| _attributes | OODefaultShaderSynthesizer | private |
| _completed_writeDiffuseColorTerm | OODefaultShaderSynthesizer | private |
| _completed_writeDiffuseColorTermIfNeeded | OODefaultShaderSynthesizer | private |
| _completed_writeDiffuseLighting | OODefaultShaderSynthesizer | private |
| _completed_writeEyeVector | OODefaultShaderSynthesizer | private |
| _completed_writeFinalColorComposite | OODefaultShaderSynthesizer | private |
| _completed_writeLightMaps | OODefaultShaderSynthesizer | private |
| _completed_writeLightVector | OODefaultShaderSynthesizer | private |
| _completed_writeNormalIfNeeded | OODefaultShaderSynthesizer | private |
| _completed_writeSpecularLighting | OODefaultShaderSynthesizer | private |
| _completed_writeTextureCoordRead | OODefaultShaderSynthesizer | private |
| _completed_writeTotalColor | OODefaultShaderSynthesizer | private |
| _completed_writeVertexPosition | OODefaultShaderSynthesizer | private |
| _completed_writeVertexTangentBasis | OODefaultShaderSynthesizer | private |
| _configuration | OODefaultShaderSynthesizer | private |
| _constZNormal | OODefaultShaderSynthesizer | private |
| _entityName | OODefaultShaderSynthesizer | private |
| _fragmentBody | OODefaultShaderSynthesizer | private |
| _fragmentHelpers | OODefaultShaderSynthesizer | private |
| _fragmentPreTextures | OODefaultShaderSynthesizer | private |
| _fragmentShader | OODefaultShaderSynthesizer | private |
| _fragmentTextureLookups | OODefaultShaderSynthesizer | private |
| _fragmentUniforms | OODefaultShaderSynthesizer | private |
| _haveDiffuseLight | OODefaultShaderSynthesizer | private |
| _materialKey | OODefaultShaderSynthesizer | private |
| _sampledTextures | OODefaultShaderSynthesizer | private |
| _stagesInProgress | OODefaultShaderSynthesizer | private |
| _textureIDs | OODefaultShaderSynthesizer | private |
| _textures | OODefaultShaderSynthesizer | private |
| _texturesByName | OODefaultShaderSynthesizer | private |
| _uniformBindingNames | OODefaultShaderSynthesizer | private |
| _uniforms | OODefaultShaderSynthesizer | private |
| _usesDiffuseTerm | OODefaultShaderSynthesizer | private |
| _usesNormalMap | OODefaultShaderSynthesizer | private |
| _varyings | OODefaultShaderSynthesizer | private |
| _vertexBody | OODefaultShaderSynthesizer | private |
| _vertexHelpers | OODefaultShaderSynthesizer | private |
| _vertexShader | OODefaultShaderSynthesizer | private |
| _vertexUniforms | OODefaultShaderSynthesizer | private |
- | addAttribute:ofType: | OODefaultShaderSynthesizer | |
- | addFragmentUniform:ofType: | OODefaultShaderSynthesizer | |
- | addVarying:ofType: | OODefaultShaderSynthesizer | |
- | addVertexUniform:ofType: | OODefaultShaderSynthesizer | |
+ | AppendIfNotEmpty | OODefaultShaderSynthesizer | static |
- | appendVariable:ofType:withPrefix:to: | OODefaultShaderSynthesizer | |
- | assignIDForTexture: | OODefaultShaderSynthesizer | |
- | composeFragmentShader | OODefaultShaderSynthesizer | |
- | composeVertexShader | OODefaultShaderSynthesizer | |
- | createTemporaries | OODefaultShaderSynthesizer | |
- | dealloc | OODefaultShaderSynthesizer | |
- | defineBindingUniform:ofType: | OODefaultShaderSynthesizer | |
- | destroyTemporaries | OODefaultShaderSynthesizer | |
- | entityName | OODefaultShaderSynthesizer | |
- | fragmentShader | OODefaultShaderSynthesizer | |
+ | GetExtractMode | OODefaultShaderSynthesizer | static |
- | getSampleName:andSwizzleOp:forTextureSpec: | OODefaultShaderSynthesizer | |
- | initWithMaterialConfiguration:materialKey:entityName: | OODefaultShaderSynthesizer | |
+ | KeyFromTextureParameters | OODefaultShaderSynthesizer | static |
+ | KeyFromTextureSpec | OODefaultShaderSynthesizer | static |
- | materialKey | OODefaultShaderSynthesizer | |
- | performStage: | OODefaultShaderSynthesizer | |
- | readOneChannelForTextureSpec:mapName: | OODefaultShaderSynthesizer | |
- | readRGBForTextureSpec:mapName: | OODefaultShaderSynthesizer | |
- | run | OODefaultShaderSynthesizer | |
- | setUpOneTexture: | OODefaultShaderSynthesizer | |
- | textureIDForSpec: | OODefaultShaderSynthesizer | |
- | textureSpecifications | OODefaultShaderSynthesizer | |
- | uniformSpecifications | OODefaultShaderSynthesizer | |
- | vertexShader | OODefaultShaderSynthesizer | |
- | writeDiffuseColorTerm | OODefaultShaderSynthesizer | |
- | writeDiffuseColorTermIfNeeded | OODefaultShaderSynthesizer | |
- | writeDiffuseLighting | OODefaultShaderSynthesizer | |
- | writeEyeVector | OODefaultShaderSynthesizer | |
- | writeFinalColorComposite | OODefaultShaderSynthesizer | |
- | writeLightMaps | OODefaultShaderSynthesizer | |
- | writeLightVector | OODefaultShaderSynthesizer | |
- | writeNormal | OODefaultShaderSynthesizer | |
- | writeNormalIfNeeded | OODefaultShaderSynthesizer | |
- | writeSpecularLighting | OODefaultShaderSynthesizer | |
- | writeTextureCoordRead | OODefaultShaderSynthesizer | |
- | writeTotalColor | OODefaultShaderSynthesizer | |
- | writeVertexPosition | OODefaultShaderSynthesizer | |
- | writeVertexTangentBasis | OODefaultShaderSynthesizer | |