| ai_type | togy_stationAI.plist | 
                | allegiance | galcop | 
                | allows_fast_docking | yes | 
                | beacon | G | 
                | beacon_label | Tionisla Orbital Graveyard | 
                | cargo_type | CARGO_NOT_CARGO | 
                | defense_ship_role | togy-defence | 
                | energy_recharge_rate | 1000 | 
                | forward_weapon_type | WEAPON_NONE | 
                | frangible | 0 | 
                | has_ecm | yes | 
                | has_escape_pod | no | 
                | has_patrol_ships | no | 
                | has_scoop | no | 
                | has_shipyard | no | 
                | is_carrier | yes | 
                | market_capacity | 31 | 
                | market_definition | () | 
                | market_monitored | yes | 
                | materials | {togy_capt_kev_dodo_plain.png={diffuse_map=togy_neolite_dodo.png;specular_map={name=togy_neolite_dodo.png;extract_channel=a;};specular_modulate_color=(1.0,0.7,0.5);shininess=7;gloss=0.6;normal_map=togy_neolite_dodo_nm.png;emission_map=togy_neolite_dodo_em.png;emission_modulate_color={red=8560;green=7290;blue=4521;};};} | 
                | max_defense_ships | 10 | 
                | max_energy | 25000 | 
                | max_flight_pitch | 8 | 
                | max_flight_roll | 8 | 
                | max_flight_speed | 0 | 
                | missiles | 0 | 
                | model | togy_kev_dodo.dat | 
                | name | Tionisla Orbital Graveyard | 
                | roles | togy_station tgy_station togy_ship | 
                | rotating | yes | 
                | scan_class | CLASS_STATION | 
                | script | togy_dodo.js | 
                | script_info | {author=Simon B, spara;bgs_tunnel_texture=bgs_docking_tunnel01.png;} | 
                | station_roll | 0.1 | 
                | subentities | ({subentity_key=togy_griff_dock;position=(0,0,283.399);is_dock=yes;},{subentity_key=togy_griff_dodo_flashers;}) | 
                | thrust | 100 | 
                | weapon_energy | 0 |