LCOV - code coverage report
Current view: top level - Core/Entities - ProxyPlayerEntity.h (source / functions) Hit Total Coverage
Test: coverxygen.info Lines: 0 40 0.0 %
Date: 2025-05-28 07:50:54 Functions: 0 0 -

          Line data    Source code
       1           0 : /*
       2             : 
       3             : ProxyPlayerEntity.h
       4             : 
       5             : Ship entity which, in some respects, emulates a PlayerShip. In particular, at
       6             : this time it implements the extra shader bindable methods of PlayerShip.
       7             : 
       8             : 
       9             : Oolite
      10             : Copyright (C) 2004-2013 Giles C Williams and contributors
      11             : 
      12             : This program is free software; you can redistribute it and/or
      13             : modify it under the terms of the GNU General Public License
      14             : as published by the Free Software Foundation; either version 2
      15             : of the License, or (at your option) any later version.
      16             : 
      17             : This program is distributed in the hope that it will be useful,
      18             : but WITHOUT ANY WARRANTY; without even the implied warranty of
      19             : MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      20             : GNU General Public License for more details.
      21             : 
      22             : You should have received a copy of the GNU General Public License
      23             : along with this program; if not, write to the Free Software
      24             : Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
      25             : MA 02110-1301, USA.
      26             : 
      27             : */
      28             : 
      29             : #import "PlayerEntity.h"
      30             : 
      31             : 
      32           0 : @interface ProxyPlayerEntity: ShipEntity
      33             : {
      34             : @private
      35           0 :         float                                   _fuelLeakRate;
      36           0 :         GLfloat                                 _dialForwardShield;
      37           0 :         GLfloat                                 _dialAftShield;
      38           0 :         OOMissileStatus                 _missileStatus;
      39           0 :         OOFuelScoopStatus               _fuelScoopStatus;
      40           0 :         OOCompassMode                   _compassMode;
      41           0 :         OOAlertCondition                _alertCondition;
      42           0 :         NSUInteger                              _trumbleCount;
      43           0 :         int                                             _tradeInFactor;
      44           0 :         unsigned                                _massLocked: 1,
      45           0 :                                                         _atHyperspeed: 1,
      46           0 :                                                         _dialIdentEngaged: 1;
      47             : }
      48             : 
      49           0 : - (void) copyValuesFromPlayer:(PlayerEntity *)player;
      50             : 
      51             : 
      52             : // Default: 0
      53           0 : - (float) fuelLeakRate;
      54           0 : - (void) setFuelLeakRate:(float)value;
      55             : 
      56             : // Default: NO
      57           0 : - (BOOL) massLocked;
      58           0 : - (void) setMassLocked:(BOOL)value;
      59             : 
      60             : // Default: NO
      61           0 : - (BOOL) atHyperspeed;
      62           0 : - (void) setAtHyperspeed:(BOOL)value;
      63             : 
      64             : // Default: 1
      65           0 : - (GLfloat) dialForwardShield;
      66           0 : - (void) setDialForwardShield:(GLfloat)value;
      67             : 
      68             : // Default: 1
      69           0 : - (GLfloat) dialAftShield;
      70           0 : - (void) setDialAftShield:(GLfloat)value;
      71             : 
      72             : // Default: MISSILE_STATUS_SAFE
      73           0 : - (OOMissileStatus) dialMissileStatus;
      74           0 : - (void) setDialMissileStatus:(OOMissileStatus)value;
      75             : 
      76             : // Default: SCOOP_STATUS_NOT_INSTALLED or SCOOP_STATUS_OKAY depending on equipment.
      77           0 : - (OOFuelScoopStatus) dialFuelScoopStatus;
      78           0 : - (void) setDialFuelScoopStatus:(OOFuelScoopStatus)value;
      79             : 
      80             : // Default: COMPASS_MODE_BASIC or COMPASS_MODE_PLANET depending on equipment.
      81           0 : - (OOCompassMode) compassMode;
      82           0 : - (void) setCompassMode:(OOCompassMode)value;
      83             : 
      84             : // Default: NO
      85           0 : - (BOOL) dialIdentEngaged;
      86           0 : - (void) setDialIdentEngaged:(BOOL)value;
      87             : 
      88             : // Default: ALERT_CONDITION_DOCKED
      89           0 : - (OOAlertCondition) alertCondition;
      90           0 : - (void) setAlertCondition:(OOAlertCondition)condition;
      91             : 
      92             : // Default: 0
      93           0 : - (NSUInteger) trumbleCount;
      94           0 : - (void) setTrumbleCount:(NSUInteger)value;
      95             : 
      96           0 : - (void) setTradeInFactor:(int)tif;
      97           0 : - (int) tradeInFactor;
      98             : 
      99             : @end
     100             : 
     101             : 
     102             : @interface Entity (ProxyPlayer)
     103             : 
     104             : // True for PlayerEntity or ProxyPlayerEntity.
     105           0 : - (BOOL) isPlayerLikeShip;
     106             : 
     107             : @end

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