LCOV - code coverage report
Current view: top level - Cocoa - OoliteApp.m (source / functions) Hit Total Coverage
Test: coverxygen.info Lines: 0 3 0.0 %
Date: 2025-05-28 07:50:54 Functions: 0 0 -

          Line data    Source code
       1           0 : /*
       2             : 
       3             : OoliteApp.m
       4             : 
       5             : Oolite
       6             : Copyright (C) 2004-2013 Giles C Williams and contributors
       7             : 
       8             : This program is free software; you can redistribute it and/or
       9             : modify it under the terms of the GNU General Public License
      10             : as published by the Free Software Foundation; either version 2
      11             : of the License, or (at your option) any later version.
      12             : 
      13             : This program is distributed in the hope that it will be useful,
      14             : but WITHOUT ANY WARRANTY; without even the implied warranty of
      15             : MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      16             : GNU General Public License for more details.
      17             : 
      18             : You should have received a copy of the GNU General Public License
      19             : along with this program; if not, write to the Free Software
      20             : Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
      21             : MA 02110-1301, USA.
      22             : 
      23             : */
      24             : 
      25             : #import "OoliteApp.h"
      26             : #import "GameController.h"
      27             : #import "MyOpenGLView.h"
      28             : 
      29             : 
      30             : @implementation OoliteApp
      31             : 
      32           0 : - (void)sendEvent:(NSEvent *)theEvent
      33             : {
      34             :         NSEventType             etype = [theEvent type];
      35             :         MyOpenGLView*   gameView = [_gameController gameView];
      36             :         
      37             :         if ([NSApp keyWindow] == _gameWindow)
      38             :         {
      39             :                 // Ensure key events are handled at least once when game window is key
      40             :                 switch (etype)
      41             :                 {
      42             :                         case NSKeyDown:
      43             :                                 [gameView keyDown:theEvent];
      44             :                                 break;
      45             :                         
      46             :                         case NSKeyUp:
      47             :                                 [gameView keyUp:theEvent];
      48             :                                 break;
      49             :                         
      50             :                         default:
      51             :                                 break;
      52             :                 }
      53             :         }
      54             :         [super sendEvent:theEvent];                             // perform the default event behaviour
      55             : }
      56             : 
      57             : 
      58             : - (void) setExitContext:(NSString *)exitContext
      59             : {
      60             :         [_exitContext release];
      61             :         _exitContext = [exitContext copy];
      62             : }
      63             : 
      64             : 
      65           0 : - (void) terminate:(id)sender
      66             : {
      67             :         if (_exitContext == nil)  [self setExitContext:@"Cocoa terminate event"];
      68             :         OOLog(@"exit.context", @"Exiting: %@.", _exitContext);
      69             :         [super terminate:sender];
      70             : }
      71             : 
      72             : @end

Generated by: LCOV version 1.14