LCOV - code coverage report
Current view: top level - Core/Entities - EntityShaderBindings.m (source / functions) Hit Total Coverage
Test: coverxygen.info Lines: 0 9 0.0 %
Date: 2025-05-28 07:50:54 Functions: 0 0 -

          Line data    Source code
       1           0 : /*
       2             : 
       3             : EntityShaderBindings.m
       4             : 
       5             : Extra methods exposed for shader bindings.
       6             : 
       7             : 
       8             : Oolite
       9             : Copyright (C) 2004-2013 Giles C Williams and contributors
      10             : 
      11             : This program is free software; you can redistribute it and/or
      12             : modify it under the terms of the GNU General Public License
      13             : as published by the Free Software Foundation; either version 2
      14             : of the License, or (at your option) any later version.
      15             : 
      16             : This program is distributed in the hope that it will be useful,
      17             : but WITHOUT ANY WARRANTY; without even the implied warranty of
      18             : MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      19             : GNU General Public License for more details.
      20             : 
      21             : You should have received a copy of the GNU General Public License
      22             : along with this program; if not, write to the Free Software
      23             : Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
      24             : MA 02110-1301, USA.
      25             : 
      26             : */
      27             : 
      28             : #import "Entity.h"
      29             : #import "PlayerEntityScriptMethods.h"
      30             : #import "PlayerEntityLegacyScriptEngine.h"
      31             : 
      32             : 
      33             : @implementation Entity (ShaderBindings)
      34             : 
      35             : // Clock time.
      36           0 : - (GLfloat) clock
      37             : {
      38             :         return [PLAYER clockTime];
      39             : }
      40             : 
      41             : 
      42             : // System "flavour" numbers.
      43           0 : - (unsigned) pseudoFixedD100
      44             : {
      45             :         return [PLAYER systemPseudoRandom100];
      46             : }
      47             : 
      48           0 : - (unsigned) pseudoFixedD256
      49             : {
      50             :         return [PLAYER systemPseudoRandom256];
      51             : }
      52             : 
      53             : 
      54             : // System attributes.
      55           0 : - (unsigned) systemGovernment
      56             : {
      57             :         return [[PLAYER systemGovernment_number] unsignedIntValue];
      58             : }
      59             : 
      60           0 : - (unsigned) systemEconomy
      61             : {
      62             :         return [[PLAYER systemEconomy_number] unsignedIntValue];
      63             : }
      64             : 
      65           0 : - (unsigned) systemTechLevel
      66             : {
      67             :         return [[PLAYER systemTechLevel_number] unsignedIntValue];
      68             : }
      69             : 
      70           0 : - (unsigned) systemPopulation
      71             : {
      72             :         return [[PLAYER systemPopulation_number] unsignedIntValue];
      73             : }
      74             : 
      75           0 : - (unsigned) systemProductivity
      76             : {
      77             :         return [[PLAYER systemProductivity_number] unsignedIntValue];
      78             : }
      79             : 
      80             : @end

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