LCOV - code coverage report
Current view: top level - Core - OOMesh.m (source / functions) Hit Total Coverage
Test: coverxygen.info Lines: 0 66 0.0 %
Date: 2025-05-28 07:50:54 Functions: 0 0 -

          Line data    Source code
       1           0 : /*
       2             : 
       3             : OOMesh.m
       4             : 
       5             : A note on memory management:
       6             : The dynamically-sized buffers used by OOMesh (_vertex etc) are the byte arrays
       7             : of NSDatas, which are tracked using the _retainedObjects dictionary. This
       8             : simplifies the implementation of -dealloc, but more importantly, it means
       9             : bytes are refcounted. This means bytes read from the cache don't need to be
      10             : copied, we just need to retain the relevant NSData object (by sticking it in
      11             : _retainedObjects).
      12             : 
      13             : Since _retainedObjects is a dictionary its members can be replaced,
      14             : potentially allowing mutable meshes, although we have no use for this at
      15             : present.
      16             : 
      17             : 
      18             : Oolite
      19             : Copyright (C) 2004-2013 Giles C Williams and contributors
      20             : 
      21             : This program is free software; you can redistribute it and/or
      22             : modify it under the terms of the GNU General Public License
      23             : as published by the Free Software Foundation; either version 2
      24             : of the License, or (at your option) any later version.
      25             : 
      26             : This program is distributed in the hope that it will be useful,
      27             : but WITHOUT ANY WARRANTY; without even the implied warranty of
      28             : MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      29             : GNU General Public License for more details.
      30             : 
      31             : You should have received a copy of the GNU General Public License
      32             : along with this program; if not, write to the Free Software
      33             : Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
      34             : MA 02110-1301, USA.
      35             : 
      36             : */
      37             : 
      38             : #import "OOMesh.h"
      39             : #import "Universe.h"
      40             : #import "OOMeshToOctreeConverter.h"
      41             : #import "ResourceManager.h"
      42             : #import "Entity.h"            // for NO_DRAW_DISTANCE_FACTOR.
      43             : #import "Octree.h"
      44             : #import "OOMaterialConvenienceCreators.h"
      45             : #import "OOBasicMaterial.h"
      46             : #import "OOCollectionExtractors.h"
      47             : #import "OOOpenGLExtensionManager.h"
      48             : #import "OOGraphicsResetManager.h"
      49             : #import "OODebugGLDrawing.h"
      50             : #import "OOShaderMaterial.h"
      51             : #import "OOMacroOpenGL.h"
      52             : #import "OOProfilingStopwatch.h"
      53             : #import "OODebugFlags.h"
      54             : #import "NSObjectOOExtensions.h"
      55             : 
      56             : #import "OOJavaScriptEngine.h"
      57             : #import "OODebugStandards.h"
      58             : 
      59             : // If set, collision octree depth varies depending on the size of the mesh.
      60           0 : #define ADAPTIVE_OCTREE_DEPTH           1
      61             : 
      62             : // If set, cachable memory is scribbled with FEEDFACE to identify junk in cache.
      63           0 : #define SCRIBBLE                                        0
      64             : 
      65             : 
      66           0 : enum
      67             : {
      68             :         kBaseOctreeDepth                                = 5,    // 32x32x32
      69             : //      kMaxOctreeDepth declared in Octree.h.
      70             :         kSmallOctreeDepth                               = 4,    // 16x16x16
      71             :         kOctreeSizeThreshold                    = 900,  // Size at which we start increasing octree depth
      72             :         kOctreeSmallSizeThreshold               = 20
      73             : };
      74             : 
      75             : 
      76           0 : typedef enum
      77             : {
      78             :         kNormalModePerFace,
      79             :         kNormalModeSmooth,
      80             :         kNormalModeExplicit
      81             : } OOMeshNormalMode;
      82             : 
      83             : 
      84           0 : static NSString * const kOOLogMeshDataNotFound                          = @"mesh.load.failed.fileNotFound";
      85           0 : static NSString * const kOOLogMeshTooManyMaterials                      = @"mesh.load.failed.tooManyMaterials";
      86             : 
      87             : 
      88             : #if OOMESH_PROFILE
      89             : #define PROFILE(tag)  do { _stopwatchLastTime = Profile(tag, _stopwatch, _stopwatchLastTime); } while (0)
      90             : static OOTimeDelta Profile(NSString *tag, OOProfilingStopwatch *stopwatch, OOTimeDelta lastTime)
      91             : {
      92             :         OOTimeDelta now = [stopwatch currentTime];
      93             :         OOLog(@"mesh.profile", @"Mesh profile: stage %@, %g seconds (delta %g)", tag, now, now - lastTime);
      94             :         return now;
      95             : }
      96             : #else
      97           0 : #define PROFILE(tag)  do {} while (0)
      98             : #endif
      99             : 
     100             : 
     101             : /*      VertexFaceRef
     102             :         List of indices of faces used by a given vertex.
     103             :         Always access using the provided functions.
     104             :         
     105             :         NOTE: VFRAddFace may use autoreleased memory. All accesses to a given VFR
     106             :         must be inside the same autorelease pool.
     107             : */
     108           0 : enum
     109             : {
     110             : #if OOLITE_64_BIT
     111             :         kVertexFaceDefInternalCount     = 11    // sizeof (VertexFaceRef) = 32
     112             : #else
     113             :         kVertexFaceDefInternalCount     = 5             // sizeof (VertexFaceRef) = 16
     114             : #endif
     115             : };
     116             : 
     117           0 : typedef struct VertexFaceRef
     118             : {
     119           0 :         uint16_t                        internCount;
     120           0 :         uint16_t                        internFaces[kVertexFaceDefInternalCount];
     121           0 :         NSMutableArray          *extra;
     122           0 : } VertexFaceRef;
     123             : 
     124             : 
     125           0 : static void VFRAddFace(VertexFaceRef *vfr, NSUInteger index);
     126           0 : static NSUInteger VFRGetCount(VertexFaceRef *vfr);
     127           0 : static NSUInteger VFRGetFaceAtIndex(VertexFaceRef *vfr, NSUInteger index);
     128             : 
     129             : 
     130             : @interface OOMesh (Private) <NSMutableCopying, OOGraphicsResetClient>
     131             : 
     132           0 : - (id)initWithName:(NSString *)name
     133             :                   cacheKey:(NSString *)cacheKey
     134             : materialDictionary:(NSDictionary *)materialDict
     135             :  shadersDictionary:(NSDictionary *)shadersDict
     136             :                         smooth:(BOOL)smooth
     137             :           shaderMacros:(NSDictionary *)macros
     138             : shaderBindingTarget:(id<OOWeakReferenceSupport>)object
     139             :            scaleFactor:(float)scale
     140             :         cacheWriteable:(BOOL)cacheWriteable;
     141             : 
     142           0 : - (BOOL) loadData:(NSString *)filename scaleFactor:(float)scale;
     143           0 : - (void) checkNormalsAndAdjustWinding;
     144           0 : - (void) generateFaceTangents;
     145           0 : - (void) calculateVertexNormalsAndTangentsWithFaceRefs:(VertexFaceRef *)faceRefs;
     146           0 : - (void) calculateVertexTangentsWithFaceRefs:(VertexFaceRef *)faceRefs;
     147             : 
     148           0 : - (void) deleteDisplayLists;
     149             : 
     150           0 : - (NSDictionary*) modelData;
     151           0 : - (BOOL) setModelFromModelData:(NSDictionary*) dict name:(NSString *)fileName;
     152             : 
     153           0 : - (void) getNormal:(Vector *)outNormal andTangent:(Vector *)outTangent forVertex:(OOMeshVertexCount)v_index inSmoothGroup:(OOMeshSmoothGroup)smoothGroup;
     154             : 
     155           0 : - (BOOL) setUpVertexArrays;
     156             : 
     157           0 : - (void) calculateBoundingVolumes;
     158             : 
     159           0 : - (void) rescaleByFactor:(GLfloat)factor;
     160             : 
     161             : #ifndef NDEBUG
     162           0 : - (void)debugDrawNormals;
     163             : #endif
     164             : 
     165             : // Manage set of objects we need to hang on to, particularly NSDatas owning buffers.
     166           0 : - (void) setRetainedObject:(id)object forKey:(NSString *)key;
     167           0 : - (void *) allocateBytesWithSize:(size_t)size count:(NSUInteger)count key:(NSString *)key;
     168             : 
     169             : // Allocate all per-vertex/per-face buffers.
     170           0 : - (BOOL) allocateVertexBuffersWithCount:(NSUInteger)count;
     171           0 : - (BOOL) allocateNormalBuffersWithCount:(NSUInteger)count;
     172           0 : - (BOOL) allocateFaceBuffersWithCount:(NSUInteger)count;
     173           0 : - (BOOL) allocateVertexArrayBuffersWithCount:(NSUInteger)count;
     174             : 
     175           0 : - (void) renameTexturesFrom:(NSString *)from to:(NSString *)to;
     176             : 
     177             : @end
     178             : 
     179             : 
     180             : @interface OOCacheManager (OOMesh)
     181             : 
     182           0 : + (NSDictionary *)meshDataForName:(NSString *)inShipName;
     183           0 : + (void)setMeshData:(NSDictionary *)inData forName:(NSString *)inShipName;
     184             : 
     185             : @end
     186             : 
     187             : 
     188           0 : static BOOL IsLegacyNormalMode(OOMeshNormalMode mode)
     189             : {
     190             :         /*      True for modes that predate the "normal mode" concept, i.e. per-face
     191             :                 and smooth. These modes require automatic winding correction.
     192             :         */
     193             :         switch (mode)
     194             :         {
     195             :                 case kNormalModePerFace:
     196             :                 case kNormalModeSmooth:
     197             :                         return YES;
     198             :                         
     199             :                 case kNormalModeExplicit:
     200             :                         return NO;
     201             :         }
     202             :         
     203             : #ifndef NDEBUG
     204             :         [NSException raise:NSInvalidArgumentException format:@"Unexpected normal mode in %s", __PRETTY_FUNCTION__];
     205             : #endif
     206             :         return NO;      
     207             : }
     208             : 
     209             : 
     210           0 : static BOOL IsPerVertexNormalMode(OOMeshNormalMode mode)
     211             : {
     212             :         /*      True for modes that have per-vertex normals, i.e. not per-face mode.
