Oolite 1.91.0.7646-241128-10e222e
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TextureStore.h
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1/*
2
3TextureStore.h
4
5Singleton responsible for loading, binding and caching textures.
6
7Legacy class, used only by PlanetEntity. Use OOTexture or OOMaterial for any
8new development.
9
10
11Oolite
12Copyright (C) 2004-2013 Giles C Williams and contributors
13
14This program is free software; you can redistribute it and/or
15modify it under the terms of the GNU General Public License
16as published by the Free Software Foundation; either version 2
17of the License, or (at your option) any later version.
18
19This program is distributed in the hope that it will be useful,
20but WITHOUT ANY WARRANTY; without even the implied warranty of
21MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
22GNU General Public License for more details.
23
24You should have received a copy of the GNU General Public License
25along with this program; if not, write to the Free Software
26Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
27MA 02110-1301, USA.
28
29*/
30
31// TextureStore is only used for old planets.
32#import "OOStellarBody.h"
33#if !NEW_PLANETS
34
35#import "OOCocoa.h"
36#import "OOOpenGL.h"
37
38
39@class OOColor;
40
41
42@interface TextureStore: NSObject
43
44// routines to create textures...
45+ (BOOL) getPlanetTextureNameFor:(NSDictionary *)planetInfo
46 intoData:(unsigned char **)textureData
47 width:(GLuint *)textureWidth
48 height:(GLuint *)textureHeight;
49+ (BOOL) getCloudTextureNameFor:(OOColor *)color :(GLfloat)impress :(GLfloat)bias
50 intoData:(unsigned char **)textureData
51 width:(GLuint *)textureWidth
52 height:(GLuint *)textureHeight;
53
54@end
55
56
58
59
60#endif // !NEW_PLANETS
void fillRanNoiseBuffer()