@ kFragmentBurstMaxParticles
@ kBigFragmentBurstMaxParticles
Vector _particleVelocity[kFragmentBurstMaxParticles]
GLfloat _particleSize[kFragmentBurstMaxParticles]
GLfloat _particleColor[kFragmentBurstMaxParticles][4]
Vector _particlePosition[kFragmentBurstMaxParticles]