Oolite 1.91.0.7646-241128-10e222e
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OOQuiriumCascadeEntity.m
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1/*
2
3OOQuiriumCascadeEntity.m
4
5
6Oolite
7Copyright (C) 2004-2013 Giles C Williams and contributors
8
9This program is free software; you can redistribute it and/or
10modify it under the terms of the GNU General Public License
11as published by the Free Software Foundation; either version 2
12of the License, or (at your option) any later version.
13
14This program is distributed in the hope that it will be useful,
15but WITHOUT ANY WARRANTY; without even the implied warranty of
16MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17GNU General Public License for more details.
18
19You should have received a copy of the GNU General Public License
20along with this program; if not, write to the Free Software
21Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
22MA 02110-1301, USA.
23
24*/
25
27#import "PlayerEntity.h"
28#import "Universe.h"
29#import "OOMacroOpenGL.h"
30
31
32#define kQuiriumCascadeDuration (20.0) // seconds
33#define kQuiriumCollisionDelay (0.05) // seconds before we start colliding with and damaging things.
34
35
36@implementation OOQuiriumCascadeEntity
37
38- (id) initQuiriumCascadeFromShip:(ShipEntity *)ship
39{
40 if (ship == nil)
41 {
42 [self release];
43 return nil;
44 }
45
46 if ((self = [super init]))
47 {
48 [self setPosition:[ship position]];
49
50 [self setStatus:STATUS_EFFECT];
51 scanClass = CLASS_MINE;
52
53 [self setOwner:[ship owner]];
54
55 // Red and green channels are animated.
56 _color[2] = 1.0f;
57 _color[3] = 0.5f;
58 }
59
60 return self;
61}
62
63
64+ (instancetype) quiriumCascadeFromShip:(ShipEntity *)ship
65{
66 return [[[self alloc] initQuiriumCascadeFromShip:ship] autorelease];
67}
68
69
70- (NSString *) descriptionComponents
71{
72 return [NSString stringWithFormat:@"%f seconds passed of %f", _timePassed, kQuiriumCascadeDuration];
73}
74
75
76- (void) update:(OOTimeDelta) delta_t
77{
78 [super update:delta_t];
79 _timePassed += delta_t;
80
82
84 GLfloat stf = tf * tf;
85 GLfloat expansionSpeed = 0.0;
86 if (_timePassed > 0) // Avoid divide by 0
87 {
88 expansionSpeed = fmin(240.0f + 10.0f / (tf * tf), 1000.0f);
89 }
90
91 collision_radius += delta_t * expansionSpeed; // expand
92 energy = delta_t * (100000 - 90000 * tf); // adjusted to take into account delta_t
93
94 _color[3] = OOClamp_0_1_f(0.5f * ((0.025f / tf) + 1.0f - stf));
95
96 _color[0] = _color[1] = fmin(1.0f - 5.0f * tf, 1.0f);
97 if (_color[0] < 0.0f)
98 {
99 _color[0] = 0.25f * tf * randf();
100 _color[1] = 0.0f;
101 }
102
103 // manage collisions
104 Entity *owner = [self owner];
105 Entity *e = nil;
106 foreach (e, collidingEntities)
107 {
108 // we're going to force the weapon id to be the qbomb key here, because at this point the cascade entity isn't a ship any more
109 // and there's no link back to the original.
110 [e takeEnergyDamage:energy from:self becauseOf:owner weaponIdentifier:@"EQ_QC_MINE"];
111 }
112
113 // expire after ttl
115 {
116 [UNIVERSE removeEntity:self];
117 }
118}
119
120
121- (void) drawImmediate:(bool)immediate translucent:(bool)translucent
122{
123 if (!translucent || [UNIVERSE breakPatternHide]) return;
124
127
128 OOGL(glPushAttrib(GL_ENABLE_BIT | GL_COLOR_BUFFER_BIT));
129
130 OOGL(glDisable(GL_CULL_FACE));
131 OOGL(glDisable(GL_TEXTURE_2D));
132 OOGL(glEnable(GL_BLEND));
133 OOGL(glBlendFunc(GL_SRC_ALPHA, GL_ONE));
134
135 OOGL(glColor4fv(_color));
136 OOGLBEGIN(GL_TRIANGLE_FAN);
138 OOGLEND();
139
140 OOGL(glPopAttrib());
141
143 OOCheckOpenGLErrors(@"OOQuiriumCascadeEntity after drawing %@", self);
144}
145
146
147- (BOOL) isEffect
148{
149 return YES;
150}
151
152
153- (BOOL) isCascadeWeapon
154{
155 return YES;
156}
157
158
159- (BOOL) canCollide
160{
162}
163
164
165- (BOOL) checkCloseCollisionWith:(Entity *)other
166{
167 return YES;
168}
169
170@end
171
172
173@implementation Entity (OOQuiriumCascadeExtensions)
174
175- (BOOL) isCascadeWeapon
176{
177 return NO;
178}
179
180@end
#define OO_ENTER_OPENGL()
OOMatrix OOMatrixForBillboard(HPVector bbPos, HPVector eyePos)
Definition OOMatrix.m:191
#define OOGLBEGIN
Definition OOOpenGL.h:253
@ OPENGL_STATE_ADDITIVE_BLENDING
Definition OOOpenGL.h:125
#define OOVerifyOpenGLState()
Definition OOOpenGL.h:136
BOOL OOCheckOpenGLErrors(NSString *format,...)
Definition OOOpenGL.m:39
void GLDrawBallBillboard(GLfloat radius, GLfloat step, GLfloat z_distance)
Definition OOOpenGL.m:111
#define OOSetOpenGLState(STATE)
Definition OOOpenGL.h:135
#define OOGL(statement)
Definition OOOpenGL.h:251
#define OOGLEND
Definition OOOpenGL.h:254
return nil
#define kQuiriumCascadeDuration
#define kQuiriumCollisionDelay
double OOTimeDelta
Definition OOTypes.h:224
#define PLAYER
#define UNIVERSE
Definition Universe.h:840
GLfloat collision_radius
Definition Entity.h:111
NSMutableArray * collidingEntities
Definition Entity.h:148
GLfloat energy
Definition Entity.h:142
OOScanClass scanClass
Definition Entity.h:106
GLfloat cam_zero_distance
Definition Entity.h:109
HPVector position
Definition Entity.h:112
void takeEnergyDamage:from:becauseOf:weaponIdentifier:(double amount,[from] Entity *ent,[becauseOf] Entity *other,[weaponIdentifier] NSString *weaponIdentifier)
Definition Entity.m:990
OOMatrix rotMatrix
Definition Entity.h:138
id init()
Definition Entity.m:68
id owner()
Definition Entity.m:583
float randf(void)