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Description | While mainly designed to support other OXP's a stand-alone download is adding Griff's alloy and the new commodity Quirium Crystal | While mainly designed to support other OXP's a stand-alone download is adding Griff's alloy and the new commodity Quirium Crystal |
Identifier | oolite.oxp.zzz.Montana05.resource_pack_01 | oolite.oxp.zzz.Montana05.resource_pack_01 |
Title | Montanas Resource Pack 01 | Montanas Resource Pack 01 |
Category | Miscellaneous | Miscellaneous |
Author | Montana05 | Montana05 |
Version | 0.53 | 0.53 |
Tags | ||
Required Oolite Version | ||
Maximum Oolite Version | ||
Required Expansions | ||
Optional Expansions | ||
Conflict Expansions | ||
Information URL | http://aegidian.org/bb/viewtopic.php?f=4&p=272527#p272527 | n/a |
Download URL | https://wiki.alioth.net/img_auth.php/4/43/Oolite.oxp.zzz.Montana05.resource_pack_01.OXZ | n/a |
License | CC BY-NC-SA 4.0 | CC BY-NC-SA 4.0 |
File Size | n/a | |
Upload date | 1613196993 |
Also read http://wiki.alioth.net/index.php/Montanas%20Resource%20Pack%2001
Overview ======== Instead of adding to every OXP the same resources I created an external package that could be referenced to. While saving disc space it also makes future maintenance easier. While mainly designed to support other OXP's a stand-alone download is adding Griff's alloy and the new commodity "Quirium Crystal". Currently, the package contains: Effects ======= Explosive shrapnels and burning quirium fuel are making ship explosions more realistic but in close range also more dangerous. They could be spawned with the roles MRP01_effects_explosive_shrapnel and MRP01_effects_burningFuel. The burning quirium fuel once in a while leaves radioactives or a quirium crystal behind after the explosion. Commodities =========== Adds Griff's awesome alloy variants. Similar to alloy radioactives (role: radioactives), platinum (role: platinum) and gold (role: gold) are now added as an entity rather than only in a container. Gold and platinum include the role splinter(0.10) so both could be the result of mining as well. Minerals, now an entity as well, have the roles minerals or splinter. While the display names are "Minerals" and "Ore" they are basically just variations of splinters. Introduces the new commodity "Quirium Crystal", a rare crystal with 5-dimensional emission. While traded similar to gem stones in g they do also appear in the corona of some suns and at ship explosions as an entity (role: quirium_crystal). Containers ========== Adds for all commodities of the core-game a cargopod (roles: cargopod_ & commodity name, cargopod_platinum, for example). Goods in kg got 10 - 20 units per container, goods in g got 20 - 40 units. Additional to the core-game commodities only witchfire whiskey (Darkside Moonshine Distillery), holy artifacts (Dictators) and quirium crystal (this pack) are covered, all other OXP goods are not included. Escape Pods =========== Various modified versions of escape crafts are included: Isis Space Boat (defined as a lifeboat and a shuttle, police version included as well). Roles: MRP01_escape_boat_isis_01 MRP01_escape_boat_isis_police Medical craft (defined as a lifeboat and a shuttle). Role: MRP01_escape_boat_isis_med GalTech Escape Pod GIC-E1 and Griff's escape capsule both designed as a pod and as a capsule. police versions available. Roles: GalTech_escape_pod_E1_01 GalTech_escape_pod_E1_police GalTech_escape_capsule_01 GalTech_escape_capsule_police MRP01_escape_pod_std_01 MRP01_escape_pod_std_police MRP01_escape_capsule_std_01 MRP01_escape_capsule_std_police Please note that with the next release all crafts starting with GalTech will be changed spacesuits as the last resource for a crew member Roles: MRP01_escape_suit_01 MRP01_escape_suit_police Developers little help ====================== descriptions.plist: MRP01_pirate_nicknames (an array of nicknames for pirates and other criminals) MRP01_GalCop_races_oolite (an array of expanded races of GalCop space, Oolite style) MRP01_GalCop_races_scientific (an array of expanded races of GalCop space, scientific style) An expansion of core library categories and summaries: "oolite-ship-library-category-alien_ship" = "Alien Ship" (ships from outer GalCop space) "oolite-ship-library-category-warship" = "Warship" (military ships) summeries for warships: "oolite-ship-library-summary-MLP" = "Military light patrol ship"; "oolite-ship-library-summary-MMP" = "Military medium patrol ship" "oolite-ship-library-summary-MHP" = "Military heavy patrol ship" "oolite-ship-library-summary-MLA" = "Military light attack ship" "oolite-ship-library-summary-MMA" = "Military medium attack ship" "oolite-ship-library-summary-MHA" = "Military heavy attack ship" "oolite-ship-library-summary-MLC" = "Military light corvette" "oolite-ship-library-summary-MMC" = "Military medium corvette" "oolite-ship-library-summary-MHC" = "Military heavy corvette" "oolite-ship-library-summary-MLFr" = "Military light frigate" "oolite-ship-library-summary-MMFr" = "Military medium frigate" "oolite-ship-library-summary-MHFr" = "Military heavy frigate" "oolite-ship-library-summary-MLD" = "Military light destroyer" "oolite-ship-library-summary-MMD" = "Military medium destroyer" "oolite-ship-library-summary-MHD" = "Military heavy destroyer" "oolite-ship-library-summary-MLCr" = "Military light cruiser" "oolite-ship-library-summary-MMCr" = "Military medium cruiser" "oolite-ship-library-summary-MHCr" = "Military heavy cruiser" "oolite-ship-library-summary-MLB" = "Military light battleship" "oolite-ship-library-summary-MMB" = "Military medium battleship" "oolite-ship-library-summary-MHB" = "Military heavy battleship" additional summeries for police ships: "oolite-ship-library-summary-PMF" = "Police medium fighter" "oolite-ship-library-summary-PLP" = "Police light patrol ship" "oolite-ship-library-summary-PMP" = "Police medium patrol ship" "oolite-ship-library-summary-PHP" = "Police heavy patrol ship" "oolite-ship-library-summary-PLA" = "Police light attack ship" "oolite-ship-library-summary-PMA" = "Police medium attack ship" "oolite-ship-library-summary-PHA" = "Police heavy attack ship" "oolite-ship-library-summary-PLC" = "Police light corvette" "oolite-ship-library-summary-PMC" = "Police medium corvette" "oolite-ship-library-summary-PHC" = "Police heavy corvette" "oolite-ship-library-summary-PLFr" = "Police light frigate" "oolite-ship-library-summary-PMFr" = "Police medium frigate" "oolite-ship-library-summary-PHFr" = "Police heavy frigate" Credits ======= explosive shrapnels: Charlie (concept) and Griff (model, textures & shaders) burning quirium fuel: Thargoid (concept) and Griff (model) alloy: Griff (model, textures & shaders) minerals: Griff (model) containers: another_commander (specular map) lifeboats: Killer Wolf escape pods: Shipbuilder and Griff escape capsules: Shipbuilder and Griff spacesuit: Norby (concept in Fighters OXP) and Knotty (Astronaut OXP) License ======= This work is licensed under Creative Commons Attribution Non-Commercial Share Alike 4.0 International (CC BY-NC-SA 4.0). To view a copy of this license visit https://creativecommons.org/licenses/by-nc-sa/4.0 Version History =============== V 0.50: initial release V 0.51: Added gold and platinum as an entity (roles: gold and platinum). Added minerals as an entity - roles minerals or splinter (showing up as "Minerals" and "Ore" and basically just variations of splinters). New role "GalTech_ship_debris" which is useful for a ship explosion, includes alloy, radioactives (10%), gold (10%) and platinum (10%). Added "GalTech escape capsule GT-EC-01", a downgraded version of the GalTech Escape Pod GIC-E1, designed for smaller ships (roles: GalTech_escape_capsule_01 and GalTech_escape_capsule_police). Included a spacesuit for ejected pilots of fighters or as the last resource for crew members to escape destruction (roles: MRP01_escape_suit_01 and MRP01_escape_suit_police). Warning: Difficult to scope. Added an array of nicknames for pirates and other criminals to descriptions.plist (MRP01_pirate_nicknames). Added an array of expanded races of GalCop space to descriptions.plist (MRP01_GalCop_races_oolite). V 0.52: some more entries to the shiplibrary.plist emergency update of script-info properties to prevent conflicts with N-Shield.OXP V 0.53: Beginning of refactor of the code resulting in most key definitions to change Added Griffs escape capsules as pod and capsule Added Isis Interstellar lifeboats / space boats Added role splinter(0.10) to gold and platinum Included an expansion of core shiplibrary categories and summaries Included another array of expanded races of GalCop space, this one more scientific (MRP01_GalCop_races_scientific).
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Scripts/MRP01_ressource_01.js | this.name = "MRP01_ressource_01"; this.author = "Montana05"; this.description = "event handler for various ressources"; this.version = "0.53"; this.copyright = "2021 Montana05"; this.licence = "CC BY-NC-SA 4.0"; "use strict"; this.shipDied = function(whom, why) { var shipType = this.ship.dataKey; var dice = (Math.random() * 100).toFixed(0); var debris = "MRP01_commodities_alloy"; switch(shipType) { case "MRP01_effects_burningFuel_01": case "MRP01_effects_burningFuel_02": if(dice >= 95) debris = "MRP01_commodities_radioactives"; if(dice >= 98) debris = "MRP01_commodities_quirium_crystal"; break; case "MRP01_effects_explosive_shrapnel": if(dice >= 95) debris = "MRP01_commodities_alloy"; break; default: break; }; if(dice >= 95) system.addShips(debris, 1, this.ship.position); }; |
Scripts/MRP01_ressource_02.js | this.name = "MRP01_ressource_02"; this.author = "Montana05"; this.description = "adjusts containers"; this.version = "0.53"; this.copyright = "2021 Montana05"; this.licence = "CC BY-NC-SA 4.0"; "use strict"; this.shipSpawned = function(ship) { this.$MRP01_shipType = this.ship.dataKey; var cargoType = this.ship.commodity; // Cargo Scanner OXP if(worldScripts["Cargo Scanner"] && player.ship.equipmentStatus("EQ_CARGO_SCANNER") === "EQUIPMENT_OK") var scanSwitch = true; // standard primary roles if(this.$MRP01_shipType.indexOf("MRP01_container") != -1) this.ship.primaryRole = "cargopod"; if(this.$MRP01_shipType.indexOf("MRP01_commodities") != -1) this.ship.primaryRole = cargoType; // setup for Cargo Scanner OXP if(scanSwitch && this.$MRP01_shipType == "MRP01_container_cash") this.ship.shipUniqueName = "Credits"; // adds some prisoners to detention containers (works like an escape capsule) if(this.$MRP01_shipType == "MRP01_container_prisoners") { if(scanSwitch) this.ship.shipUniqueName = "Prisoners"; var prisonerNumber = this.$getRndInteger(2, 6); var prisonerLabel = "a group of " + prisonerNumber + " prisoners"; var bounty = prisonerNumber * (this.$getRndInteger(70, 90) * (0.50 + system.government / 10)).toFixed(0); this.ship.setCrew ( { name: prisonerLabel, short_description: "wanted by GalCop police", role: "pirate", species: "", bounty: bounty } ); }; switch(cargoType) { case "gold": case "platinum": case "holy_artifacts": // sets container load to 10 - 20 kg this.ship.setCargo(cargoType, this.$getRndInteger(10, 20)); break; case "gem_stones": case "quirium_crystal": // sets container load to 20 - 40 g this.ship.setCargo(cargoType, this.$getRndInteger(20, 40)); break; default: break; }; }; this.shipWasScooped = function(scooper) { // adds between 200 and 2000 credits to the account (player only), modify the scooped message if(this.$MRP01_shipType == "MRP01_container_cash" && scooper.isPlayer) { let cash = this.$getRndInteger(200, 2000); this.ship.shipUniqueName = cash + " Credits"; player.credits += cash; }; }; this.$getRndInteger = function(min, max) { return Math.floor(Math.random() * (max - min + 1) ) + min; }; |
