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1 0 : /* 2 : 3 : OOAsyncQueue.h 4 : By Jens Ayton 5 : 6 : OOAsyncQueue is used to pass messages (in the form of arbitrary objects) 7 : between threads. It is many-to-many capable, i.e. it is safe to send messages 8 : from any number of threads and to read messages from any number of threads. 9 : 10 : 11 : Copyright (C) 2007-2013 Jens Ayton 12 : 13 : Permission is hereby granted, free of charge, to any person obtaining a copy 14 : of this software and associated documentation files (the "Software"), to deal 15 : in the Software without restriction, including without limitation the rights 16 : to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 17 : copies of the Software, and to permit persons to whom the Software is 18 : furnished to do so, subject to the following conditions: 19 : 20 : The above copyright notice and this permission notice shall be included in all 21 : copies or substantial portions of the Software. 22 : 23 : THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 24 : IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 25 : FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 26 : AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 27 : LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 28 : OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 29 : SOFTWARE. 30 : 31 : */ 32 : 33 : #import <Foundation/Foundation.h> 34 : 35 : 36 0 : @interface OOAsyncQueue: NSObject 37 : { 38 : @private 39 0 : NSConditionLock *_lock; 40 0 : struct OOAsyncQueueElement *_head, 41 0 : *_tail, 42 0 : *_pool; 43 0 : unsigned _elemCount, 44 0 : _poolCount; 45 : } 46 : 47 0 : - (BOOL)enqueue:(id)object; // Returns NO on failure, or if object is nil. 48 : 49 0 : - (id)dequeue; // Blocks until the queue is non-empty. 50 0 : - (id)tryDequeue; // Returns nil if empty. 51 : 52 : // Due to the asynchronous nature of the queue, these values are immediately out of date. 53 0 : - (BOOL)empty; 54 0 : - (unsigned)count; 55 : 56 0 : - (void)emptyQueue; // Releases all elements. 57 : 58 : @end