     213             :         */
     214             :         switch (mode)
     215             :         {
     216             :                 case kNormalModePerFace:
     217             :                         return NO;
     218             :                         
     219             :                 case kNormalModeSmooth:
     220             :                 case kNormalModeExplicit:
     221             :                         return YES;
     222             :         }
     223             :         
     224             : #ifndef NDEBUG
     225             :         [NSException raise:NSInvalidArgumentException format:@"Unexpected normal mode in %s", __PRETTY_FUNCTION__];
     226             : #endif
     227             :         return NO;
     228             : }
     229             : 
     230             : 
     231             : @implementation OOMesh
     232             : 
     233             : + (instancetype) meshWithName:(NSString *)name
     234             :                                          cacheKey:(NSString *)cacheKey
     235             :                    materialDictionary:(NSDictionary *)materialDict
     236             :                         shadersDictionary:(NSDictionary *)shadersDict
     237             :                                            smooth:(BOOL)smooth
     238             :                                  shaderMacros:(NSDictionary *)macros
     239             :                   shaderBindingTarget:(id<OOWeakReferenceSupport>)object
     240             : {
     241             :         return [[[self alloc] initWithName:name
     242             :                                                           cacheKey:cacheKey
     243             :                                         materialDictionary:materialDict
     244             :                                          shadersDictionary:shadersDict
     245             :                                                                 smooth:smooth
     246             :                                                   shaderMacros:macros
     247             :                                    shaderBindingTarget:object
     248             :                                                    scaleFactor:1.0f
     249             :                                                 cacheWriteable:YES] autorelease];
     250             : }
     251             : 
     252             : + (instancetype) meshWithName:(NSString *)name
     253             :                                          cacheKey:(NSString *)cacheKey
     254             :                    materialDictionary:(NSDictionary *)materialDict
     255             :                         shadersDictionary:(NSDictionary *)shadersDict
     256             :                                            smooth:(BOOL)smooth
     257             :                                  shaderMacros:(NSDictionary *)macros
     258             :                   shaderBindingTarget:(id<OOWeakReferenceSupport>)object
     259             :                                   scaleFactor:(float)scale
     260             :                            cacheWriteable:(BOOL)cacheWriteable
     261             : {
     262             :         return [[[self alloc] initWithName:name
     263             :                                                           cacheKey:cacheKey
     264             :                                         materialDictionary:materialDict
     265             :                                          shadersDictionary:shadersDict
     266             :                                                                 smooth:smooth
     267             :                                                   shaderMacros:macros
     268             :                                    shaderBindingTarget:object
     269             :                                                    scaleFactor:scale
     270             :                                                 cacheWriteable:cacheWriteable] autorelease];
     271             : }
     272             : 
     273             : 
     274             : + (OOMaterial *)placeholderMaterial
     275             : {
     276             :         static OOBasicMaterial  *placeholderMaterial = nil;
     277             :         
     278             :         if (placeholderMaterial == nil)
     279             :         {
     280             :                 placeholderMaterial = [[OOBasicMaterial alloc] initWithName:@"/placeholder/" configuration:[[ResourceManager materialDefaults] oo_dictionaryForKey:@"no-textures-material"]];
     281             :         }
     282             :         
     283             :         return placeholderMaterial;
     284             : }
     285             : 
     286             : 
     287           0 : - (id)init
     288             : {
     289             :         self = [super init];
     290             :         if (self == nil)  return nil;
     291             :         
     292             :         baseFile = @"No Model";
     293             :         baseFileOctreeCacheRef = @"No Model-0.000";
     294             :         _cacheWriteable = YES;
     295             : #if OO_MULTITEXTURE
     296             :         _textureUnitCount = NSNotFound;
     297             : #endif
     298             : 
     299             :         _lastPosition = kZeroVector;
     300             :         _lastRotMatrix = kZeroMatrix; // not identity
     301             :         _lastBoundingBox = kZeroBoundingBox;
     302             : 
     303             :         return self;
     304             : }
     305             : 
     306             : 
     307           0 : - (void) dealloc
     308             : {
     309             :         unsigned                                i;
     310             :         
     311             :         DESTROY(baseFileOctreeCacheRef);
     312             :         DESTROY(baseFile);
     313             :         DESTROY(octree);
     314             :         
     315             :         [self deleteDisplayLists];
     316             :         
     317             :         for (i = 0; i != kOOMeshMaxMaterials; ++i)
     318             :         {
     319             :                 DESTROY(materials[i]);
     320             :                 DESTROY(materialKeys[i]);
     321             :         }
     322             :         
     323             :         [[OOGraphicsResetManager sharedManager] unregisterClient:self];
     324             :         
     325             :         DESTROY(_retainedObjects);
     326             :         
     327             :         DESTROY(_materialDict);
     328             :         DESTROY(_shadersDict);
     329             :         DESTROY(_cacheKey);
     330             :         DESTROY(_shaderMacros);
     331             :         DESTROY(_shaderBindingTarget);
     332             :         
     333             : #if OOMESH_PROFILE
     334             :         DESTROY(_stopwatch);
     335             : #endif
     336             :         
     337             :         [super dealloc];
     338             : }
     339             : 
     340             : 
     341           0 : static NSString *NormalModeDescription(OOMeshNormalMode mode)
     342             : {
     343             :         switch (mode)
     344             :         {
     345             :                 case kNormalModePerFace:  return @"per-face";
     346             :                 case kNormalModeSmooth:  return @"smooth";
     347             :                 case kNormalModeExplicit:  return @"explicit";
     348             :         }
     349             :         
     350             :         return @"unknown";
     351             : }
     352             : 
     353             : 
     354           0 : - (NSString *)descriptionComponents
     355             : {
     356             :         return [NSString stringWithFormat:@"\"%@\", %zu vertices, %zu faces, radius: %g m normals: %@", [self modelName], [self vertexCount], [self faceCount], [self collisionRadius], NormalModeDescription(_normalMode)];
     357             : }
     358             : 
     359             : 
     360           0 : - (id)copyWithZone:(NSZone *)zone
     361             : {
     362             :         if (zone == [self zone])  return [self retain]; // OK because we're immutable seen from the outside
     363             :         else  return [self mutableCopyWithZone:zone];
     364             : }
     365             : 
     366             : 
     367             : - (NSString *) modelName
     368             : {
     369             :         return baseFile;
     370             : }
     371             : 
     372             : 
     373             : - (size_t)vertexCount
     374             : {
     375             :         return vertexCount;
     376             : }
     377             : 
     378             : 
     379             : - (size_t)faceCount
     380             : {
     381             :         return faceCount;
     382             : }
     383             : 
     384             : 
     385           0 : - (void)renderOpaqueParts
     386             : {
     387             :         OO_ENTER_OPENGL();
     388             :         
     389             :         BOOL meshBelongsToVisualEffect = [_shaderBindingTarget isVisualEffect];
     390             :         
     391             :         OOSetOpenGLState(OPENGL_STATE_OPAQUE);
     392             :         
     393             :         OOGL(glVertexPointer(3, GL_FLOAT, 0, _displayLists.vertexArray));
     394             :         OOGL(glNormalPointer(GL_FLOAT, 0, _displayLists.normalArray));
     395             :         
     396             :         // for visual effects enable blending. This will allow use of alpha
     397             :         // channel in shaders - note, this is a bit of cheating the system,
     398             :         // which expects blending to be disabled at this point
     399             :         if (meshBelongsToVisualEffect)
     400             :         {
     401             :                 OOGL(glEnable(GL_BLEND));
     402             :                 OOGL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
     403             :         }
     404             :         
     405             : #if OO_SHADERS
     406             :         if ([[OOOpenGLExtensionManager sharedManager] shadersSupported])
     407             :         {
     408             :                 OOGL(glEnableVertexAttribArrayARB(kTangentAttributeIndex));
     409             :                 OOGL(glVertexAttribPointerARB(kTangentAttributeIndex, 3, GL_FLOAT, GL_FALSE, 0, _displayLists.tangentArray));
     410             :         }
     411             : #endif
     412             :         
     413             :         BOOL usingNormalsAsTexCoords = NO;
     414             :         OOMeshMaterialIndex ti;
     415             :         
     416             :         /*      FIXME: really, really horrible hack to set up texture coordinates for
     417             :                 each texture unit. Very messy and still fails to handle some possibly-
     418             :                 basic stuff, like switching usingNormalsAsTexCoords per texture unit.
     419             :                 The right way to do this is probably to move attribute setup into the
     420             :                 material model.
     421             :                 -- Ahruman 2010-04-12
     422             :         */
     423             : #if OO_MULTITEXTURE
     424             :         if (_textureUnitCount == NSNotFound)
     425             :         {
     426             :                 _textureUnitCount = 0;
     427             :                 for (ti = 0; ti < materialCount; ti++)
     428             :                 {
     429             :                         NSUInteger count = [materials[ti] countOfTextureUnitsWithBaseCoordinates];
     430             :                         if (_textureUnitCount < count)  _textureUnitCount = count;
     431             :                 }
     432             :         }
     433             :         
     434             :         NSUInteger unit;
     435             :         if (_textureUnitCount <= 1)
     436             :         {
     437             :                 OOGL(glEnableClientState(GL_TEXTURE_COORD_ARRAY));
     438             :         }
     439             :         else
     440             :         {
     441             :                 /*      It should not be possible to have multiple texture units if
     442             :                         texture combiners are not available.
     443             :                 */
     444             :                 NSAssert2([[OOOpenGLExtensionManager sharedManager] textureCombinersSupported], @"Mesh %@ uses %lu texture units, but multitexturing is not available.", [self shortDescription], _textureUnitCount);
     445             :                 
     446             :                 for (unit = 0; unit < _textureUnitCount; unit++)
     447             :                 {
     448             :                         OOGL(glClientActiveTextureARB(GL_TEXTURE0_ARB + unit));
     449             :                         OOGL(glEnableClientState(GL_TEXTURE_COORD_ARRAY));
     450             :                 }
     451             :         }
     452             : #else
     453             :         OOGL(glEnableClientState(GL_TEXTURE_COORD_ARRAY));
     454             : #endif
     455             :         
     456             :         @try
     457             :         {
     458             :                 if (!listsReady)
     459             :                 {
     460             :                         OOGL(displayList0 = glGenLists(materialCount));
     461             :                         
     462             :                         // Ensure all textures are loaded
     463             :                         for (ti = 0; ti < materialCount; ti++)
     464             :                         {
     465             :                                 [materials[ti] ensureFinishedLoading];
     466             :                         }
     467             :                 }
     468             :                 
     469             :                 for (ti = 0; ti < materialCount; ti++)
     470             :                 {
     471             :                         BOOL wantsNormalsAsTextureCoordinates = [materials[ti] wantsNormalsAsTextureCoordinates];
     472             :                         if (ti == 0 || wantsNormalsAsTextureCoordinates != usingNormalsAsTexCoords)
     473             :                         {
     474             :                                         // FIXME: enabling/disabling texturing should be handled by the material.
     475             : #if OO_MULTITEXTURE
     476             :                                 for (unit = 0; unit < _textureUnitCount; unit++)
     477             :                                 {
     478             :                                         if (_textureUnitCount > 1)
     479             :                                         {
     480             :                                                 OOGL(glClientActiveTextureARB(GL_TEXTURE0_ARB + unit));
     481             :                                                 OOGL(glActiveTextureARB(GL_TEXTURE0_ARB + unit));
     482             :                                         }
     483             : #endif
     484             :                                         if (!wantsNormalsAsTextureCoordinates)
     485             :                                         {
     486             :                                                 OOGL(glDisable(GL_TEXTURE_CUBE_MAP));
     487             :                                                 OOGL(glTexCoordPointer(2, GL_FLOAT, 0, _displayLists.textureUVArray));
     488             :                                                 /*      FIXME: Not including the line below breaks multitexturing in no-shaders mode.
     489             :                                                         However, the OpenGL state manager should probably be handling this;
     490             :                                                         TEXTURE_2D is part of OPENGL_STATE_OPAQUE, which has already been set.
     491             :                                                         - Nikos 20130103
     492             :                                                 */
     493             :                                                 OOGL(glEnable(GL_TEXTURE_2D));
     494             :                                         }
     495             :                                         else
     496             :                                         {
     497             :                                                 OOGL(glDisable(GL_TEXTURE_2D));
     498             :                                                 OOGL(glTexCoordPointer(3, GL_FLOAT, 0, _displayLists.vertexArray));
     499             :                                                 OOGL(glEnable(GL_TEXTURE_CUBE_MAP));
     500             :                                         }
     501             : #if OO_MULTITEXTURE
     502             :                                 }
     503             : #endif
     504             :                                 usingNormalsAsTexCoords = wantsNormalsAsTextureCoordinates;
     505             :                         }
     506             :                         
     507             :                         [materials[ti] apply];
     508             :                         OOGL(glDrawArrays(GL_TRIANGLES, triangle_range[ti].location, triangle_range[ti].length));
     509             :                 }
     510             :                 
     511             :                 listsReady = YES;
     512             :                 brokenInRender = NO;
     513             :         }
     514             :         @catch (NSException *exception)
     515             :         {
     516             :                 if (!brokenInRender)
     517             :                 {
     518             :                         OOLog(kOOLogException, @"***** %s for %@ encountered exception: %@ : %@ *****", __PRETTY_FUNCTION__, self, [exception name], [exception reason]);
     519             :                         brokenInRender = YES;
     520             :                 }
     521             :                 if ([[exception name] hasPrefix:@"Oolite"])  [UNIVERSE handleOoliteException:exception];      // handle these ourself
     522             :                 else  @throw exception; // pass these on
     523             :         }
     524             :         
     525             : #if OO_SHADERS
     526             :         if ([[OOOpenGLExtensionManager sharedManager] shadersSupported])
     527             :         {
     528             :                 OOGL(glDisableVertexAttribArrayARB(kTangentAttributeIndex));
     529             :         }
     530             : #endif
     531             :         
     532             :         [OOMaterial applyNone];
     533             :         OOCheckOpenGLErrors(@"OOMesh after drawing %@", self);
     534             :         
     535             : #if OO_MULTITEXTURE
     536             :         if (_textureUnitCount <= 1)
     537             :         {
     538             :                 OOGL(glDisableClientState(GL_TEXTURE_COORD_ARRAY));
     539             :         }
     540             :         else
     541             :         {
     542             :                 for (unit = 0; unit < _textureUnitCount; unit++)
     543             :                 {
     544             :                         OOGL(glClientActiveTextureARB(GL_TEXTURE0_ARB + unit));
     545             :                         OOGL(glDisableClientState(GL_TEXTURE_COORD_ARRAY));
     546             :                 }
     547             :                 
     548             :                 OOGL(glClientActiveTextureARB(GL_TEXTURE0_ARB));
     549             :                 OOGL(glActiveTextureARB(GL_TEXTURE0_ARB));
     550             :         }
     551             : #else
     552             :         OOGL(glDisableClientState(GL_TEXTURE_COORD_ARRAY));
     553             : #endif
     554             :         
     555             : #ifndef NDEBUG
     556             :         if (gDebugFlags & DEBUG_DRAW_NORMALS)  [self debugDrawNormals];
     557             :         if (gDebugFlags & DEBUG_OCTREE_DRAW)  [[self octree] drawOctree];
     558             : #endif
     559             :         
     560             :         // visual effect - disable previously enabled blending
     561             :         if (meshBelongsToVisualEffect)  OOGL(glDisable(GL_BLEND));
     562             :         
     563             :         OOVerifyOpenGLState();
     564             : }
     565             : 
     566             : 
     567             : - (void) rebindMaterials
     568             : {
     569             :         OOMeshMaterialCount             i;
     570             :         OOMaterial                              *material = nil;
     571             :         
     572             :         if (materialCount != 0)
     573             :         {
     574             :                 for (i = 0; i != materialCount; ++i)
     575             :                 {
     576             :                         OOMaterial *oldMaterial = materials[i];
     577             :                         
     578             :                         if (![materialKeys[i] isEqualToString:@"_oo_placeholder_material"])
     579             :                         {
     580             :                                 material = [OOMaterial materialWithName:materialKeys[i]
     581             :                                                                                            cacheKey:_cacheKey
     582             :                                                                          materialDictionary:_materialDict
     583             :                                                                           shadersDictionary:_shadersDict
     584             :                                                                                                  macros:_shaderMacros
     585             :                                                                                   bindingTarget:[_shaderBindingTarget weakRefUnderlyingObject]  // Windows DEP fix.
