Oolite
1.91.0.7644-241112-7f5034b
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src
Core
Entities
ShipEntityLoadRestore.h
Go to the documentation of this file.
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/*
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ShipEntityLoadRestore.h
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Support for saving and restoring individual non-player ships.
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Oolite
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Copyright (C) 2004-2013 Giles C Williams and contributors
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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MA 02110-1301, USA.
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*/
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#import "
ShipEntity.h
"
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@interface
ShipEntity (LoadRestore)
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/* Produces a property list representation of a specific ship. Intended for
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use with wormholes, but should probably generalize quite well.
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The optional "context" is a mutable dictionary used to synchronise certain
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state when saving multiple ships - currently, groups. It is not a property
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list and does not need to be saved alongside the ships.
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*/
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- (NSDictionary *) savedShipDictionaryWithContext:(NSMutableDictionary *)context;
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/* Restore a ship from a property list representation generated with
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-savedShipDictionary. If the ship can't be restored and fallback is YES,
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an attempt will be made to generate a new ship with the same primary role.
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*/
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+ (id) shipRestoredFromDictionary:(NSDictionary *)dictionary useFallback:(BOOL)fallback context:(NSMutableDictionary *)context;
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@end
ShipEntity.h
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