Go to the source code of this file.
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| static OOSoundSourcePool * | sWarningSoundPool |
| static OOSoundSourcePool * | sWeaponSoundPool |
| static OOSoundSourcePool * | sDamageSoundPool |
| static OOSoundSourcePool * | sMiscSoundPool |
| static OOSoundSource * | sHyperspaceSoundSource |
| static OOSoundSource * | sInterfaceBeepSource |
| static OOSoundSource * | sEcmSource |
| static OOSoundSource * | sBreakPatternSource |
| static OOSoundSourcePool * | sBuySellSourcePool |
| static OOSoundSource * | sAfterburnerSources [2] |
| static NSDictionary * | weaponShotMiss |
| static NSDictionary * | weaponShotHit |
| static NSDictionary * | weaponShieldHit |
| static NSDictionary * | weaponUnshieldedHit |
| static NSDictionary * | weaponLaunched |
| static const Vector | kInterfaceBeepPosition = { 0.0f, -0.2f, 0.5f } |
| static const Vector | kInterfaceWarningPosition = { 0.0f, -0.2f, 0.4f } |
| static const Vector | kBreakPatternPosition = { 0.0f, 0.0f, 1.0f } |
| static const Vector | kEcmPosition = { 0.2f, 0.6f, -0.1f } |
| static const Vector | kWitchspacePosition = { 0.0f, -0.3f, -0.3f } |
| static const Vector | kAfterburner1Position = { -0.1f, 0.0f, -1.0f } |
| static const Vector | kAfterburner2Position = { 0.1f, 0.0f, -1.0f } |
◆ OO_ASSIGN_SOUNDSTR_TO_SOUNDS
| #define OO_ASSIGN_SOUNDSTR_TO_SOUNDS |
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| soundStr, |
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| sounds ) |
◆ anonymous enum
| Enumerator |
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| kBuySellSourcePoolSize | |
| kWarningPoolSize | |
| kWeaponPoolSize | |
| kDamagePoolSize | |
| kMiscPoolSize | |
Definition at line 35 of file PlayerEntitySound.m.
◆ kAfterburner1Position
| const Vector kAfterburner1Position = { -0.1f, 0.0f, -1.0f } |
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◆ kAfterburner2Position
| const Vector kAfterburner2Position = { 0.1f, 0.0f, -1.0f } |
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◆ kBreakPatternPosition
| const Vector kBreakPatternPosition = { 0.0f, 0.0f, 1.0f } |
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◆ kEcmPosition
| const Vector kEcmPosition = { 0.2f, 0.6f, -0.1f } |
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◆ kInterfaceBeepPosition
| const Vector kInterfaceBeepPosition = { 0.0f, -0.2f, 0.5f } |
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◆ kInterfaceWarningPosition
| const Vector kInterfaceWarningPosition = { 0.0f, -0.2f, 0.4f } |
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◆ kWitchspacePosition
| const Vector kWitchspacePosition = { 0.0f, -0.3f, -0.3f } |
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◆ sAfterburnerSources
◆ sBreakPatternSource
◆ sBuySellSourcePool
◆ sDamageSoundPool
◆ sEcmSource
◆ sHyperspaceSoundSource
◆ sInterfaceBeepSource
◆ sMiscSoundPool
◆ sWarningSoundPool
◆ sWeaponSoundPool
◆ weaponLaunched
| NSDictionary* weaponLaunched |
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◆ weaponShieldHit
| NSDictionary* weaponShieldHit |
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◆ weaponShotHit
| NSDictionary* weaponShotHit |
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◆ weaponShotMiss
| NSDictionary* weaponShotMiss |
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◆ weaponUnshieldedHit
| NSDictionary* weaponUnshieldedHit |
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