     586             :                                                                                 forSmoothedMesh:IsPerVertexNormalMode(_normalMode)];
     587             :                         }
     588             :                         else
     589             :                         {
     590             :                                 material = nil;
     591             :                         }
     592             :                         
     593             :                         if (material != nil)
     594             :                         {
     595             :                                 materials[i] = [material retain];
     596             :                         }
     597             :                         else
     598             :                         {
     599             :                                 materials[i] = [[OOMesh placeholderMaterial] retain];
     600             :                         }
     601             :                         
     602             :                         /*      Release is deferred to here to ensure we don't end up releasing
     603             :                                 a texture that's not in the recent-cache and then reloading it.
     604             :                         */
     605             :                         [oldMaterial release];
     606             :                 }
     607             :         }
     608             : }
     609             : 
     610             : 
     611             : - (NSDictionary *) materials
     612             : {
     613             :         return _materialDict;
     614             : }
     615             : 
     616             : 
     617             : - (NSDictionary *) shaders
     618             : {
     619             :         return _shadersDict;
     620             : }
     621             : 
     622             : 
     623           0 : - (BOOL)hasOpaqueParts
     624             : {
     625             :         return YES;
     626             : }
     627             : 
     628             : - (GLfloat)collisionRadius
     629             : {
     630             :         return collisionRadius;
     631             : }
     632             : 
     633             : 
     634             : - (GLfloat)maxDrawDistance
     635             : {
     636             :         return maxDrawDistance;
     637             : }
     638             : 
     639             : 
     640             : #if ADAPTIVE_OCTREE_DEPTH
     641           0 : - (unsigned) octreeDepth
     642             : {
     643             :         float                           threshold = kOctreeSizeThreshold;
     644             :         unsigned                        result = kBaseOctreeDepth;
     645             :         GLfloat                         xs, ys, zs, t, size;
     646             :         
     647             :         bounding_box_get_dimensions(boundingBox, &xs, &ys, &zs);
     648             :         // Shuffle dimensions around so zs is smallest
     649             :         if (xs < zs)  { t = zs; zs = xs; xs = t; }
     650             :         if (ys < zs)  { t = zs; zs = ys; ys = t; }
     651             :         size = (xs + ys) / 2.0f;        // Use average of two largest
     652             :         
     653             :         if (size < kOctreeSmallSizeThreshold)  result = kSmallOctreeDepth;
     654             :         else while (result < kMaxOctreeDepth)
     655             :         {
     656             :                 if (size < threshold) break;
     657             :                 threshold *= 2.0f;
     658             :                 result++;
     659             :         }
     660             :         
     661             :         OOLog(@"mesh.load.octree.size", @"Selected octree depth %u for size %g for %@", result, size, baseFile);
     662             :         return result;
     663             : }
     664             : #else
     665             : - (unsigned) octreeDepth
     666             : {
     667             :         return kBaseOctreeDepth;
     668             : }
     669             : #endif
     670             : 
     671             : 
     672             : - (Octree *)octree
     673             : {
     674             :         if (octree == nil)
     675             :         {
     676             :                 octree = [[OOCacheManager octreeForModel:baseFileOctreeCacheRef] retain];
     677             :                 if (octree == nil)
     678             :                 {
     679             :                         NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
     680             :                         
     681             :                         OOMeshToOctreeConverter *converter = [OOMeshToOctreeConverter converterWithCapacity:faceCount];
     682             :                         OOMeshFaceCount i;
     683             :                         for (i = 0; i < faceCount; i++)
     684             :                         {
     685             :                                 // Somewhat surprisingly, this method doesn't even show up in profiles. -- Ahruman 2012-09-22
     686             :                                 Triangle tri;
     687             :                                 tri.v[0] = _vertices[_faces[i].vertex[0]];
     688             :                                 tri.v[1] = _vertices[_faces[i].vertex[1]];
     689             :                                 tri.v[2] = _vertices[_faces[i].vertex[2]];
     690             :                                 [converter addTriangle:tri];
     691             :                         }
     692             :                         
     693             :                         octree = [converter findOctreeToDepth:[self octreeDepth]];
     694             :                         [octree retain];
     695             :                         if (EXPECT(_cacheWriteable))
     696             :                         {
     697             :                                 [OOCacheManager setOctree:octree forModel:baseFileOctreeCacheRef];
     698             :                         }
     699             :                         
     700             :                         [pool release];
     701             :                 }
     702             :                 else
     703             :                 {
     704             :                         OOLog(@"mesh.load.octreeCached", @"Retrieved octree \"%@\" from cache.", baseFileOctreeCacheRef);
     705             :                 }
     706             :         }
     707             :         
     708             :         return octree;
     709             : }
     710             : 
     711             : 
     712             : - (BoundingBox) findBoundingBoxRelativeToPosition:(Vector)opv
     713             :                                                                                         basis:(Vector)ri :(Vector)rj :(Vector)rk
     714             :                                                                          selfPosition:(Vector)position
     715             :                                                                                 selfBasis:(Vector)si :(Vector)sj :(Vector)sk
     716             : {
     717             :         BoundingBox     result;
     718             :         Vector          pv, rv;
     719             :         
     720             :         // FIXME: rewrite with matrices
     721             :         Vector rpos = vector_subtract(position, opv);   // model origin relative to opv
     722             :         
     723             :         rv.x = dot_product(ri,rpos);
     724             :         rv.y = dot_product(rj,rpos);
     725             :         rv.z = dot_product(rk,rpos);    // model origin rel to opv in ijk
     726             :         
     727             :         if (EXPECT_NOT(vertexCount < 1))
     728             :         {
     729             :                 bounding_box_reset_to_vector(&result, rv);
     730             :         }
     731             :         else
     732             :         {
     733             :                 pv.x = rpos.x + si.x * _vertices[0].x + sj.x * _vertices[0].y + sk.x * _vertices[0].z;
     734             :                 pv.y = rpos.y + si.y * _vertices[0].x + sj.y * _vertices[0].y + sk.y * _vertices[0].z;
     735             :                 pv.z = rpos.z + si.z * _vertices[0].x + sj.z * _vertices[0].y + sk.z * _vertices[0].z;  // _vertices[0] position rel to opv
     736             :                 rv.x = dot_product(ri, pv);
     737             :                 rv.y = dot_product(rj, pv);
     738             :                 rv.z = dot_product(rk, pv);     // _vertices[0] position rel to opv in ijk
     739             :                 bounding_box_reset_to_vector(&result, rv);
     740             :         }
     741             :         
     742             :         OOMeshVertexCount i;
     743             :         for (i = 1; i < vertexCount; i++)
     744             :         {
     745             :                 pv.x = rpos.x + si.x * _vertices[i].x + sj.x * _vertices[i].y + sk.x * _vertices[i].z;
     746             :                 pv.y = rpos.y + si.y * _vertices[i].x + sj.y * _vertices[i].y + sk.y * _vertices[i].z;
     747             :                 pv.z = rpos.z + si.z * _vertices[i].x + sj.z * _vertices[i].y + sk.z * _vertices[i].z;
     748             :                 rv.x = dot_product(ri, pv);
     749             :                 rv.y = dot_product(rj, pv);
     750             :                 rv.z = dot_product(rk, pv);
     751             :                 bounding_box_add_vector(&result, rv);
     752             :         }
     753             : 
     754             :         return result;
     755             : }
     756             : 
     757             : 
     758             : - (BoundingBox)findSubentityBoundingBoxWithPosition:(Vector)position rotMatrix:(OOMatrix)rotMatrix
     759             : {
     760             :         // HACK! Should work out what the various bounding box things do and make it neat and consistent.
     761             :         // FIXME: this is a bottleneck.
     762             : // Try to fix bottleneck by caching for common case where subentity
     763             : // pos+rot is constant from frame to frame. - CIM
     764             : 
     765             :         if (vector_equal(position,_lastPosition) && OOMatrixEqual(rotMatrix,_lastRotMatrix))
     766             :         {
     767             :                 return _lastBoundingBox;
     768             :         }
     769             : 
     770             :         BoundingBox             result;
     771             :         Vector                  v;
     772             :         
     773             :         v = vector_add(position, OOVectorMultiplyMatrix(_vertices[0], rotMatrix));
     774             :         bounding_box_reset_to_vector(&result,v);
     775             :         
     776             :         OOMeshVertexCount i;
     777             :         for (i = 1; i < vertexCount; i++)
     778             :         {
     779             :                 v = vector_add(position, OOVectorMultiplyMatrix(_vertices[i], rotMatrix));
     780             :                 bounding_box_add_vector(&result,v);
     781             :         }
     782             :         
     783             :         _lastBoundingBox = result;
     784             :         _lastPosition = position;
     785             :         _lastRotMatrix = rotMatrix;
     786             : 
     787             :         return result;
     788             : }
     789             : 
     790             : 
     791             : - (OOMesh *)meshRescaledBy:(GLfloat)scaleFactor
     792             : {
     793             :         OOMesh *result = [self mutableCopy];
     794             :         [result rescaleByFactor:scaleFactor];
     795             :         return [result autorelease];
     796             : }
     797             : 
     798             : 
     799           0 : - (void)setBindingTarget:(id<OOWeakReferenceSupport>)target
     800             : {
     801             :         unsigned                                i;
     802             :         
     803             :         for (i = 0; i != kOOMeshMaxMaterials; ++i)
     804             :         {
     805             :                 [materials[i] setBindingTarget:target];
     806             :         }
     807             : }
     808             : 
     809             : 
     810             : #ifndef NDEBUG
     811           0 : - (void)dumpSelfState
     812             : {
     813             :         [super dumpSelfState];
     814             :         
     815             :         if (baseFile != nil)  OOLog(@"dumpState.mesh", @"Model file: %@", baseFile);
     816             :         OOLog(@"dumpState.mesh", @"Vertex count: %u, face count: %u", vertexCount, faceCount);
     817             :         OOLog(@"dumpState.mesh", @"Normals: %@", NormalModeDescription(_normalMode));
     818             : }
     819             : #endif
     820             : 
     821             : 
     822             : #ifndef NDEBUG
     823           0 : - (NSSet *) allTextures
     824             : {
     825             :         NSMutableSet *result = [NSMutableSet set];
     826             :         OOMeshMaterialCount i;
     827             :         for (i = 0; i != materialCount; i++)
     828             :         {
     829             :                 [result unionSet:[materials[i] allTextures]];
     830             :         }
     831             :         
     832             :         return result;
     833             : }
     834             : 
     835             : 
     836           0 : - (size_t) totalSize
     837             : {
     838             :         size_t result = [super totalSize];
     839             :         if (_vertices != NULL)  result += sizeof *_vertices * vertexCount;
     840             :         if (_normals != NULL)  result += sizeof *_normals * vertexCount;
     841             :         if (_tangents != NULL)  result += sizeof *_tangents * vertexCount;
     842             :         if (_faces != NULL)  result += sizeof *_faces * faceCount;
     843             :         
     844             :         result += _displayLists.count * (sizeof (GLint) + sizeof (GLfloat) + sizeof (Vector) * 3);
     845             :         
     846             :         OOMeshMaterialCount i;
     847             :         for (i = 0; i != materialCount; i++)
     848             :         {
     849             :                 result += [materials[i] oo_objectSize];
     850             :         }
     851             :         
     852             :         result += [octree totalSize];
     853             :         return result;
     854             : }
     855             : #endif
     856             : 
     857             : 
     858             : /*      This method exists purely to suppress Clang static analyzer warnings that
     859             :         these ivars are unused (but may be used by categories, which they are).
     860             :         FIXME: there must be a feature macro we can use to avoid actually building
     861             :         this into the app, but I can't find it in docs.
     862             : */
     863           0 : - (BOOL) suppressClangStuff
     864             : {
     865             :         return _normals && _tangents && _faces && boundingBox.min.x;
     866             : }
     867             : 
     868             : @end
     869             : 
     870             : 
     871             : @implementation OOMesh (Private)
     872             : 
     873             : - (id)initWithName:(NSString *)name
     874             :                   cacheKey:(NSString *)cacheKey
     875             : materialDictionary:(NSDictionary *)materialDict
     876             :  shadersDictionary:(NSDictionary *)shadersDict
     877             :                         smooth:(BOOL)smooth
     878             :           shaderMacros:(NSDictionary *)macros
     879             : shaderBindingTarget:(id<OOWeakReferenceSupport>)target
     880             :            scaleFactor:(float)scale
     881             :         cacheWriteable:(BOOL)cacheWriteable
     882             : {
     883             :         OOJS_PROFILE_ENTER
     884             :         
     885             :         self = [super init];
     886             :         if (self == nil)  return nil;
     887             :         
     888             :         NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
     889             :         _normalMode = smooth ? kNormalModeSmooth : kNormalModePerFace;
     890             :         _cacheWriteable = cacheWriteable;
     891             :         
     892             : #if OOMESH_PROFILE
     893             :         _stopwatch = [[OOProfilingStopwatch alloc] init];
     894             : #endif
     895             :         
     896             :         if ([self loadData:name scaleFactor:scale])
     897             :         {
     898             :                 [self calculateBoundingVolumes];
     899             :                 PROFILE(@"finished calculateBoundingVolumes (again\?\?)");
     900             :                 
     901             :                 baseFile = [name copy];
     902             :                 baseFileOctreeCacheRef = [[NSString stringWithFormat:@"%@-%.3f", baseFile, scale] copy];
     903             :                 
     904             :                 /*      New in r3033: save the material-defining parameters here so we
     905             :                         can rebind the materials at any time.
