Oolite 1.91.0.7646-241128-10e222e
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OOLaserShotEntity.h
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1/*
2
3OOLaserShotEntity.h
4
5Entity subclass implementing GIANT SPACE LAZORS.
6
7
8Oolite
9Copyright (C) 2004-2013 Giles C Williams and contributors
10
11This program is free software; you can redistribute it and/or
12modify it under the terms of the GNU General Public License
13as published by the Free Software Foundation; either version 2
14of the License, or (at your option) any later version.
15
16This program is distributed in the hope that it will be useful,
17but WITHOUT ANY WARRANTY; without even the implied warranty of
18MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19GNU General Public License for more details.
20
21You should have received a copy of the GNU General Public License
22along with this program; if not, write to the Free Software
23Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
24MA 02110-1301, USA.
25
26*/
27
28#import "ShipEntity.h"
29#import "OOTypes.h"
30#import "OOTexture.h"
31#import "OOMaths.h"
32
33@class OOColor;
34
35
37{
38@private
39 GLfloat _color[4];
41 GLfloat _range;
42 Vector _offset;
43 Quaternion _relOrientation;
44}
45
46+ (instancetype) laserFromShip:(ShipEntity *)ship direction:(OOWeaponFacing)direction offset:(Vector)offset;
47
48- (void) setColor:(OOColor *)color;
49
50- (void) setRange:(GLfloat)range;
51
52- (OOTexture *) texture1;
53- (OOTexture *) texture2;
54
55+ (void) setUpTexture;
56+ (OOTexture *) innerTexture;
57+ (OOTexture *) outerTexture;
58
59@end
double OOTimeDelta
Definition OOTypes.h:224
OOWeaponFacing
Definition OOTypes.h:228