Oolite 1.91.0.7645-241119-222d325
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PlayerEntity(KeyMapper) Category Reference

#include <PlayerEntityKeyMapper.h>

Instance Methods

(void) - resetKeyFunctions
 
(void) - initCheckingDictionary
 
(void) - setGuiToKeyMapperScreen:resetCurrentRow:
 
(void) - setGuiToKeyMapperScreen:
 
(void) - keyMapperInputHandler:view:
 
(void) - setGuiToKeyConfigScreen
 
(void) - setGuiToKeyConfigScreen:
 
(void) - handleKeyConfigKeys:view:
 
(void) - outputKeyDefinition:shift:mod1:mod2:skiprows:
 
(void) - setGuiToKeyConfigEntryScreen
 
(void) - handleKeyConfigEntryKeys:view:
 
(void) - setGuiToConfirmClearScreen
 
(void) - handleKeyMapperConfirmClearKeys:view:
 
(void) - setGuiToKeyboardLayoutScreen:
 
(void) - setGuiToKeyboardLayoutScreen:resetCurrentRow:
 
(void) - handleKeyboardLayoutEntryKeys:view:
 
(NSString *) - validateKey:checkKeys:
 
(NSDictionary *) - makeKeyGuiDict:keyDef:
 
(NSDictionary *) - makeKeyGuiDictHeader:
 
(BOOL) - entryIsIndexCustomEquip: [implementation]
 
(BOOL) - entryIsDictCustomEquip: [implementation]
 
(BOOL) - entryIsCustomEquip: [implementation]
 
(NSArray *) - getCustomEquipArray: [implementation]
 
(NSUInteger) - getCustomEquipIndex: [implementation]
 
(NSString *) - getCustomEquipKeyDefType: [implementation]
 
(void) - updateKeyDefinition:index: [implementation]
 
(void) - updateShiftKeyDefinition:index: [implementation]
 
(void) - displayKeyFunctionList:skip: [implementation]
 
(NSArray *) - keyFunctionList [implementation]
 
(NSString *) - keyboardDescription: [implementation]
 
(NSArray *) - keyboardLayoutList [implementation]
 
(void) - displayKeyboardLayoutList:skip: [implementation]
 
(NSArray *) - validateAllKeys [implementation]
 
(NSString *) - searchArrayForMatch:key:checkKeys: [implementation]
 
(BOOL) - entryIsEqualToDefault: [implementation]
 
(BOOL) - compareKeyEntries:second: [implementation]
 
(void) - saveKeySetting: [implementation]
 
(void) - unsetKeySetting: [implementation]
 
(void) - deleteKeySetting: [implementation]
 
(void) - deleteAllKeySettings [implementation]
 
(NSDictionary *) - loadKeySettings [implementation]
 
(void) - reloadPage [implementation]
 

Detailed Description

Definition at line 66 of file PlayerEntityKeyMapper.h.

Method Documentation

◆ compareKeyEntries:second:

- (BOOL) compareKeyEntries: (NSDictionary*) first
second: (NSDictionary*) second 
implementation

Extends class PlayerEntity.

Definition at line 44 of file PlayerEntityKeyMapper.m.

1583 :(NSDictionary*)first second:(NSDictionary*)second
1584{
1585 if ([(NSString *)[first objectForKey:@"key"] integerValue] == [(NSString *)[second objectForKey:@"key"] integerValue])
1586 {
1587 if ([[first objectForKey:@"shift"] boolValue] == [[second objectForKey:@"shift"] boolValue] &&
1588 [[first objectForKey:@"mod1"] boolValue] == [[second objectForKey:@"mod1"] boolValue] &&
1589 [[first objectForKey:@"mod2"] boolValue] == [[second objectForKey:@"mod2"] boolValue])
1590 return YES;
1591 }
1592 return NO;
1593}

◆ deleteAllKeySettings

- (void) deleteAllKeySettings
implementation

Extends class PlayerEntity.

Definition at line 44 of file PlayerEntityKeyMapper.m.

1701{
1702 NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
1703 [defaults removeObjectForKey:KEYCONFIG_OVERRIDES];
1704 if ([customEquipActivation count] > 0)
1705 {
1706 NSUInteger i;
1707 for (i = 0; i < [customEquipActivation count]; i++)
1708 {
1709 NSString *eq = [[customEquipActivation objectAtIndex:i] oo_stringForKey:CUSTOMEQUIP_EQUIPKEY];
1711 if ([item defaultActivateKey])
1712 [[customEquipActivation objectAtIndex:i] setObject:[item defaultActivateKey] forKey:CUSTOMEQUIP_KEYACTIVATE];
1713 else
1714 [[customEquipActivation objectAtIndex:i] removeObjectForKey:CUSTOMEQUIP_KEYACTIVATE];
1715
1716 if ([item defaultModeKey])
1717 [[customEquipActivation objectAtIndex:i] setObject:[item defaultModeKey] forKey:CUSTOMEQUIP_KEYMODE];
1718 else
1719 [[customEquipActivation objectAtIndex:i] removeObjectForKey:CUSTOMEQUIP_KEYMODE];
1720 }
1721 [defaults setObject:customEquipActivation forKey:KEYCONFIG_CUSTOMEQUIP];
1722 }
1723 // reload settings
1724 [self initKeyConfigSettings];
1725}
unsigned count
#define CUSTOMEQUIP_KEYACTIVATE
#define CUSTOMEQUIP_KEYMODE
OOEquipmentType * equipmentTypeWithIdentifier:(NSString *identifier)

◆ deleteKeySetting:

- (void) deleteKeySetting: (NSString*) key
implementation

Extends class PlayerEntity.

Definition at line 44 of file PlayerEntityKeyMapper.m.

1679 :(NSString*)key
1680{
1681 NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
1682 if (![self entryIsCustomEquip:key])
1683 {
1684 NSMutableDictionary *keyconf = [NSMutableDictionary dictionaryWithDictionary:[defaults objectForKey:KEYCONFIG_OVERRIDES]];
1685 [keyconf removeObjectForKey:key];
1686 [defaults setObject:keyconf forKey:KEYCONFIG_OVERRIDES];
1687 }
1688 else
1689 {
1690 NSString *custkey = [self getCustomEquipKeyDefType:key];
1691 [[customEquipActivation objectAtIndex:[self getCustomEquipIndex:key]] removeObjectForKey:custkey];
1692 [defaults setObject:customEquipActivation forKey:KEYCONFIG_CUSTOMEQUIP];
1693 }
1694 // reload settings
1695 [self initKeyConfigSettings];
1696}

◆ displayKeyboardLayoutList:skip:

- (void) displayKeyboardLayoutList: (GuiDisplayGen *) gui
skip: (NSUInteger) skip 
implementation

Extends class PlayerEntity.

Definition at line 44 of file PlayerEntityKeyMapper.m.

1300 :(GuiDisplayGen *)gui skip:(NSUInteger)skip
1301{
1302 [gui setColor:[OOColor greenColor] forRow:GUI_ROW_KC_HEADING];
1303 [gui setArray:[NSArray arrayWithObjects:@"Keyboard layout", nil] forRow:GUI_ROW_KC_HEADING];
1304
1305 if (!kbdLayouts) kbdLayouts = [[self keyboardLayoutList] retain];
1306
1307 NSUInteger i, n_functions = [kbdLayouts count];
1308 NSInteger n_rows, start_row, previous = 0;
1309
1310 if (skip >= n_functions)
1311 skip = n_functions - 1;
1312
1313 if (n_functions < MAX_ROWS_KC_FUNCTIONS)
1314 {
1315 skip = 0;
1316 previous = 0;
1317 n_rows = MAX_ROWS_KC_FUNCTIONS;
1318 start_row = GUI_ROW_KC_FUNCSTART;
1319 }
1320 else
1321 {
1322 n_rows = MAX_ROWS_KC_FUNCTIONS - 1;
1323 start_row = GUI_ROW_KC_FUNCSTART;
1324 if (skip > 0)
1325 {
1326 n_rows -= 1;
1327 start_row += 1;
1328 if (skip > MAX_ROWS_KC_FUNCTIONS)
1329 previous = skip - (MAX_ROWS_KC_FUNCTIONS - 2);
1330 else
1331 previous = 0;
1332 }
1333 }
1334
1335 if (n_functions > 0)
1336 {
1337 if (skip > 0)
1338 {
1339 [gui setColor:[OOColor greenColor] forRow:GUI_ROW_KC_FUNCSTART];
1340 [gui setArray:[NSArray arrayWithObjects:DESC(@"gui-back"), @" <-- ", nil] forRow:GUI_ROW_KC_FUNCSTART];
1341 [gui setKey:[NSString stringWithFormat:@"More:%ld", previous] forRow:GUI_ROW_KC_FUNCSTART];
1342 }
1343
1344 NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
1345 NSString *kbd = [defaults oo_stringForKey:@"keyboard-code" defaultValue:@"default"];
1346
1347 for(i = 0; i < (n_functions - skip) && (int)i < n_rows; i++)
1348 {
1349 NSDictionary *entry = [kbdLayouts objectAtIndex:i + skip];
1350 NSString *desc = [entry objectForKey:@"description"];
1351 NSString *selected = @"";
1352 if ([[entry objectForKey:@"key"] isEqualToString:kbd]) selected = @"Current";
1353 [gui setArray:[NSArray arrayWithObjects:desc, selected, nil] forRow:i + start_row];
1354 [gui setKey:[NSString stringWithFormat:@"Index:%ld", i + skip] forRow:i + start_row];
1355 }
1356 if (i < n_functions - skip)
1357 {
1358 [gui setColor:[OOColor greenColor] forRow:start_row + i];
1359 [gui setArray:[NSArray arrayWithObjects:DESC(@"gui-more"), @" --> ", nil] forRow:start_row + i];
1360 [gui setKey:[NSString stringWithFormat:@"More:%ld", n_rows + skip] forRow:start_row + i];
1361 i++;
1362 }
1363
1364 [gui setSelectableRange:NSMakeRange(GUI_ROW_KC_FUNCSTART, i + start_row - GUI_ROW_KC_FUNCSTART)];
1365 }
1366}
#define MAX_ROWS_KC_FUNCTIONS
#define GUI_ROW_KC_FUNCSTART
void setSelectableRange:(NSRange range)
void setColor:forRow:(OOColor *color,[forRow] OOGUIRow row)
void setArray:forRow:(NSArray *arr,[forRow] OOGUIRow row)
void setKey:forRow:(NSString *str,[forRow] OOGUIRow row)
OOColor * greenColor()
Definition OOColor.m:274
typedef int(ZCALLBACK *close_file_func) OF((voidpf opaque

◆ displayKeyFunctionList:skip:

- (void) displayKeyFunctionList: (GuiDisplayGen *) gui
skip: (NSUInteger) skip 
implementation

Extends class PlayerEntity.

Definition at line 44 of file PlayerEntityKeyMapper.m.

