36BOOL
OOSynthesizeMaterialShader(NSDictionary *materialConfiguration, NSString *materialKey, NSString *entityName, NSString **outVertexShader, NSString **outFragmentShader, NSArray **outTextureSpecs, NSDictionary **outUniformSpecs);
BOOL OOSynthesizeMaterialShader(NSDictionary *materialConfiguration, NSString *materialKey, NSString *entityName, NSString **outVertexShader, NSString **outFragmentShader, NSArray **outTextureSpecs, NSDictionary **outUniformSpecs)