LCOV - code coverage report
Current view: top level - Core - OOVoxel.h (source / functions) Hit Total Coverage
Test: coverxygen.info Lines: 0 1 0.0 %
Date: 2025-05-28 07:50:54 Functions: 0 0 -

          Line data    Source code
       1           0 : /*
       2             : 
       3             : OOVoxel.h
       4             : 
       5             : Mathematical framework for Oolite.
       6             : 
       7             : Primitive functions used for octree intersection tests.
       8             : 
       9             : Oolite
      10             : Copyright (C) 2004-2013 Giles C Williams and contributors
      11             : 
      12             : This program is free software; you can redistribute it and/or
      13             : modify it under the terms of the GNU General Public License
      14             : as published by the Free Software Foundation; either version 2
      15             : of the License, or (at your option) any later version.
      16             : 
      17             : This program is distributed in the hope that it will be useful,
      18             : but WITHOUT ANY WARRANTY; without even the implied warranty of
      19             : MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      20             : GNU General Public License for more details.
      21             : 
      22             : You should have received a copy of the GNU General Public License
      23             : along with this program; if not, write to the Free Software
      24             : Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
      25             : MA 02110-1301, USA.
      26             : 
      27             : */
      28             : 
      29             : 
      30             : #ifndef INCLUDED_OOMATHS_h
      31             :         #error Do not include OOVoxel.h directly; include OOMaths.h.
      32             : #else
      33             : 
      34             : 
      35             : #define CUBE_FACE_RIGHT         0x01
      36             : #define CUBE_FACE_LEFT          0x02
      37             : #define CUBE_FACE_TOP           0x04
      38             : #define CUBE_FACE_BOTTOM        0x08
      39             : #define CUBE_FACE_FRONT         0x10
      40             : #define CUBE_FACE_BACK          0x20
      41             : 
      42             : 
      43             : Vector lineIntersectionWithFace(Vector p1, Vector p2, long mask, GLfloat rd) CONST_FUNC;
      44             : int lineCubeIntersection(Vector v0, Vector v1, GLfloat rd) CONST_FUNC;
      45             : 
      46             : 
      47             : #endif

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