827 :(GuiDisplayGen *)gui skip:(NSUInteger)skip
828{
829 [gui setColor:[OOColor greenColor] forRow:GUI_ROW_KC_HEADING];
830 [gui setArray:[NSArray arrayWithObjects:
831 @"Function", @"Assigned to", @"Overrides", nil]
832 forRow:GUI_ROW_KC_HEADING];
833
834 NSDictionary *overrides = [self loadKeySettings];
835
836 if(!keyFunctions)
837 {
838 keyFunctions = [[self keyFunctionList] retain];
839 }
840
841 NSUInteger i, n_functions = [keyFunctions count];
842 NSInteger n_rows, start_row, previous = 0;
843 NSString *validate = nil;
844
845 if (skip >= n_functions)
846 skip = n_functions - 1;
847
848 if (n_functions < MAX_ROWS_KC_FUNCTIONS)
849 {
850 skip = 0;
851 previous = 0;
852 n_rows = MAX_ROWS_KC_FUNCTIONS;
853 start_row = GUI_ROW_KC_FUNCSTART;
854 }
855 else
856 {
857 n_rows = MAX_ROWS_KC_FUNCTIONS - 1;
858 start_row = GUI_ROW_KC_FUNCSTART;
859 if (skip > 0)
860 {
861 n_rows -= 1;
862 start_row += 1;
863 if (skip > MAX_ROWS_KC_FUNCTIONS)
864 previous = skip - (MAX_ROWS_KC_FUNCTIONS - 2);
865 else
866 previous = 0;
867 }
868 }
869
870 if (n_functions > 0)
871 {
872 if (skip > 0)
873 {
874 [gui setColor:[OOColor greenColor] forRow:GUI_ROW_KC_FUNCSTART];
875 [gui setArray:[NSArray arrayWithObjects:DESC(@"gui-back"), @" <-- ", nil] forRow:GUI_ROW_KC_FUNCSTART];
876 [gui setKey:[NSString stringWithFormat:@"More:%ld", previous] forRow:GUI_ROW_KC_FUNCSTART];
877 }
878
879 for(i = 0; i < (n_functions - skip) && (int)i < n_rows; i++)
880 {
881 NSDictionary *entry = [keyFunctions objectAtIndex:i + skip];
882 if ([entry objectForKey:KEY_KC_HEADER]) {
883 NSString *header = [entry objectForKey:KEY_KC_HEADER];
884 [gui setArray:[NSArray arrayWithObjects:header, @"", @"", nil] forRow:i + start_row];
885 [gui setColor:[OOColor cyanColor] forRow:i + start_row];
886 }
887 else
888 {
889 NSString *assignment = nil;
890 NSString *override = nil;
891 if (![self entryIsDictCustomEquip:entry])
892 {
893 // Find out what's assigned for this function currently.
894 assignment = [PLAYER keyBindingDescription2:[entry objectForKey:KEY_KC_DEFINITION]];
895 override = ([overrides objectForKey:[entry objectForKey:KEY_KC_DEFINITION]] ? @"Yes" : @""); // work out whether this assignment is overriding the setting in keyconfig2.plist
896 validate = [self validateKey:[entry objectForKey:KEY_KC_DEFINITION] checkKeys:(NSArray *)[keyconfig2_settings objectForKey:[entry objectForKey:KEY_KC_DEFINITION]]];
897 }
898 else
899 {
900 NSString *custom_keytype = [self getCustomEquipKeyDefType:[entry oo_stringForKey:KEY_KC_DEFINITION]];
901 NSUInteger idx = [self getCustomEquipIndex:[entry oo_stringForKey:KEY_KC_DEFINITION]];
902 assignment = [PLAYER getKeyBindingDescription:[[customEquipActivation objectAtIndex:idx] oo_arrayForKey:custom_keytype]];
903 OOEquipmentType *item = [OOEquipmentType equipmentTypeWithIdentifier:[[customEquipActivation objectAtIndex:idx] oo_stringForKey:CUSTOMEQUIP_EQUIPKEY]];
904 bool result = true;
905 int j, k;
906 NSArray *defArray = nil;
907 NSArray *compArray = nil;
908
909 if ([custom_keytype isEqualToString:CUSTOMEQUIP_KEYACTIVATE])
910 {
911 defArray = [item defaultActivateKey];
912 compArray = [[customEquipActivation objectAtIndex:idx] oo_arrayForKey:custom_keytype];
913 }
914 if ([custom_keytype isEqualToString:CUSTOMEQUIP_KEYMODE])
915 {
916 defArray = [item defaultModeKey];
917 compArray = [[customEquipActivation objectAtIndex:idx] oo_arrayForKey:custom_keytype];
918 }
919 for (j = 0; j < [defArray count]; j++)
920 {
921 for (k = 0; k < [compArray count]; k++)
922 {
923 if (![self compareKeyEntries:[defArray objectAtIndex:j] second:[compArray objectAtIndex:k]])
924 {
925 result = false;
926 break;
927 }
928 }
929 if (result == false) break;
930 }
931
932 override = (!result ? @"Yes" : @"");
933 validate = [self validateKey:[entry objectForKey:KEY_KC_DEFINITION] checkKeys:(NSArray *)[[customEquipActivation objectAtIndex:idx] oo_arrayForKey:custom_keytype]];
934 }
935 if (assignment == nil)
936 {
937 assignment = @" - ";
938 }
939
940 [gui setArray:[NSArray arrayWithObjects:
941 [entry objectForKey:KEY_KC_GUIDESC], assignment, override, nil]
942 forRow:i + start_row];
943 [gui setKey:[NSString stringWithFormat:@"Index:%ld", i + skip] forRow:i + start_row];
944 if (validate)
945 {
946 [gui setColor:[OOColor orangeColor] forRow:i + start_row];
947 }
948 }
949 }
950 if (i < n_functions - skip)
951 {
952 [gui setColor:[OOColor greenColor] forRow:start_row + i];
953 [gui setArray:[NSArray arrayWithObjects:DESC(@"gui-more"), @" --> ", nil] forRow:start_row + i];
954 [gui setKey:[NSString stringWithFormat:@"More:%ld", n_rows + skip] forRow:start_row + i];
955 i++;
956 }
957
958 [gui setSelectableRange:NSMakeRange(GUI_ROW_KC_SELECTKBD, (i + start_row - GUI_ROW_KC_FUNCSTART) + (GUI_ROW_KC_FUNCSTART - GUI_ROW_KC_SELECTKBD))];
959 }
960}
return nil
#define KEY_KC_HEADER
OOColor * cyanColor()
Definition OOColor.m:286
OOColor * orangeColor()
Definition OOColor.m:304
NSArray * defaultActivateKey()
NSArray * defaultModeKey()

◆ entryIsCustomEquip:

- (BOOL) entryIsCustomEquip: (NSString *) entry
implementation

Extends class PlayerEntity.

Definition at line 44 of file PlayerEntityKeyMapper.m.

327 :(NSString *)entry
328{
329 BOOL result = NO;
330 if ([entry hasPrefix:@"activate_"] || [entry hasPrefix:@"mode_"])
331 result = YES;
332 return result;
333}

◆ entryIsDictCustomEquip:

- (BOOL) entryIsDictCustomEquip: (NSDictionary *) dict
implementation

Extends class PlayerEntity.

Definition at line 44 of file PlayerEntityKeyMapper.m.

322 :(NSDictionary *)dict
323{
324 return [self entryIsCustomEquip:[dict oo_stringForKey:KEY_KC_DEFINITION]];
325}

◆ entryIsEqualToDefault:

- (BOOL) entryIsEqualToDefault: (NSString*) key
implementation

Extends class PlayerEntity.

Definition at line 44 of file PlayerEntityKeyMapper.m.

1566 :(NSString*)key
1567{
1568 NSArray *def = (NSArray *)[kdic_check objectForKey:key];
1569 NSUInteger i;
1570
1571 if ([def count] != [key_list count]) return NO;
1572 for (i = 0; i < [key_list count]; i++)
1573 {
1574 NSDictionary *orig = (NSDictionary *)[def objectAtIndex:i];
1575 NSDictionary *entrd = (NSDictionary *)[key_list objectAtIndex:i];
1576 if (![self compareKeyEntries:orig second:entrd]) return NO;
1577 }
1578 return YES;
1579}
static NSDictionary * kdic_check
static NSMutableArray * key_list

◆ entryIsIndexCustomEquip:

- (BOOL) entryIsIndexCustomEquip: (NSUInteger) idx
implementation

Extends class PlayerEntity.

Definition at line 44 of file PlayerEntityKeyMapper.m.

316 :(NSUInteger)idx
317{
318 return [self entryIsCustomEquip:[[keyFunctions objectAtIndex:idx] oo_stringForKey:KEY_KC_DEFINITION]];
319}

◆ getCustomEquipArray:

- (NSArray *) getCustomEquipArray: (NSString *) key_def
implementation

Extends class PlayerEntity.

Definition at line 44 of file PlayerEntityKeyMapper.m.

335 :(NSString *)key_def
336{
337 NSString *eq = nil;
338 NSUInteger i;
339 NSString *key;
340 if ([key_def hasPrefix:@"activate_"])
341 {
342 eq = [key_def stringByReplacingOccurrencesOfString:@"activate_" withString:@""];
344 }
345 if ([key_def hasPrefix:@"mode_"])
346 {
347 eq = [key_def stringByReplacingOccurrencesOfString:@"mode_" withString:@""];
349 }
350 if (eq == nil) return nil;
351 for (i = 0; i < [customEquipActivation count]; i++)
352 {
353 if ([[[customEquipActivation objectAtIndex:i] oo_stringForKey:CUSTOMEQUIP_EQUIPKEY] isEqualToString:eq])
354 {
355 return [[customEquipActivation objectAtIndex:i] oo_arrayForKey:key];
356 }
357 }
358 return nil;
359}
#define CUSTOMEQUIP_EQUIPKEY

◆ getCustomEquipIndex:

- (NSUInteger) getCustomEquipIndex: (NSString *) key_def
implementation

Extends class PlayerEntity.

Definition at line 44 of file PlayerEntityKeyMapper.m.

362 :(NSString *)key_def
363{
364 NSString *eq = nil;
365 NSUInteger i;
366 if ([key_def hasPrefix:@"activate_"])
367 {
368 eq = [key_def stringByReplacingOccurrencesOfString:@"activate_" withString:@""];
369 }
370 if ([key_def hasPrefix:@"mode_"])
371 {
372 eq = [key_def stringByReplacingOccurrencesOfString:@"mode_" withString:@""];
373 }
374 if (eq == nil) return -1;
375 for (i = 0; i < [customEquipActivation count]; i++)
376 {
377 if ([[[customEquipActivation objectAtIndex:i] oo_stringForKey:CUSTOMEQUIP_EQUIPKEY] isEqualToString:eq])
378 {
379 return i;
380 }
381 }
382 return -1;
383}

◆ getCustomEquipKeyDefType:

- (NSString *) getCustomEquipKeyDefType: (NSString *) key_def
implementation

Extends class PlayerEntity.

Definition at line 44 of file PlayerEntityKeyMapper.m.

386 :(NSString *)key_def
387{
388 if ([key_def hasPrefix:@"activate_"])
389 {
391 }
392 if ([key_def hasPrefix:@"mode_"])
393 {
394 return CUSTOMEQUIP_KEYMODE;
395 }
396 return @"";
397}

◆ handleKeyboardLayoutEntryKeys:view:

- (void) handleKeyboardLayoutEntryKeys: (GuiDisplayGen *) gui
view: (MyOpenGLView *) gameView 

Extends class PlayerEntity.

Definition at line 44 of file PlayerEntityKeyMapper.m.

1194 :(GuiDisplayGen *)gui view:(MyOpenGLView *)gameView
1195{
1196 [self handleGUIUpDownArrowKeys];
1197 BOOL selectKeyPress = ([self checkKeyPress:n_key_gui_select] || [gameView isDown:gvMouseDoubleClick]);
1198 if ([gameView isDown:gvMouseDoubleClick]) [gameView clearMouse];
1199
1200 NSString *key = [gui keyForRow: [gui selectedRow]];
1201 if (selectKeyPress)
1202 {
1203 if ([key hasPrefix:@"More:"])
1204 {
1205 int from_function = [[[key componentsSeparatedByString:@":"] objectAtIndex:1] intValue];
1206 if (from_function < 0) from_function = 0;
1207
1209 if (from_function == 0) current_row = GUI_ROW_KC_FUNCSTART + MAX_ROWS_KC_FUNCTIONS - 1;
1210 [self setGuiToKeyboardLayoutScreen:from_function];
1211 if ([gameView isDown:gvMouseDoubleClick]) [gameView clearMouse];
1212 return;
1213 }
1214
1215 // update the keyboard code
1216 NSUInteger idx =[[[key componentsSeparatedByString:@":"] objectAtIndex:1] intValue];
1217 NSString *kbd = [[kbdLayouts objectAtIndex:idx] objectForKey:@"key"];
1218 NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
1219 [defaults setObject:kbd forKey:@"keyboard-code"];
1220 [self initKeyConfigSettings];
1221 [self initCheckingDictionary];
1222
1223 [gameView clearKeys]; // try to stop key bounces
1224 [self setGuiToKeyMapperScreen:0 resetCurrentRow:YES];
1225 }
1226 if ([gameView isDown:27]) // escape - return without change
1227 {
1228 [gameView clearKeys]; // try to stop key bounces
1229 [self setGuiToKeyMapperScreen:0 resetCurrentRow:YES];
1230 }
1231}
@ gvMouseDoubleClick
static long current_row
OOGUIRow selectedRow
NSString * keyForRow:(OOGUIRow row)
BOOL isDown:(int key)

◆ handleKeyConfigEntryKeys:view:

- (void) handleKeyConfigEntryKeys: (GuiDisplayGen *) gui
view: (MyOpenGLView *) gameView 

Extends class PlayerEntity.

