@ kFragmentBurstMaxParticles
 
@ kBigFragmentBurstMaxParticles
 
Vector _particleVelocity[kFragmentBurstMaxParticles]
 
GLfloat _particleSize[kFragmentBurstMaxParticles]
 
GLfloat _particleColor[kFragmentBurstMaxParticles][4]
 
Vector _particlePosition[kFragmentBurstMaxParticles]