     906             :                         -- Ahruman 2010-02-17
     907             :                 */
     908             :                 _materialDict = [materialDict copy];
     909             :                 _shadersDict = [shadersDict copy];
     910             :                 _cacheKey = [cacheKey copy];
     911             :                 _shaderMacros = [macros copy];
     912             :                 _shaderBindingTarget = [target weakRetain];
     913             :                 
     914             :                 [self rebindMaterials];
     915             :                 PROFILE(@"finished material setup");
     916             :                 
     917             :                 [[OOGraphicsResetManager sharedManager] registerClient:self];
     918             :         }
     919             :         else
     920             :         {
     921             :                 [self release];
     922             :                 self = nil;
     923             :         }
     924             : #if OOMESH_PROFILE
     925             :         DESTROY(_stopwatch);
     926             : #endif
     927             : #if OO_MULTITEXTURE
     928             :         if (EXPECT(self != nil))
     929             :         {
     930             :                 _textureUnitCount = NSNotFound;
     931             :         }
     932             : #endif
     933             :         
     934             :         [pool release];
     935             :         return self;
     936             :         
     937             :         OOJS_PROFILE_EXIT
     938             : }
     939             : 
     940             : 
     941           0 : - (id)mutableCopyWithZone:(NSZone *)zone
     942             : {
     943             :         OOMesh                          *result = nil;
     944             :         OOMeshMaterialCount     i;
     945             :         
     946             :         result = (OOMesh *)NSCopyObject(self, 0, zone);
     947             :         
     948             :         if (result != nil)
     949             :         {
     950             :                 [result->baseFile retain];
     951             :                 [result->baseFileOctreeCacheRef retain];
     952             :                 [result->octree retain];
     953             :                 [result->_retainedObjects retain];
     954             :                 [result->_materialDict retain];
     955             :                 [result->_shadersDict retain];
     956             :                 [result->_cacheKey retain];
     957             :                 [result->_shaderMacros retain];
     958             :                 [result->_shaderBindingTarget retain];
     959             :                 
     960             :                 for (i = 0; i != kOOMeshMaxMaterials; ++i)
     961             :                 {
     962             :                         [result->materialKeys[i] retain];
     963             :                         [result->materials[i] retain];
     964             :                 }
     965             :                 
     966             :                 // Reset unsharable GL state
     967             :                 result->listsReady = NO;
     968             :                 
     969             :                 [[OOGraphicsResetManager sharedManager] registerClient:result];
     970             :         }
     971             :         
     972             :         return result;
     973             : }
     974             : 
     975             : 
     976             : - (void) deleteDisplayLists
     977             : {
     978             :         if (listsReady)
     979             :         {
     980             :                 OO_ENTER_OPENGL();
     981             :                 
     982             :                 OOGL(glDeleteLists(displayList0, materialCount));
     983             :                 listsReady = NO;
     984             :         }
     985             : }
     986             : 
     987             : 
     988           0 : - (void) resetGraphicsState
     989             : {
     990             :         [self deleteDisplayLists];
     991             :         [self rebindMaterials];
     992             :         _textureUnitCount = NSNotFound;
     993             : }
     994             : 
     995             : 
     996             : - (NSDictionary *)modelData
     997             : {
     998             :         OOJS_PROFILE_ENTER
     999             :         
    1000             :         NSNumber                        *vertCnt = nil,
    1001             :                                                 *faceCnt = nil;
    1002             :         NSData                          *vertData = nil,
    1003             :                                                 *normData = nil,
    1004             :                                                 *tanData = nil,
    1005             :                                                 *faceData = nil;
    1006             :         NSArray                         *mtlKeys = nil;
    1007             :         NSNumber                        *normMode = nil;
    1008             :         
    1009             :         BOOL includeNormals = IsPerVertexNormalMode(_normalMode);
    1010             :         
    1011             :         // Prepare cache data elements.
    1012             :         vertCnt = [NSNumber numberWithUnsignedInt:vertexCount];
    1013             :         faceCnt = [NSNumber numberWithUnsignedInt:faceCount];
    1014             :         
    1015             :         vertData = [_retainedObjects objectForKey:@"vertices"];
    1016             :         faceData = [_retainedObjects objectForKey:@"faces"];
    1017             :         if (includeNormals)
    1018             :         {
    1019             :                 normData = [_retainedObjects objectForKey:@"normals"];
    1020             :                 tanData = [_retainedObjects objectForKey:@"tangents"];
    1021             :         }
    1022             :         
    1023             :         if (materialCount != 0)
    1024             :         {
    1025             :                 mtlKeys = [NSArray arrayWithObjects:materialKeys count:materialCount];
    1026             :         }
    1027             :         else
    1028             :         {
    1029             :                 mtlKeys = [NSArray array];
    1030             :         }
    1031             :         normMode = [NSNumber numberWithUnsignedChar:_normalMode];
    1032             :         
    1033             :         // Ensure we have all the required data elements.
    1034             :         if (vertCnt == nil ||
    1035             :                 faceCnt == nil ||
    1036             :                 vertData == nil ||
    1037             :                 faceData == nil ||
    1038             :                 mtlKeys == nil ||
    1039             :                 normMode == nil)
    1040             :         {
    1041             :                 return nil;
    1042             :         }
    1043             :         
    1044             :         if (includeNormals)
    1045             :         {
    1046             :                 if (normData == nil || tanData == nil)  return nil;
    1047             :         }
    1048             :         
    1049             :         // All OK; stick 'em in a dictionary.
    1050             :         return [NSDictionary dictionaryWithObjectsAndKeys:
    1051             :                                                 vertCnt, @"vertex count",
    1052             :                                                 vertData, @"vertex data",
    1053             :                                                 faceCnt, @"face count",
    1054             :                                                 faceData, @"face data",
    1055             :                                                 mtlKeys, @"material keys",
    1056             :                                                 normMode, @"normal mode",
    1057             :                                                 /*      NOTE: order matters. Since normData and tanData
    1058             :                                                         are last, if they're nil the dictionary will be
    1059             :                                                         built without them, which is desired behaviour.
    1060             :                                                 */
    1061             :                                                 normData, @"normal data",
    1062             :                                                 tanData, @"tangent data",
    1063             :                                                 nil];
    1064             :         
    1065             :         OOJS_PROFILE_EXIT
    1066             : }
    1067             : 
    1068             : 
    1069             : - (BOOL)setModelFromModelData:(NSDictionary *)dict name:(NSString *)fileName
    1070             : {
    1071             :         OOJS_PROFILE_ENTER
    1072             :         
    1073             :         NSData                          *vertData = nil,
    1074             :                                                 *normData = nil,
    1075             :                                                 *tanData = nil,
    1076             :                                                 *faceData = nil;
    1077             :         NSArray                         *mtlKeys = nil;
    1078             :         NSString                        *key = nil;
    1079             :         unsigned                        i;
    1080             :         
    1081             :         if (dict == nil || ![dict isKindOfClass:[NSDictionary class]])  return NO;
    1082             :         
    1083             :         vertexCount = [dict oo_unsignedIntForKey:@"vertex count"];
    1084             :         faceCount = [dict oo_unsignedIntForKey:@"face count"];
    1085             :         
    1086             :         if (vertexCount == 0 || faceCount == 0)  return NO;
    1087             :         
    1088             :         // Read data elements from dictionary.
    1089             :         vertData = [dict oo_dataForKey:@"vertex data"];
    1090             :         faceData = [dict oo_dataForKey:@"face data"];
    1091             :         
    1092             :         mtlKeys = [dict oo_arrayForKey:@"material keys"];
    1093             :         _normalMode = [dict oo_unsignedCharForKey:@"normal mode"];
    1094             :         BOOL includeNormals = IsPerVertexNormalMode(_normalMode);
    1095             :         
    1096             :         // Ensure we have all the required data elements.
    1097             :         if (vertData == nil ||
    1098             :                 faceData == nil ||
    1099             :                 mtlKeys == nil)
    1100             :         {
    1101             :                 OOLog(@"mesh.load.error.badCacheData", @"Ignoring bad cache data for mesh \"%@\".", fileName);
    1102             :                 return NO;
    1103             :         }
    1104             :         
    1105             :         if (includeNormals)
    1106             :         {
    1107             :                 normData = [dict oo_dataForKey:@"normal data"];
    1108             :                 tanData = [dict oo_dataForKey:@"tangent data"];
    1109             :                 if (normData == nil || tanData == nil)
    1110             :                 {
    1111             :                         OOLog(@"mesh.load.error.badCacheData", @"Ignoring bad normal/tangent cache data for mesh \"%@\".", fileName);
    1112             :                         return NO;
    1113             :                 }
    1114             :         }
    1115             :         
    1116             :         // Ensure data objects are of correct size.
    1117             :         if ([vertData length] != sizeof *_vertices * vertexCount)  return NO;
    1118             :         if ([faceData length] != sizeof *_faces * faceCount)  return NO;
    1119             :         if (includeNormals)
    1120             :         {
    1121             :                 if ([normData length] != sizeof *_normals * vertexCount)  return NO;
    1122             :                 if ([tanData length] != sizeof *_tangents * vertexCount)  return NO;
    1123             :         }
    1124             :         
    1125             :         // Retain data.
    1126             :         _vertices = (Vector *)[vertData bytes];
    1127             :         [self setRetainedObject:vertData forKey:@"vertices"];
    1128             :         _faces = (OOMeshFace *)[faceData bytes];
    1129             :         [self setRetainedObject:faceData forKey:@"faces"];
    1130             :         if (includeNormals)
    1131             :         {
    1132             :                 _normals = (Vector *)[normData bytes];
    1133             :                 [self setRetainedObject:normData forKey:@"normals"];
    1134             :                 _tangents = (Vector *)[tanData bytes];
    1135             :                 [self setRetainedObject:tanData forKey:@"tangents"];
    1136             :         }
    1137             :         else
    1138             :         {
    1139             :                 _normals = NULL;
    1140             :                 _tangents = NULL;
    1141             :         }
    1142             :         
    1143             :         // Copy material keys.
