LCOV - code coverage report
Current view: top level - Core - GameController.h (source / functions) Hit Total Coverage
Test: coverxygen.info Lines: 0 70 0.0 %
Date: 2025-05-28 07:50:54 Functions: 0 0 -

          Line data    Source code
       1           0 : /*
       2             : 
       3             : GameController.h
       4             : 
       5             : Main application controller class.
       6             : 
       7             : Oolite
       8             : Copyright (C) 2004-2013 Giles C Williams and contributors
       9             : 
      10             : This program is free software; you can redistribute it and/or
      11             : modify it under the terms of the GNU General Public License
      12             : as published by the Free Software Foundation; either version 2
      13             : of the License, or (at your option) any later version.
      14             : 
      15             : This program is distributed in the hope that it will be useful,
      16             : but WITHOUT ANY WARRANTY; without even the implied warranty of
      17             : MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      18             : GNU General Public License for more details.
      19             : 
      20             : You should have received a copy of the GNU General Public License
      21             : along with this program; if not, write to the Free Software
      22             : Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
      23             : MA 02110-1301, USA.
      24             : 
      25             : */
      26             : 
      27             : 
      28             : #import "OOCocoa.h"
      29             : #import "OOFunctionAttributes.h"
      30             : #import "OOFullScreenController.h"
      31             : #import "OOMouseInteractionMode.h"
      32             : 
      33             : 
      34             : #if OOLITE_MAC_OS_X
      35             : #import <Quartz/Quartz.h> // For PDFKit.
      36             : #endif
      37             : 
      38           0 : #define MINIMUM_GAME_TICK               0.25
      39             : // * reduced from 0.5s for tgape * //
      40             : 
      41           0 : #define MINIMUM_ANIMATION_TICK  0.0041667
      42             : // 1.0 / (desired framerate cap)
      43             : 
      44             : 
      45             : @class MyOpenGLView, OOFullScreenController;
      46             : 
      47             : 
      48             : // TEMP: whether to use separate OOFullScreenController object, will hopefully be used for all builds soon.
      49           0 : #define OO_USE_FULLSCREEN_CONTROLLER    OOLITE_MAC_OS_X
      50             : 
      51             : 
      52           0 : @interface GameController: NSObject
      53             : {
      54             : @private
      55             : #if OOLITE_MAC_OS_X
      56           0 :         IBOutlet NSTextField    *splashProgressTextField;
      57           0 :         IBOutlet NSView                 *splashView;
      58           0 :         IBOutlet NSWindow               *gameWindow;
      59           0 :         IBOutlet PDFView                *helpView;
      60           0 :         IBOutlet NSMenu                 *dockMenu;
      61             : #endif
      62             :         
      63           0 :         IBOutlet MyOpenGLView   *gameView;
      64             :         
      65           0 :         NSTimeInterval                  last_timeInterval;
      66           0 :         double                                  delta_t;
      67             :         
      68           0 :         int                                             my_mouse_x, my_mouse_y;
      69             : 
      70           0 :         NSString                                *playerFileDirectory;
      71           0 :         NSString                                *playerFileToLoad;
      72           0 :         NSMutableArray                  *expansionPathsToInclude;
      73             :         
      74           0 :         NSTimer                                 *timer;
      75           0 :         NSTimeInterval                  _animationTimerInterval;
      76             :         
      77           0 :         NSDate                                  *_splashStart;
      78             :         
      79           0 :         SEL                                             pauseSelector;
      80           0 :         NSObject                                *pauseTarget;
      81             :         
      82           0 :         BOOL                                    gameIsPaused;
      83             :         
      84           0 :         OOMouseInteractionMode  _mouseMode;
      85           0 :         OOMouseInteractionMode  _resumeMode;
      86             :         
      87             : // Fullscreen mode stuff.
      88             : #if OO_USE_FULLSCREEN_CONTROLLER
      89           0 :         OOFullScreenController  *_fullScreenController;
      90             : #elif OOLITE_SDL
      91             :         NSRect                                  fsGeometry;
      92             :         MyOpenGLView                    *switchView;
      93             :         
      94             :         NSMutableArray                  *displayModes;
      95             :         
      96             :         unsigned int                    width, height;
      97             :         unsigned int                    refresh;
      98             :         BOOL                                    fullscreen;
      99             :         NSDictionary                    *originalDisplayMode;
     100             :         NSDictionary                    *fullscreenDisplayMode;
     101             :         
     102             :         BOOL                                    stayInFullScreenMode;
     103             : #endif
     104             : }
     105             : 
     106           0 : + (GameController *) sharedController;
     107             : 
     108           0 : - (void) applicationDidFinishLaunching:(NSNotification *)notification;
     109             : 
     110           0 : - (BOOL) isGamePaused;
     111           0 : - (void) setGamePaused:(BOOL)value;
     112             : 
     113           0 : - (OOMouseInteractionMode) mouseInteractionMode;
     114           0 : - (void) setMouseInteractionMode:(OOMouseInteractionMode)mode;
     115           0 : - (void) setMouseInteractionModeForFlight;      // Chooses mouse control mode appropriately.
