81- (id)initWithKey:(NSString *)key definition:(NSDictionary *) dict;
 
   82- (BOOL) setUpVisualEffectFromDictionary:(NSDictionary *) effectDict;
 
   85- (void)setMesh:(
OOMesh *)mesh;
 
   87- (NSString *)effectKey;
 
   89- (GLfloat)frustumRadius;
 
   91- (void) clearSubEntities;
 
   92- (BOOL) setUpSubEntities;
 
   93- (void) removeSubEntity:(
Entity<OOSubEntity> *)sub;
 
   94- (void) setNoDrawDistance;
 
   95- (NSArray *)subEntities;
 
   98- (BOOL) hasSubEntity:(
Entity<OOSubEntity> *)sub;
 
  111- (void)setScannerDisplayColor1:(
OOColor *)color;
 
  112- (void)setScannerDisplayColor2:(
OOColor *)color; 
 
  113- (GLfloat *) scannerDisplayColorForShip:(BOOL)flash :(
OOColor *)scannerDisplayColor1 :(
OOColor *)scannerDisplayColor2;
 
  115- (void) setScript:(NSString *)script_name;
 
  118- (void) doScriptEvent:(jsid)message;
 
  123- (void) setScaleX:(GLfloat)factor;
 
  125- (void) setScaleY:(GLfloat)factor;
 
  127- (void) setScaleZ:(GLfloat)factor;
 
  131- (void)setHullHeatLevel:(GLfloat)value;
 
  134- (void)setShaderFloat1:(GLfloat)value;
 
  136- (void)setShaderFloat2:(GLfloat)value;
 
  138- (void)setShaderInt1:(
int)value;
 
  140- (void)setShaderInt2:(
int)value;
 
  142- (void)setShaderVector1:(Vector)value;
 
  144- (void)setShaderVector2:(Vector)value;
 
  148- (void) setIsBreakPattern:(BOOL)bp;
 
OOColor * scannerDisplayColor2()
 
id< OOHUDBeaconIcon > _beaconDrawable
 
OOWeakReference * _prevBeacon
 
OOColor * scanner_display_color1
 
NSEnumerator * flasherEnumerator()
 
OOColor * scannerDisplayColor1()
 
OOColor * scanner_display_color2
 
NSUInteger subEntityCount()
 
NSDictionary * effectInfoDictionary()
 
NSDictionary * effectinfoDictionary
 
NSEnumerator * visualEffectSubEntityEnumerator()
 
NSEnumerator * subEntityEnumerator()
 
BOOL _haveExecutedSpawnAction
 
NSDictionary * scriptInfo
 
NSEnumerator * effectSubEntityEnumerator()
 
void orientationChanged()
 
NSMutableArray * subEntities
 
OOWeakReference * _nextBeacon
 
typedef int(ZCALLBACK *close_file_func) OF((voidpf opaque