    1144             :         materialCount = [mtlKeys count];
    1145             :         for (i = 0; i != materialCount; ++i)
    1146             :         {
    1147             :                 key = [mtlKeys oo_stringAtIndex:i];
    1148             :                 if (key != nil)  materialKeys[i] = [key copy];
    1149             :                 else
    1150             :                 {
    1151             :                         OOLog(@"mesh.load.error.badCacheData", @"Ignoring bad cache data for mesh \"%@\".", fileName);
    1152             :                         return NO;
    1153             :                 }
    1154             :         }
    1155             :         
    1156             :         return YES;
    1157             :         
    1158             :         OOJS_PROFILE_EXIT
    1159             : }
    1160             : 
    1161             : 
    1162             : - (BOOL)loadData:(NSString *)filename scaleFactor:(float)scale
    1163             : {
    1164             :         OOJS_PROFILE_ENTER
    1165             :         
    1166             :         NSScanner                       *scanner;
    1167             :         NSDictionary            *cacheData = nil;
    1168             :         BOOL                            failFlag = NO;
    1169             :         NSString                        *failString = @"***** ";
    1170             :         unsigned                        i, j;
    1171             :         NSMutableDictionary     *texFileName2Idx = nil;
    1172             :         NSString                        *cacheKey = nil;
    1173             :         BOOL                            using_preloaded = NO;
    1174             :         
    1175             :         cacheKey = [NSString stringWithFormat:@"%@:%u:%.3f", filename, _normalMode, scale];
    1176             :         cacheData = [OOCacheManager meshDataForName:cacheKey];
    1177             :         if (cacheData != nil)
    1178             :         {
    1179             :                 if ([self setModelFromModelData:cacheData name:filename])
    1180             :                 {
    1181             :                         using_preloaded = YES;
    1182             :                         PROFILE(@"loaded from cache");
    1183             :                         OOLog(@"mesh.load.cached", @"Retrieved mesh \"%@\" from cache.", filename);
    1184             :                 }
    1185             :         }
    1186             :         
    1187             :         if (!using_preloaded)
    1188             :         {
    1189             :                 OOLog(@"mesh.load.uncached", @"Mesh \"%@\" is not in cache, loading.", cacheKey);
    1190             :                 
    1191             :                 NSCharacterSet  *whitespaceCharSet = [NSCharacterSet whitespaceCharacterSet];
    1192             :                 NSCharacterSet  *whitespaceAndNewlineCharSet = [NSCharacterSet whitespaceAndNewlineCharacterSet];
    1193             : #if OOLITE_MAC_OS_X
    1194             :                 NSCharacterSet  *newlineCharSet = [NSCharacterSet newlineCharacterSet];
    1195             : #else
    1196             :                 static NSCharacterSet *newlineCharSet = nil;
    1197             :                 if (newlineCharSet == nil)
    1198             :                 {
    1199             :                         NSMutableCharacterSet *temp = [[whitespaceAndNewlineCharSet mutableCopy] autorelease];
    1200             :                         [temp formIntersectionWithCharacterSet:[whitespaceCharSet invertedSet]];
    1201             :                         newlineCharSet = [temp copy];
    1202             :                 }
    1203             : #endif
    1204             :                 
    1205             :                 texFileName2Idx = [NSMutableDictionary dictionary];
    1206             :                 
    1207             :                 {
    1208             :                         NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
    1209             :                         NSString *data = [ResourceManager stringFromFilesNamed:filename inFolder:@"Models" cache:NO];
    1210             :                         if (data == nil)
    1211             :                         {
    1212             :                                 // Model not found
    1213             :                                 OOLog(kOOLogMeshDataNotFound, @"***** ERROR: could not find %@", filename);
    1214             :                                 OOStandardsError(@"Model file not found");
    1215             :                                 return NO;
    1216             :                         }
    1217             :                         
    1218             :                         // strip out comments and commas between values
    1219             :                         NSMutableArray *lines = [NSMutableArray arrayWithArray:[data componentsSeparatedByString:@"\n"]];
    1220             :                         for (i = 0; i < [lines count]; i++)
    1221             :                         {
    1222             :                                 NSString *line = [lines objectAtIndex:i];
    1223             :                                 NSArray *parts;
    1224             :                                 //
    1225             :                                 // comments
    1226             :                                 //
    1227             :                                 parts = [line componentsSeparatedByString:@"#"];
    1228             :                                 line = [parts objectAtIndex:0];
    1229             :                                 parts = [line componentsSeparatedByString:@"//"];
    1230             :                                 line = [parts objectAtIndex:0];
    1231             :                                 //
    1232             :                                 // commas
    1233             :                                 //
    1234             :                                 line = [[line componentsSeparatedByString:@","] componentsJoinedByString:@" "];
    1235             :                                 //
    1236             :                                 [lines replaceObjectAtIndex:i withObject:line];
    1237             :                         }
    1238             :                         
    1239             :                         data = [lines componentsJoinedByString:@"\n"];
    1240             :                         scanner = [NSScanner scannerWithString:data];
    1241             :                         
    1242             :                         [scanner retain];
    1243             :                         [pool release];
    1244             :                         [scanner autorelease];
    1245             :                 }
    1246             :                 
    1247             :                 PROFILE(@"finished preprocessing");
    1248             : 
    1249             :                 // get number of vertices
    1250             :                 //
    1251             :                 [scanner setScanLocation:0];    //reset
    1252             :                 if ([scanner scanString:@"NVERTS" intoString:NULL])
    1253             :                 {
    1254             :                         int n_v;
    1255             :                         if ([scanner scanInt:&n_v])
    1256             :                                 vertexCount = n_v;
    1257             :                         else
    1258             :                         {
    1259             :                                 failFlag = YES;
    1260             :                                 failString = [NSString stringWithFormat:@"%@Failed to read value of NVERTS\n",failString];
    1261             :                         }
    1262             :                 }
    1263             :                 else
    1264             :                 {
    1265             :                         failFlag = YES;
    1266             :                         failString = [NSString stringWithFormat:@"%@Failed to read NVERTS\n",failString];
    1267             :                 }
    1268             :                 
    1269             :                 if (![self allocateVertexBuffersWithCount:vertexCount])
    1270             :                 {
    1271             :                         OOLog(kOOLogAllocationFailure, @"***** ERROR: failed to allocate memory for model %@ (%u vertices).", filename, vertexCount);
    1272             :                         return NO;
    1273             :                 }
    1274             :                 
    1275             :                 // get number of faces
    1276             :                 if ([scanner scanString:@"NFACES" intoString:NULL])
    1277             :                 {
    1278             :                         int n_f;
    1279             :                         if ([scanner scanInt:&n_f])
    1280             :                         {
    1281             :                                 faceCount = n_f;
    1282             :                         }
    1283             :                         else
    1284             :                         {
    1285             :                                 failFlag = YES;
    1286             :                                 failString = [NSString stringWithFormat:@"%@Failed to read value of NFACES\n",failString];
    1287             :                         }
    1288             :                 }
    1289             :                 else
    1290             :                 {
    1291             :                         failFlag = YES;
    1292             :                         failString = [NSString stringWithFormat:@"%@Failed to read NFACES\n",failString];
    1293             :                 }
    1294             :                 
    1295             :                 // Allocate face->vertex table.
    1296             :                 size_t faceRefSize = sizeof (VertexFaceRef) * vertexCount;
    1297             :                 VertexFaceRef *faceRefs = calloc(1, faceRefSize);
    1298             :                 if (faceRefs != NULL)
    1299             :                 {
    1300             :                         // use an NSData to effectively autorelease it.
    1301             :                         NSData *faceRefHolder = [NSData dataWithBytesNoCopy:faceRefs length:faceRefSize freeWhenDone:YES];
    1302             :                         if (faceRefHolder == nil)
    1303             :                         {
    1304             :                                 free(faceRefs);
    1305             :                                 faceRefs = NULL;
    1306             :                         }
    1307             :                 }
    1308             :                 
    1309             :                 if (faceRefs == NULL || ![self allocateFaceBuffersWithCount:faceCount])
    1310             :                 {
    1311             :                         OOLog(kOOLogAllocationFailure, @"***** ERROR: failed to allocate memory for model %@ (%u vertices, %u faces).", filename, vertexCount, faceCount);
    1312             :                         return NO;
    1313             :                 }
    1314             :                 
    1315             :                 // get vertex data
    1316             :                 if ([scanner scanString:@"VERTEX" intoString:NULL])
    1317             :                 {
    1318             :                         for (j = 0; j < vertexCount; j++)
    1319             :                         {
    1320             :                                 float x, y, z;
    1321             :                                 if (!failFlag)
    1322             :                                 {
    1323             :                                         if (![scanner scanFloat:&x])  failFlag = YES;
    1324             :                                         if (![scanner scanFloat:&y])  failFlag = YES;
    1325             :                                         if (![scanner scanFloat:&z])  failFlag = YES;
    1326             :                                         if (!failFlag)
    1327             :                                         {
    1328             :                                                 _vertices[j] = make_vector(x*scale, y*scale, z*scale);
    1329             :                                         }
    1330             :                                         else
    1331             :                                         {
    1332             :                                                 failString = [NSString stringWithFormat:@"%@Failed to read a value for vertex[%d] in %@\n", failString, j, @"VERTEX"];
    1333             :                                         }
    1334             :                                 }
    1335             :                         }
    1336             :                 }
    1337             :                 else
    1338             :                 {
    1339             :                         failFlag = YES;
    1340             :                         failString = [NSString stringWithFormat:@"%@Failed to find VERTEX data\n",failString];
    1341             :                 }
    1342             : 
    1343             :                 // get face data
    1344             :                 if ([scanner scanString:@"FACES" intoString:NULL])
    1345             :                 {
    1346             :                         for (j = 0; j < faceCount; j++)
    1347             :                         {
    1348             :                                 int r, g, b;
    1349             :                                 float nx, ny, nz;
    1350             :                                 int n_v;
    1351             :                                 if (!failFlag)
    1352             :                                 {
    1353             :                                         // colors
    1354             :                                         if (![scanner scanInt:&r])  failFlag = YES;
    1355             :                                         if (![scanner scanInt:&g])  failFlag = YES;
    1356             :                                         if (![scanner scanInt:&b])  failFlag = YES;
    1357             :                                         if (!failFlag)
    1358             :                                         {
    1359             :                                                 _faces[j].smoothGroup = r;
    1360             :                                         }
    1361             :                                         else
    1362             :                                         {
    1363             :                                                 failString = [NSString stringWithFormat:@"%@Failed to read a color for face[%d] in FACES\n", failString, j];
    1364             :                                         }
    1365             :                                         
    1366             :                                         // normal
    1367             :                                         if (![scanner scanFloat:&nx])  failFlag = YES;
    1368             :                                         if (![scanner scanFloat:&ny])  failFlag = YES;
    1369             :                                         if (![scanner scanFloat:&nz])  failFlag = YES;
    1370             :                                         if (!failFlag)
    1371             :                                         {
    1372             :                                                 _faces[j].normal = vector_normal(make_vector(nx, ny, nz));
    1373             :                                         }
    1374             :                                         else
    1375             :                                         {
    1376             :                                                 failString = [NSString stringWithFormat:@"%@Failed to read a normal for face[%d] in FACES\n", failString, j];
    1377             :                                         }
    1378             :                                         
    1379             :                                         // vertices
    1380             :                                         if ([scanner scanInt:&n_v])
    1381             :                                         {
    1382             :                                                 if (n_v < 3)
    1383             :                                                 {
    1384             :                                                         failFlag = YES;
    1385             :                                                         failString = [NSString stringWithFormat:@"%@Face[%u] has fewer than three vertices.\n", failString, j];
    1386             :                                                 }
    1387             :                                                 else if (n_v > 3)
    1388             :                                                 {
    1389             :                                                         OOLogWARN(@"mesh.load.warning.nonTriangular", @"Face[%u] of %@ has %u vertices specified. Only the first three will be used.", j, baseFile, n_v);
    1390             :                                                         n_v = 3;
    1391             :                                                 }
    1392             :                                         }
    1393             :                                         else
    1394             :                                         {
    1395             :                                                 failFlag = YES;
    1396             :                                                 failString = [NSString stringWithFormat:@"%@Failed to read number of vertices for face[%d] in FACES\n", failString, j];
    1397             :                                         }
    1398             :                                         
    1399             :                                         if (!failFlag)
    1400             :                                         {
    1401             :                                                 int vi;
    1402             :                                                 for (i = 0; (int)i < n_v; i++)
    1403             :                                                 {
    1404             :                                                         if ([scanner scanInt:&vi])
    1405             :                                                         {
    1406             :                                                                 _faces[j].vertex[i] = vi;
    1407             :                                                                 if (faceRefs != NULL)  VFRAddFace(&faceRefs[vi], j);
    1408             :                                                         }
    1409             :                                                         else
    1410             :                                                         {
    1411             :                                                                 failFlag = YES;
    1412             :                                                                 failString = [NSString stringWithFormat:@"%@Failed to read vertex[%d] for face[%d] in FACES\n", failString, i, j];
    1413             :                                                         }
    1414             :                                                 }
    1415             :                                         }
    1416             :                                 }
    1417             :                         }
    1418             :                 }
    1419             :                 else
    1420             :                 {
    1421             :                         failFlag = YES;
    1422             :                         failString = [NSString stringWithFormat:@"%@Failed to find FACES data\n",failString];
    1423             :                 }
    1424             : 
    1425             :                 // Get textures data.
    1426             :                 if ([scanner scanString:@"TEXTURES" intoString:NULL])
    1427             :                 {
    1428             :                         for (j = 0; j < faceCount; j++)
    1429             :                         {
    1430             :                                 NSString        *materialKey;
    1431             :                                 float   max_x, max_y;
    1432             :                                 float   s, t;
    1433             :                                 if (!failFlag)
    1434             :                                 {
    1435             :                                         // materialKey
    1436             :                                         //
    1437             :                                         [scanner scanCharactersFromSet:whitespaceAndNewlineCharSet intoString:NULL];
    1438             :                                         if (![scanner scanUpToCharactersFromSet:whitespaceCharSet intoString:&materialKey])
    1439             :                                         {
    1440             :                                                 failFlag = YES;
    1441             :                                                 failString = [NSString stringWithFormat:@"%@Failed to read texture filename for face[%d] in TEXTURES\n", failString, j];
    1442             :                                         }
    1443             :                                         else
    1444             :                                         {
    1445             :                                                 NSNumber *index = [texFileName2Idx objectForKey:materialKey];
    1446             :                                                 if (index != nil)
    1447             :                                                 {
    1448             :                                                         _faces[j].materialIndex = [index unsignedIntValue];
    1449             :                                                 }
    1450             :                                                 else
    1451             :                                                 {
    1452             :                                                         if (materialCount == kOOMeshMaxMaterials)
    1453             :                                                         {
    1454             :                                                                 OOLog(kOOLogMeshTooManyMaterials, @"***** ERROR: model %@ has too many materials (maximum is %d)", filename, kOOMeshMaxMaterials);
    1455             :                                                                 return NO;
    1456             :                                                         }
    1457             :                                                         _faces[j].materialIndex = materialCount;
    1458             :                                                         materialKeys[materialCount] = [materialKey retain];
    1459             :                                                         index = [NSNumber numberWithUnsignedInt:materialCount];
    1460             :                                                         [texFileName2Idx setObject:index forKey:materialKey];
    1461             :                                                         ++materialCount;
    1462             :                                                 }
    1463             :                                         }
    1464             : 
    1465             :                                         // texture size
    1466             :                                         //
    1467             :                                    if (!failFlag)
    1468             :                                         {
    1469             :                                                 if (![scanner scanFloat:&max_x])  failFlag = YES;
    1470             :                                                 if (![scanner scanFloat:&max_y])  failFlag = YES;
    1471             :                                                 if (failFlag)
    1472             :                                                         failString = [NSString stringWithFormat:@"%@Failed to read texture size for max_x and max_y in face[%d] in TEXTURES\n", failString, j];
    1473             :                                         }
    1474             : 
    1475             :                                         // vertices
    1476             :                                         //
    1477             :                                         if (!failFlag)
    1478             :                                         {
    1479             :                                                 for (i = 0; i < 3; i++)
    1480             :                                                 {
    1481             :                                                         if (![scanner scanFloat:&s])  failFlag = YES;
    1482             :                                                         if (![scanner scanFloat:&t])  failFlag = YES;
    1483             :                                                         if (!failFlag)
    1484             :                                                         {
    1485             :                                                                 _faces[j].s[i] = s / max_x;
    1486             :                                                                 _faces[j].t[i] = t / max_y;
    1487             :                                                         }
    1488             :                                                         else
    1489             :                                                                 failString = [NSString stringWithFormat:@"%@Failed to read s t coordinates for vertex[%d] in face[%d] in TEXTURES\n", failString, i, j];
    1490             :                                                 }
    1491             :                                         }
    1492             :                                 }
    1493             :                         }
    1494             :                 }
    1495             :                 else
    1496             :                 {
    1497             :                         failFlag = YES;
    1498             :                         failString = [failString stringByAppendingString:@"Failed to find TEXTURES data (will use placeholder material)\n"];
    1499             :                         materialKeys[0] = @"_oo_placeholder_material";
    1500             :                         materialCount = 1;
    1501             :                         
    1502             :                         for (j = 0; j < faceCount; j++)
    1503             :                         {
    1504             :                                 _faces[j].materialIndex = 0;
    1505             :                         }
    1506             :                 }
    1507             :                 
    1508             :                 if ([scanner scanString:@"NAMES" intoString:NULL])
    1509             :                 {
    1510             :                         unsigned int count;
    1511             :                         if (![scanner scanInt:(int *)&count])
    1512             :                         {       
    1513             :                                 failFlag = YES;
    1514             :                                 failString = [failString stringByAppendingString:@"Expected count after NAMES\n"];
    1515             :                         }
    1516             :                         else
    1517             :                         {
    1518             :                                 for (j = 0; j < count; j++)
    1519             :                                 {
    1520             :                                         NSString *name = nil;
    1521             :                                         [scanner scanCharactersFromSet:whitespaceAndNewlineCharSet intoString:NULL];
    1522             :                                         if (![scanner scanUpToCharactersFromSet:newlineCharSet intoString:&name])
    1523             :                                         {
    1524             :                                                 failFlag = YES;
    1525             :                                                 failString = [failString stringByAppendingString:@"Expected file name\n"];
    1526             :                                         }
    1527             :                                         else
    1528             :                                         {
    1529             :                                                 [self renameTexturesFrom:[NSString stringWithFormat:@"%u", j] to:name];
    1530             :                                         }
    1531             :                                 }
    1532             :                         }
    1533             :                 }
    1534             :                 
    1535             :                 BOOL explicitTangents = NO;
    1536             :                 
    1537             :                 // Get explicit normals.