Definition at line 44 of file PlayerEntityKeyMapper.m.

645 :(GuiDisplayGen *)gui view:(MyOpenGLView *)gameView
646{
647 NSUInteger end_row = 21;
648 if ([[self hud] allowBigGui])
649 {
650 end_row = 27;
651 }
652
653 [self handleGUIUpDownArrowKeys];
654 if ([gameView lastKeyWasShifted]) last_shift = YES;
655
656 [gui setText:
657 [NSString stringWithFormat:DESC(@"Key: %@"), [gameView typedString]]
658 forRow: end_row];
659 [gui setColor:[OOColor cyanColor] forRow:end_row];
660
661 if ([self checkKeyPress:n_key_gui_select])
662 {
663 [gameView suppressKeysUntilKeyUp];
664 // update function key
665 [self updateKeyDefinition:[gameView typedString] index:key_index];
666 [gameView clearKeys]; // try to stop key bounces
667 [self setGuiToKeyConfigScreen:YES];
668 }
669 if ([gameView isDown:27]) // escape
670 {
671 [gameView suppressKeysUntilKeyUp];
672 // don't update function key
673 [self setGuiToKeyConfigScreen:YES];
674 }
675}
static BOOL last_shift
void setText:forRow:(NSString *str,[forRow] OOGUIRow row)
void suppressKeysUntilKeyUp()
NSMutableString * typedString

◆ handleKeyConfigKeys:view:

- (void) handleKeyConfigKeys: (GuiDisplayGen *) gui
view: (MyOpenGLView *) gameView 

Extends class PlayerEntity.

Definition at line 44 of file PlayerEntityKeyMapper.m.

551 :(GuiDisplayGen *)gui view:(MyOpenGLView *)gameView
552{
553 [self handleGUIUpDownArrowKeys];
554 BOOL selectKeyPress = ([self checkKeyPress:n_key_gui_select]||[gameView isDown:gvMouseDoubleClick]);
555 if ([gameView isDown:gvMouseDoubleClick]) [gameView clearMouse];
556
557 if (selectKeyPress && ([gui selectedRow] == GUI_ROW_KC_KEY || [gui selectedRow] == (GUI_ROW_KC_KEY + 5)))
558 {
559 key_index = ([gui selectedRow] == GUI_ROW_KC_KEY ? 0 : 1);
560 [self setGuiToKeyConfigEntryScreen];
561 }
562
563 if (selectKeyPress && ([gui selectedRow] == GUI_ROW_KC_SHIFT || [gui selectedRow] == (GUI_ROW_KC_SHIFT + 5)))
564 {
565 [self updateShiftKeyDefinition:@"shift" index:([gui selectedRow] == GUI_ROW_KC_SHIFT ? 0 : 1)];
566 [self setGuiToKeyConfigScreen];
567 }
568 if (selectKeyPress && ([gui selectedRow] == GUI_ROW_KC_MOD1 || [gui selectedRow] == (GUI_ROW_KC_MOD1 + 5)))
569 {
570 [self updateShiftKeyDefinition:@"mod1" index:([gui selectedRow] == GUI_ROW_KC_MOD1 ? 0 : 1)];
571 [self setGuiToKeyConfigScreen];
572 }
573 if (selectKeyPress && ([gui selectedRow] == GUI_ROW_KC_MOD2 || [gui selectedRow] == (GUI_ROW_KC_MOD2 + 5)))
574 {
575 [self updateShiftKeyDefinition:@"mod2" index:([gui selectedRow] == GUI_ROW_KC_MOD2 ? 0 : 1)];
576 [self setGuiToKeyConfigScreen];
577 }
578
579 if (selectKeyPress && [gui selectedRow] == GUI_ROW_KC_SAVE)
580 {
581 [self saveKeySetting:[selected_entry objectForKey: KEY_KC_DEFINITION]];
582 [self reloadPage];
583 }
584
585 if ((selectKeyPress && [gui selectedRow] == GUI_ROW_KC_CANCEL) || [gameView isDown:27])
586 {
587 // esc or Cancel was pressed - get out of here
588 [self reloadPage];
589 }
590}
#define GUI_ROW_KC_MOD2
#define GUI_ROW_KC_SAVE
#define GUI_ROW_KC_SHIFT
#define GUI_ROW_KC_MOD1
#define GUI_ROW_KC_CANCEL
#define GUI_ROW_KC_KEY
static NSUInteger key_index

◆ handleKeyMapperConfirmClearKeys:view:

- (void) handleKeyMapperConfirmClearKeys: (GuiDisplayGen *) gui
view: (MyOpenGLView *) gameView 

Extends class PlayerEntity.

Definition at line 44 of file PlayerEntityKeyMapper.m.

796 :(GuiDisplayGen *)gui view:(MyOpenGLView *)gameView
797{
798 [self handleGUIUpDownArrowKeys];
799
800 BOOL selectKeyPress = ([self checkKeyPress:n_key_gui_select]||[gameView isDown:gvMouseDoubleClick]);
801 if ([gameView isDown:gvMouseDoubleClick]) [gameView clearMouse];
802
803 // Translation issue: we can't confidently use raw Y and N ascii as shortcuts. It's better to use the load-previous-commander keys.
804 id valueYes = [[[UNIVERSE descriptions] oo_stringForKey:@"load-previous-commander-yes" defaultValue:@"y"] lowercaseString];
805 id valueNo = [[[UNIVERSE descriptions] oo_stringForKey:@"load-previous-commander-no" defaultValue:@"n"] lowercaseString];
806 unsigned char cYes, cNo;
807
808 cYes = [valueYes characterAtIndex: 0] & 0x00ff; // Use lower byte of unichar.
809 cNo = [valueNo characterAtIndex: 0] & 0x00ff; // Use lower byte of unichar.
810
811 if ((selectKeyPress && ([gui selectedRow] == GUI_ROW_KC_CONFIRMCLEAR_YES))||[gameView isDown:cYes]||[gameView isDown:cYes - 32])
812 {
813 [self deleteAllKeySettings];
814 [gameView suppressKeysUntilKeyUp];
815 [self setGuiToKeyMapperScreen:0 resetCurrentRow:YES];
816 }
817
818 if ((selectKeyPress && ([gui selectedRow] == GUI_ROW_KC_CONFIRMCLEAR_NO))||[gameView isDown:27]||[gameView isDown:cNo]||[gameView isDown:cNo - 32])
819 {
820 // esc or NO was pressed - get out of here
821 [gameView suppressKeysUntilKeyUp];
822 [self setGuiToKeyMapperScreen:0 resetCurrentRow:YES];
823 }
824}
#define GUI_ROW_KC_CONFIRMCLEAR_YES
#define GUI_ROW_KC_CONFIRMCLEAR_NO

◆ initCheckingDictionary

- (void) initCheckingDictionary

Extends class PlayerEntity.

Definition at line 44 of file PlayerEntityKeyMapper.m.

78{
79 NSMutableDictionary *kdicmaster = [NSMutableDictionary dictionaryWithDictionary:[ResourceManager dictionaryFromFilesNamed:@"keyconfig2.plist" inFolder:@"Config" mergeMode:MERGE_BASIC cache:NO]];
80 NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
81 NSString *kbd = [defaults oo_stringForKey:@"keyboard-code" defaultValue:@"default"];
82 NSMutableDictionary *kdic = [NSMutableDictionary dictionaryWithDictionary:[kdicmaster objectForKey:kbd]];
83
84 NSUInteger i;
85 NSArray *keys = nil;
86 id key = nil;
87 NSArray *def_list = nil;
88
89 keys = [kdic allKeys];
90 for (i = 0; i < [keys count]; i++)
91 {
92 key = [keys objectAtIndex:i];
93
94 if ([[kdic objectForKey: key] isKindOfClass:[NSArray class]])
95 {
96 def_list = (NSArray*)[kdic objectForKey: key];
97 [kdic setObject:[self processKeyCode:def_list] forKey:key];
98 }
99 }
100 [kdic_check release];
101 kdic_check = [[NSDictionary alloc] initWithDictionary:kdic];
102
103 // these keys can't be used with mod keys
104 [nav_keys release];
105 nav_keys = [[NSArray alloc] initWithObjects:@"key_roll_left", @"key_roll_right", @"key_pitch_forward", @"key_pitch_back", @"key_yaw_left", @"key_yaw_right",
106 @"key_fire_lasers", @"key_gui_arrow_up", @"key_gui_arrow_down", @"key_gui_arrow_right", @"key_gui_arrow_left", nil];
107 // these keys can't be used with ctrl
108 [camera_keys release];
109 camera_keys = [[NSArray alloc] initWithObjects:@"key_custom_view_zoom_out", @"key_custom_view_zoom_in", @"key_custom_view_roll_left", @"key_custom_view_roll_right",
110 @"key_custom_view_pan_left", @"key_custom_view_pan_right", @"key_custom_view_rotate_up", @"key_custom_view_rotate_down", @"key_custom_view_pan_down",
111 @"key_custom_view_pan_up", @"key_custom_view_rotate_left", @"key_custom_view_rotate_right", nil];
112}
static NSArray * nav_keys
static NSArray * camera_keys
NSDictionary * dictionaryFromFilesNamed:inFolder:mergeMode:cache:(NSString *fileName,[inFolder] NSString *folderName,[mergeMode] OOResourceMergeMode mergeMode,[cache] BOOL useCache)

◆ keyboardDescription:

- (NSString *) keyboardDescription: (NSString *) kbd
implementation

Extends class PlayerEntity.

Definition at line 44 of file PlayerEntityKeyMapper.m.

1234 :(NSString *)kbd
1235{
1236 NSString *map = @"";
1237#if OOLITE_WINDOWS
1238 map = @"keymappings_windows.plist";
1239#endif
1240#if OOLITE_LINUX
1241 map = @"keymappings_linux.plist";
1242#endif
1243#if OOLITE_MAC_OS_X
1244 map = @"keymappings_mac.plist";
1245#endif
1246 NSDictionary *kmap = [NSDictionary dictionaryWithDictionary:[ResourceManager dictionaryFromFilesNamed:map inFolder:@"Config" mergeMode:MERGE_BASIC cache:NO]];
1247 NSDictionary *sect = [kmap objectForKey:kbd];
1248 return [sect objectForKey:@"description"];
1249}

◆ keyboardLayoutList

- (NSArray *) keyboardLayoutList
implementation

Extends class PlayerEntity.

Definition at line 44 of file PlayerEntityKeyMapper.m.

1253{
1254 NSString *map = @"";
1255#if OOLITE_WINDOWS
1256 map = @"keymappings_windows.plist";
1257#endif
1258#if OOLITE_LINUX
1259 map = @"keymappings_linux.plist";
1260#endif
1261#if OOLITE_MAC_OS_X
1262 map = @"keymappings_mac.plist";
1263#endif
1264 NSDictionary *kmap = [NSDictionary dictionaryWithDictionary:[ResourceManager dictionaryFromFilesNamed:map inFolder:@"Config" mergeMode:MERGE_BASIC cache:NO]];
1265 NSMutableArray *kbdList = [NSMutableArray array];
1266 NSArray *keys = [kmap allKeys];
1267 NSUInteger i;
1268 NSDictionary *def = nil;
1269
1270 for (i = 0; i < [keys count]; i++)
1271 {
1272 if (![[keys objectAtIndex:i] isEqualToString:@"default"])
1273 {
1274 [kbdList addObject:[[NSDictionary alloc] initWithObjectsAndKeys:[keys objectAtIndex:i], @"key",
1275 [self keyboardDescription:[keys objectAtIndex:i]], @"description",
1276 //([[keys objectAtIndex:i] isEqualToString:kbd] ? @"Current" : @""), @"selected",
1277 nil]];
1278 }
1279 else
1280 {
1281 // key the "default" item separate, so we can add it at the top of the list, rather than getting it sorted
1282 def = [[NSDictionary alloc] initWithObjectsAndKeys:[keys objectAtIndex:i], @"key",
1283 [self keyboardDescription:[keys objectAtIndex:i]], @"description",
1284 //([[keys objectAtIndex:i] isEqualToString:kbd] ? @"Current" : @""), @"selected",
1285 nil];
1286 }
1287 }
1288
1289 NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"description" ascending:YES];
1290 NSArray *sortDescriptors = [NSArray arrayWithObject:sortDescriptor];
1291 NSMutableArray *sorted = [NSMutableArray arrayWithArray:[kbdList sortedArrayUsingDescriptors:sortDescriptors]];
1292 [sorted insertObject:def atIndex:0];
1293
1294 [sortDescriptor release];
1295
1296 return sorted;
1297}

◆ keyFunctionList

- (NSArray *) keyFunctionList
implementation

Extends class PlayerEntity.