     116           0 : - (void) setMouseInteractionModeForUIWithMouseInteraction:(BOOL)interaction;
     117             : 
     118           0 : - (void) performGameTick:(id)sender;
     119             : 
     120             : #if OOLITE_MAC_OS_X
     121           0 : - (IBAction) showLogAction:(id)sender;
     122           0 : - (IBAction) showLogFolderAction:(id)sender;
     123           0 : - (IBAction) showSnapshotsAction:(id)sender;
     124           0 : - (IBAction) showAddOnsAction:(id)sender;
     125           0 : - (void) recenterVirtualJoystick;
     126             : #endif
     127             : 
     128           0 : - (void) exitAppWithContext:(NSString *)context;
     129           0 : - (void) exitAppCommandQ;
     130             : 
     131           0 : - (NSString *) playerFileToLoad;
     132           0 : - (void) setPlayerFileToLoad:(NSString *)filename;
     133             : 
     134           0 : - (NSString *) playerFileDirectory;
     135           0 : - (void) setPlayerFileDirectory:(NSString *)filename;
     136             : 
     137           0 : - (void) loadPlayerIfRequired;
     138             : 
     139           0 : - (void) beginSplashScreen;
     140           0 : - (void) logProgress:(NSString *)message;
     141             : #if OO_DEBUG
     142             : - (void) debugLogProgress:(NSString *)format, ...  OO_TAKES_FORMAT_STRING(1, 2);
     143             : - (void) debugLogProgress:(NSString *)format arguments:(va_list)arguments  OO_TAKES_FORMAT_STRING(1, 0);
     144             : - (void) debugPushProgressMessage:(NSString *)format, ...  OO_TAKES_FORMAT_STRING(1, 2);
     145             : - (void) debugPopProgressMessage;
     146             : #endif
     147           0 : - (void) endSplashScreen;
     148             : 
     149           0 : - (void) startAnimationTimer;
     150           0 : - (void) stopAnimationTimer;
     151             : 
     152           0 : - (MyOpenGLView *) gameView;
     153           0 : - (void) setGameView:(MyOpenGLView *)view;
     154             : 
     155           0 : - (void)windowDidResize:(NSNotification *)aNotification;
     156             : 
     157           0 : - (void)setUpBasicOpenGLStateWithSize:(NSSize)viewSize;
     158             : 
     159           0 : - (NSURL *) snapshotsURLCreatingIfNeeded:(BOOL)create;
     160             : 
     161             : @end
     162             : 
     163             : 
     164             : @interface GameController (FullScreen)
     165             : 
     166             : #if OO_USE_FULLSCREEN_CONTROLLER
     167             : #if OOLITE_MAC_OS_X
     168           0 : - (IBAction) toggleFullScreenAction:(id)sender;
     169             : #endif
     170             : 
     171           0 : - (void) setFullScreenMode:(BOOL)value;
     172             : #endif
     173             : 
     174           0 : - (void) exitFullScreenMode;    // FIXME: should be setFullScreenMode:NO
     175           0 : - (BOOL) inFullScreenMode;
     176             : 
     177           0 : - (BOOL) setDisplayWidth:(unsigned int) d_width Height:(unsigned int)d_height Refresh:(unsigned int) d_refresh;
     178           0 : - (NSDictionary *) findDisplayModeForWidth:(unsigned int)d_width Height:(unsigned int) d_height Refresh:(unsigned int) d_refresh;
     179           0 : - (NSArray *) displayModes;
     180           0 : - (NSUInteger) indexOfCurrentDisplayMode;
     181             : 
     182           0 : - (void) pauseFullScreenModeToPerform:(SEL) selector onTarget:(id) target;
     183             : 
     184             : 
     185             : // Internal use only.
     186           0 : - (void) setUpDisplayModes;
     187             : 
     188             : @end
     189             : 
     190             : 
     191             : #if OO_DEBUG
     192             : #define OO_DEBUG_PROGRESS(...)          [[GameController sharedController] debugLogProgress:__VA_ARGS__]
     193             : #define OO_DEBUG_PUSH_PROGRESS(...)     [[GameController sharedController] debugPushProgressMessage:__VA_ARGS__]
     194             : #define OO_DEBUG_POP_PROGRESS()         [[GameController sharedController] debugPopProgressMessage]
     195             : #else
     196           0 : #define OO_DEBUG_PROGRESS(...)          do {} while (0)
     197           0 : #define OO_DEBUG_PUSH_PROGRESS(...)     do {} while (0)
     198           0 : #define OO_DEBUG_POP_PROGRESS()         do {} while (0)
     199             : #endif

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