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1 0 : /* 2 : 3 : OOMaterialConvenienceCreators.h 4 : 5 : Methods for easy creation of materials. 6 : 7 : 8 : Copyright (C) 2007-2013 Jens Ayton 9 : 10 : Permission is hereby granted, free of charge, to any person obtaining a copy 11 : of this software and associated documentation files (the "Software"), to deal 12 : in the Software without restriction, including without limitation the rights 13 : to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 14 : copies of the Software, and to permit persons to whom the Software is 15 : furnished to do so, subject to the following conditions: 16 : 17 : The above copyright notice and this permission notice shall be included in all 18 : copies or substantial portions of the Software. 19 : 20 : THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 21 : IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 22 : FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 23 : AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 24 : LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 25 : OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 26 : SOFTWARE. 27 : 28 : */ 29 : 30 : #import "OOMaterial.h" 31 : 32 : @class OOColor; 33 : 34 : 35 : @interface OOMaterial (OOConvenienceCreators) 36 : 37 : /* Get a material based on configuration. The result will be an 38 : OOBasicMaterial, OOSingleTextureMaterial or OOShaderMaterial (the latter 39 : only if shaders are available). cacheKey is used for caching of synthesized 40 : shader materials; nil may be passed for no caching. 41 : */ 42 0 : + (OOMaterial *) materialWithName:(NSString *)name 43 : cacheKey:(NSString *)cacheKey 44 : configuration:(NSDictionary *)configuration 45 : macros:(NSDictionary *)macros 46 : bindingTarget:(id<OOWeakReferenceSupport>)object 47 : forSmoothedMesh:(BOOL)smooth; 48 : 49 : /* Select an appropriate material description (based on availability of 50 : shaders and content of dictionaries, which may be nil) and call 51 : +materialWithName:forModelNamed:configuration:macros:bindTarget:forSmoothedMesh:. 52 : */ 53 0 : + (OOMaterial *) materialWithName:(NSString *)name 54 : cacheKey:(NSString *)cacheKey 55 : materialDictionary:(NSDictionary *)materialDict 56 : shadersDictionary:(NSDictionary *)shadersDict 57 : macros:(NSDictionary *)macros 58 : bindingTarget:(id<OOWeakReferenceSupport>)object 59 : forSmoothedMesh:(BOOL)smooth; 60 : 61 : @end