LCOV - code coverage report
Current view: top level - Core/Entities - OOLaserShotEntity.h (source / functions) Hit Total Coverage
Test: coverxygen.info Lines: 0 15 0.0 %
Date: 2025-05-28 07:50:54 Functions: 0 0 -

          Line data    Source code
       1           0 : /*
       2             : 
       3             : OOLaserShotEntity.h
       4             : 
       5             : Entity subclass implementing GIANT SPACE LAZORS.
       6             : 
       7             : 
       8             : Oolite
       9             : Copyright (C) 2004-2013 Giles C Williams and contributors
      10             : 
      11             : This program is free software; you can redistribute it and/or
      12             : modify it under the terms of the GNU General Public License
      13             : as published by the Free Software Foundation; either version 2
      14             : of the License, or (at your option) any later version.
      15             : 
      16             : This program is distributed in the hope that it will be useful,
      17             : but WITHOUT ANY WARRANTY; without even the implied warranty of
      18             : MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      19             : GNU General Public License for more details.
      20             : 
      21             : You should have received a copy of the GNU General Public License
      22             : along with this program; if not, write to the Free Software
      23             : Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
      24             : MA 02110-1301, USA.
      25             : 
      26             : */
      27             : 
      28             : #import "ShipEntity.h"
      29             : #import "OOTypes.h"
      30             : #import "OOTexture.h"
      31             : #import "OOMaths.h"
      32             : 
      33             : @class OOColor;
      34             : 
      35             : 
      36           0 : @interface OOLaserShotEntity: Entity
      37             : {
      38             : @private
      39           0 :         GLfloat                                 _color[4];
      40           0 :         OOTimeDelta                             _lifetime;
      41           0 :         GLfloat                                 _range;
      42           0 :         Vector                                  _offset;
      43           0 :         Quaternion                              _relOrientation;
      44             : }
      45             : 
      46           0 : + (instancetype) laserFromShip:(ShipEntity *)ship direction:(OOWeaponFacing)direction offset:(Vector)offset;
      47             : 
      48           0 : - (void) setColor:(OOColor *)color;
      49             : 
      50           0 : - (void) setRange:(GLfloat)range;
      51             : 
      52           0 : - (OOTexture *) texture1;
      53           0 : - (OOTexture *) texture2;
      54             : 
      55           0 : + (void) setUpTexture;
      56           0 : + (OOTexture *) innerTexture;
      57           0 : + (OOTexture *) outerTexture;
      58             : 
      59             : @end

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