Oolite
1.91.0.7645-241119-222d325
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src
Core
TextureStore.h
Go to the documentation of this file.
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/*
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TextureStore.h
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Singleton responsible for loading, binding and caching textures.
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Legacy class, used only by PlanetEntity. Use OOTexture or OOMaterial for any
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new development.
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Oolite
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Copyright (C) 2004-2013 Giles C Williams and contributors
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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MA 02110-1301, USA.
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*/
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// TextureStore is only used for old planets.
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#import "
OOStellarBody.h
"
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#if !NEW_PLANETS
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#import "
OOCocoa.h
"
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#import "
OOOpenGL.h
"
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@class
OOColor
;
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@interface
TextureStore
: NSObject
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// routines to create textures...
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+ (BOOL) getPlanetTextureNameFor:(NSDictionary *)planetInfo
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intoData:(
unsigned
char
**)textureData
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width:(GLuint *)textureWidth
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height:(GLuint *)textureHeight;
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+ (BOOL) getCloudTextureNameFor:(
OOColor
*)color :(GLfloat)impress :(GLfloat)bias
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intoData:(
unsigned
char
**)textureData
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width:(GLuint *)textureWidth
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height:(GLuint *)textureHeight;
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@end
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void
fillRanNoiseBuffer
();
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#endif
// !NEW_PLANETS
OOCocoa.h
OOOpenGL.h
OOStellarBody.h
fillRanNoiseBuffer
void fillRanNoiseBuffer()
Definition
TextureStore.m:181
OOColor
Definition
OOColor.h:46
TextureStore
Definition
TextureStore.h:43
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