Oolite 1.91.0.7604-240417-a536cbe
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OODefaultShaderSynthesizer.h
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1/*
2
3OODefaultShaderSynthesizer.h
4
5Function to automatically write a shader that implements a given material
6specification.
7
8
9Copyright © 2011–2013 Jens Ayton
10
11Permission is hereby granted, free of charge, to any person obtaining a copy
12of this software and associated documentation files (the “Software”), to deal
13in the Software without restriction, including without limitation the rights
14to use, copy, modify, merge, publish,0 distribute, sublicense, and/or sell
15copies of the Software, and to permit persons to whom the Software is
16furnished to do so, subject to the following conditions:
17
18The above copyright notice and this permission notice shall be included in all
19copies or substantial portions of the Software.
20
21THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
22IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
24AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
25LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
26OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
27SOFTWARE.
28
29*/
30
31#import <Foundation/Foundation.h>
32
33@class OOMesh;
34
35
36BOOL OOSynthesizeMaterialShader(NSDictionary *materialConfiguration, NSString *materialKey, NSString *entityName, NSString **outVertexShader, NSString **outFragmentShader, NSArray **outTextureSpecs, NSDictionary **outUniformSpecs);
BOOL OOSynthesizeMaterialShader(NSDictionary *materialConfiguration, NSString *materialKey, NSString *entityName, NSString **outVertexShader, NSString **outFragmentShader, NSArray **outTextureSpecs, NSDictionary **outUniformSpecs)