    1538             :                 if ([scanner scanString:@"NORMALS" intoString:NULL])
    1539             :                 {
    1540             :                         _normalMode = kNormalModeExplicit;
    1541             :                         if (![self allocateNormalBuffersWithCount:vertexCount])
    1542             :                         {
    1543             :                                 OOLog(kOOLogAllocationFailure, @"***** ERROR: failed to allocate memory for model %@ (%u vertices).", filename, vertexCount);
    1544             :                                 return NO;
    1545             :                         }
    1546             :                         
    1547             :                         for (j = 0; j < vertexCount; j++)
    1548             :                         {
    1549             :                                 float x, y, z;
    1550             :                                 if (!failFlag)
    1551             :                                 {
    1552             :                                         if (![scanner scanFloat:&x])  failFlag = YES;
    1553             :                                         if (![scanner scanFloat:&y])  failFlag = YES;
    1554             :                                         if (![scanner scanFloat:&z])  failFlag = YES;
    1555             :                                         if (!failFlag)
    1556             :                                         {
    1557             :                                                 _normals[j] = vector_normal(make_vector(x, y, z));
    1558             :                                         }
    1559             :                                         else
    1560             :                                         {
    1561             :                                                 failString = [NSString stringWithFormat:@"%@Failed to read a value for vertex[%d] in %@\n", failString, j, @"NORMALS"];
    1562             :                                         }
    1563             :                                 }
    1564             :                         }
    1565             :                         
    1566             :                         // Get explicit tangents (only together with vertices).
    1567             :                         if ([scanner scanString:@"TANGENTS" intoString:NULL])
    1568             :                         {
    1569             :                                 for (j = 0; j < vertexCount; j++)
    1570             :                                 {
    1571             :                                         float x, y, z;
    1572             :                                         if (!failFlag)
    1573             :                                         {
    1574             :                                                 if (![scanner scanFloat:&x])  failFlag = YES;
    1575             :                                                 if (![scanner scanFloat:&y])  failFlag = YES;
    1576             :                                                 if (![scanner scanFloat:&z])  failFlag = YES;
    1577             :                                                 if (!failFlag)
    1578             :                                                 {
    1579             :                                                         _tangents[j] = vector_normal(make_vector(x, y, z));
    1580             :                                                 }
    1581             :                                                 else
    1582             :                                                 {
    1583             :                                                         failString = [NSString stringWithFormat:@"%@Failed to read a value for vertex[%d] in %@\n", failString, j, @"TANGENTS"];
    1584             :                                                 }
    1585             :                                         }
    1586             :                                 }
    1587             :                         }
    1588             :                 }
    1589             :                 
    1590             :                 PROFILE(@"finished parsing");
    1591             :                 
    1592             :                 if (IsLegacyNormalMode(_normalMode))
    1593             :                 {
    1594             :                         [self checkNormalsAndAdjustWinding];
    1595             :                         PROFILE(@"finished checkNormalsAndAdjustWinding");
    1596             :                 }
    1597             :                 if (!explicitTangents)
    1598             :                 {
    1599             :                         [self generateFaceTangents];
    1600             :                         PROFILE(@"finished generateFaceTangents");
    1601             :                 }
    1602             :                 
    1603             :                 // check for smooth shading and recalculate normals
    1604             :                 if (_normalMode == kNormalModeSmooth)
    1605             :                 {
    1606             :                         if (![self allocateNormalBuffersWithCount:vertexCount])
    1607             :                         {
    1608             :                                 OOLog(kOOLogAllocationFailure, @"***** ERROR: failed to allocate memory for model %@ (%u vertices).", filename, vertexCount);
    1609             :                                 return NO;
    1610             :                         }
    1611             :                         [self calculateVertexNormalsAndTangentsWithFaceRefs:faceRefs];
    1612             :                         PROFILE(@"finished calculateVertexNormalsAndTangents");
    1613             :                         
    1614             :                 }
    1615             :                 else if (IsPerVertexNormalMode(_normalMode) && !explicitTangents)
    1616             :                 {
    1617             :                         [self calculateVertexTangentsWithFaceRefs:faceRefs];
    1618             :                         PROFILE(@"finished calculateVertexTangents");
    1619             :                 }
    1620             :                 
    1621             :                 // save the resulting data for possible reuse
    1622             :                 if (EXPECT(_cacheWriteable))
    1623             :                 {
    1624             :                         [OOCacheManager setMeshData:[self modelData] forName:cacheKey];
    1625             :                         PROFILE(@"saved to cache");
    1626             :                 }
    1627             :                 
    1628             :                 if (failFlag)
    1629             :                 {
    1630             :                         OOLog(@"mesh.error", @"%@ ..... from %@ %@", failString, filename, (using_preloaded)? @"(from preloaded data)" :@"(from file)");
    1631             :                 }
    1632             :         }
    1633             :         
    1634             :         [self calculateBoundingVolumes];
    1635             :         PROFILE(@"finished calculateBoundingVolumes");
    1636             :         
    1637             :         // set up vertex arrays for drawing
    1638             :         if (![self setUpVertexArrays])  return NO;
    1639             :         PROFILE(@"finished setUpVertexArrays");
    1640             :         
    1641             :         return YES;
    1642             :         
    1643             :         OOJS_PROFILE_EXIT
    1644             : }
    1645             : 
    1646             : 
    1647             : - (void) checkNormalsAndAdjustWinding
    1648             : {
    1649             :         OOJS_PROFILE_ENTER
    1650             :         
    1651             :         Vector                          calculatedNormal;
    1652             :         OOMeshFaceCount         i;
    1653             :         
    1654             :         NSParameterAssert(_normalMode != kNormalModeExplicit);
    1655             :         
    1656             :         for (i = 0; i < faceCount; i++)
    1657             :         {
    1658             :                 Vector v0, v1, v2, norm;
    1659             :                 v0 = _vertices[_faces[i].vertex[0]];
    1660             :                 v1 = _vertices[_faces[i].vertex[1]];
    1661             :                 v2 = _vertices[_faces[i].vertex[2]];
    1662             :                 norm = _faces[i].normal;
    1663             :                 
    1664             :                 calculatedNormal = normal_to_surface(v2, v1, v0);
    1665             :                 if (vector_equal(norm, kZeroVector))
    1666             :                 {
    1667             :                         norm = vector_flip(calculatedNormal);
    1668             :                         _faces[i].normal = norm;
    1669             :                 }
    1670             :                 
    1671             :                 /*      FIXME: for 2.0, either require explicit normals for every model
    1672             :                         or change to: if (dot_product(norm, calculatedNormal) < 0.0f)
    1673             :                         -- Ahruman 2010-01-23
    1674             :                 */
    1675             :                 if (norm.x * calculatedNormal.x < 0 || norm.y * calculatedNormal.y < 0 || norm.z * calculatedNormal.z < 0)
    1676             :                 {
    1677             :                         // normal lies in the WRONG direction!
    1678             :                         // reverse the winding
    1679             :                         int v0 = _faces[i].vertex[0];
    1680             :                         _faces[i].vertex[0] = _faces[i].vertex[2];
    1681             :                         _faces[i].vertex[2] = v0;
    1682             :                         
    1683             :                         GLfloat f0 = _faces[i].s[0];
    1684             :                         _faces[i].s[0] = _faces[i].s[2];
    1685             :                         _faces[i].s[2] = f0;
    1686             :                         
    1687             :                         f0 = _faces[i].t[0];
    1688             :                         _faces[i].t[0] = _faces[i].t[2];
    1689             :                         _faces[i].t[2] = f0;
    1690             :                 }
    1691             :         }
    1692             :         
    1693             :         OOJS_PROFILE_EXIT_VOID
    1694             : }
    1695             : 
    1696             : 
    1697             : - (void) generateFaceTangents
    1698             : {
    1699             :         OOJS_PROFILE_ENTER
    1700             :         
    1701             :         OOMeshFaceCount i;
    1702             :         for (i = 0; i < faceCount; i++)
    1703             :         {
    1704             :                 OOMeshFace *face = _faces + i;
    1705             :                 
    1706             :                 /*      Generate tangents, i.e. vectors that run in the direction of the s
    1707             :                         texture coordinate. Based on code I found in a forum somewhere and
    1708             :                         then lost track of. Sorry to whomever I should be crediting.
    1709             :                         -- Ahruman 2008-11-23
    1710             :                 */
    1711             :                 Vector vAB = vector_subtract(_vertices[face->vertex[1]], _vertices[face->vertex[0]]);
    1712             :                 Vector vAC = vector_subtract(_vertices[face->vertex[2]], _vertices[face->vertex[0]]);
    1713             :                 Vector nA = face->normal;
    1714             :                 
    1715             :                 // projAB = aB - (nA . vAB) * nA
    1716             :                 Vector vProjAB = vector_subtract(vAB, vector_multiply_scalar(nA, dot_product(nA, vAB)));
    1717             :                 Vector vProjAC = vector_subtract(vAC, vector_multiply_scalar(nA, dot_product(nA, vAC)));
    1718             :                 
    1719             :                 // delta s/t
    1720             :                 GLfloat dsAB = face->s[1] - face->s[0];
    1721             :                 GLfloat dsAC = face->s[2] - face->s[0];
    1722             :                 GLfloat dtAB = face->t[1] - face->t[0];
    1723             :                 GLfloat dtAC = face->t[2] - face->t[0];
    1724             :                 
    1725             :                 if (dsAC * dtAB > dsAB * dtAC)
    1726             :                 {
    1727             :                         face->tangent = vector_normal(vector_subtract(vector_multiply_scalar(vProjAC, dtAB), vector_multiply_scalar(vProjAB, dtAC)));
    1728             :                 }
    1729             :                 else
    1730             :                 {
    1731             :                         face->tangent = vector_normal(vector_subtract(vector_multiply_scalar(vProjAB, dtAC), vector_multiply_scalar(vProjAC, dtAB)));
    1732             :                 }                       
    1733             :         }
    1734             :         
    1735             :         OOJS_PROFILE_EXIT_VOID
    1736             : }
    1737             : 
    1738             : 
    1739           0 : static float FaceArea(GLuint *vertIndices, Vector *vertices)
    1740             : {
    1741             :         /*      Calculate areas using Heron's formula.  */
    1742             :         float   a2 = distance2(vertices[vertIndices[0]], vertices[vertIndices[1]]);
    1743             :         float   b2 = distance2(vertices[vertIndices[1]], vertices[vertIndices[2]]);
    1744             :         float   c2 = distance2(vertices[vertIndices[2]], vertices[vertIndices[0]]);
    1745             :         return sqrt((2.0f * (a2 * b2 + b2 * c2 + c2 * a2) - (a2 * a2 + b2 * b2 +c2 * c2)) * 0.0625f);
    1746             : }
    1747             : 
    1748             : 
    1749             : - (void) calculateVertexNormalsAndTangentsWithFaceRefs:(VertexFaceRef *)faceRefs
    1750             : {
    1751             :         OOJS_PROFILE_ENTER
    1752             :         
    1753             :         NSParameterAssert(faceRefs != NULL);
    1754             :         
    1755             :         NSUInteger      i,j;
    1756             :         float           triangle_area[faceCount];
    1757             :         
    1758             :         NSAssert1(_normals != NULL && _tangents != NULL, @"Normal/tangent buffers not allocated in %s", __PRETTY_FUNCTION__);
    1759             :         
    1760             :         for (i = 0 ; i < faceCount; i++)
    1761             :         {
    1762             :                 triangle_area[i] = FaceArea(_faces[i].vertex, _vertices);
    1763             :         }
    1764             :         for (i = 0; i < vertexCount; i++)
    1765             :         {
    1766             :                 Vector normal_sum = kZeroVector;
    1767             :                 Vector tangent_sum = kZeroVector;
    1768             :                 
    1769             :                 VertexFaceRef *vfr = &faceRefs[i];
    1770             :                 NSUInteger fIter, fCount = VFRGetCount(vfr);
    1771             :                 for (fIter = 0; fIter < fCount; fIter++)
    1772             :                 {
    1773             :                         j = VFRGetFaceAtIndex(vfr, fIter);
    1774             :                         
    1775             :                         float t = triangle_area[j]; // weight sum by area
    1776             :                         normal_sum = vector_add(normal_sum, vector_multiply_scalar(_faces[j].normal, t));
    1777             :                         tangent_sum = vector_add(tangent_sum, vector_multiply_scalar(_faces[j].tangent, t));
    1778             :                 }
    1779             :                 
    1780             :                 normal_sum = vector_normal_or_fallback(normal_sum, kBasisZVector);
    1781             :                 tangent_sum = vector_subtract(tangent_sum, vector_multiply_scalar(normal_sum, dot_product(tangent_sum, normal_sum)));
    1782             :                 tangent_sum = vector_normal_or_fallback(tangent_sum, kBasisXVector);
    1783             :                 
    1784             :                 _normals[i] = normal_sum;
    1785             :                 _tangents[i] = tangent_sum;
    1786             :         }
    1787             :         
    1788             :         OOJS_PROFILE_EXIT_VOID
    1789             : }
    1790             : 
    1791             : 
    1792           0 : static float FaceAreaCorrect(GLuint *vertIndices, Vector *vertices)
    1793             : {
    1794             :         /*      Calculate area of triangle.
