Oolite 1.91.0.7646-241128-10e222e
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OOVoxel.m File Reference
import "OOMaths.h"
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Go to the source code of this file.

Functions

int checkFace (Vector p, GLfloat rd)
 
int checkBevel (Vector p, GLfloat rd)
 
int checkCorner (Vector p, GLfloat rd)
 
Vector lineIntersectionWithFace (Vector p1, Vector p2, long mask, GLfloat rd)
 
int checkPoint (Vector p1, Vector p2, GLfloat alpha, long mask, GLfloat rd)
 
int checkLine (Vector p1, Vector p2, int mask, GLfloat rd)
 
int lineCubeIntersection (Vector v0, Vector v1, GLfloat rd)
 

Function Documentation

◆ checkBevel()

int checkBevel ( Vector p,
GLfloat rd )

Definition at line 43 of file OOVoxel.m.

44{
45 GLfloat r2 = rd * 2;
46 int bevels = 0;
47 if ( p.x + p.y > r2) bevels |= 0x001;
48 if ( p.x - p.y > r2) bevels |= 0x002;
49 if (-p.x + p.y > r2) bevels |= 0x004;
50 if (-p.x - p.y > r2) bevels |= 0x008;
51 if ( p.x + p.z > r2) bevels |= 0x010;
52 if ( p.x - p.z > r2) bevels |= 0x020;
53 if (-p.x + p.z > r2) bevels |= 0x040;
54 if (-p.x - p.z > r2) bevels |= 0x080;
55 if ( p.y + p.z > r2) bevels |= 0x100;
56 if ( p.y - p.z > r2) bevels |= 0x200;
57 if (-p.y + p.z > r2) bevels |= 0x400;
58 if (-p.y - p.z > r2) bevels |= 0x800;
59 return bevels;
60}

Referenced by lineCubeIntersection().

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◆ checkCorner()

int checkCorner ( Vector p,
GLfloat rd )

Definition at line 62 of file OOVoxel.m.

63{
64 GLfloat r3 = rd * 3;
65 int corners = 0;
66 if (( p.x + p.y + p.z) > r3) corners |= 0x01;
67 if (( p.x + p.y - p.z) > r3) corners |= 0x02;
68 if (( p.x - p.y + p.z) > r3) corners |= 0x04;
69 if (( p.x - p.y - p.z) > r3) corners |= 0x08;
70 if ((-p.x + p.y + p.z) > r3) corners |= 0x10;
71 if ((-p.x + p.y - p.z) > r3) corners |= 0x20;
72 if ((-p.x - p.y + p.z) > r3) corners |= 0x40;
73 if ((-p.x - p.y - p.z) > r3) corners |= 0x80;
74 return corners;
75}

Referenced by lineCubeIntersection().

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◆ checkFace()

int checkFace ( Vector p,
GLfloat rd )

Definition at line 31 of file OOVoxel.m.

32{
33 int faces = 0;
34 if (p.x > rd) faces |= CUBE_FACE_RIGHT; // right
35 if (p.x < -rd) faces |= CUBE_FACE_LEFT; // left
36 if (p.y > rd) faces |= CUBE_FACE_TOP; // above
37 if (p.y < -rd) faces |= CUBE_FACE_BOTTOM; // below
38 if (p.z > rd) faces |= CUBE_FACE_FRONT; // ahead
39 if (p.z < -rd) faces |= CUBE_FACE_BACK; // behind
40 return faces ;
41}

Referenced by checkPoint(), and lineCubeIntersection().

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◆ checkLine()

int checkLine ( Vector p1,
Vector p2,
int mask,
GLfloat rd )

Definition at line 120 of file OOVoxel.m.

121{
122 int result = 0;
123 if ((CUBE_FACE_RIGHT & mask) && (p1.x > p2.x) && (checkPoint( p1, p2, (rd-p1.x)/(p2.x-p1.x), 0x3f - CUBE_FACE_RIGHT, rd) == 0)) // right
124 result |= CUBE_FACE_RIGHT;
125 if ((CUBE_FACE_LEFT & mask) && (p1.x < p2.x) && (checkPoint( p1, p2, (-rd-p1.x)/(p2.x-p1.x), 0x3f - CUBE_FACE_LEFT, rd) == 0)) // left
126 result |= CUBE_FACE_LEFT;
127 if ((CUBE_FACE_TOP & mask) && (p1.y > p2.y) && (checkPoint( p1, p2, (rd-p1.y)/(p2.y-p1.y), 0x3f - CUBE_FACE_TOP, rd) == 0)) // above
128 result |= CUBE_FACE_TOP;
129 if ((CUBE_FACE_BOTTOM & mask) && (p1.y < p2.y) && (checkPoint( p1, p2, (-rd-p1.y)/(p2.y-p1.y), 0x3f - CUBE_FACE_BOTTOM, rd) == 0)) // below
130 result |= CUBE_FACE_BOTTOM;
131 if ((CUBE_FACE_FRONT & mask) && (p1.z > p2.z) && (checkPoint( p1, p2, (rd-p1.z)/(p2.z-p1.z), 0x3f - CUBE_FACE_FRONT, rd) == 0)) // ahead
132 result |= CUBE_FACE_FRONT;
133 if ((CUBE_FACE_BACK & mask) && (p1.z < p2.z) && (checkPoint( p1, p2, (-rd-p1.z)/(p2.z-p1.z), 0x3f - CUBE_FACE_BACK, rd) == 0)) // behind
134 result |= CUBE_FACE_BACK;
135 return result;
136}
int checkPoint(Vector p1, Vector p2, GLfloat alpha, long mask, GLfloat rd)
Definition OOVoxel.m:111

References checkPoint().

