Oolite 1.91.0.7604-240417-a536cbe
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Classes | Macros
GameController.h File Reference
import "OOCocoa.h"
import "OOFunctionAttributes.h"
import "OOFullScreenController.h"
import "OOMouseInteractionMode.h"
import <Quartz/Quartz.h>
+ Include dependency graph for GameController.h:
+ This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Classes

class  GameController
 
category  GameController(FullScreen)
 

Macros

#define MINIMUM_GAME_TICK   0.25
 
#define OO_USE_FULLSCREEN_CONTROLLER   OOLITE_MAC_OS_X
 
#define OO_DEBUG_PROGRESS(...)   do {} while (0)
 
#define OO_DEBUG_PUSH_PROGRESS(...)   do {} while (0)
 
#define OO_DEBUG_POP_PROGRESS()   do {} while (0)
 

Macro Definition Documentation

◆ MINIMUM_GAME_TICK

#define MINIMUM_GAME_TICK   0.25

Definition at line 38 of file GameController.h.

◆ OO_DEBUG_POP_PROGRESS

#define OO_DEBUG_POP_PROGRESS ( )    do {} while (0)

Definition at line 195 of file GameController.h.

◆ OO_DEBUG_PROGRESS

#define OO_DEBUG_PROGRESS ( ...)    do {} while (0)

Definition at line 193 of file GameController.h.

◆ OO_DEBUG_PUSH_PROGRESS

#define OO_DEBUG_PUSH_PROGRESS ( ...)    do {} while (0)

Definition at line 194 of file GameController.h.

◆ OO_USE_FULLSCREEN_CONTROLLER

#define OO_USE_FULLSCREEN_CONTROLLER   OOLITE_MAC_OS_X

Definition at line 46 of file GameController.h.