Oolite
1.91.0.7645-241119-222d325
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src
Core
Scripting
OOJSPlayerShip.h
Go to the documentation of this file.
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/*
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OOJSPlayerShip.h
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JavaScript proxy for the player's ship.
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While the player and player's ship are not differentiated in Oolite, such a
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separation makes more sense conceptually and design-wise, and we might want to
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make it that way in the future. The scripting interface anticipates this by
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using two separate objects for the player and player's ship.
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The -javaScriptValue of the PlayerEntity is the player's ship.
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Oolite
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Copyright (C) 2004-2013 Giles C Williams and contributors
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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MA 02110-1301, USA.
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*/
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#import <Foundation/Foundation.h>
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#include <jsapi.h>
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@class
PlayerEntity
;
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void
InitOOJSPlayerShip
(JSContext *context, JSObject *global);
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JSClass *
JSPlayerShipClass
(
void
);
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JSObject *
JSPlayerShipPrototype
(
void
);
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JSObject *
JSPlayerShipObject
(
void
);
JSPlayerShipObject
JSObject * JSPlayerShipObject(void)
Definition
OOJSPlayerShip.m:309
InitOOJSPlayerShip
void InitOOJSPlayerShip(JSContext *context, JSObject *global)
Definition
OOJSPlayerShip.m:281
JSPlayerShipPrototype
JSObject * JSPlayerShipPrototype(void)
Definition
OOJSPlayerShip.m:303
JSPlayerShipClass
JSClass * JSPlayerShipClass(void)
Definition
OOJSPlayerShip.m:297
PlayerEntity
Definition
PlayerEntity.h:368
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