Definition at line 44 of file PlayerEntityKeyMapper.m.

964{
965 NSMutableArray *funcList = [NSMutableArray array];
966
967 [funcList addObject:[self makeKeyGuiDictHeader:DESC(@"oolite-keydesc-header-screen-access")]];
968 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_launch_ship") keyDef:@"key_launch_ship"]];
969 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_gui_screen_options") keyDef:@"key_gui_screen_options"]];
970 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_gui_screen_equipship") keyDef:@"key_gui_screen_equipship"]];
971 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_gui_screen_interfaces") keyDef:@"key_gui_screen_interfaces"]];
972 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_gui_screen_status") keyDef:@"key_gui_screen_status"]];
973 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_gui_chart_screens") keyDef:@"key_gui_chart_screens"]];
974 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_gui_system_data") keyDef:@"key_gui_system_data"]];
975 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_gui_market") keyDef:@"key_gui_market"]];
976
977 [funcList addObject:[self makeKeyGuiDictHeader:DESC(@"oolite-keydesc-header-propulsion")]];
978 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_roll_left") keyDef:@"key_roll_left"]];
979 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_roll_right") keyDef:@"key_roll_right"]];
980 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_pitch_forward") keyDef:@"key_pitch_forward"]];
981 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_pitch_back") keyDef:@"key_pitch_back"]];
982 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_yaw_left") keyDef:@"key_yaw_left"]];
983 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_yaw_right") keyDef:@"key_yaw_right"]];
984
985 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_increase_speed") keyDef:@"key_increase_speed"]];
986 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_decrease_speed") keyDef:@"key_decrease_speed"]];
987 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_inject_fuel") keyDef:@"key_inject_fuel"]];
988 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_jumpdrive") keyDef:@"key_jumpdrive"]];
989 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_hyperspace") keyDef:@"key_hyperspace"]];
990 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_galactic_hyperspace") keyDef:@"key_galactic_hyperspace"]];
991
992 [funcList addObject:[self makeKeyGuiDictHeader:DESC(@"oolite-keydesc-header-navigation")]];
993 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_next_compass_mode") keyDef:@"key_next_compass_mode"]];
994 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_prev_compass_mode") keyDef:@"key_prev_compass_mode"]];
995 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_scanner_zoom") keyDef:@"key_scanner_zoom"]];
996 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_scanner_unzoom") keyDef:@"key_scanner_unzoom"]];
997 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_view_forward") keyDef:@"key_view_forward"]];
998 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_view_aft") keyDef:@"key_view_aft"]];
999 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_view_port") keyDef:@"key_view_port"]];
1000 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_view_starboard") keyDef:@"key_view_starboard"]];
1001 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_ident_system") keyDef:@"key_ident_system"]];
1002
1003 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_docking_clearance_request") keyDef:@"key_docking_clearance_request"]];
1004 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_autopilot") keyDef:@"key_autopilot"]];
1005 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_autodock") keyDef:@"key_autodock"]];
1006 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_docking_music") keyDef:@"key_docking_music"]];
1007
1008 [funcList addObject:[self makeKeyGuiDictHeader:DESC(@"oolite-keydesc-header-offensive")]];
1009 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_weapons_online_toggle") keyDef:@"key_weapons_online_toggle"]];
1010 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_fire_lasers") keyDef:@"key_fire_lasers"]];
1011 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_launch_missile") keyDef:@"key_launch_missile"]];
1012 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_target_missile") keyDef:@"key_target_missile"]];
1013 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_untarget_missile") keyDef:@"key_untarget_missile"]];
1014 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_target_incoming_missile") keyDef:@"key_target_incoming_missile"]];
1015 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_next_missile") keyDef:@"key_next_missile"]];
1016 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_next_target") keyDef:@"key_next_target"]];
1017 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_previous_target") keyDef:@"key_previous_target"]];
1018
1019 [funcList addObject:[self makeKeyGuiDictHeader:DESC(@"oolite-keydesc-header-defensive")]];
1020 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_ecm") keyDef:@"key_ecm"]];
1021 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_dump_cargo") keyDef:@"key_dump_cargo"]];
1022 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_rotate_cargo") keyDef:@"key_rotate_cargo"]];
1023 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_launch_escapepod") keyDef:@"key_launch_escapepod"]];
1024
1025 [funcList addObject:[self makeKeyGuiDictHeader:DESC(@"oolite-keydesc-header-special-equip")]];
1026 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_cycle_next_mfd") keyDef:@"key_cycle_next_mfd"]];
1027 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_cycle_previous_mfd") keyDef:@"key_cycle_previous_mfd"]];
1028 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_switch_next_mfd") keyDef:@"key_switch_next_mfd"]];
1029 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_switch_previous_mfd") keyDef:@"key_switch_previous_mfd"]];
1030
1031 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_prime_next_equipment") keyDef:@"key_prime_next_equipment"]];
1032 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_prime_previous_equipment") keyDef:@"key_prime_previous_equipment"]];
1033 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_activate_equipment") keyDef:@"key_activate_equipment"]];
1034 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_mode_equipment") keyDef:@"key_mode_equipment"]];
1035 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_fastactivate_equipment_a") keyDef:@"key_fastactivate_equipment_a"]];
1036 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_fastactivate_equipment_b") keyDef:@"key_fastactivate_equipment_b"]];
1037
1038 [funcList addObject:[self makeKeyGuiDictHeader:DESC(@"oolite-keydesc-header-chart-screen")]];
1039 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_advanced_nav_array_next") keyDef:@"key_advanced_nav_array_next"]];
1040 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_advanced_nav_array_previous") keyDef:@"key_advanced_nav_array_previous"]];
1041 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_map_home") keyDef:@"key_map_home"]];
1042 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_map_end") keyDef:@"key_map_end"]];
1043 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_map_info") keyDef:@"key_map_info"]];
1044 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_map_zoom_in") keyDef:@"key_map_zoom_in"]];
1045 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_map_zoom_out") keyDef:@"key_map_zoom_out"]];
1046 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_map_next_system") keyDef:@"key_map_next_system"]];
1047 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_map_previous_system") keyDef:@"key_map_previous_system"]];
1048 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_chart_highlight") keyDef:@"key_chart_highlight"]];
1049
1050 [funcList addObject:[self makeKeyGuiDictHeader:DESC(@"oolite-keydesc-header-planet-info-screen")]];
1051 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_system_home") keyDef:@"key_system_home"]];
1052 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_system_end") keyDef:@"key_system_end"]];
1053 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_system_next_system") keyDef:@"key_system_next_system"]];
1054 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_system_previous_system") keyDef:@"key_system_previous_system"]];
1055
1056 [funcList addObject:[self makeKeyGuiDictHeader:DESC(@"oolite-keydesc-header-market-screen")]];
1057 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_market_filter_cycle") keyDef:@"key_market_filter_cycle"]];
1058 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_market_sorter_cycle") keyDef:@"key_market_sorter_cycle"]];
1059 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_market_buy_one") keyDef:@"key_market_buy_one"]];
1060 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_market_sell_one") keyDef:@"key_market_sell_one"]];
1061 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_market_buy_max") keyDef:@"key_market_buy_max"]];
1062 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_market_sell_max") keyDef:@"key_market_sell_max"]];
1063
1064 [funcList addObject:[self makeKeyGuiDictHeader:DESC(@"oolite-keydesc-header-misc")]];
1065 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_snapshot") keyDef:@"key_snapshot"]];
1066 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_pausebutton") keyDef:@"key_pausebutton"]];
1067 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_show_fps") keyDef:@"key_show_fps"]];
1068 //[funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_bloom_toggle") keyDef:@"key_bloom_toggle"]];
1069 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_mouse_control_roll") keyDef:@"key_mouse_control_roll"]];
1070 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_mouse_control_yaw") keyDef:@"key_mouse_control_yaw"]];
1071 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_hud_toggle") keyDef:@"key_hud_toggle"]];
1072#if OO_FOV_INFLIGHT_CONTROL_ENABLED
1073 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_inc_field_of_view") keyDef:@"key_inc_field_of_view"]];
1074 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_dec_field_of_view") keyDef:@"key_dec_field_of_view"]];
1075#endif
1076 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_comms_log") keyDef:@"key_comms_log"]];
1077
1078 [funcList addObject:[self makeKeyGuiDictHeader:DESC(@"oolite-keydesc-header-custom-view")]];
1079 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_custom_view") keyDef:@"key_custom_view"]];
1080 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_custom_view_zoom_in") keyDef:@"key_custom_view_zoom_in"]];
1081 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_custom_view_zoom_out") keyDef:@"key_custom_view_zoom_out"]];
1082 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_custom_view_roll_left") keyDef:@"key_custom_view_roll_left"]];
1083 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_custom_view_roll_right") keyDef:@"key_custom_view_roll_right"]];
1084 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_custom_view_pan_left") keyDef:@"key_custom_view_pan_left"]];
1085 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_custom_view_pan_right") keyDef:@"key_custom_view_pan_right"]];
1086 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_custom_view_pan_up") keyDef:@"key_custom_view_pan_up"]];
1087 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_custom_view_pan_down") keyDef:@"key_custom_view_pan_down"]];
1088 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_custom_view_rotate_left") keyDef:@"key_custom_view_rotate_left"]];
1089 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_custom_view_rotate_right") keyDef:@"key_custom_view_rotate_right"]];
1090 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_custom_view_rotate_up") keyDef:@"key_custom_view_rotate_up"]];
1091 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_custom_view_rotate_down") keyDef:@"key_custom_view_rotate_down"]];
1092
1093 [funcList addObject:[self makeKeyGuiDictHeader:DESC(@"oolite-keydesc-header-oxz-manager")]];
1094 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_oxzmanager_setfilter") keyDef:@"key_oxzmanager_setfilter"]];
1095 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_oxzmanager_showinfo") keyDef:@"key_oxzmanager_showinfo"]];
1096 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_oxzmanager_extract") keyDef:@"key_oxzmanager_extract"]];
1097
1098 [funcList addObject:[self makeKeyGuiDictHeader:DESC(@"oolite-keydesc-header-gui")]];
1099 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_gui_arrow_left") keyDef:@"key_gui_arrow_left"]];
1100 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_gui_arrow_right") keyDef:@"key_gui_arrow_right"]];
1101 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_gui_arrow_up") keyDef:@"key_gui_arrow_up"]];
1102 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_gui_arrow_down") keyDef:@"key_gui_arrow_down"]];
1103 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_gui_page_down") keyDef:@"key_gui_page_down"]];
1104 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_gui_page_up") keyDef:@"key_gui_page_up"]];
1105 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_gui_select") keyDef:@"key_gui_select"]];
1106
1107 [funcList addObject:[self makeKeyGuiDictHeader:DESC(@"oolite-keydesc-header-debug")]];
1108 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_dump_target_state") keyDef:@"key_dump_target_state"]];
1109 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_dump_entity_list") keyDef:@"key_dump_entity_list"]];
1110 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_debug_full") keyDef:@"key_debug_full"]];
1111 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_debug_collision") keyDef:@"key_debug_collision"]];
1112 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_debug_console_connect") keyDef:@"key_debug_console_connect"]];
1113 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_debug_bounding_boxes") keyDef:@"key_debug_bounding_boxes"]];
1114 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_debug_shaders") keyDef:@"key_debug_shaders"]];
1115 [funcList addObject:[self makeKeyGuiDict:DESC(@"oolite-keydesc-key_debug_off") keyDef:@"key_debug_off"]];
1116
1117 if ([customEquipActivation count] > 0)
1118 {
1119 [funcList addObject:[self makeKeyGuiDictHeader:DESC(@"oolite-keydesc-header-oxp-equip")]];
1120 int i;
1121 for (i = 0; i < [customEquipActivation count]; i++)
1122 {
1123 [funcList addObject:[self makeKeyGuiDict:[NSString stringWithFormat: @"Activate '%@'", [[customEquipActivation objectAtIndex:i] oo_stringForKey:CUSTOMEQUIP_EQUIPNAME]]
1124 keyDef:[NSString stringWithFormat:@"activate_%@", [[customEquipActivation objectAtIndex:i] oo_stringForKey:CUSTOMEQUIP_EQUIPKEY]]]];
1125 [funcList addObject:[self makeKeyGuiDict:[NSString stringWithFormat: @"Mode '%@'", [[customEquipActivation objectAtIndex:i] oo_stringForKey:CUSTOMEQUIP_EQUIPNAME]]
1126 keyDef:[NSString stringWithFormat:@"mode_%@", [[customEquipActivation objectAtIndex:i] oo_stringForKey:CUSTOMEQUIP_EQUIPKEY]]]];
1127 }
1128 }
1129 return funcList;
1130}

◆ keyMapperInputHandler:view:

- (void) keyMapperInputHandler: (GuiDisplayGen *) gui
view: (MyOpenGLView *) gameView 

Extends class PlayerEntity.

