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OOPlasmaShotEntity.m File Reference
import "OOPlasmaShotEntity.h"
import "Universe.h"
import "PlayerEntity.h"
import "OOColor.h"
import "OOPlasmaBurstEntity.h"
+ Include dependency graph for OOPlasmaShotEntity.m:

Go to the source code of this file.

Macros

#define kPlasmaShotSize   12.0f
 
#define kPlasmaShotActivationDelay   0.05f
 
#define PLASMA_ATTENUATION   0
 

Macro Definition Documentation

◆ kPlasmaShotActivationDelay

#define kPlasmaShotActivationDelay   0.05f

Definition at line 34 of file OOPlasmaShotEntity.m.

Referenced by OOPlasmaShotEntity::canCollide.

◆ kPlasmaShotSize

#define kPlasmaShotSize   12.0f

◆ PLASMA_ATTENUATION

#define PLASMA_ATTENUATION   0

Definition at line 41 of file OOPlasmaShotEntity.m.