Oolite 1.91.0.7646-241128-10e222e
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OOJSPlayerShip.h
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1/*
2
3OOJSPlayerShip.h
4
5JavaScript proxy for the player's ship.
6While the player and player's ship are not differentiated in Oolite, such a
7separation makes more sense conceptually and design-wise, and we might want to
8make it that way in the future. The scripting interface anticipates this by
9using two separate objects for the player and player's ship.
10
11The -javaScriptValue of the PlayerEntity is the player's ship.
12
13
14Oolite
15Copyright (C) 2004-2013 Giles C Williams and contributors
16
17This program is free software; you can redistribute it and/or
18modify it under the terms of the GNU General Public License
19as published by the Free Software Foundation; either version 2
20of the License, or (at your option) any later version.
21
22This program is distributed in the hope that it will be useful,
23but WITHOUT ANY WARRANTY; without even the implied warranty of
24MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
25GNU General Public License for more details.
26
27You should have received a copy of the GNU General Public License
28along with this program; if not, write to the Free Software
29Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
30MA 02110-1301, USA.
31
32*/
33
34#import <Foundation/Foundation.h>
35#include <jsapi.h>
36
37@class PlayerEntity;
38
39
40void InitOOJSPlayerShip(JSContext *context, JSObject *global);
41
42JSClass *JSPlayerShipClass(void);
43JSObject *JSPlayerShipPrototype(void);
44JSObject *JSPlayerShipObject(void);
JSObject * JSPlayerShipObject(void)
void InitOOJSPlayerShip(JSContext *context, JSObject *global)
JSObject * JSPlayerShipPrototype(void)
JSClass * JSPlayerShipClass(void)