Oolite 1.93.0.7767-260207-f2a8cb5
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MyOpenGLView Member List

This is the complete list of members for MyOpenGLView, including all inherited members.

_colorSaturationMyOpenGLViewprotected
_fovMyOpenGLViewprivate
_gammaMyOpenGLViewprotected
_hdrOutputMyOpenGLViewprotected
_mouseVirtualStickSensitivityFactorMyOpenGLViewprotected
_mouseWheelDeltaMyOpenGLViewprivate
_msaaMyOpenGLViewprotected
_pixelFormatAttributesMyOpenGLViewprivate
_sdrToneMapperMyOpenGLViewprotected
_virtualScreenMyOpenGLViewprivate
- acceptsFirstResponderMyOpenGLView
- adjustColorSaturation:MyOpenGLView
allowingStringInputMyOpenGLViewprivate
- allowingStringInputMyOpenGLView
- allowingStringInputMyOpenGLView
- allowStringInput:MyOpenGLView
- allowStringInput:MyOpenGLView
+ ApplyCursorStateMyOpenGLViewstatic
- autoShowMouseMyOpenGLView
backingViewSizeMyOpenGLViewprivate
- backingViewSizeMyOpenGLView
- backingViewSizeMyOpenGLView
boundsMyOpenGLViewprotected
- boundsMyOpenGLView
capsLockOnMyOpenGLViewprivate
- clearCommandFMyOpenGLView
- clearCommandFMyOpenGLView
- clearKey:MyOpenGLView
- clearKey:MyOpenGLView
- clearKeysMyOpenGLView
- clearKeysMyOpenGLView
- clearMouseMyOpenGLView
- clearMouseMyOpenGLView
- colorSaturationMyOpenGLView
commandMyOpenGLViewprivate
commandFMyOpenGLViewprivate
commandQMyOpenGLViewprivate
- createSurfaceMyOpenGLView
ctrlMyOpenGLViewprivate
- currentScreenSizeMyOpenGLView
currentSizeMyOpenGLViewprotected
currentWindowSizeMyOpenGLViewprotected
- deallocMyOpenGLView
- displayMyOpenGLView
display_zMyOpenGLViewprivate
- display_zMyOpenGLView
- display_zMyOpenGLView
doubleClickMyOpenGLViewprivate
- drawRect:MyOpenGLView
- drawRect:MyOpenGLView
- dumpGrayAlphaToFileNamed:bytes:width:height:rowBytes:MyOpenGLView
- dumpGrayAlphaToFileNamed:bytes:width:height:rowBytes:MyOpenGLView
- dumpGrayToFileNamed:bytes:width:height:rowBytes:MyOpenGLView
- dumpGrayToFileNamed:bytes:width:height:rowBytes:MyOpenGLView
- dumpRGBAToFileNamed:bytes:width:height:rowBytes:MyOpenGLView
- dumpRGBAToFileNamed:bytes:width:height:rowBytes:MyOpenGLView
- dumpRGBAToRGBFileNamed:andGrayFileNamed:bytes:width:height:rowBytes:MyOpenGLView
- dumpRGBAToRGBFileNamed:andGrayFileNamed:bytes:width:height:rowBytes:MyOpenGLView
- dumpRGBToFileNamed:bytes:width:height:rowBytes:MyOpenGLView
- dumpRGBToFileNamed:bytes:width:height:rowBytes:MyOpenGLView
- endSplashScreenMyOpenGLView
f12MyOpenGLViewprivate
- findDisplayModeForWidth:Height:Refresh:MyOpenGLView
firstScreenMyOpenGLViewprotected
- flagsChanged:MyOpenGLView
- fov:MyOpenGLView
- fov:MyOpenGLView
fullScreenMyOpenGLViewprotected
gameControllerMyOpenGLViewprivate
- gameControllerMyOpenGLView
- gameControllerMyOpenGLView
- gammaValueMyOpenGLView
- gammaValueMyOpenGLView
+ GetDesiredCursorStateMyOpenGLViewstatic
+ getNativeSizeMyOpenGLViewstatic
- getOpenGLMatrixManagerMyOpenGLView
- getOpenGLMatrixManagerMyOpenGLView
- getScreenSizeArrayMyOpenGLView
- grabMouseInsideGameWindow:MyOpenGLView
grabMouseStatusMyOpenGLViewprotected
- handleStringInput:keyID:MyOpenGLView(OOPrivate)
- hdrOutputMyOpenGLView
- indexOfCurrentSizeMyOpenGLView
- inFullScreenModeMyOpenGLView
- initMyOpenGLView
- initialiseGLWithSize:MyOpenGLView
- initialiseGLWithSize:MyOpenGLView
- initialiseGLWithSize:useVideoMode:MyOpenGLView
- initKeyMappingDataMyOpenGLView
- initKeyMappingDataMyOpenGLView
- initSplashScreenMyOpenGLView
- initWithFrame:MyOpenGLView
isAlphabetKeyDownMyOpenGLViewprivate
- isAlphabetKeyDownMyOpenGLView
- isAlphabetKeyDownMyOpenGLView
- isCapsLockOnMyOpenGLView
- isCapsLockOnMyOpenGLView
- isCommandDownMyOpenGLView
- isCommandDownMyOpenGLView
- isCommandFDownMyOpenGLView
- isCommandFDownMyOpenGLView
- isCommandModifierKeyDownMyOpenGLView(OOLoadSaveExtensions)
- isCommandQDownMyOpenGLView
- isCommandQDownMyOpenGLView
- isCtrlDownMyOpenGLView