Definition at line 44 of file PlayerEntityKeyMapper.m.

198 :(GuiDisplayGen *)gui view:(MyOpenGLView *)gameView
199{
200 [self handleGUIUpDownArrowKeys];
201 BOOL selectKeyPress = ([self checkKeyPress:n_key_gui_select] || [gameView isDown:gvMouseDoubleClick]);
202 if ([gameView isDown:gvMouseDoubleClick]) [gameView clearMouse];
203
204 NSString *key = [gui keyForRow: [gui selectedRow]];
205 if ([key hasPrefix:@"Index:"])
206 selFunctionIdx=[[[key componentsSeparatedByString:@":"] objectAtIndex:1] intValue];
207 else
208 selFunctionIdx=-1;
209
210 if (selectKeyPress)
211 {
212 if ([key hasPrefix:@"More:"])
213 {
214 int from_function = [[[key componentsSeparatedByString:@":"] objectAtIndex:1] intValue];
215 if (from_function < 0) from_function = 0;
216
218 if (from_function == 0) current_row = GUI_ROW_KC_FUNCSTART + MAX_ROWS_KC_FUNCTIONS - 1;
219 [self setGuiToKeyMapperScreen:from_function];
220 if ([gameView isDown:gvMouseDoubleClick]) [gameView clearMouse];
221 return;
222 }
223 if ([key hasPrefix:@"kbd:"])
224 {
225 [self setGuiToKeyboardLayoutScreen:0];
226 if ([gameView isDown:gvMouseDoubleClick]) [gameView clearMouse];
227 return;
228 }
229 current_row = [gui selectedRow];
230 selected_entry = [keyFunctions objectAtIndex:selFunctionIdx];
231 [key_list release];
232 if (![self entryIsDictCustomEquip:selected_entry])
233 {
234 key_list = [[NSMutableArray alloc] initWithArray:(NSArray *)[keyconfig2_settings objectForKey:[selected_entry objectForKey:KEY_KC_DEFINITION]] copyItems:YES];
235 }
236 else
237 {
238 key_list = [[NSMutableArray alloc] initWithArray:[self getCustomEquipArray:[selected_entry oo_stringForKey:KEY_KC_DEFINITION]]];
239 }
240 [gameView clearKeys]; // try to stop key bounces
241 [self setGuiToKeyConfigScreen:YES];
242 }
243
244 if ([gameView isDown:'u'])
245 {
246 // pressed 'u' on an "more" line
247 if ([key hasPrefix:@"More:"]) return;
248
249 current_row = [gui selectedRow];
250 [self unsetKeySetting:[[keyFunctions objectAtIndex:selFunctionIdx] objectForKey:KEY_KC_DEFINITION]];
251 [self reloadPage];
252 }
253
254 if ([gameView isDown:'r'])
255 {
256 // reset single entry or all
257 if (![gameView isCtrlDown])
258 {
259 // pressed 'r' on an "more" line
260 if ([key hasPrefix:@"More:"]) return;
261
262 current_row = [gui selectedRow];
263
264 NSString *delkey = [[keyFunctions objectAtIndex:selFunctionIdx] objectForKey:KEY_KC_DEFINITION];
265 [self deleteKeySetting:delkey];
266 // special case - when default activate/mode key set in custom equipment
267 if ([self entryIsCustomEquip:delkey])
268 {
269 int idx = [self getCustomEquipIndex:delkey];
270 NSString *eq = nil;
271 NSString *lookupKey = nil;
272 bool update = false;
273
274 if ([delkey hasPrefix:@"activate_"])
275 {
276 eq = [delkey stringByReplacingOccurrencesOfString:@"activate_" withString:@""];
277 lookupKey = CUSTOMEQUIP_KEYACTIVATE;
278 }
279 if ([delkey hasPrefix:@"mode_"])
280 {
281 eq = [delkey stringByReplacingOccurrencesOfString:@"mode_" withString:@""];
282 lookupKey = CUSTOMEQUIP_KEYMODE;
283 }
284
286
287 if ([item defaultActivateKey] && [lookupKey isEqualToString:CUSTOMEQUIP_KEYACTIVATE])
288 {
289 [[customEquipActivation objectAtIndex:idx] setObject:[item defaultActivateKey] forKey:lookupKey];
290 update = true;
291 }
292 if ([item defaultModeKey] && [lookupKey isEqualToString:CUSTOMEQUIP_KEYMODE])
293 {
294 [[customEquipActivation objectAtIndex:idx] setObject:[item defaultModeKey] forKey:lookupKey];
295 update = true;
296 }
297
298 if (update)
299 {
300 NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
301 [defaults setObject:customEquipActivation forKey:KEYCONFIG_CUSTOMEQUIP];
302 }
303 }
304
305 [self reloadPage];
306 }
307 else
308 {
309 [self setGuiToConfirmClearScreen];
310 }
311 }
312 if ([gameView isDown:' '] && !has_error) [self setGuiToGameOptionsScreen];
313}
static NSDictionary * selected_entry
static BOOL has_error

◆ loadKeySettings

- (NSDictionary *) loadKeySettings
implementation

Extends class PlayerEntity.

Definition at line 44 of file PlayerEntityKeyMapper.m.

1730{
1731 NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
1732 return [defaults objectForKey:KEYCONFIG_OVERRIDES];
1733}

◆ makeKeyGuiDict:keyDef:

- (NSDictionary *) makeKeyGuiDict: (NSString *) what
keyDef: (NSString *) keyDef 

Extends class PlayerEntity.

Definition at line 44 of file PlayerEntityKeyMapper.m.

1133 :(NSString *)what keyDef:(NSString*)key_def
1134{
1135 NSMutableDictionary *guiDict = [NSMutableDictionary dictionary];
1136 if ([what length] > 50) what = [[what substringToIndex:48] stringByAppendingString:@"..."];
1137 [guiDict setObject:what forKey:KEY_KC_GUIDESC];
1138 [guiDict setObject:key_def forKey:KEY_KC_DEFINITION];
1139 return guiDict;
1140}

◆ makeKeyGuiDictHeader:

- (NSDictionary *) makeKeyGuiDictHeader: (NSString *) header

Extends class PlayerEntity.

Definition at line 44 of file PlayerEntityKeyMapper.m.

1143 :(NSString *)header
1144{
1145 NSMutableDictionary *guiDict = [NSMutableDictionary dictionary];
1146 [guiDict setObject:header forKey:KEY_KC_HEADER];
1147 [guiDict setObject:@"" forKey:KEY_KC_GUIDESC];
1148 [guiDict setObject:@"" forKey:KEY_KC_DEFINITION];
1149 return guiDict;
1150}

◆ outputKeyDefinition:shift:mod1:mod2:skiprows:

- (void) outputKeyDefinition: (NSString *) key
shift: (NSString *) shift
mod1: (NSString *) mod1
mod2: (NSString *) mod2
skiprows: (NSUInteger) skiprows 

Extends class PlayerEntity.

Definition at line 44 of file PlayerEntityKeyMapper.m.

505 :(NSString *)key shift:(NSString *)shift mod1:(NSString *)mod1 mod2:(NSString *)mod2 skiprows:(NSUInteger)skiprows
506{
507 GuiDisplayGen *gui=[UNIVERSE gui];
508
509 [gui setArray:[NSArray arrayWithObjects:
510 (skiprows == 0 ? DESC(@"oolite-keyconfig-update-key") : DESC(@"oolite-keyconfig-update-alternate")), key, nil]
511 forRow:GUI_ROW_KC_KEY + skiprows];
512 [gui setKey:GUI_KEY_OK forRow:GUI_ROW_KC_KEY + skiprows];
513
514 if (![nav_keys containsObject:[selected_entry objectForKey: KEY_KC_DEFINITION]]) {
515 if (![key isEqualToString:DESC(@"oolite-keycode-unset")])
516 {
517 [gui setArray:[NSArray arrayWithObjects:
518 DESC(@"oolite-keyconfig-update-shift"), shift, nil]
519 forRow:GUI_ROW_KC_SHIFT + skiprows];
520 [gui setKey:GUI_KEY_OK forRow:GUI_ROW_KC_SHIFT + skiprows];
521
522 // camera movement keys can't use ctrl
523 if (![camera_keys containsObject:[selected_entry objectForKey: KEY_KC_DEFINITION]]) {
524 [gui setArray:[NSArray arrayWithObjects:
525 DESC(@"oolite-keyconfig-update-mod1"), mod1, nil]
526 forRow:GUI_ROW_KC_MOD1 + skiprows];
527 [gui setKey:GUI_KEY_OK forRow:GUI_ROW_KC_MOD1 + skiprows];
528 }
529 else
530 {
531 [gui setArray:[NSArray arrayWithObjects:
532 DESC(@"oolite-keyconfig-update-mod1"), DESC(@"not-applicable"), nil]
533 forRow:GUI_ROW_KC_MOD1 + skiprows];
534 }
535
536#if OOLITE_MAC_OS_X
537 [gui setArray:[NSArray arrayWithObjects:
538 DESC(@"oolite-keyconfig-update-mod2-mac"), mod2, nil]
539 forRow:GUI_ROW_KC_MOD2 + skiprows];
540#else
541 [gui setArray:[NSArray arrayWithObjects:
542 DESC(@"oolite-keyconfig-update-mod2-pc"), mod2, nil]
543 forRow: GUI_ROW_KC_MOD2 + skiprows];
544#endif
545 [gui setKey:GUI_KEY_OK forRow:GUI_ROW_KC_MOD2 + skiprows];
546 }
547 }
548}
#define KEY_KC_DEFINITION
#define DESC(key)
Definition Universe.h:839

◆ reloadPage

- (void) reloadPage
implementation

Extends class PlayerEntity.

Definition at line 44 of file PlayerEntityKeyMapper.m.

1738{
1739 // Update the GUI (this will refresh the function list).
1740 unsigned skip;
1741 if (selFunctionIdx < MAX_ROWS_KC_FUNCTIONS - 1)
1742 {
1743 skip = 0;
1744 }
1745 else
1746 {
1747 skip = ((selFunctionIdx - 1) / (MAX_ROWS_KC_FUNCTIONS - 2)) * (MAX_ROWS_KC_FUNCTIONS - 2) + 1;
1748 }
1749
1750 [self setGuiToKeyMapperScreen:skip];
1751}

◆ resetKeyFunctions

- (void) resetKeyFunctions

Extends class PlayerEntity.

Definition at line 44 of file PlayerEntityKeyMapper.m.

116{
117 [keyFunctions release];
118 keyFunctions = nil;
119}

◆ saveKeySetting:

- (void) saveKeySetting: (NSString*) key
implementation

Extends class PlayerEntity.

Definition at line 44 of file PlayerEntityKeyMapper.m.

