34@implementation ShipEntity (ScriptMethods)
 
   42        item = [[UNIVERSE newShipWithName:shipKey] autorelease];
 
 
   56        item = [[UNIVERSE newShipWithRole:role] autorelease];
 
 
   64- (NSArray *) spawnShipsWithRole:(NSString *)role count:(NSUInteger)count
 
   68    NSMutableArray          *result = 
nil;
 
   78        spawned = [UNIVERSE spawnShipWithRole:role near:ship];
 
   82            if ([
self isMissileFlagSet] && [[spawned shipInfoDictionary] oo_boolForKey:
@"is_submunition"])
 
   92            [
result addObject:spawned];
 
    64- (NSArray *) spawnShipsWithRole:(NSString *)role count:(NSUInteger)count {
…}
  
#define OOLog(class, format,...)
 
static NSString *const kOOLogNoteAddShips
 
ShipEntity * rootShipEntity()
 
void addTarget:(Entity *targetEntity)
 
OOCargoType dumpItem:(ShipEntity *jetto)
 
float randomEjectaTemperature()
 
void setTemperature:(GLfloat value)
 
void setIsMissileFlag:(BOOL newValue)
 
void setOwner:(Entity *who_owns_entity)