LCOV - code coverage report
Current view: top level - Core/Entities - PlayerEntityLoadSave.h (source / functions) Hit Total Coverage
Test: coverxygen.info Lines: 0 32 0.0 %
Date: 2025-05-28 07:50:54 Functions: 0 0 -

          Line data    Source code
       1           0 : /*
       2             : 
       3             : PlayerEntityLoadSave.h
       4             : 
       5             : Created for the Oolite-Linux project (but is portable)
       6             : 
       7             : LoadSave has been separated out into a separate category because
       8             : PlayerEntity.m has gotten far too big and is in danger of becoming
       9             : the whole general mish mash.
      10             : 
      11             : Oolite
      12             : Copyright (C) 2004-2013 Giles C Williams and contributors
      13             : 
      14             : This program is free software; you can redistribute it and/or
      15             : modify it under the terms of the GNU General Public License
      16             : as published by the Free Software Foundation; either version 2
      17             : of the License, or (at your option) any later version.
      18             : 
      19             : This program is distributed in the hope that it will be useful,
      20             : but WITHOUT ANY WARRANTY; without even the implied warranty of
      21             : MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      22             : GNU General Public License for more details.
      23             : 
      24             : You should have received a copy of the GNU General Public License
      25             : along with this program; if not, write to the Free Software
      26             : Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
      27             : MA 02110-1301, USA.
      28             : 
      29             : */
      30             : 
      31             : #import "PlayerEntity.h"
      32             : #import "GuiDisplayGen.h"
      33             : #import "MyOpenGLView.h"
      34             : #import "Universe.h"
      35             : 
      36           0 : #define EXITROW 1
      37           0 : #define LABELROW 2
      38           0 : #define BACKROW 3 
      39           0 : #define STARTROW 4
      40           0 : #define ENDROW 17
      41           0 : #define MOREROW 17
      42           0 : #define NUMROWS 13
      43           0 : #define COLUMNS 2
      44           0 : #define INPUTROW 21
      45           0 : #define CDRDESCROW 19
      46           0 : #define SAVE_OVERWRITE_WARN_ROW 5
      47           0 : #define SAVE_OVERWRITE_YES_ROW  8
      48           0 : #define SAVE_OVERWRITE_NO_ROW   9
      49             : 
      50             : 
      51             : // Set to 1 to use custom load/save dialogs in windowed mode on Macs in debug builds. No effect on other platforms.
      52           0 : #define USE_CUSTOM_LOAD_SAVE_ON_MAC_DEBUG               0
      53             : 
      54             : // OOLITE_USE_APPKIT_LOAD_SAVE is true if we ever want AppKit dialogs.
      55           0 : #define OOLITE_USE_APPKIT_LOAD_SAVE                             (OOLITE_MAC_OS_X && !USE_CUSTOM_LOAD_SAVE_ON_MAC_DEBUG)
      56             : 
      57             : // Mac 64-bit builds: never use custom load/save dialogs.
      58           0 : #define OO_USE_APPKIT_LOAD_SAVE_ALWAYS                  (OOLITE_USE_APPKIT_LOAD_SAVE && OOLITE_64_BIT)
      59             : 
      60             : // OO_USE_CUSTOM_LOAD_SAVE is true if we will ever want custom dialogs.
      61           0 : #define OO_USE_CUSTOM_LOAD_SAVE                                 (!OO_USE_APPKIT_LOAD_SAVE_ALWAYS)
      62             : 
      63             : 
      64             : @interface PlayerEntity (LoadSave)
      65             : 
      66           0 : - (BOOL) loadPlayer;    // Returns NO on immediate failure, i.e. when using an OS X modal open panel which is cancelled.
      67           0 : - (void) savePlayer;
      68           0 : - (void) quicksavePlayer;
      69           0 : - (void) autosavePlayer;
      70             : 
      71           0 : - (void) setGuiToScenarioScreen:(int)page;
      72           0 : - (void) addScenarioModel:(NSString *)shipKey;
      73           0 : - (void) showScenarioDetails;
      74           0 : - (BOOL) startScenario;
      75             : 
      76             : 
      77             : #if OO_USE_CUSTOM_LOAD_SAVE
      78             : 
      79             : // Interface for PlayerEntityControls
      80           0 : - (NSString *) commanderSelector;
      81           0 : - (void) saveCommanderInputHandler;
      82           0 : - (void) overwriteCommanderInputHandler;
      83             : 
      84             : #endif
      85             : 
      86           0 : - (BOOL) loadPlayerFromFile:(NSString *)fileToOpen asNew:(BOOL)asNew;
      87             : 
      88             : @end
      89             : 
      90             : 
      91           0 : OOCreditsQuantity OODeciCreditsFromDouble(double doubleDeciCredits);
      92             : 
      93             : /*      Object is either a floating-point NSNumber or something that can be duck-
      94             :         typed to an integer using OOUnsignedLongLongFromObject().
      95             : */
      96           0 : OOCreditsQuantity OODeciCreditsFromObject(id object);

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