Oolite 1.91.0.7650-250121-affa790
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Entity(ShaderBindings) Category Reference

Instance Methods

(GLfloat) - clock [implementation]
 
(unsigned) - pseudoFixedD100 [implementation]
 
(unsigned) - pseudoFixedD256 [implementation]
 
(unsigned) - systemGovernment [implementation]
 
(unsigned) - systemEconomy [implementation]
 
(unsigned) - systemTechLevel [implementation]
 
(unsigned) - systemPopulation [implementation]
 
(unsigned) - systemProductivity [implementation]
 

Detailed Description

Definition at line 33 of file EntityShaderBindings.m.

Method Documentation

◆ clock

- (GLfloat) clock
implementation

Extends class Entity.

Definition at line 36 of file EntityShaderBindings.m.

37{
38 return [PLAYER clockTime];
39}

References clock.

Referenced by clock.

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◆ pseudoFixedD100

- (unsigned) pseudoFixedD100
implementation

Extends class Entity.

Definition at line 43 of file EntityShaderBindings.m.

44{
45 return [PLAYER systemPseudoRandom100];
46}

References pseudoFixedD100.

Referenced by pseudoFixedD100.

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◆ pseudoFixedD256

- (unsigned) pseudoFixedD256
implementation

Extends class Entity.

Definition at line 48 of file EntityShaderBindings.m.

49{
50 return [PLAYER systemPseudoRandom256];
51}

References pseudoFixedD256.

Referenced by pseudoFixedD256.

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◆ systemEconomy

- (unsigned) systemEconomy
implementation

Extends class Entity.

Definition at line 60 of file EntityShaderBindings.m.

61{
62 return [[PLAYER systemEconomy_number] unsignedIntValue];
63}

References systemEconomy.

Referenced by systemEconomy.

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◆ systemGovernment

- (unsigned) systemGovernment
implementation

Extends class Entity.

Definition at line 55 of file EntityShaderBindings.m.

56{
57 return [[PLAYER systemGovernment_number] unsignedIntValue];
58}

References systemGovernment.

Referenced by systemGovernment.

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◆ systemPopulation

- (unsigned) systemPopulation
implementation

Extends class Entity.

Definition at line 70 of file EntityShaderBindings.m.

71{
72 return [[PLAYER systemPopulation_number] unsignedIntValue];
73}

References systemPopulation.

Referenced by systemPopulation.

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◆ systemProductivity

- (unsigned) systemProductivity
implementation

Extends class Entity.

Definition at line 75 of file EntityShaderBindings.m.

76{
77 return [[PLAYER systemProductivity_number] unsignedIntValue];
78}

References systemProductivity.

Referenced by systemProductivity.

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◆ systemTechLevel

- (unsigned) systemTechLevel
implementation

Extends class Entity.

Definition at line 65 of file EntityShaderBindings.m.

66{
67 return [[PLAYER systemTechLevel_number] unsignedIntValue];
68}

References systemTechLevel.

Referenced by systemTechLevel.

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The documentation for this category was generated from the following file: