)value;
138- (void)setShaderInt1:(
int)value;
140- (void)setShaderInt2:(
int)value;
142- (void)setShaderVector1:(Vector)value;
144- (void)setShaderVector2:(Vector)value;
148- (void) setIsBreakPattern:(BOOL)bp;
OOColor * scannerDisplayColor2()
id< OOHUDBeaconIcon > _beaconDrawable
OOWeakReference * _prevBeacon
OOColor * scanner_display_color1
NSEnumerator * flasherEnumerator()
OOColor * scannerDisplayColor1()
OOColor * scanner_display_color2
NSUInteger subEntityCount()
NSDictionary * effectInfoDictionary()
NSDictionary * effectinfoDictionary
NSEnumerator * visualEffectSubEntityEnumerator()
NSEnumerator * subEntityEnumerator()
BOOL _haveExecutedSpawnAction
NSDictionary * scriptInfo
NSEnumerator * effectSubEntityEnumerator()
void orientationChanged()
NSMutableArray * subEntities
OOWeakReference * _nextBeacon
typedef int(ZCALLBACK *close_file_func) OF((voidpf opaque