LCOV - code coverage report
Current view: top level - Core/Materials - OOMaterial.h (source / functions) Hit Total Coverage
Test: coverxygen.info Lines: 0 15 0.0 %
Date: 2025-05-28 07:50:54 Functions: 0 0 -

          Line data    Source code
       1           0 : /*
       2             : 
       3             : OOMaterial.h
       4             : 
       5             : A material which can be applied to an OpenGL object, or more accurately, to
       6             : the current OpenGL render state.
       7             : 
       8             : This is an abstract class; actual materials should be subclasses.
       9             : 
      10             : Currently, only shader materials are supported. Direct use of textures should
      11             : also be replaced with an OOMaterial subclass.
      12             : 
      13             :  
      14             : Copyright (C) 2007-2013 Jens Ayton and contributors
      15             : 
      16             : Permission is hereby granted, free of charge, to any person obtaining a copy
      17             : of this software and associated documentation files (the "Software"), to deal
      18             : in the Software without restriction, including without limitation the rights
      19             : to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
      20             : copies of the Software, and to permit persons to whom the Software is
      21             : furnished to do so, subject to the following conditions:
      22             : 
      23             : The above copyright notice and this permission notice shall be included in all
      24             : copies or substantial portions of the Software.
      25             : 
      26             : THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
      27             : IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
      28             : FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
      29             : AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
      30             : LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
      31             : OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
      32             : SOFTWARE.
      33             : 
      34             : */
      35             : 
      36             : #import <Foundation/Foundation.h>
      37             : #import "OOOpenGL.h"
      38             : #import "OOWeakReference.h"
      39             : #import "OOOpenGLExtensionManager.h"
      40             : 
      41             : 
      42           0 : @interface OOMaterial: NSObject
      43             : 
      44             : // Called once at startup (by -[Universe init]).
      45           0 : + (void) setUp;
      46             : 
      47             : 
      48           0 : - (NSString *) name;
      49             : 
      50             : // Make this the current material.
      51           0 : - (void) apply;
      52             : 
      53             : /*      Make no material the current material, tearing down anything set up by the
      54             :         current material.
      55             : */
      56           0 : + (void) applyNone;
      57             : 
      58             : /*      Get current material.
      59             : */
      60           0 : + (OOMaterial *) current;
      61             : 
      62             : /*      Ensure material is ready to be used in a display list. This is not
      63             :         required before using a material directly.
      64             : */
      65           0 : - (void) ensureFinishedLoading;
      66           0 : - (BOOL) isFinishedLoading;
      67             : 
      68             : // Only used by shader material, but defined for all materials for convenience.
      69           0 : - (void) setBindingTarget:(id<OOWeakReferenceSupport>)target;
      70             : 
      71             : // True if material wants three-component cube map texture coordinates.
      72           0 : - (BOOL) wantsNormalsAsTextureCoordinates;
      73             : 
      74             : #if OO_MULTITEXTURE
      75             : // Nasty hack: number of texture units for which the drawable should set its basic texture coordinates.
      76             : - (NSUInteger) countOfTextureUnitsWithBaseCoordinates;
      77             : #endif
      78             : 
      79             : #ifndef NDEBUG
      80           0 : - (NSSet *) allTextures;
      81             : #endif
      82             : 
      83             : @end
      84             : 
      85             : 
      86             : @interface OOMaterial (OOSubclassInterface)
      87             : 
      88             : // Subclass responsibilities - don't call directly.
      89           0 : - (BOOL) doApply;       // Override instead of -apply
      90           0 : - (void) unapplyWithNext:(OOMaterial *)next;
      91             : 
      92             : // Call at top of dealloc
      93           0 : - (void) willDealloc;
      94             : 
      95             : @end

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