- isCtrlDownMyOpenGLView
- isDown:MyOpenGLView
- isDown:MyOpenGLView
- isOptDownMyOpenGLView
- isOptDownMyOpenGLView
- isOutputDisplayHDREnabledMyOpenGLView
- isRunningOnPrimaryDisplayDeviceMyOpenGLView
- isShiftDownMyOpenGLView
- isShiftDownMyOpenGLView
keycodetransMyOpenGLViewprivate
- keyDown:MyOpenGLView
keyMappings_normalMyOpenGLViewprivate
keyMappings_shiftedMyOpenGLViewprivate
keysMyOpenGLViewprivate
- keyUp:MyOpenGLView
lastKeyShiftedMyOpenGLViewprivate
- lastKeyWasShiftedMyOpenGLView
- lastKeyWasShiftedMyOpenGLView
- loadFullscreenSettingsMyOpenGLView
- loadWindowSizeMyOpenGLView
m_glContextInitializedMyOpenGLViewprivate
matrixManagerMyOpenGLViewprivate
- modeAsSize:MyOpenGLView
- mouseDown:MyOpenGLView
- mouseDragged:MyOpenGLView
mouseDragStartPointMyOpenGLViewprotected
mouseInDeltaModeMyOpenGLViewprotected
- mouseMoved:MyOpenGLView
- mouseUp:MyOpenGLView
mouseWarpedMyOpenGLViewprotected
- mouseWheelDeltaMyOpenGLView
- mouseWheelDeltaMyOpenGLView
- mouseWheelStateMyOpenGLView
- mouseWheelStateMyOpenGLView
- msaaMyOpenGLView
- noteMouseInteractionModeChangedFrom:to:MyOpenGLView
- noteMouseInteractionModeChangedFrom:to:MyOpenGLView
- noteMovedToBadDisplayMyOpenGLView
- numKeysMyOpenGLView
- numKeysMyOpenGLView
optMyOpenGLViewprivate
- otherMouseDragged:MyOpenGLView
- pixelFormatAttributesMyOpenGLView
- pngSaveSurface:withSurface:MyOpenGLView
- pollControlsMyOpenGLView
- pollControlsMyOpenGLView
+ pollShiftKeyMyOpenGLViewstatic
+ pollShiftKeyMyOpenGLViewstatic
- populateFullScreenModelistMyOpenGLView
- recenterVirtualJoystickMyOpenGLView(Internal)
- resetMouseMyOpenGLView
- resetMouseMyOpenGLView
- resetSDLKeyModifiersMyOpenGLView(OOPrivate)
- resetTypedStringMyOpenGLView
- resetTypedStringMyOpenGLView
- rightMouseDown:MyOpenGLView
- rightMouseUp:MyOpenGLView
- saveWindowSize:MyOpenGLView
scancode2UnicodeMyOpenGLViewprivate
screenSizesMyOpenGLViewprotected
- scrollWheel:MyOpenGLView
- sdrToneMapperMyOpenGLView
- setDisplayMode:fullScreen:MyOpenGLView
- setFov:fromFraction:MyOpenGLView
- setFov:fromFraction:MyOpenGLView
- setFullScreenMode:MyOpenGLView
- setGameController:MyOpenGLView
- setGameController:MyOpenGLView
- setGammaValue:MyOpenGLView
- setGammaValue:MyOpenGLView
- setMouseInDeltaMode:MyOpenGLView
- setMouseWheelDelta:MyOpenGLView
- setMouseWheelDelta:MyOpenGLView
- setMsaa:MyOpenGLView
- setScreenSize:MyOpenGLView
- setSDRToneMapper:MyOpenGLView
- setStringInput:MyOpenGLView
- setStringInput:MyOpenGLView
- setTypedString:MyOpenGLView
- setTypedString:MyOpenGLView
- setVirtualJoystick:vmx:MyOpenGLView
- setVirtualJoystick:vmx:MyOpenGLView
- setWindowBorderless:MyOpenGLView(OOPrivate)
shiftMyOpenGLViewprivate
showSplashScreenMyOpenGLViewprotected
- snapShot:MyOpenGLView
- snapShot:MyOpenGLView
squareXMyOpenGLViewprotected
squareYMyOpenGLViewprotected
- stringToClipboard:MyOpenGLView
- stringToClipboard:MyOpenGLView
suppressKeysMyOpenGLViewprivate
- suppressKeysUntilKeyUpMyOpenGLView
- suppressKeysUntilKeyUpMyOpenGLView
surfaceMyOpenGLViewprotected
timeIntervalAtLastClickMyOpenGLViewprivate
timeIntervalAtLastMouseWheelMyOpenGLViewprivate
timeSinceLastMouseWheelMyOpenGLViewprotected
- toggleScreenModeMyOpenGLView
- touchesEndedWithEvent:MyOpenGLView
- translateKeyCode:MyOpenGLView(Internal)
typedStringMyOpenGLViewprivate
- typedStringMyOpenGLView
- typedStringMyOpenGLView
+ UnapplyCursorStateMyOpenGLViewstatic
- updateMyOpenGLView
- updateScreenMyOpenGLView
- updateScreenMyOpenGLView
- updateScreenWithVideoMode:MyOpenGLView
viewSizeMyOpenGLViewprivate
- viewSizeMyOpenGLView
- viewSizeMyOpenGLView
virtualJoystickPositionMyOpenGLViewprivate
- virtualJoystickPositionMyOpenGLView
- virtualJoystickPositionMyOpenGLView
x_offsetMyOpenGLViewprivate
- x_offsetMyOpenGLView
- x_offsetMyOpenGLView
y_offsetMyOpenGLViewprivate
- y_offsetMyOpenGLView
- y_offsetMyOpenGLView