Oolite 1.91.0.7645-241119-222d325
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Entity(ShaderBindings) Category Reference

Instance Methods

(GLfloat) - clock [implementation]
 
(unsigned) - pseudoFixedD100 [implementation]
 
(unsigned) - pseudoFixedD256 [implementation]
 
(unsigned) - systemGovernment [implementation]
 
(unsigned) - systemEconomy [implementation]
 
(unsigned) - systemTechLevel [implementation]
 
(unsigned) - systemPopulation [implementation]
 
(unsigned) - systemProductivity [implementation]
 

Detailed Description

Definition at line 33 of file EntityShaderBindings.m.

Method Documentation

◆ clock

- (GLfloat) clock
implementation

Extends class Entity.

Definition at line 1 of file EntityShaderBindings.m.

37{
38 return [PLAYER clockTime];
39}

◆ pseudoFixedD100

- (unsigned) pseudoFixedD100
implementation

Extends class Entity.

Definition at line 1 of file EntityShaderBindings.m.

44{
45 return [PLAYER systemPseudoRandom100];
46}

◆ pseudoFixedD256

- (unsigned) pseudoFixedD256
implementation

Extends class Entity.

Definition at line 1 of file EntityShaderBindings.m.

49{
50 return [PLAYER systemPseudoRandom256];
51}

◆ systemEconomy

- (unsigned) systemEconomy
implementation

Extends class Entity.

Definition at line 1 of file EntityShaderBindings.m.

61{
62 return [[PLAYER systemEconomy_number] unsignedIntValue];
63}

◆ systemGovernment

- (unsigned) systemGovernment
implementation

Extends class Entity.

Definition at line 1 of file EntityShaderBindings.m.

56{
57 return [[PLAYER systemGovernment_number] unsignedIntValue];
58}

◆ systemPopulation

- (unsigned) systemPopulation
implementation

Extends class Entity.

Definition at line 1 of file EntityShaderBindings.m.

71{
72 return [[PLAYER systemPopulation_number] unsignedIntValue];
73}

◆ systemProductivity

- (unsigned) systemProductivity
implementation

Extends class Entity.

Definition at line 1 of file EntityShaderBindings.m.

76{
77 return [[PLAYER systemProductivity_number] unsignedIntValue];
78}

◆ systemTechLevel

- (unsigned) systemTechLevel
implementation

Extends class Entity.

Definition at line 1 of file EntityShaderBindings.m.

66{
67 return [[PLAYER systemTechLevel_number] unsignedIntValue];
68}

The documentation for this category was generated from the following file: