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Expansion Thargoid Weaponry

Content

Warnings

  1. Information URL mismatch between OXP Manifest and Expansion Manager string length at character position 0

Manifest

from Expansion Manager's OXP list from Expansion Manifest
Description This OXP brings you the Thargoid Ray Laser, the Thargoid Cannon and the Thargoid Plasma Accelerator. For more details please check the wiki page. This OXP brings you the Thargoid Ray Laser, the Thargoid Cannon and the Thargoid Plasma Accelerator. For more details please check the wiki page.
Identifier oolite.oxp.zzz.Montana05.thargoid_weaponry oolite.oxp.zzz.Montana05.thargoid_weaponry
Title Thargoid Weaponry Thargoid Weaponry
Category Weapons Weapons
Author Nexus-Hex, Montana05 Nexus-Hex, Montana05
Version 1.21 1.21
Tags weapons weapons
Required Oolite Version
Maximum Oolite Version
Required Expansions
Optional Expansions
Conflict Expansions
Information URL n/a
Download URL https://wiki.alioth.net/img_auth.php/e/e8/Oolite.oxp.zzz.Montana05.thargoid_weaponry.OXZ n/a
License CC BY-NC-SA 3.0 CC BY-NC-SA 3.0
File Size n/a
Upload date 1639301003

Documentation

Also read http://wiki.alioth.net/index.php/Thargoid%20Weaponry

read_me.txt

Overview
========

This OXP brings you the Thargoid Ray Laser, the Thargoid Cannon and the Thargoid Plasma Accelerator.

- Thargoid Ray Laser: A captured Thargoid Weapon, Slightly modified by GalCop. More damage but no self-aiming anymore.
- Thargoid Cannon: An energy cannon based on a Thargoid Ray Laser.
- Thargoid Plasma Accelerator: As seen in the Mutabilis and Incursio novels. It can be fired once every 8 seconds.

It is suggested not to fire the Thargoid Plasma Accelerator until the Laser Temperature Bar has cooled all the way back down again, 
because otherwise it'll take twice as much time to cool. 


Availability
============

All weapons can be bought at tech level 14+ locations. Additional in anarchies, feudals and multi-gov systems or at independent and 
sleazy places with a minimum of a tech level 7 they are sometimes offered as well.

Thargoid Ray Laser: C 1,100.00
Thargoid Cannon: C 5,000.00
Thargoid Plasma Accelerator: C 10,000.00

Please note that this are the standard prices and might be different at some stations. 
Cannon and Accelerator only fit in larger ships like a Cobra Mark III (minimum 200 t).


Credits
=======

original author and in charge for V 1.00 and V 1.10: Nexus-Hex


Dependencies
============

none


License
=======

This OXP is released under the Creative Commons Attribution - Non-Commercial - Share Alike 3.0 license 
with the following clauses:

- 	Whilst you are free (and encouraged) to re-use any of the scripting, models or texturing in this OXP, the usage must be 
	distinct from that within this OXP. Unique identifiers such as (but not limited to) unique shipdata.plist entity keys, 
	mission variables, script names (this.name), equipment identity strings (EQ_), description list arrays and 
	entity roles must not be re-used without prior agreement. Basically if it's unique or would identify or overwrite anything 
    in the original OXP, then you may not re-use it (for obvious compatibility reasons).

- 	Rebundling of this OXP within another distribution is permitted as long as it is unchanged. 
	The following derivates however are permitted and except from the above:

	- the conversion of files between XML and openStep.
	- the merging of files with other files of the same type from other OXP's.
	
- 	The license information (either as this file or merged into a larger one) must be included in the OXP.
- 	Even though it isn't obligatory, if you are re-using any sizable or recognisable piece of this OXP, please let me know.


Version History
===============

V 1.00:
- OXP Release

V 1.10:
- Increased damage and recharge rate on Thargoid Laser (works now like a Beam Laser)
- Reduced price of the Thargoid Laser (A little more expensive than the Pulse Laser)
- Reduced price of the Thargoid Plasma Accelerator

V 1.20:
- Corrected some typos and changed the name to Thargoid Ray Laser
- Added some features from later Oolite releases
- Raised the price of the Thargoid Laser (now a little more expensive than a Beam Laser)
- Included the Thargoid Cannon (energy weapon based on the Thargoid Laser)
- Attached a condition script to all entries

V 1.21:
- fixed a logical error in the purchase chances

Equipment

Name Visible Cost [deci-credits] Tech-Level
Thargoid Cannon yes 50000 2+
Thargoid Ray Laser yes 11000 2+
Thargoid Plasma Accelerator yes 100000 2+

Ships

This expansion declares no ships. This may be related to warnings.

Models

This expansion declares no models. This may be related to warnings.

Scripts

Path
Scripts/thargoid_weaponry_conditions.js
this.name			= "thargoid_weaponry_conditions";
this.author			= "Montana05";
this.description	= "conditions for the handling of Thargoid Weaponry";
this.version		= "1.21";
this.copyright		= "2021 Montana05";
this.licence   		= "CC BY-NC-SA 4.0";
"use strict";

this.allowAwardEquipment = function(equipment, ship, context)
{
	var diceRoll = worldScripts.thargoid_weaponry_dice;
	var dice = diceRoll.$thargoid_weaponry_dice;
			
	var shipMass = 0;
	
	// remainder from oolite-conditions.js:

	// OXP hook to allow stations to forbid specific equipment
	if(context == "purchase" && player.ship.dockedStation && player.ship.dockedStation.scriptInfo["oolite-barred-equipment"])
	{
		if (player.ship.dockedStation.scriptInfo["oolite-barred-equipment"].indexOf(equipment) != -1)
		{
			return false;
		};
	};

	// OXP hook to allow ships to forbid specific "available to all" equipment
	if(ship.scriptInfo && ship.scriptInfo["oolite-barred-equipment"] && ship.scriptInfo["oolite-barred-equipment"].indexOf(equipment) != -1)
	{
		return false;
	};
	
	// for compatibility with Laser Mount Switching System (LMSS)
	var lmss = worldScripts.LMSS_Core;

	if(lmss && lmss._switching == true) 
	{
		return true;
	};
	
	// Cannon and Accelerator only fit in larger ships like a Cobra Mark III
	if(ship.mass < 200000 && (equipment == "EQ_WEAPON_CANNON_THARGOID" || equipment == "EQ_WEAPON_THARGOID_PLASMA_ACCELERATOR"))
	{
		shipMass = 1;
		return false;
	};
	
	// awarded equipment to NPC's on setup or added by JS
	if((context == "npc" || context == "scripted") && shipMass == 0)
	{
		return true;
	};

	if(system && !system.sun.hasGoneNova && !system.sun.isGoingNova)
	{
		// shipyards at stations
		if((context == "newShip" || context == "purchase") && player.ship.dockedStation && shipMass == 0)
		{
			// TechLevel 14+ stations always have them on stock
			if(player.ship.dockedStation.equivalentTechLevel > 13)
			{
				return true;
			};
			
			// there is a chance in anarchies, feudals and multi-gov systems at locations with a TechLevel 7+
			if(system.info.government <= 2 && player.ship.dockedStation.equivalentTechLevel > 6 && dice > 75)
			{
				return true;
			};

			// independent and sleazy places with a TechLevel 7+ offer them as well once in a while
			if(system.info.government > 2 && player.ship.dockedStation.allegiance != "galcop"
			   && player.ship.dockedStation.equivalentTechLevel > 6 && dice > 65)
			{
				return true;
			};
		};
	};
	
	// otherwise prohibited
	return false;
};	


Scripts/thargoid_weaponry_dice.js
this.name			= "thargoid_weaponry_dice";
this.author			= "Montana05";
this.description	= "rolls the dice for the condition script";
this.version		= "1.21";
this.copyright		= "2021 Montana05";
this.licence   		= "CC BY-NC-SA 4.0";
"use strict";

// offers a chance for purchase on some stations (condition script)

// on startup
this.startUp = function()
{
	this.$thargoid_weaponry_dice = Math.round(Math.random() * 100);
};

// with every docking
this.shipDockedWithStation = function(station)
{
	this.$thargoid_weaponry_dice = Math.round(Math.random() * 100);
};