Oolite
1.91.0.7644-241112-7f5034b
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src
Core
OOALSoundChannel.h
Go to the documentation of this file.
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/*
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OOALSoundChannel.h
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A channel for audio playback.
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This class is an implementation detail. Do not use it directly; use an
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OOSoundSource to play an OOSound.
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OOALSound - OpenAL sound implementation for Oolite.
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Copyright (C) 2006-2013 Jens Ayton
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#import <Foundation/Foundation.h>
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#import "
OOOpenALController.h
"
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#import "
OOMaths.h
"
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@class
OOSound
;
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@interface
OOSoundChannel
: NSObject
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{
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OOSoundChannel
*
_next
;
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id
_delegate
;
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OOSound
*
_sound
;
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ALuint
_buffer
;
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ALuint
_lastBuffer
;
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BOOL
_bigSound
;
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ALuint
_source
;
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BOOL
_playing
;
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BOOL
_loop
;
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}
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- (void) update;
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- (void) setDelegate:(
id
)delegate;
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// Unretained pointer used to maintain simple stack
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- (
OOSoundChannel
*) next;
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- (void) setNext:(
OOSoundChannel
*)next;
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// set sound position relative to listener
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- (void) setPosition:(Vector) vector;
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- (void) setGain:(
float
) gain;
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- (BOOL) playSound:(
OOSound
*)sound looped:(BOOL)loop;
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- (void)stop;
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- (
OOSound
*)sound;
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@end
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@interface
NSObject(OOSoundChannelDelegate)
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- (void)channel:(
OOSoundChannel
*)inChannel didFinishPlayingSound:(
OOSound
*)inSound;
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@end
OOMaths.h
OOOpenALController.h
NSObject(OOSoundChannelDelegate)
Definition
OOALSoundChannel.h:72
OOSoundChannel
Definition
OOALSoundChannel.h:41
OOSoundChannel::_buffer
ALuint _buffer
Definition
OOALSoundChannel.h:45
OOSoundChannel::_sound
OOSound * _sound
Definition
OOALSoundChannel.h:44
OOSoundChannel::_next
OOSoundChannel * _next
Definition
OOALSoundChannel.h:42
OOSoundChannel::_bigSound
BOOL _bigSound
Definition
OOALSoundChannel.h:47
OOSoundChannel::_loop
BOOL _loop
Definition
OOALSoundChannel.h:50
OOSoundChannel::_lastBuffer
ALuint _lastBuffer
Definition
OOALSoundChannel.h:46
OOSoundChannel::_playing
BOOL _playing
Definition
OOALSoundChannel.h:49
OOSoundChannel::_source
ALuint _source
Definition
OOALSoundChannel.h:48
OOSoundChannel::_delegate
id _delegate
Definition
OOALSoundChannel.h:43
OOSound
Definition
OOALSound.h:31
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