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Oolite 1.91.0.7712-251017-85ce217
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Go to the source code of this file.
Classes | |
| class | CollisionRegion |
Macros | |
| #define | COLLISION_REGION_BORDER_RADIUS 32000.0f |
| #define | COLLISION_MAX_ENTITIES 128 |
| #define | MINIMUM_SHADOWING_ENTITY_RADIUS 75.0 |
Functions | |
| BOOL | shadowAtPointOcclusionToValue (HPVector e1pos, GLfloat e1rad, Entity *e2, OOSunEntity *the_sun, float *outValue) |
| #define COLLISION_MAX_ENTITIES 128 |
Definition at line 33 of file CollisionRegion.h.
Referenced by CollisionRegion::init.
| #define COLLISION_REGION_BORDER_RADIUS 32000.0f |
Definition at line 32 of file CollisionRegion.h.
Referenced by CollisionRegion::initAtLocation:withRadius:withinRegion:.
| #define MINIMUM_SHADOWING_ENTITY_RADIUS 75.0 |
Definition at line 34 of file CollisionRegion.h.
Referenced by CollisionRegion::findShadowedEntities.
| BOOL shadowAtPointOcclusionToValue | ( | HPVector | e1pos, |
| GLfloat | e1rad, | ||
| Entity * | e2, | ||
| OOSunEntity * | the_sun, | ||
| float * | outValue ) |
Referenced by CollisionRegion::entityByEntityOcclusionToValue, and PlayerEntity::lookingAtSunWithThresholdAngleCos:.