Oolite 1.91.0.7646-241128-10e222e
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OODefaultShaderSynthesizer Member List

This is the complete list of members for OODefaultShaderSynthesizer, including all inherited members.

_attributesOODefaultShaderSynthesizerprivate
_completed_writeDiffuseColorTermOODefaultShaderSynthesizerprivate
_completed_writeDiffuseColorTermIfNeededOODefaultShaderSynthesizerprivate
_completed_writeDiffuseLightingOODefaultShaderSynthesizerprivate
_completed_writeEyeVectorOODefaultShaderSynthesizerprivate
_completed_writeFinalColorCompositeOODefaultShaderSynthesizerprivate
_completed_writeLightMapsOODefaultShaderSynthesizerprivate
_completed_writeLightVectorOODefaultShaderSynthesizerprivate
_completed_writeNormalIfNeededOODefaultShaderSynthesizerprivate
_completed_writeSpecularLightingOODefaultShaderSynthesizerprivate
_completed_writeTextureCoordReadOODefaultShaderSynthesizerprivate
_completed_writeTotalColorOODefaultShaderSynthesizerprivate
_completed_writeVertexPositionOODefaultShaderSynthesizerprivate
_completed_writeVertexTangentBasisOODefaultShaderSynthesizerprivate
_configurationOODefaultShaderSynthesizerprivate
_constZNormalOODefaultShaderSynthesizerprivate
_entityNameOODefaultShaderSynthesizerprivate
_fragmentBodyOODefaultShaderSynthesizerprivate
_fragmentHelpersOODefaultShaderSynthesizerprivate
_fragmentPreTexturesOODefaultShaderSynthesizerprivate
_fragmentShaderOODefaultShaderSynthesizerprivate
_fragmentTextureLookupsOODefaultShaderSynthesizerprivate
_fragmentUniformsOODefaultShaderSynthesizerprivate
_haveDiffuseLightOODefaultShaderSynthesizerprivate
_materialKeyOODefaultShaderSynthesizerprivate
_sampledTexturesOODefaultShaderSynthesizerprivate
_stagesInProgressOODefaultShaderSynthesizerprivate
_textureIDsOODefaultShaderSynthesizerprivate
_texturesOODefaultShaderSynthesizerprivate
_texturesByNameOODefaultShaderSynthesizerprivate
_uniformBindingNamesOODefaultShaderSynthesizerprivate
_uniformsOODefaultShaderSynthesizerprivate
_usesDiffuseTermOODefaultShaderSynthesizerprivate
_usesNormalMapOODefaultShaderSynthesizerprivate
_varyingsOODefaultShaderSynthesizerprivate
_vertexBodyOODefaultShaderSynthesizerprivate
_vertexHelpersOODefaultShaderSynthesizerprivate
_vertexShaderOODefaultShaderSynthesizerprivate
_vertexUniformsOODefaultShaderSynthesizerprivate
addAttribute:ofType:OODefaultShaderSynthesizer
addFragmentUniform:ofType:OODefaultShaderSynthesizer
addVarying:ofType:OODefaultShaderSynthesizer
addVertexUniform:ofType:OODefaultShaderSynthesizer
AppendIfNotEmptyOODefaultShaderSynthesizerstatic
appendVariable:ofType:withPrefix:to:OODefaultShaderSynthesizer
assignIDForTexture:OODefaultShaderSynthesizer
composeFragmentShaderOODefaultShaderSynthesizer
composeVertexShaderOODefaultShaderSynthesizer
createTemporariesOODefaultShaderSynthesizer
deallocOODefaultShaderSynthesizer
defineBindingUniform:ofType:OODefaultShaderSynthesizer
destroyTemporariesOODefaultShaderSynthesizer
entityNameOODefaultShaderSynthesizer
fragmentShaderOODefaultShaderSynthesizer
GetExtractModeOODefaultShaderSynthesizerstatic
getSampleName:andSwizzleOp:forTextureSpec:OODefaultShaderSynthesizer
initWithMaterialConfiguration:materialKey:entityName:OODefaultShaderSynthesizer
KeyFromTextureParametersOODefaultShaderSynthesizerstatic
KeyFromTextureSpecOODefaultShaderSynthesizerstatic
materialKeyOODefaultShaderSynthesizer
performStage:OODefaultShaderSynthesizer
readOneChannelForTextureSpec:mapName:OODefaultShaderSynthesizer
readRGBForTextureSpec:mapName:OODefaultShaderSynthesizer
runOODefaultShaderSynthesizer
setUpOneTexture:OODefaultShaderSynthesizer
textureIDForSpec:OODefaultShaderSynthesizer
textureSpecificationsOODefaultShaderSynthesizer
uniformSpecificationsOODefaultShaderSynthesizer
vertexShaderOODefaultShaderSynthesizer
writeDiffuseColorTermOODefaultShaderSynthesizer
writeDiffuseColorTermIfNeededOODefaultShaderSynthesizer
writeDiffuseLightingOODefaultShaderSynthesizer
writeEyeVectorOODefaultShaderSynthesizer
writeFinalColorCompositeOODefaultShaderSynthesizer
writeLightMapsOODefaultShaderSynthesizer
writeLightVectorOODefaultShaderSynthesizer
writeNormalOODefaultShaderSynthesizer
writeNormalIfNeededOODefaultShaderSynthesizer
writeSpecularLightingOODefaultShaderSynthesizer
writeTextureCoordReadOODefaultShaderSynthesizer
writeTotalColorOODefaultShaderSynthesizer
writeVertexPositionOODefaultShaderSynthesizer
writeVertexTangentBasisOODefaultShaderSynthesizer