1597 :(NSString*)key
1598{
1599 // check for a blank entry
1600 if ([key_list count] > 1 && [[(NSDictionary*)[key_list objectAtIndex:1] objectForKey:@"key"] integerValue] == 0)
1601 {
1602 [key_list removeObjectAtIndex:1];
1603 }
1604 // make sure the primary and alternate keys are different
1605 if ([key_list count] > 1) {
1606 if ([self compareKeyEntries:[key_list objectAtIndex:0] second:[key_list objectAtIndex:1]])
1607 {
1608 [key_list removeObjectAtIndex:1];
1609 }
1610 }
1611 // see if we've set the key settings to blank - in which case, delete the override
1612 if ([[(NSDictionary*)[key_list objectAtIndex:0] objectForKey:@"key"] integerValue] == 0)
1613 {
1614 if ([key_list count] == 1 || ([key_list count] > 1 && [[(NSDictionary*)[key_list objectAtIndex:1] objectForKey:@"key"] isEqualToString:@""]))
1615 {
1616 [self deleteKeySetting:key];
1617 // reload settings
1618 [self initKeyConfigSettings];
1619 [self reloadPage];
1620 return;
1621 }
1622 }
1623
1624 NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
1625
1626 if (![self entryIsCustomEquip:key])
1627 {
1628 // if we've got the same settings as the default, revert to the default
1629 if ([self entryIsEqualToDefault:key])
1630 {
1631 [self deleteKeySetting:key];
1632 // reload settings
1633 [self initKeyConfigSettings];
1634 [self reloadPage];
1635 return;
1636 }
1637 NSMutableDictionary *keyconf = [NSMutableDictionary dictionaryWithDictionary:[defaults objectForKey:KEYCONFIG_OVERRIDES]];
1638 [keyconf setObject:key_list forKey:key];
1639 [defaults setObject:keyconf forKey:KEYCONFIG_OVERRIDES];
1640 }
1641 else
1642 {
1643 NSUInteger idx = [self getCustomEquipIndex:key];
1644 NSString *custkey = [self getCustomEquipKeyDefType:key];
1645 NSMutableDictionary *custEquip = [[customEquipActivation objectAtIndex:idx] mutableCopy];
1646 [custEquip setObject:key_list forKey:custkey];
1647 [customEquipActivation replaceObjectAtIndex:idx withObject:custEquip];
1648 [defaults setObject:customEquipActivation forKey:KEYCONFIG_CUSTOMEQUIP];
1649 }
1650 // reload settings
1651 [self initKeyConfigSettings];
1652 [self reloadPage];
1653}

◆ searchArrayForMatch:key:checkKeys:

- (NSString *) searchArrayForMatch: (NSArray *) search_list
key: (NSString *) key
checkKeys: (NSArray *) check_keys 
implementation

Extends class PlayerEntity.

Definition at line 44 of file PlayerEntityKeyMapper.m.

1529 :(NSArray *)search_list key:(NSString *)key checkKeys:(NSArray *)check_keys
1530{
1531 NSString *search = nil;
1532 NSUInteger i, j, k;
1533 for (i = 0; i < [search_list count]; i++)
1534 {
1535 search = (NSString*)[search_list objectAtIndex:i];
1536 // only check other key settings, not the one we've been passed
1537 if (![search isEqualToString:key])
1538 {
1539 // get the array from keyconfig2_settings
1540 // we need to compare all entries to each other to look for any match, as any match would indicate a conflict
1541 NSArray *current = nil;
1542 if (![self entryIsCustomEquip:search])
1543 {
1544 current = (NSArray *)[keyconfig2_settings objectForKey:search];
1545 }
1546 else
1547 {
1548 NSUInteger idx = [self getCustomEquipIndex:search];
1549 NSString *keytype = [self getCustomEquipKeyDefType:search];
1550 current = (NSArray *)[[customEquipActivation objectAtIndex:idx] objectForKey:keytype];
1551 }
1552 for (j = 0; j < [current count]; j++)
1553 {
1554 for (k = 0; k < [check_keys count]; k++)
1555 {
1556 if ([self compareKeyEntries:[current objectAtIndex:j] second:[check_keys objectAtIndex:k]]) return search;
1557 }
1558 }
1559 }
1560 }
1561 return nil;
1562}

◆ setGuiToConfirmClearScreen

- (void) setGuiToConfirmClearScreen

Extends class PlayerEntity.

Definition at line 44 of file PlayerEntityKeyMapper.m.

765{
766 GuiDisplayGen *gui=[UNIVERSE gui];
767 OOGUIScreenID oldScreen = gui_screen;
768
769 gui_screen = GUI_SCREEN_KEYBOARD_CONFIRMCLEAR;
770 BOOL guiChanged = (oldScreen != gui_screen);
771
772 [gui clear];
773 [gui setTitle:[NSString stringWithFormat:@"%@", DESC(@"oolite-keyconfig-clear-overrides-title")]];
774
775 [gui addLongText:[NSString stringWithFormat:@"%@", DESC(@"oolite-keyconfig-clear-overrides")]
776 startingAtRow:GUI_ROW_KC_CONFIRMCLEAR align:GUI_ALIGN_LEFT];
777
778 [gui setText:DESC(@"oolite-keyconfig-clear-yes") forRow: GUI_ROW_KC_CONFIRMCLEAR_YES align:GUI_ALIGN_CENTER];
779 [gui setKey:GUI_KEY_OK forRow:GUI_ROW_KC_CONFIRMCLEAR_YES];
780
781 [gui setText:DESC(@"oolite-keyconfig-clear-no") forRow:GUI_ROW_KC_CONFIRMCLEAR_NO align:GUI_ALIGN_CENTER];
782 [gui setKey:GUI_KEY_OK forRow:GUI_ROW_KC_CONFIRMCLEAR_NO];
783
784 [gui setSelectableRange:NSMakeRange(GUI_ROW_KC_CONFIRMCLEAR_YES, 2)];
785 [gui setSelectedRow:GUI_ROW_KC_CONFIRMCLEAR_NO];
786
787 [gui setForegroundTextureKey:[self status] == STATUS_DOCKED ? @"docked_overlay" : @"paused_overlay"];
788 [gui setBackgroundTextureKey:@"keyboardsettings"];
789
790 [[UNIVERSE gameView] clearMouse];
791 [[UNIVERSE gameView] clearKeys];
792 if (guiChanged) [self noteGUIDidChangeFrom:oldScreen to:gui_screen];
793}
OOGUIScreenID
BOOL setBackgroundTextureKey:(NSString *key)
BOOL setSelectedRow:(OOGUIRow row)
OOGUIRow addLongText:startingAtRow:align:(NSString *str,[startingAtRow] OOGUIRow row,[align] OOGUIAlignment alignment)
BOOL setForegroundTextureKey:(NSString *key)
void setText:forRow:align:(NSString *str,[forRow] OOGUIRow row,[align] OOGUIAlignment alignment)
void setTitle:(NSString *str)

◆ setGuiToKeyboardLayoutScreen:

- (void) setGuiToKeyboardLayoutScreen: (unsigned) skip

Extends class PlayerEntity.

Definition at line 44 of file PlayerEntityKeyMapper.m.

1153 :(unsigned)skip
1154{
1155 [self setGuiToKeyboardLayoutScreen:skip resetCurrentRow:NO];
1156}

◆ setGuiToKeyboardLayoutScreen:resetCurrentRow:

- (void) setGuiToKeyboardLayoutScreen: (unsigned) skip
resetCurrentRow: (BOOL) resetCurrentRow 

Extends class PlayerEntity.

Definition at line 44 of file PlayerEntityKeyMapper.m.

1159 :(unsigned)skip resetCurrentRow:(BOOL)resetCurrentRow
1160{
1161 GuiDisplayGen *gui = [UNIVERSE gui];
1162 MyOpenGLView *gameView = [UNIVERSE gameView];
1163 OOGUIScreenID oldScreen = gui_screen;
1164 OOGUITabStop tabStop[GUI_MAX_COLUMNS];
1165 tabStop[0] = 10;
1166 tabStop[1] = 290;
1167 [gui setTabStops:tabStop];
1168
1169 gui_screen = GUI_SCREEN_KEYBOARD_LAYOUT;
1170 BOOL guiChanged = (oldScreen != gui_screen);
1171
1172 [[UNIVERSE gameController] setMouseInteractionModeForUIWithMouseInteraction:YES];
1173
1174 [gui clear];
1175 [gui setTitle:[NSString stringWithFormat:@"Select Keyboard Layout"]];
1176
1177 [self displayKeyboardLayoutList:gui skip:skip];
1178
1179 [gui setArray:[NSArray arrayWithObject:DESC(@"oolite-keyconfig-keyboard-info")] forRow:GUI_ROW_KC_INSTRUCT];
1180
1181 [gui setSelectedRow:kbd_row];
1182
1183 [gui setForegroundTextureKey:[self status] == STATUS_DOCKED ? @"docked_overlay" : @"paused_overlay"];
1184 [gui setBackgroundTextureKey:@"keyboardsettings"];
1185
1186 [gameView clearMouse];
1187 [gameView clearKeys];
1188 [UNIVERSE enterGUIViewModeWithMouseInteraction:YES];
1189
1190 if (guiChanged) [self noteGUIDidChangeFrom:oldScreen to:gui_screen];
1191}
NSInteger OOGUITabStop
void setTabStops:(OOGUITabSettings stops)

◆ setGuiToKeyConfigEntryScreen

- (void) setGuiToKeyConfigEntryScreen

Extends class PlayerEntity.

Definition at line 44 of file PlayerEntityKeyMapper.m.

594{
595 GuiDisplayGen *gui = [UNIVERSE gui];
596 MyOpenGLView *gameView = [UNIVERSE gameView];
597 OOGUIScreenID oldScreen = gui_screen;
598 gui_screen = GUI_SCREEN_KEYBOARD_ENTRY;
599 BOOL guiChanged = (oldScreen != gui_screen);
600
601 // make sure the index we're looking for exists
602 if ([key_list count] < (key_index + 1))
603 {
604 // add the missing element to the array
605 NSMutableDictionary *key1 = [[NSMutableDictionary alloc] initWithObjectsAndKeys:@"", @"key", [NSNumber numberWithBool:NO], @"shift", [NSNumber numberWithBool:NO], @"mod1", [NSNumber numberWithBool:NO], @"mod2", nil];
606 [key_list addObject:key1];
607 [key1 release];
608 }
609 NSDictionary *def = [key_list objectAtIndex:key_index];
610 NSString *key = [def objectForKey:@"key"];
611 //if ([key isEqualToString:@"(not set)"]) key = @"";
612 OOKeyCode k_int = (OOKeyCode)[key integerValue];
613 [gameView resetTypedString];
614 [gameView setTypedString:(k_int != 0 ? [self keyCodeDescriptionShort:k_int] : @"")];
615 [gameView setStringInput:gvStringInputAll];
616
617 [gui clear];
618 [gui setTitle:[NSString stringWithFormat:@"%@", DESC(@"oolite-keyconfig-update-entry-title")]];
619
620 NSUInteger end_row = 21;
621 if ([[self hud] allowBigGui])
622 {
623 end_row = 27;
624 }
625
626 [gui addLongText:DESC(@"oolite-keyconfig-update-entry-info") startingAtRow:GUI_ROW_KC_ENTRY_INFO align:GUI_ALIGN_LEFT];
627
628 [gui setText:[NSString stringWithFormat:DESC(@"Key: %@"), [gameView typedString]] forRow:end_row align:GUI_ALIGN_LEFT];
629 [gui setColor:[OOColor cyanColor] forRow:end_row];
630 [gui setSelectableRange:NSMakeRange(0,0)];
631
632 [gui setShowTextCursor:YES];
633 [gui setCurrentRow:end_row];
634
635 [gui setForegroundTextureKey:[self status] == STATUS_DOCKED ? @"docked_overlay" : @"paused_overlay"];
636 [gui setBackgroundTextureKey:@"keyboardsettings"];
637 [UNIVERSE enterGUIViewModeWithMouseInteraction:NO];
638
639 [gameView clearMouse];
640 [gameView clearKeys];
641 if (guiChanged) [self noteGUIDidChangeFrom:oldScreen to:gui_screen];
642}
uint16_t OOKeyCode
Definition OOTypes.h:186
void setShowTextCursor:(BOOL yesno)
void setCurrentRow:(OOGUIRow value)
void resetTypedString()
void setStringInput:(enum StringInput value)
void setTypedString:(NSString *value)

◆ setGuiToKeyConfigScreen

- (void) setGuiToKeyConfigScreen

Extends class PlayerEntity.

