LCOV - code coverage report
Current view: top level - Core/Entities - PlayerEntityControls.h (source / functions) Hit Total Coverage
Test: coverxygen.info Lines: 0 19 0.0 %
Date: 2025-05-28 07:50:54 Functions: 0 0 -

          Line data    Source code
       1           0 : /*
       2             : 
       3             : PlayerEntityControls.h
       4             : 
       5             : Input management methods.
       6             : 
       7             : Oolite
       8             : Copyright (C) 2004-2013 Giles C Williams and contributors
       9             : 
      10             : This program is free software; you can redistribute it and/or
      11             : modify it under the terms of the GNU General Public License
      12             : as published by the Free Software Foundation; either version 2
      13             : of the License, or (at your option) any later version.
      14             : 
      15             : This program is distributed in the hope that it will be useful,
      16             : but WITHOUT ANY WARRANTY; without even the implied warranty of
      17             : MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      18             : GNU General Public License for more details.
      19             : 
      20             : You should have received a copy of the GNU General Public License
      21             : along with this program; if not, write to the Free Software
      22             : Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
      23             : MA 02110-1301, USA.
      24             : 
      25             : */
      26             : 
      27             : #include "PlayerEntity.h"
      28             : 
      29             : 
      30             : @interface PlayerEntity (Controls)
      31             : 
      32           0 : - (void) initControls;
      33           0 : - (void) initKeyConfigSettings;
      34             : 
      35           0 : - (void) pollControls:(double)delta_t;
      36           0 : - (BOOL) handleGUIUpDownArrowKeys;
      37           0 : - (void) clearPlanetSearchString;
      38           0 : - (void) targetNewSystem:(int) direction;
      39           0 : - (void) switchToMainView;
      40           0 : - (void) noteSwitchToView:(OOViewID)toView fromView:(OOViewID)fromView;
      41           0 : - (void) beginWitchspaceCountdown:(int)spin_time;
      42           0 : - (void) beginWitchspaceCountdown;
      43           0 : - (void) cancelWitchspaceCountdown;
      44           0 : - (NSArray*) processKeyCode:(NSArray*)key_def;
      45           0 : - (BOOL) checkNavKeyPress:(NSArray*)key_def;
      46           0 : - (BOOL) checkKeyPress:(NSArray*)key_def;
      47           0 : - (BOOL) checkKeyPress:(NSArray*)key_def fKey_only:(BOOL)fKey_only;
      48           0 : - (BOOL) checkKeyPress:(NSArray*)key_def ignore_ctrl:(BOOL)ignore_ctrl;
      49           0 : - (BOOL) checkKeyPress:(NSArray*)key_def fKey_only:(BOOL)fKey_only ignore_ctrl:(BOOL)ignore_ctrl;
      50           0 : - (int) getFirstKeyCode:(NSArray*)key_def;
      51             : 
      52             : @end

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