Scripts/MRP01_ressource_spawn.js | this.name = "MRP01_ressource_spawn"; this.author = "Montana05"; this.description = "spawn conditions for various ressources"; this.version = "0.53"; this.copyright = "2021 Montana05"; this.licence = "CC BY-NC-SA 4.0"; "use strict"; this.shipWillExitWitchspace = function() { // quirium_crystal (13 systems in all sectors) if(system.info.description.indexOf("deadly solar") != -1) { var corona = system.info.sun_radius * 3; system.addShips("MRP01_commodities_quirium_crystal", 50, system.sun.position, corona); }; }; // adds, based on the ship mass, debris to destroyed ships (thanks a lot to phkb for using parts of his code) this.shipSpawned = function(ship) { // feature could be switched of with scriptinfo in shipdata.plist var debrisSwitch = ship.scriptInfo.MRP01_Debris; if(ship.isPiloted == true && ship.isSubEntity == false && ship.isWeapon == false && ship.isCargo == false && ship.isRock == false && ship.primaryRole != "wreckage" && ship.scanClass != "CLASS_BUOY" && debrisSwitch != "no") { // if there is an existing script in shipDied time to move it ship.script.$MRP01_shipDied_old = ship.script.shipDied; ship.script.shipDied = this.$MRP01_shipDied; }; }; this.$MRP01_shipDied = function(whom, why) { var shipMass = this.ship.mass; var dice = (Math.random() * 100).toFixed(0); if(this.ship.script.$MRP01_shipDied_old) this.ship.script.$MRP01_shipDied_old(whom, why); if(this.ship.isDerelict == false && why != "removed") { // calculated from the mass of a Cobra Mark III / 5 // minimum 3 to maximum 20 var debrisCount = ((shipMass/43000).toFixed(0)); if(this.ship.mass <= 100000) debrisCount = 3; else { if(debrisCount < 5) debrisCount = 5; if(debrisCount > 20) debrisCount = 20; }; system.addShips("MRP01_ship_debris", debrisCount, this.ship.position); // adds sometimes vault containers with cash to larger ships if(shipMass > 200000 && this.ship.isPirateVictim && dice > 85) { debrisCount = Math.floor(Math.random() * (2 - 1 + 1) ) + 1; system.addShips("MRP01_container_cash", debrisCount, this.ship.position); }; // adds sometimes detention containers to larger police ships if(shipMass > 200000 && this.ship.isPolice && dice > 75) { debrisCount = Math.floor(Math.random() * (3 - 1 + 1) ) + 1; system.addShips("MRP01_container_prisoners", debrisCount, this.ship.position); }; }; }; |
Scripts/MRP01_ships_spawn_conditions.js | this.name = "MRP01_ships_spawn_conditions"; this.author = "Montana05"; this.description = "Conditions for the spawn of ships"; this.version = "0.53"; this.copyright = "2021 Montana05"; this.licence = "CC BY-NC-SA 4.0"; "use strict"; this.allowSpawnShip = function(shipKey) { if(system.isInterstellarSpace || system.sun.isGoingNova || system.sun.hasGoneNova || system.economy < 4) { return false; } else return true; }; |