Definition at line 44 of file PlayerEntityKeyMapper.m.

401{
402 [self setGuiToKeyConfigScreen:NO];
403}

◆ setGuiToKeyConfigScreen:

- (void) setGuiToKeyConfigScreen: (BOOL) resetSelectedRow

Extends class PlayerEntity.

Definition at line 44 of file PlayerEntityKeyMapper.m.

406 :(BOOL)resetSelectedRow
407{
408 NSUInteger i = 0;
409 GuiDisplayGen *gui=[UNIVERSE gui];
410 OOGUIScreenID oldScreen = gui_screen;
411 OOGUITabStop tabStop[GUI_MAX_COLUMNS];
412 tabStop[0] = 10;
413 tabStop[1] = 290;
414 [gui setTabStops:tabStop];
415
416 gui_screen = GUI_SCREEN_KEYBOARD_CONFIG;
417 BOOL guiChanged = (oldScreen != gui_screen);
418 [gui clear];
419 [gui setTitle:[NSString stringWithFormat:@"%@", DESC(@"oolite-keyconfig-update-title")]];
420
421 [gui setArray: [NSArray arrayWithObjects:
422 DESC(@"oolite-keyconfig-update-function"), [selected_entry objectForKey: KEY_KC_GUIDESC], nil]
423 forRow: GUI_ROW_KC_UPDATE_FUNCNAME];
424 [gui setColor:[OOColor greenColor] forRow:GUI_ROW_KC_UPDATE_FUNCNAME];
425
426 NSString *keystring = nil;
427 NSString *keyshift = nil;
428 NSString *keymod1 = nil;
429 NSString *keymod2 = nil;
430
431 NSDictionary *def = nil;
432 NSString *key = nil;
433 OOKeyCode k_int;
434
435 // get each key for the first two item in the selected entry
436 for (i = 0; i <= 1; i++)
437 {
438 keystring = DESC(@"oolite-keycode-unset");
439 keyshift = DESC(@"oolite-keyconfig-modkey-off");
440 keymod1 = DESC(@"oolite-keyconfig-modkey-off");
441 keymod2 = DESC(@"oolite-keyconfig-modkey-off");
442
443 if ([key_list count] > i)
444 {
445 def = [key_list objectAtIndex:i];
446 key = [def objectForKey:@"key"];
447 k_int = (OOKeyCode)[key integerValue];
448 if (k_int > 0)
449 {
450 keystring = [self keyCodeDescription:k_int];
451 if ([[def objectForKey:@"shift"] boolValue] == YES) keyshift = DESC(@"oolite-keyconfig-modkey-on");
452 if ([[def objectForKey:@"mod1"] boolValue] == YES) keymod1 = DESC(@"oolite-keyconfig-modkey-on");
453 if ([[def objectForKey:@"mod2"] boolValue] == YES) keymod2 = DESC(@"oolite-keyconfig-modkey-on");
454 }
455 }
456
457 [self outputKeyDefinition:keystring shift:keyshift mod1:keymod1 mod2:keymod2 skiprows:(i * 5)];
458 }
459
460 NSString *helper = DESC(@"oolite-keyconfig-update-helper");
461 if ([nav_keys containsObject:[selected_entry objectForKey: KEY_KC_DEFINITION]])
462 helper = [NSString stringWithFormat:@"%@ %@", helper, DESC(@"oolite-keyconfig-update-navkeys")];
463 if ([camera_keys containsObject:[selected_entry objectForKey: KEY_KC_DEFINITION]])
464 helper = [NSString stringWithFormat:@"%@ %@", helper, DESC(@"oolite-keyconfig-update-camkeys")];
465 [gui addLongText:helper startingAtRow:GUI_ROW_KC_UPDATE_INFO align:GUI_ALIGN_LEFT];
466
467 [gui setText:@"" forRow:GUI_ROW_KC_VALIDATION];
468
469 [gui setText:DESC(@"oolite-keyconfig-update-save") forRow:GUI_ROW_KC_SAVE align:GUI_ALIGN_CENTER];
470 [gui setKey:GUI_KEY_OK forRow:GUI_ROW_KC_SAVE];
471
472 [gui setText:DESC(@"oolite-keyconfig-update-cancel") forRow:GUI_ROW_KC_CANCEL align:GUI_ALIGN_CENTER];
473 [gui setKey:GUI_KEY_OK forRow:GUI_ROW_KC_CANCEL];
474
475 [gui setSelectableRange: NSMakeRange(GUI_ROW_KC_KEY, (GUI_ROW_KC_CANCEL - GUI_ROW_KC_KEY) + 1)];
476
477 NSString *validate = [self validateKey:[selected_entry objectForKey:KEY_KC_DEFINITION] checkKeys:key_list];
478 if (validate)
479 {
480 for (i = 0; i < [keyFunctions count]; i++)
481 {
482 if ([[[keyFunctions objectAtIndex:i] objectForKey:KEY_KC_DEFINITION] isEqualToString:validate])
483 {
484 [gui setText:[NSString stringWithFormat:DESC(@"oolite-keyconfig-update-validation-@"), (NSString *)[[keyFunctions objectAtIndex:i] objectForKey:KEY_KC_GUIDESC]]
485 forRow:GUI_ROW_KC_VALIDATION align:GUI_ALIGN_CENTER];
486 [gui setColor:[OOColor orangeColor] forRow:GUI_ROW_KC_VALIDATION];
487 break;
488 }
489 }
490 }
491
492 if (resetSelectedRow)
493 {
494 [gui setSelectedRow: GUI_ROW_KC_KEY];
495 }
496
497 [gui setForegroundTextureKey:[self status] == STATUS_DOCKED ? @"docked_overlay" : @"paused_overlay"];
498 [gui setBackgroundTextureKey:@"keyboardsettings"];
499 [[UNIVERSE gameView] clearMouse];
500 [[UNIVERSE gameView] clearKeys];
501 if (guiChanged) [self noteGUIDidChangeFrom:oldScreen to:gui_screen];
502}

◆ setGuiToKeyMapperScreen:

- (void) setGuiToKeyMapperScreen: (unsigned) skip

Extends class PlayerEntity.

Definition at line 44 of file PlayerEntityKeyMapper.m.

122 :(unsigned)skip
123{
124 [self setGuiToKeyMapperScreen:skip resetCurrentRow:NO];
125}

◆ setGuiToKeyMapperScreen:resetCurrentRow:

- (void) setGuiToKeyMapperScreen: (unsigned) skip
resetCurrentRow: (BOOL) resetCurrentRow 

Extends class PlayerEntity.

Definition at line 44 of file PlayerEntityKeyMapper.m.

127 :(unsigned)skip resetCurrentRow:(BOOL)resetCurrentRow
128{
129 NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
130 NSString *kbd = [defaults oo_stringForKey:@"keyboard-code" defaultValue:@"default"];
131
132 GuiDisplayGen *gui = [UNIVERSE gui];
133 MyOpenGLView *gameView = [UNIVERSE gameView];
134 OOGUIScreenID oldScreen = gui_screen;
135 OOGUITabStop tabStop[GUI_MAX_COLUMNS];
136 tabStop[0] = 10;
137 tabStop[1] = 290;
138 tabStop[2] = 400;
139 [gui setTabStops:tabStop];
140
142
143 gui_screen = GUI_SCREEN_KEYBOARD;
144 BOOL guiChanged = (oldScreen != gui_screen);
145 [[UNIVERSE gameController] setMouseInteractionModeForUIWithMouseInteraction:YES];
146
147 [gui clear];
148 [gui setTitle:[NSString stringWithFormat:@"Configure Keyboard"]];
149
150 // show keyboard layout
151 [gui setArray:[NSArray arrayWithObjects:DESC(@"oolite-keyconfig-keyboard"), [self keyboardDescription:kbd], nil] forRow:GUI_ROW_KC_SELECTKBD];
152 [gui setKey:[NSString stringWithFormat:@"kbd:%@", kbd] forRow:GUI_ROW_KC_SELECTKBD];
153 [gui setColor:[OOColor yellowColor] forRow:GUI_ROW_KC_SELECTKBD];
154
155 [self displayKeyFunctionList:gui skip:skip];
156
157 has_error = NO;
158 if ([[self validateAllKeys] count] > 0)
159 {
160 has_error = YES;
161 [gui setText:DESC(@"oolite-keyconfig-validation-error") forRow:GUI_ROW_KC_ERROR align:GUI_ALIGN_CENTER];
162 [gui setColor:[OOColor redColor] forRow:GUI_ROW_KC_ERROR];
163
164 }
165 [gui setArray:[NSArray arrayWithObject:DESC(@"oolite-keyconfig-initial-info-1")] forRow:GUI_ROW_KC_INSTRUCT];
166 [gui setText:DESC(@"oolite-keyconfig-initial-info-2") forRow:GUI_ROW_KC_INSTRUCT+1 align:GUI_ALIGN_CENTER];
167 if (has_error)
168 {
169 [gui setText:DESC(@"oolite-keyconfig-initial-error") forRow:GUI_ROW_KC_INSTRUCT+2 align:GUI_ALIGN_CENTER];
170 }
171 else
172 {
173 [gui setText:DESC(@"oolite-keyconfig-initial-info-3") forRow:GUI_ROW_KC_INSTRUCT+2 align:GUI_ALIGN_CENTER];
174 }
175
176 if (resetCurrentRow)
177 {
178 int offset = 0;
179 if ([[keyFunctions objectAtIndex:skip] objectForKey:KEY_KC_HEADER]) offset = 1;
180 [gui setSelectedRow:GUI_ROW_KC_FUNCSTART + offset];
181 }
182 else
183 {
184 [gui setSelectedRow:current_row];
185 }
186
187 [gui setForegroundTextureKey:[self status] == STATUS_DOCKED ? @"docked_overlay" : @"paused_overlay"];
188 [gui setBackgroundTextureKey:@"keyboardsettings"];
189
190 [gameView clearMouse];
191 [gameView clearKeys];
192 [UNIVERSE enterGUIViewModeWithMouseInteraction:YES];
193
194 if (guiChanged) [self noteGUIDidChangeFrom:oldScreen to:gui_screen];
195}
OOColor * redColor()
Definition OOColor.m:268
OOColor * yellowColor()
Definition OOColor.m:292
voidpf uLong offset
Definition ioapi.h:140

◆ unsetKeySetting:

- (void) unsetKeySetting: (NSString*) key
implementation

Extends class PlayerEntity.

Definition at line 44 of file PlayerEntityKeyMapper.m.

1656 :(NSString*)key
1657{
1658 NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
1659 if (![self entryIsCustomEquip:key])
1660 {
1661 NSMutableDictionary *keyconf = [NSMutableDictionary dictionaryWithDictionary:[defaults objectForKey:KEYCONFIG_OVERRIDES]];
1662 NSMutableArray *empty = [[NSMutableArray alloc] init];
1663 [keyconf setObject:empty forKey:key];
1664 [defaults setObject:keyconf forKey:KEYCONFIG_OVERRIDES];
1665 [empty release];
1666 }
1667 else
1668 {
1669 NSString *custkey = [self getCustomEquipKeyDefType:key];
1670 [[customEquipActivation objectAtIndex:[self getCustomEquipIndex:key]] removeObjectForKey:custkey];
1671 [defaults setObject:customEquipActivation forKey:KEYCONFIG_CUSTOMEQUIP];
1672 }
1673 // reload settings
1674 [self initKeyConfigSettings];
1675}

◆ updateKeyDefinition:index:

- (void) updateKeyDefinition: (NSString *) keystring
index: (NSUInteger) index 
implementation

Extends class PlayerEntity.

Definition at line 44 of file PlayerEntityKeyMapper.m.

