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1 0 : /* 2 : 3 : OODefaultShaderSynthesizer.h 4 : 5 : Function to automatically write a shader that implements a given material 6 : specification. 7 : 8 : 9 : Copyright © 2011–2013 Jens Ayton 10 : 11 : Permission is hereby granted, free of charge, to any person obtaining a copy 12 : of this software and associated documentation files (the “Software”), to deal 13 : in the Software without restriction, including without limitation the rights 14 : to use, copy, modify, merge, publish,0 distribute, sublicense, and/or sell 15 : copies of the Software, and to permit persons to whom the Software is 16 : furnished to do so, subject to the following conditions: 17 : 18 : The above copyright notice and this permission notice shall be included in all 19 : copies or substantial portions of the Software. 20 : 21 : THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 22 : IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 23 : FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 24 : AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 25 : LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 26 : OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 27 : SOFTWARE. 28 : 29 : */ 30 : 31 : #import <Foundation/Foundation.h> 32 : 33 : @class OOMesh; 34 : 35 : 36 0 : BOOL OOSynthesizeMaterialShader(NSDictionary *materialConfiguration, NSString *materialKey, NSString *entityName, NSString **outVertexShader, NSString **outFragmentShader, NSArray **outTextureSpecs, NSDictionary **outUniformSpecs);