Oolite
1.91.0.7659-250410-0031890
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src
Core
Entities
EntityShaderBindings.m
Go to the documentation of this file.
1
/*
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EntityShaderBindings.m
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Extra methods exposed for shader bindings.
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Oolite
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Copyright (C) 2004-2013 Giles C Williams and contributors
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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MA 02110-1301, USA.
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*/
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#import "
Entity.h
"
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#import "
PlayerEntityScriptMethods.h
"
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#import "
PlayerEntityLegacyScriptEngine.h
"
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@implementation
Entity (ShaderBindings)
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// Clock time.
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- (GLfloat)
clock
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{
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return
[PLAYER clockTime];
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}
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- (GLfloat)
clock
{
…
}
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// System "flavour" numbers.
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- (unsigned)
pseudoFixedD100
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{
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return
[PLAYER systemPseudoRandom100];
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}
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- (unsigned)
pseudoFixedD100
{
…
}
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- (unsigned)
pseudoFixedD256
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{
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return
[PLAYER systemPseudoRandom256];
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}
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- (unsigned)
pseudoFixedD256
{
…
}
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// System attributes.
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- (unsigned)
systemGovernment
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{
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return
[[PLAYER systemGovernment_number] unsignedIntValue];
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}
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- (unsigned)
systemGovernment
{
…
}
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- (unsigned)
systemEconomy
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{
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return
[[PLAYER systemEconomy_number] unsignedIntValue];
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}
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- (unsigned)
systemEconomy
{
…
}
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- (unsigned)
systemTechLevel
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{
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return
[[PLAYER systemTechLevel_number] unsignedIntValue];
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}
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- (unsigned)
systemTechLevel
{
…
}
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- (unsigned)
systemPopulation
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{
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return
[[PLAYER systemPopulation_number] unsignedIntValue];
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}
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- (unsigned)
systemPopulation
{
…
}
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- (unsigned)
systemProductivity
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{
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return
[[PLAYER systemProductivity_number] unsignedIntValue];
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}
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- (unsigned)
systemProductivity
{
…
}
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@end
Entity.h
PlayerEntityLegacyScriptEngine.h
PlayerEntityScriptMethods.h
-[Entity(ShaderBindings) pseudoFixedD256]
unsigned pseudoFixedD256()
Definition
EntityShaderBindings.m:48
-[Entity(ShaderBindings) clock]
GLfloat clock()
Definition
EntityShaderBindings.m:36
-[Entity(ShaderBindings) systemPopulation]
unsigned systemPopulation()
Definition
EntityShaderBindings.m:70
-[Entity(ShaderBindings) systemEconomy]
unsigned systemEconomy()
Definition
EntityShaderBindings.m:60
-[Entity(ShaderBindings) pseudoFixedD100]
unsigned pseudoFixedD100()
Definition
EntityShaderBindings.m:43
-[Entity(ShaderBindings) systemTechLevel]
unsigned systemTechLevel()
Definition
EntityShaderBindings.m:65
-[Entity(ShaderBindings) systemProductivity]
unsigned systemProductivity()
Definition
EntityShaderBindings.m:75
-[Entity(ShaderBindings) systemGovernment]
unsigned systemGovernment()
Definition
EntityShaderBindings.m:55
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