678 :(NSString *)keystring index:(NSUInteger)index
679{
680 NSMutableDictionary *key_def = [[NSMutableDictionary alloc] initWithDictionary:(NSDictionary *)[key_list objectAtIndex:index] copyItems:YES];
681 [key_def setObject:keystring forKey:@"key"];
682 // auto=turn on shift if the entered key was shifted
683
684 if (last_shift && [keystring length] == 1 && ![nav_keys containsObject:[selected_entry objectForKey: KEY_KC_DEFINITION]])
685 {
686 [key_def setObject:[NSNumber numberWithBool:YES] forKey:@"shift"];
687 }
688 if (!last_shift && [keystring length] == 1)
689 {
690 [key_def setObject:[NSNumber numberWithBool:NO] forKey:@"shift"];
691 }
692 last_shift = NO;
693 if (index > [key_list count] - 1)
694 {
695 [key_list insertObject:key_def atIndex:index];
696 }
697 else
698 {
699 [key_list replaceObjectAtIndex:index withObject:key_def];
700 }
701 [key_def release];
702 NSArray *new_array = [self processKeyCode:key_list];
703 [key_list release];
704 key_list = [[NSMutableArray alloc] initWithArray:new_array copyItems:YES];
705 [new_array release];
706}

◆ updateShiftKeyDefinition:index:

- (void) updateShiftKeyDefinition: (NSString *) key
index: (NSUInteger) index 
implementation

Extends class PlayerEntity.

Definition at line 44 of file PlayerEntityKeyMapper.m.

710 :(NSString *)key index:(NSUInteger)index
711{
712 NSMutableDictionary *key_def = [[NSMutableDictionary alloc] initWithDictionary:(NSDictionary *)[key_list objectAtIndex:index] copyItems:YES];
713 BOOL current = [[key_def objectForKey:key] boolValue];
714 BOOL keycode_changed = NO;
715 current = !current;
716 [key_def setObject:[NSNumber numberWithBool:current] forKey:key];
717 if ([key isEqualToString:@"shift"])
718 {
719 // force the key into upper or lower case, to limit invalid key combos as much as possible
720 NSString* keycode = [key_def objectForKey:@"key"];
721 NSInteger k_int = (OOKeyCode)[keycode integerValue];
722 if (k_int > 0)
723 {
724 NSString* keystring = [self keyCodeDescription:k_int];
725 NSString* newstring;
726 if ([keystring length] == 1)
727 {
728 // try switching the case. for characters that can't be switched (eg 1,2,3,etc), this should do nothing
729 if (current)
730 {
731 newstring = [keystring uppercaseString];
732 }
733 else
734 {
735 newstring = [keystring lowercaseString];
736 }
737 if (![newstring isEqualToString:keystring])
738 {
739 [key_def setObject:newstring forKey:@"key"];
740 keycode_changed = YES;
741 }
742 }
743 }
744 }
745 if (index > [key_list count] - 1)
746 {
747 [key_list insertObject:key_def atIndex:index];
748 }
749 else
750 {
751 [key_list replaceObjectAtIndex:index withObject:key_def];
752 }
753 [key_def release];
754 if (keycode_changed)
755 {
756 NSArray *new_array = [self processKeyCode:key_list];
757 [key_list release];
758 key_list = [[NSMutableArray alloc] initWithArray:new_array copyItems:YES];
759 [new_array release];
760 }
761}

◆ validateAllKeys

- (NSArray *) validateAllKeys
implementation

Extends class PlayerEntity.

Definition at line 44 of file PlayerEntityKeyMapper.m.

1372{
1373 NSMutableArray *failed = [[NSMutableArray alloc] init];
1374 NSString *validate = nil;
1375 NSUInteger i;
1376
1377 for (i = 0; i < [keyFunctions count]; i++)
1378 {
1379 NSDictionary *entry = [keyFunctions objectAtIndex:i];
1380 validate = [self validateKey:[entry objectForKey:KEY_KC_DEFINITION] checkKeys:(NSArray *)[keyconfig2_settings objectForKey:[entry objectForKey:KEY_KC_DEFINITION]]];
1381 if (validate)
1382 {
1383 [failed addObject:validate];
1384 }
1385 }
1386 return [failed copy];
1387}

◆ validateKey:checkKeys:

- (NSString *) validateKey: (NSString*) key
checkKeys: (NSArray*) check_keys 

Extends class PlayerEntity.

Definition at line 44 of file PlayerEntityKeyMapper.m.

1391 :(NSString *)key checkKeys:(NSArray *)check_keys
1392{
1393 NSString *result = nil;
1394
1395 // need to group keys into validation groups
1396 NSArray *gui_keys = [NSArray arrayWithObjects:@"key_gui_arrow_left", @"key_gui_arrow_right", @"key_gui_arrow_up", @"key_gui_arrow_down", @"key_gui_page_up",
1397 @"key_gui_page_down", @"key_gui_select", nil];
1398
1399 if ([gui_keys containsObject:key])
1400 {
1401 result = [self searchArrayForMatch:gui_keys key:key checkKeys:check_keys];
1402 if (result) return result;
1403 }
1404
1405 NSArray *debug_keys = [NSArray arrayWithObjects:
1406 @"key_dump_target_state", @"key_dump_entity_list", @"key_debug_full", @"key_debug_collision", @"key_debug_console_connect", @"key_debug_bounding_boxes",
1407 @"key_debug_shaders", @"key_debug_off", nil];
1408
1409 if ([debug_keys containsObject:key])
1410 {
1411 result = [self searchArrayForMatch:debug_keys key:key checkKeys:check_keys];
1412 if (result) return result;
1413 }
1414
1415 NSArray *customview_keys = [NSArray arrayWithObjects:
1416 @"key_custom_view", @"key_custom_view_zoom_out", @"key_custom_view_zoom_in", @"key_custom_view_roll_left", @"key_custom_view_pan_left",
1417 @"key_custom_view_roll_right", @"key_custom_view_pan_right", @"key_custom_view_rotate_up", @"key_custom_view_pan_up", @"key_custom_view_rotate_down",
1418 @"key_custom_view_pan_down", @"key_custom_view_rotate_left", @"key_custom_view_rotate_right", nil];
1419
1420 if ([customview_keys containsObject:key])
1421 {
1422 result = [self searchArrayForMatch:customview_keys key:key checkKeys:check_keys];
1423 if (result) return result;
1424 }
1425
1426 NSMutableArray *inflight_keys = [NSMutableArray arrayWithObjects:
1427 @"key_roll_left", @"key_roll_right", @"key_pitch_forward", @"key_pitch_back", @"key_yaw_left", @"key_yaw_right", @"key_view_forward", @"key_view_aft",
1428 @"key_view_port", @"key_view_starboard", @"key_increase_speed", @"key_decrease_speed", @"key_inject_fuel", @"key_fire_lasers", @"key_weapons_online_toggle",
1429 @"key_launch_missile", @"key_next_missile", @"key_ecm", @"key_prime_next_equipment", @"key_prime_previous_equipment", @"key_activate_equipment",
1430 @"key_mode_equipment", @"key_fastactivate_equipment_a", @"key_fastactivate_equipment_b", @"key_target_incoming_missile", @"key_target_missile",
1431 @"key_untarget_missile", @"key_ident_system", @"key_scanner_zoom", @"key_scanner_unzoom", @"key_launch_escapepod", @"key_galactic_hyperspace",
1432 @"key_hyperspace", @"key_jumpdrive", @"key_dump_cargo", @"key_rotate_cargo", @"key_autopilot", @"key_autodock", @"key_docking_clearance_request",
1433 @"key_snapshot", @"key_cycle_next_mfd", @"key_cycle_previous_mfd", @"key_switch_next_mfd", @"key_switch_previous_mfd",
1434 @"key_next_target", @"key_previous_target", @"key_comms_log", @"key_prev_compass_mode", @"key_next_compass_mode", @"key_custom_view",
1435#if OO_FOV_INFLIGHT_CONTROL_ENABLED
1436 @"key_inc_field_of_view", @"key_dec_field_of_view",
1437#endif
1438 @"key_pausebutton", @"key_dump_target_state", nil];
1439
1440 if ([self entryIsCustomEquip:key]) {
1441 NSUInteger i;
1442 for (i = 0; i < [customEquipActivation count]; i++)
1443 {
1444 [inflight_keys addObject:[NSString stringWithFormat:@"activate_%@", [[customEquipActivation objectAtIndex:i] oo_stringForKey:CUSTOMEQUIP_EQUIPKEY]]];
1445 [inflight_keys addObject:[NSString stringWithFormat:@"mode_%@", [[customEquipActivation objectAtIndex:i] oo_stringForKey:CUSTOMEQUIP_EQUIPKEY]]];
1446 }
1447 }
1448
1449 if ([inflight_keys containsObject:key])
1450 {
1451 result = [self searchArrayForMatch:inflight_keys key:key checkKeys:check_keys];
1452 if (result) return result;
1453 }
1454
1455 NSArray *docking_keys = [NSArray arrayWithObjects:
1456 @"key_docking_music", @"key_autopilot", @"key_pausebutton", nil];
1457
1458 if ([docking_keys containsObject:key])
1459 {
1460 result = [self searchArrayForMatch:docking_keys key:key checkKeys:check_keys];
1461 if (result) return result;
1462 }
1463
1464 NSArray *docked_keys = [
1465 [NSArray arrayWithObjects:@"key_launch_ship", @"key_gui_screen_options", @"key_gui_screen_equipship", @"key_gui_screen_interfaces", @"key_gui_screen_status",
1466 @"key_gui_chart_screens", @"key_gui_system_data", @"key_gui_market", nil]
1467 arrayByAddingObjectsFromArray:gui_keys];
1468
1469 if ([docked_keys containsObject:key])
1470 {
1471 result = [self searchArrayForMatch:docked_keys key:key checkKeys:check_keys];
1472 if (result) return result;
1473 }
1474
1475 NSArray *paused_keys = [[
1476 [NSArray arrayWithObjects:@"key_pausebutton", @"key_gui_screen_options", @"key_hud_toggle", @"key_show_fps", @"key_mouse_control_roll",
1477 @"key_mouse_control_yaw", nil]
1478 arrayByAddingObjectsFromArray:debug_keys]
1479 arrayByAddingObjectsFromArray:customview_keys];
1480
1481 if ([paused_keys containsObject:key])
1482 {
1483 result = [self searchArrayForMatch:paused_keys key:key checkKeys:check_keys];
1484 if (result) return result;
1485 }
1486
1487 NSArray *chart_keys = [NSArray arrayWithObjects:
1488 @"key_advanced_nav_array_next", @"key_advanced_nav_array_previous", @"key_map_home", @"key_map_end", @"key_map_info",
1489 @"key_map_zoom_in", @"key_map_zoom_out", @"key_map_next_system", @"key_map_previous_system", @"key_chart_highlight",
1490 @"key_launch_ship", @"key_gui_screen_options", @"key_gui_screen_equipship", @"key_gui_screen_interfaces", @"key_gui_screen_status",
1491 @"key_gui_chart_screens", @"key_gui_system_data", @"key_gui_market", nil];
1492
1493 if ([chart_keys containsObject:key])
1494 {
1495 result = [self searchArrayForMatch:chart_keys key:key checkKeys:check_keys];
1496 if (result) return result;
1497 }
1498
1499 NSArray *sysinfo_keys = [NSArray arrayWithObjects:
1500 @"key_system_home", @"key_system_end", @"key_system_next_system", @"key_system_previous_system",
1501 @"key_launch_ship", @"key_gui_screen_options", @"key_gui_screen_equipship", @"key_gui_screen_interfaces", @"key_gui_screen_status",
1502 @"key_gui_chart_screens", @"key_gui_system_data", @"key_gui_market", nil];
1503
1504 if ([sysinfo_keys containsObject:key])
1505 {
1506 result = [self searchArrayForMatch:sysinfo_keys key:key checkKeys:check_keys];
1507 if (result) return result;
1508 }
1509
1510 NSArray *market_keys = [NSArray arrayWithObjects:
1511 @"key_market_filter_cycle", @"key_market_sorter_cycle", @"key_market_buy_one", @"key_market_sell_one", @"key_market_buy_max",
1512 @"key_market_sell_max", @"key_launch_ship", @"key_gui_screen_options", @"key_gui_screen_equipship", @"key_gui_screen_interfaces", @"key_gui_screen_status",
1513 @"key_gui_chart_screens", @"key_gui_system_data", @"key_gui_market", @"key_gui_arrow_up", @"key_gui_arrow_down", @"key_gui_page_up",
1514 @"key_gui_page_down", @"key_gui_select", nil];
1515
1516 if ([market_keys containsObject:key])
1517 {
1518 result = [self searchArrayForMatch:market_keys key:key checkKeys:check_keys];
1519 if (result) return result;
1520 }
1521
1522 // if we get here, we should be good
1523 return nil;
1524}

The documentation for this category was generated from the following files: