Oolite
1.91.0.7646-241128-10e222e
Loading...
Searching...
No Matches
src
Core
Entities
ShipEntityLoadRestore.h
Go to the documentation of this file.
1
/*
2
3
ShipEntityLoadRestore.h
4
5
Support for saving and restoring individual non-player ships.
6
7
8
Oolite
9
Copyright (C) 2004-2013 Giles C Williams and contributors
10
11
This program is free software; you can redistribute it and/or
12
modify it under the terms of the GNU General Public License
13
as published by the Free Software Foundation; either version 2
14
of the License, or (at your option) any later version.
15
16
This program is distributed in the hope that it will be useful,
17
but WITHOUT ANY WARRANTY; without even the implied warranty of
18
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19
GNU General Public License for more details.
20
21
You should have received a copy of the GNU General Public License
22
along with this program; if not, write to the Free Software
23
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
24
MA 02110-1301, USA.
25
26
*/
27
28
#import "
ShipEntity.h
"
29
30
31
@interface
ShipEntity (LoadRestore)
32
33
/* Produces a property list representation of a specific ship. Intended for
34
use with wormholes, but should probably generalize quite well.
35
36
The optional "context" is a mutable dictionary used to synchronise certain
37
state when saving multiple ships - currently, groups. It is not a property
38
list and does not need to be saved alongside the ships.
39
*/
40
- (NSDictionary *) savedShipDictionaryWithContext:(NSMutableDictionary *)context;
41
42
/* Restore a ship from a property list representation generated with
43
-savedShipDictionary. If the ship can't be restored and fallback is YES,
44
an attempt will be made to generate a new ship with the same primary role.
45
*/
46
+ (id) shipRestoredFromDictionary:(NSDictionary *)dictionary useFallback:(BOOL)fallback context:(NSMutableDictionary *)context;
47
48
@end
ShipEntity.h
Generated by
1.12.0