Oolite 1.91.0.7646-241128-10e222e
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GameController.h File Reference
import "OOCocoa.h"
import "OOFunctionAttributes.h"
import "OOFullScreenController.h"
import "OOMouseInteractionMode.h"
import <Quartz/Quartz.h>
+ Include dependency graph for GameController.h:
+ This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Classes

class  GameController
 
category  GameController(FullScreen)
 

Macros

#define MINIMUM_GAME_TICK   0.25
 
#define MINIMUM_ANIMATION_TICK   0.0041667
 
#define OO_USE_FULLSCREEN_CONTROLLER   OOLITE_MAC_OS_X
 
#define OO_DEBUG_PROGRESS(...)
 
#define OO_DEBUG_PUSH_PROGRESS(...)
 
#define OO_DEBUG_POP_PROGRESS()
 

Macro Definition Documentation

◆ MINIMUM_ANIMATION_TICK

#define MINIMUM_ANIMATION_TICK   0.0041667

Definition at line 41 of file GameController.h.

◆ MINIMUM_GAME_TICK

#define MINIMUM_GAME_TICK   0.25

Definition at line 38 of file GameController.h.

◆ OO_DEBUG_POP_PROGRESS

#define OO_DEBUG_POP_PROGRESS ( )
Value:
do {} while (0)

Definition at line 198 of file GameController.h.

◆ OO_DEBUG_PROGRESS

#define OO_DEBUG_PROGRESS ( ...)
Value:
do {} while (0)

Definition at line 196 of file GameController.h.

◆ OO_DEBUG_PUSH_PROGRESS

#define OO_DEBUG_PUSH_PROGRESS ( ...)
Value:
do {} while (0)

Definition at line 197 of file GameController.h.

◆ OO_USE_FULLSCREEN_CONTROLLER

#define OO_USE_FULLSCREEN_CONTROLLER   OOLITE_MAC_OS_X

Definition at line 49 of file GameController.h.