Line data Source code
1 0 : /* 2 : 3 : OOALSoundChannel.h 4 : 5 : A channel for audio playback. 6 : 7 : This class is an implementation detail. Do not use it directly; use an 8 : OOSoundSource to play an OOSound. 9 : 10 : OOALSound - OpenAL sound implementation for Oolite. 11 : Copyright (C) 2006-2013 Jens Ayton 12 : 13 : Permission is hereby granted, free of charge, to any person obtaining a copy 14 : of this software and associated documentation files (the "Software"), to deal 15 : in the Software without restriction, including without limitation the rights 16 : to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 17 : copies of the Software, and to permit persons to whom the Software is 18 : furnished to do so, subject to the following conditions: 19 : 20 : The above copyright notice and this permission notice shall be included in all 21 : copies or substantial portions of the Software. 22 : 23 : THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 24 : IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 25 : FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 26 : AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 27 : LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 28 : OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 29 : SOFTWARE. 30 : 31 : */ 32 : 33 : #import <Foundation/Foundation.h> 34 : #import "OOOpenALController.h" 35 : #import "OOMaths.h" 36 : 37 : @class OOSound; 38 : 39 : 40 0 : @interface OOSoundChannel: NSObject 41 : { 42 0 : OOSoundChannel *_next; 43 0 : id _delegate; 44 0 : OOSound *_sound; 45 0 : ALuint _buffer; 46 0 : ALuint _lastBuffer; 47 0 : BOOL _bigSound; 48 0 : ALuint _source; 49 0 : BOOL _playing; 50 0 : BOOL _loop; 51 : } 52 : 53 0 : - (void) update; 54 : 55 0 : - (void) setDelegate:(id)delegate; 56 : 57 : // Unretained pointer used to maintain simple stack 58 0 : - (OOSoundChannel *) next; 59 0 : - (void) setNext:(OOSoundChannel *)next; 60 : 61 : // set sound position relative to listener 62 0 : - (void) setPosition:(Vector) vector; 63 0 : - (void) setGain:(float) gain; 64 0 : - (BOOL) playSound:(OOSound *)sound looped:(BOOL)loop; 65 0 : - (void)stop; 66 : 67 0 : - (OOSound *)sound; 68 : 69 : @end 70 : 71 : 72 : @interface NSObject(OOSoundChannelDelegate) 73 : 74 0 : - (void)channel:(OOSoundChannel *)inChannel didFinishPlayingSound:(OOSound *)inSound; 75 : 76 : @end