| aft_eject_position | 0.0 0.0 -2.0 | 
                | aft_weapon_type | WEAPON_NONE | 
                | ai_type | homeAI.plist | 
                | auto_ai | no | 
                | auto_weapons | no | 
                | bounty | 0.00 | 
                | cargo_type | CARGO_SLAVES | 
                | condition_script |  | 
                | counts_as_kill | no | 
                | energy_recharge_rate | 2.50 | 
                | exhaust | (0.037 0.66 -1.6 0.5 0.5 1.0,0.59 -0.33 -1.6 0.5 0.5 1.0,-0.54 -0.32 -1.6 0.5 0.5 1.0) | 
                | exhaust_emissive_color | (0.57,0.85,0.92) | 
                | explosion_type | (oolite-builtin-slowcloud,oolite-builtin-fastspark,oolite-builtin-flash) | 
                | extra_cargo | 0 | 
                | forward_weapon_type | WEAPON_NONE | 
                | frangible | no | 
                | fuel | 10 | 
                | heat_insulation | 1.0 | 
                | hyperspace_motor | no | 
                | materials | {Hull={diffuse_map=MRP01_escape_pod_GalTech_E1_01_diffuse.png;emission_map=MRP01_escape_pod_GalTech_E1_01_emission.png;normal_map=MRP01_escape_pod_GalTech_E1_01_normal.png;gloss=0.50;shininess=15;specular_color=(0.25,0.25,0.25,1.00);};} | 
                | max_energy | 64.00 | 
                | max_flight_pitch | 0.60 | 
                | max_flight_roll | 0.60 | 
                | max_flight_speed | 60.00 | 
                | max_flight_yaw | 0.60 | 
                | max_missiles | 0 | 
                | missiles | 0 | 
                | model | MRP01_escape_pod_GalTech_E1.dat | 
                | name | GalTech Escape Pod GIC-E1 | 
                | port_weapon_type | WEAPON_NONE | 
                | roles | GalTech_escape_pod_E1_01 escape-capsule(0.10) | 
                | scan_class | CLASS_CARGO | 
                | script |  | 
                | script_info | {npc_shields=no;} | 
                | smooth | no | 
                | starboard_weapon_type | WEAPON_NONE | 
                | thrust | 5.00 | 
                | unpiloted | no | 
                | weapon_facings | 0 |