    1795             :                 The magnitude of the cross product of two vectors is the area of
    1796             :                 the parallelogram they span. The area of a triangle is half the
    1797             :                 area of a parallelogram sharing two of its sides.
    1798             :                 Since we only use the area of the triangle as a weight factor,
    1799             :                 constant terms are irrelevant, so we don't bother halving the
    1800             :                 value.
    1801             :         */
    1802             :         Vector AB = vector_subtract(vertices[vertIndices[1]], vertices[vertIndices[0]]);
    1803             :         Vector AC = vector_subtract(vertices[vertIndices[2]], vertices[vertIndices[0]]);
    1804             :         return magnitude(true_cross_product(AB, AC));
    1805             : }
    1806             : 
    1807             : 
    1808             : - (void) calculateVertexTangentsWithFaceRefs:(VertexFaceRef *)faceRefs
    1809             : {
    1810             :         OOJS_PROFILE_ENTER
    1811             :         
    1812             :         NSParameterAssert(faceRefs != NULL);
    1813             :         
    1814             :         /*      This is conceptually broken.
    1815             :                 At the moment, it's calculating one tangent per "input" vertex. It should
    1816             :                 be calculating one tangent per "real" vertex, where a "real" vertex is
    1817             :                 defined as a combination of position, normal, material and texture
    1818             :                 coordinates.
    1819             :                 Currently, we don't have a format with unique "real" vertices.
    1820             :                 This basically means explicit-normal models without explicit tangents
    1821             :                 can't usefully be normal mapped.
    1822             :                 I don't intend to do anything about this pre-MSNR, although it might be
    1823             :                 possible to fix it by moving tangent generation to the same stage as
    1824             :                 smooth-grouped normal generation.
    1825             :                 -- Ahruman 2010-05-22
    1826             :         */
    1827             :         NSUInteger      i,j;
    1828             :         float   triangle_area[faceCount];
    1829             :         for (i = 0 ; i < faceCount; i++)
    1830             :         {
    1831             :                 triangle_area[i] = FaceAreaCorrect(_faces[i].vertex, _vertices);
    1832             :         }
    1833             :         for (i = 0; i < vertexCount; i++)
    1834             :         {
    1835             :                 Vector tangent_sum = kZeroVector;
    1836             :                 
    1837             :                 VertexFaceRef *vfr = &faceRefs[i];
    1838             :                 NSUInteger fIter, fCount = VFRGetCount(vfr);
    1839             :                 for (fIter = 0; fIter < fCount; fIter++)
    1840             :                 {
    1841             :                         j = VFRGetFaceAtIndex(vfr, fIter);
    1842             :                         
    1843             :                         float t = triangle_area[j]; // weight sum by area
    1844             :                         tangent_sum = vector_add(tangent_sum, vector_multiply_scalar(_faces[j].tangent, t));
    1845             :                 }
    1846             :                 
    1847             :                 tangent_sum = vector_subtract(tangent_sum, vector_multiply_scalar(_normals[i], dot_product(_normals[i], tangent_sum)));
    1848             :                 tangent_sum = vector_normal_or_fallback(tangent_sum, kBasisXVector);
    1849             :                 
    1850             :                 _tangents[i] = tangent_sum;
    1851             :         }
    1852             :         
    1853             :         OOJS_PROFILE_EXIT_VOID
    1854             : }
    1855             : 
    1856             : /* profiling suggests this function takes a lot of time - almost all
    1857             :  * the overhead of setting up a new ship is here. - CIM */
    1858             : - (void) getNormal:(Vector *)outNormal andTangent:(Vector *)outTangent forVertex:(OOMeshVertexCount)v_index inSmoothGroup:(OOMeshSmoothGroup)smoothGroup
    1859             : {
    1860             :         OOJS_PROFILE_ENTER
    1861             :         
    1862             :         assert(outNormal != NULL && outTangent != NULL);
    1863             :         
    1864             :         NSUInteger j;
    1865             :         Vector normal_sum = kZeroVector;
    1866             :         Vector tangent_sum = kZeroVector;
    1867             :         for (j = 0; j < faceCount; j++)
    1868             :         {
    1869             :                 if (_faces[j].smoothGroup == smoothGroup)
    1870             :                 {
    1871             :                         if ((_faces[j].vertex[0] == v_index)||(_faces[j].vertex[1] == v_index)||(_faces[j].vertex[2] == v_index))
    1872             :                         {
    1873             :                                 float area = FaceArea(_faces[j].vertex, _vertices);
    1874             :                                 normal_sum = vector_add(normal_sum, vector_multiply_scalar(_faces[j].normal, area));
    1875             :                                 tangent_sum = vector_add(tangent_sum, vector_multiply_scalar(_faces[j].tangent, area));
    1876             :                         }
    1877             :                 }
    1878             :         }
    1879             :         
    1880             :         *outNormal = vector_normal_or_fallback(normal_sum, kBasisZVector);
    1881             :         *outTangent = vector_normal_or_fallback(tangent_sum, kBasisXVector);
    1882             :         
    1883             :         OOJS_PROFILE_EXIT_VOID
    1884             : }
    1885             : 
    1886             : 
    1887             : - (BOOL) setUpVertexArrays
    1888             : {
    1889             :         OOJS_PROFILE_ENTER
    1890             :         
    1891             :         NSUInteger      fi, vi, mi;
    1892             :         
    1893             :         if (![self allocateVertexArrayBuffersWithCount:faceCount])  return NO;
    1894             :         
    1895             :         // if smoothed, find any vertices that are between faces of different
    1896             :         // smoothing groups and mark them as being on an edge and therefore NOT
    1897             :         // smooth shaded
    1898             :         BOOL is_edge_vertex[vertexCount];
    1899             :         GLfloat smoothGroup[vertexCount];
    1900             :         for (vi = 0; vi < vertexCount; vi++)
    1901             :         {
    1902             :                 is_edge_vertex[vi] = NO;
    1903             :                 smoothGroup[vi] = -1;
    1904             :         }
    1905             :         if (_normalMode == kNormalModeSmooth)
    1906             :         {
    1907             :                 for (fi = 0; fi < faceCount; fi++)
    1908             :                 {
    1909             :                         GLfloat rv = _faces[fi].smoothGroup;
    1910             :                         int i;
    1911             :                         for (i = 0; i < 3; i++)
    1912             :                         {
    1913             :                                 vi = _faces[fi].vertex[i];
    1914             :                                 if (smoothGroup[vi] < 0.0)   // unassigned
    1915             :                                         smoothGroup[vi] = rv;
    1916             :                                 else if (smoothGroup[vi] != rv) // a different colour
    1917             :                                         is_edge_vertex[vi] = YES;
    1918             :                         }
    1919             :                 }
    1920             :         }
    1921             : 
    1922             : 
    1923             :         // base model, flat or smooth shaded, all triangles
    1924             :         int tri_index = 0;
    1925             :         int uv_index = 0;
    1926             :         int vertex_index = 0;
    1927             :         
    1928             :         // Iterate over material names
    1929             :         for (mi = 0; mi != materialCount; ++mi)
    1930             :         {
    1931             :                 triangle_range[mi].location = tri_index;
    1932             :                 
    1933             :                 for (fi = 0; fi < faceCount; fi++)
    1934             :                 {
    1935             :                         Vector normal, tangent;
    1936             :                         
    1937             :                         if (_faces[fi].materialIndex == mi)
    1938             :                         {
    1939             :                                 for (vi = 0; vi < 3; vi++)
    1940             :                                 {
    1941             :                                         int v = _faces[fi].vertex[vi];
    1942             :                                         if (IsPerVertexNormalMode(_normalMode))
    1943             :                                         {
    1944             :                                                 if (is_edge_vertex[v])
    1945             :                                                 {
    1946             :                                                         [self getNormal:&normal     andTangent:&tangent forVertex:v inSmoothGroup:_faces[fi].smoothGroup];
    1947             :                                                 }
    1948             :                                                 else
    1949             :                                                 {
    1950             :                                                         NSAssert1(_normals != NULL && _tangents != NULL, @"Normal/tangent buffers not allocated in %s", __PRETTY_FUNCTION__);
    1951             :                                                         
    1952             :                                                         normal = _normals[v];
    1953             :                                                         tangent = _tangents[v];
    1954             :                                                 }
    1955             :                                         }
    1956             :                                         else
    1957             :                                         {
    1958             :                                                 normal = _faces[fi].normal;
    1959             :                                                 tangent = _faces[fi].tangent;
    1960             :                                         }
    1961             :                                         
    1962             :                                         // FIXME: avoid redundant vertices so index array is actually useful.
    1963             :                                         _displayLists.indexArray[tri_index++] = vertex_index;
    1964             :                                         _displayLists.normalArray[vertex_index] = normal;
    1965             :                                         _displayLists.tangentArray[vertex_index] = tangent;
    1966             :                                         _displayLists.vertexArray[vertex_index++] = _vertices[v];
    1967             :                                         _displayLists.textureUVArray[uv_index++] = _faces[fi].s[vi];
    1968             :                                         _displayLists.textureUVArray[uv_index++] = _faces[fi].t[vi];
    1969             :                                 }
    1970             :                         }
    1971             :                 }
    1972             :                 triangle_range[mi].length = tri_index - triangle_range[mi].location;
    1973             :         }
    1974             :         
    1975             :         _displayLists.count = tri_index;        // total number of triangle vertices
    1976             :         return YES;
    1977             :         
    1978             :         OOJS_PROFILE_EXIT
    1979             : }
    1980             : 
    1981             : 
    1982             : - (void) calculateBoundingVolumes
    1983             : {
    1984             :         OOJS_PROFILE_ENTER
    1985             :         
    1986             :         OOMeshVertexCount       i;
    1987             :         float                           d_squared, length_longest_axis, length_shortest_axis;
    1988             :         GLfloat                         result;
    1989             :         
    1990             :         result = 0.0f;
    1991             :         if (vertexCount)  bounding_box_reset_to_vector(&boundingBox, _vertices[0]);
    1992             :         else  bounding_box_reset(&boundingBox);
    1993             : 
    1994             :         for (i = 0; i < vertexCount; i++)
    1995             :         {
    1996             :                 d_squared = magnitude2(_vertices[i]);
    1997             :                 if (d_squared > result)  result = d_squared;
    1998             :                 bounding_box_add_vector(&boundingBox, _vertices[i]);
    1999             :         }
    2000             : 
    2001             :         length_longest_axis = boundingBox.max.x - boundingBox.min.x;
    2002             :         if (boundingBox.max.y - boundingBox.min.y > length_longest_axis)
    2003             :                 length_longest_axis = boundingBox.max.y - boundingBox.min.y;
    2004             :         if (boundingBox.max.z - boundingBox.min.z > length_longest_axis)
    2005             :                 length_longest_axis = boundingBox.max.z - boundingBox.min.z;
    2006             : 
    2007             :         length_shortest_axis = boundingBox.max.x - boundingBox.min.x;
    2008             :         if (boundingBox.max.y - boundingBox.min.y < length_shortest_axis)
    2009             :                 length_shortest_axis = boundingBox.max.y - boundingBox.min.y;
    2010             :         if (boundingBox.max.z - boundingBox.min.z < length_shortest_axis)
    2011             :                 length_shortest_axis = boundingBox.max.z - boundingBox.min.z;
    2012             : 
    2013             :         d_squared = (length_longest_axis + length_shortest_axis) * (length_longest_axis + length_shortest_axis) * 0.25; // square of average length
    2014             :         maxDrawDistance = d_squared * NO_DRAW_DISTANCE_FACTOR * NO_DRAW_DISTANCE_FACTOR;        // no longer based on the collision radius
    2015             :         
    2016             :         collisionRadius = sqrtf(result);
    2017             :         
    2018             :         OOJS_PROFILE_EXIT_VOID
    2019             : }
    2020             : 
    2021             : 
    2022             : - (void) rescaleByFactor:(GLfloat)factor
    2023             : {
    2024             :         // Rescale base vertices used for geometry calculations.
    2025             :         OOMeshVertexCount       i;
    2026             :         Vector                          *vertex = NULL;
    2027             :         
    2028             :         for (i = 0; i < vertexCount; i++)
    2029             :         {
    2030             :                 vertex = &_vertices[i];
    2031             :                 *vertex = vector_multiply_scalar(*vertex, factor);
    2032             :         }
    2033             :         
    2034             :         // Rescale actual display vertices.
    2035             :         for (i = 0; i < _displayLists.count; i++)
    2036             :         {
    2037             :                 vertex = &_displayLists.vertexArray[i];
    2038             :                 *vertex = vector_multiply_scalar(*vertex, factor);
    2039             :         }
    2040             :         
    2041             :         [self calculateBoundingVolumes];
    2042             :         DESTROY(octree);
    2043             :         DESTROY(baseFile);      // Avoid octree cache.
    2044             :         DESTROY(baseFileOctreeCacheRef);
    2045             : }
    2046             : 
    2047             : 
    2048           0 : - (BoundingBox)boundingBox
    2049             : {
    2050             :         return boundingBox;
    2051             : }
    2052             : 
    2053             : 
    2054             : #ifndef NDEBUG
    2055             : - (void)debugDrawNormals
    2056             : {
    2057             :         GLuint                          i;
    2058             :         Vector                          v, n, t, b;
    2059             :         float                           length, blend;
    2060             :         GLfloat                         color[3];
    2061             :         OODebugWFState          state;
    2062             :         
    2063             :         OO_ENTER_OPENGL();
    2064             :         
    2065             :         state = OODebugBeginWireframe(NO);
    2066             :         
    2067             :         // Draw
    2068             :         OOGLBEGIN(GL_LINES);
    2069             :         for (i = 0; i < _displayLists.count; ++i)
    2070             :         {
    2071             :                 v = _displayLists.vertexArray[i];
    2072             :                 n = _displayLists.normalArray[i];
    2073             :                 t = _displayLists.tangentArray[i];
    2074             :                 b = true_cross_product(n, t);
    2075             :                 
    2076             :                 // Draw normal
    2077             :                 length = magnitude2(n);
    2078             :                 blend = fabs(length - 1) * 5.0;
    2079             :                 color[0] = MIN(blend, 1.0f);
    2080             :                 color[1] = 1.0f - color[0];
    2081             :                 color[2] = color[1];
    2082             :                 glColor3fv(color);
    2083             :                 
    2084             :                 glVertex3f(v.x, v.y, v.z);
    2085             :                 scale_vector(&n, 5.0f);
    2086             :                 n = vector_add(n, v);
    2087             :                 glVertex3f(n.x, n.y, n.z);
    2088             :                 
    2089             :                 // Draw tangent
    2090             :                 glColor3f(1.0f, 1.0f, 0.0f);
    2091             :                 t = vector_add(v, vector_multiply_scalar(t, 3.0f));
    2092             :                 glVertex3f(v.x, v.y, v.z);
    2093             :                 glVertex3f(t.x, t.y, t.z);
    2094             :                 
    2095             :                 // Draw bitangent
    2096             :                 glColor3f(0.0f, 1.0f, 0.0f);
    2097             :                 b = vector_add(v, vector_multiply_scalar(b, 3.0f));
    2098             :                 glVertex3f(v.x, v.y, v.z);
    2099             :                 glVertex3f(b.x, b.y, b.z);
    2100             :         }
    2101             :         OOGLEND();
    2102             :         
    2103             :         OODebugEndWireframe(state);
    2104             : }
    2105             : #endif
    2106             : 
    2107             : 
    2108             : - (void) setRetainedObject:(id)object forKey:(NSString *)key
    2109             : {
    2110             :         assert(key != nil);
    2111             :         
    2112             :         if (object != nil)
    2113             :         {
    2114             :                 if (_retainedObjects == nil)  _retainedObjects = [[NSMutableDictionary alloc] init];
    2115             :                 [_retainedObjects setObject:object forKey:key];
    2116             :         }
    2117             : }
    2118             : 
    2119             : 
    2120             : #if SCRIBBLE
    2121             : static void Scribble(void *bytes, size_t size)
    2122             : {
    2123             :         #if OOLITE_BIG_ENDIAN
    2124             :         enum { kScribble = 0xFEEDFACE };
    2125             :         #else
    2126             :         enum { kScribble = 0xCEFAEDFE };
    2127             :         #endif
    2128             :         
    2129             :         size /= sizeof (uint32_t);
    2130             :         uint32_t *mem = bytes;
    2131             :         while (size--)  *mem++ = kScribble;
    2132             : }
    2133             : #else
    2134           0 : #define Scribble(bytes, size) do {} while (0)
    2135             : #endif
    2136             : 
    2137             : 
    2138             : /* valgrind complains that the memory allocated here isn't initialised
    2139             :          at the time OOCacheManager::writeDict is pushing it to the
    2140             :          cache. Not sure if that's a problem or not. - CIM */
    2141             : - (void *) allocateBytesWithSize:(size_t)size count:(NSUInteger)count key:(NSString *)key
    2142             : {
    2143             :         if (count == 0) { count=1; }
    2144             :         size *= count;
    2145             :         void *bytes = malloc(size);
    2146             :         if (bytes != NULL)
    2147             :         {
    2148             :                 Scribble(bytes, size);
    2149             :                 NSData *holder = [NSData dataWithBytesNoCopy:bytes length:size freeWhenDone:YES];
    2150             :                 [self setRetainedObject:holder forKey:key];
    2151             :         }
    2152             :         return bytes;
    2153             : }
    2154             : 
    2155             : 
    2156             : - (BOOL) allocateVertexBuffersWithCount:(NSUInteger)count
    2157             : {
    2158             :         _vertices = [self allocateBytesWithSize:sizeof *_vertices count:vertexCount key:@"vertices"];
    2159             :         return _vertices != NULL;
    2160             : }
    2161             : 
    2162             : 
    2163             : - (BOOL) allocateNormalBuffersWithCount:(NSUInteger)count
    2164             : {
    2165             :         _normals = [self allocateBytesWithSize:sizeof *_normals count:vertexCount key:@"normals"];
    2166             :         _tangents = [self allocateBytesWithSize:sizeof *_tangents count:vertexCount key:@"tangents"];
    2167             :         return _normals != NULL && _tangents != NULL;
    2168             : }
    2169             : 
    2170             : 
    2171             : - (BOOL) allocateFaceBuffersWithCount:(NSUInteger)count
    2172             : {
    2173             :         _faces = [self allocateBytesWithSize:sizeof *_faces count:faceCount key:@"faces"];
    2174             :         return  _faces != NULL;
    2175             : }
    2176             : 
    2177             : 
    2178             : - (BOOL) allocateVertexArrayBuffersWithCount:(NSUInteger)count
    2179             : {
    2180             :         _displayLists.indexArray = [self allocateBytesWithSize:sizeof *_displayLists.indexArray count:count * 3 key:@"indexArray"];
    2181             :         _displayLists.textureUVArray = [self allocateBytesWithSize:sizeof *_displayLists.textureUVArray count:count * 6 key:@"textureUVArray"];
    2182             :         _displayLists.vertexArray = [self allocateBytesWithSize:sizeof *_displayLists.vertexArray count:count * 3 key:@"vertexArray"];
    2183             :         _displayLists.normalArray = [self allocateBytesWithSize:sizeof *_displayLists.normalArray count:count * 3 key:@"normalArray"];
    2184             :         _displayLists.tangentArray = [self allocateBytesWithSize:sizeof *_displayLists.tangentArray count:count * 3 key:@"tangentArray"];
    2185             :         
    2186             :         return  _faces != NULL &&
    2187             :                         _displayLists.indexArray != NULL &&
    2188             :                         _displayLists.textureUVArray != NULL &&
    2189             :                         _displayLists.vertexArray != NULL &&
    2190             :                         _displayLists.normalArray != NULL &&
    2191             :                         _displayLists.tangentArray != NULL;
    2192             : }
    2193             : 
    2194             : 
    2195             : - (void) renameTexturesFrom:(NSString *)from to:(NSString *)to
    2196             : {
    2197             :         /*      IMPORTANT: this has to be called before setUpMaterials..., so it can
    2198             :                 only be used during loading.
    2199             :         */
    2200             :         OOMeshMaterialCount i;
    2201             :         for (i = 0; i != materialCount; i++)
    2202             :         {
    2203             :                 if ([materialKeys[i] isEqualToString:from])
    2204             :                 {
    2205             :                         [materialKeys[i] release];
    2206             :                         materialKeys[i] = [to copy];
    2207             :                 }
    2208             :         }
    2209             : }
    2210             : 
    2211             : @end
    2212             : 
    2213             : 
    2214           0 : static NSString * const kOOCacheMeshes = @"OOMesh";
    2215             : 
    2216             : @implementation OOCacheManager (OOMesh)
    2217             : 
    2218             : + (NSDictionary *)meshDataForName:(NSString *)inShipName
    2219             : {
    2220             :         return [[self sharedCache] objectForKey:inShipName inCache:kOOCacheMeshes];
    2221             : }
    2222             : 
    2223             : 
    2224             : + (void)setMeshData:(NSDictionary *)inData forName:(NSString *)inShipName
    2225             : {
    2226             :         if (inData != nil && inShipName != nil)
    2227             :         {
    2228             :                 [[self sharedCache] setObject:inData forKey:inShipName inCache:kOOCacheMeshes];
    2229             :         }
    2230             : }
    2231             : 
    2232             : @end
    2233             : 
    2234             : 
    2235           0 : static NSString * const kOOCacheOctrees = @"octrees";
    2236             : 
    2237             : @implementation OOCacheManager (Octree)
    2238             : 
    2239             : + (Octree *)octreeForModel:(NSString *)inKey
    2240             : {
    2241             :         NSDictionary            *dict = nil;
    2242             :         Octree                          *result = nil;
    2243             :         
    2244             :         if (inKey == nil)  return nil;
    2245             :         
    2246             :         dict = [[self sharedCache] objectForKey:inKey inCache:kOOCacheOctrees];
    2247             :         if (dict != nil)
    2248             :         {
    2249             :                 result = [[Octree alloc] initWithDictionary:dict];
    2250             :                 [result autorelease];
    2251             :         }
    2252             :         
    2253             :         return result;
    2254             : }
    2255             : 
    2256             : 
    2257             : + (void)setOctree:(Octree *)inOctree forModel:(NSString *)inKey
    2258             : {
    2259             :         if (inOctree != nil && inKey != nil)
    2260             :         {
    2261             :                 [[self sharedCache] setObject:[inOctree dictionaryRepresentation] forKey:inKey inCache:kOOCacheOctrees];
    2262             :         }
    2263             : }
    2264             : 
    2265             : 
    2266           0 : static void VFRAddFace(VertexFaceRef *vfr, NSUInteger index)
    2267             : {
    2268             :         NSCParameterAssert(vfr != NULL);
    2269             :         
    2270             :         if (index < UINT16_MAX && vfr->internCount < kVertexFaceDefInternalCount)
    2271             :         {
    2272             :                 vfr->internFaces[vfr->internCount++] = index;
    2273             :         }
    2274             :         else
    2275             :         {
    2276             :                 if (vfr->extra == nil)  vfr->extra = [NSMutableArray array];
    2277             :                 [vfr->extra addObject:[NSNumber numberWithInteger:index]];
    2278             :         }
    2279             : }
    2280             : 
    2281             : 
    2282           0 : static NSUInteger VFRGetCount(VertexFaceRef *vfr)
    2283             : {
    2284             :         NSCParameterAssert(vfr != NULL);
    2285             :         
    2286             :         return vfr->internCount + [vfr->extra count];
    2287             : }
    2288             : 
    2289             : 
    2290           0 : static NSUInteger VFRGetFaceAtIndex(VertexFaceRef *vfr, NSUInteger index)
    2291             : {
    2292             :         NSCParameterAssert(vfr != NULL && index < VFRGetCount(vfr));
    2293             :         
    2294             :         if (index < vfr->internCount)  return vfr->internFaces[index];
    2295             :         else  return [vfr->extra oo_unsignedIntegerAtIndex:index - vfr->internCount];
    2296             : }
    2297             : 
    2298             : @end

Generated by: LCOV version 1.14