Oolite 1.91.0.7646-241128-10e222e
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OOLightParticleEntity.h
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1/*
2
3OOLightParticleEntity.h
4
5Simple particle-type effect entity. Draws a billboard with additive blending.
6
7
8Oolite
9Copyright (C) 2004-2013 Giles C Williams and contributors
10
11This program is free software; you can redistribute it and/or
12modify it under the terms of the GNU General Public License
13as published by the Free Software Foundation; either version 2
14of the License, or (at your option) any later version.
15
16This program is distributed in the hope that it will be useful,
17but WITHOUT ANY WARRANTY; without even the implied warranty of
18MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19GNU General Public License for more details.
20
21You should have received a copy of the GNU General Public License
22along with this program; if not, write to the Free Software
23Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
24MA 02110-1301, USA.
25
26*/
27
28#import "Entity.h"
29
30@class OOTexture, OOColor;
31
32
34{
35@protected
36 GLfloat _colorComponents[4];
37 float _diameter;
38}
39
40- (id) initWithDiameter:(float)diameter;
41
42- (float) diameter;
43- (void) setDiameter:(float)diameter;
44
45- (void) setColor:(OOColor *)color;
46- (void) setColor:(OOColor *)color alpha:(GLfloat)alpha;
47
48/* For subclasses that don't want the default blur texture.
49 NOTE: such subclasses must deal with the OOGraphicsResetManager. Also,
50 OOLightParticleEntity assumes the texture is twice as big as the nominal
51 size of the particle (with a black border for anti-aliasing purposes).
52*/
53- (OOTexture *) texture;
54
55+ (void) setUpTexture;
56+ (OOTexture *) defaultParticleTexture;
57
58
59- (void) drawSubEntityImmediate:(bool)immediate translucent:(bool)translucent;
60
61@end