Referenced by lineCubeIntersection().

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◆ checkPoint()

int checkPoint ( Vector p1,
Vector p2,
GLfloat alpha,
long mask,
GLfloat rd )

Definition at line 111 of file OOVoxel.m.

112{
113 Vector pp;
114 pp.x = p1.x + alpha * (p2.x - p1.x);
115 pp.y = p1.y + alpha * (p2.y - p1.y);
116 pp.z = p1.z + alpha * (p2.z - p1.z);
117 return (checkFace( pp, rd) & mask);
118}
float y
float x
int checkFace(Vector p, GLfloat rd)
Definition OOVoxel.m:31

References checkFace().

Referenced by checkLine().

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◆ lineCubeIntersection()

int lineCubeIntersection ( Vector v0,
Vector v1,
GLfloat rd )

Definition at line 140 of file OOVoxel.m.

141{
142 int v0_test, v1_test;
143
144 // compare both vertexes with all six face-planes
145 //
146 if ((v0_test = checkFace( v0, rd)) == 0)
147 return -1; // v0 is inside the cube
148 if ((v1_test = checkFace( v1, rd)) == 0)
149 return -1; // v1 is inside the cube
150
151 // check they're not both outside one face-plane
152 //
153 if ((v0_test & v1_test) != 0)
154 return 0; // both v0 and v1 are outside the same face of the cube
155
156 // Now do the same test for the 12 edge planes
157 //
158 v0_test |= checkBevel( v0, rd) << 8;
159 v1_test |= checkBevel( v1, rd) << 8;
160 if ((v0_test & v1_test) != 0)
161 return 0; // v0 and v1 outside of the same bevel
162
163 // Now do the same test for the 8 corner planes
164 //
165 v0_test |= checkCorner( v0, rd) << 24;
166 v1_test |= checkCorner( v1, rd) << 24;
167 if ((v0_test & v1_test) != 0)
168 return 0; // v0 and v1 outside of same corner
169
170 // see if the v0-->v1 line intersects the cube.
171 //
172 return checkLine( v0, v1, v0_test | v1_test, rd);
173}
int checkCorner(Vector p, GLfloat rd)
Definition OOVoxel.m:62
int checkLine(Vector p1, Vector p2, int mask, GLfloat rd)
Definition OOVoxel.m:120
int checkBevel(Vector p, GLfloat rd)
Definition OOVoxel.m:43

References checkBevel(), checkCorner(), checkFace(), and checkLine().

Referenced by Octree::isHitByLine.

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◆ lineIntersectionWithFace()

Vector lineIntersectionWithFace ( Vector p1,
Vector p2,
long mask,
GLfloat rd )

Definition at line 77 of file OOVoxel.m.

78{
79 if (CUBE_FACE_RIGHT & mask)
80 return make_vector( rd,
81 p1.y + (p2.y - p1.y) * (rd - p1.x) / (p2.x - p1.x),
82 p1.z + (p2.z - p1.z) * (rd - p1.x) / (p2.x - p1.x));
83
84 if (CUBE_FACE_LEFT & mask)
85 return make_vector( -rd,
86 p1.y + (p2.y - p1.y) * (-rd - p1.x) / (p2.x - p1.x),
87 p1.z + (p2.z - p1.z) * (-rd - p1.x) / (p2.x - p1.x));
88
89 if (CUBE_FACE_TOP & mask)
90 return make_vector( p1.x + (p2.x - p1.x) * (rd - p1.y) / (p2.y - p1.y),
91 rd,
92 p1.z + (p2.z - p1.z) * (rd - p1.y) / (p2.y - p1.y));
93
94 if (CUBE_FACE_BOTTOM & mask)
95 return make_vector( p1.x + (p2.x - p1.x) * (-rd - p1.y) / (p2.y - p1.y),
96 -rd,
97 p1.z + (p2.z - p1.z) * (-rd - p1.y) / (p2.y - p1.y));
98
99 if (CUBE_FACE_FRONT & mask)
100 return make_vector( p1.x + (p2.x - p1.x) * (rd - p1.z) / (p2.z - p1.z),
101 p1.y + (p2.y - p1.y) * (rd - p1.z) / (p2.z - p1.z),
102 rd);
103
104 if (CUBE_FACE_BACK & mask)
105 return make_vector( p1.x + (p2.x - p1.x) * (-rd - p1.z) / (p2.z - p1.z),
106 p1.y + (p2.y - p1.y) * (-rd - p1.z) / (p2.z - p1.z),
107 -rd);
108 return p1;
109}

Referenced by Octree::isHitByLine.

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